https://heroes.thelazy.net//api.php?action=feedcontributions&user=172.26.0.4&feedformat=atomHeroes 3 wiki - User contributions [en]2024-03-29T09:27:05ZUser contributionsMediaWiki 1.40.1https://heroes.thelazy.net//index.php?title=Trivia&diff=42893Trivia2019-11-09T15:14:51Z<p>172.26.0.4: /* Verified statements */</p>
<hr />
<div>'''Did you know''' is a collection of small bits of information about {{homm3}}. <br />
<br />
== Verified statements ==<br />
* Adventure map objects can be reactivated by pressing the space bar. This action doesn't cost any movement points and allows, for example, unlimited cycling through two-way monoliths. (Does not work in {{roe}}).<br />
* All living [[Dragons]] and [[Hydra]]s become [[Bone Dragon]]s in the [[Skeleton Transformer]]. [[Bone Dragon]]s will turn to simple [[Skeleton]]s.<br />
* All effects of creature abilities (e.g. [[dendroids]]' [[bind]]ing) can be [[dispel]]led except [[Wyvern Monarch]]s' [[poison]], which can be [[cure]]d though.<br />
* All [[spell]]s cannot be disabled from the map. There must be at least one spell from each level.<br />
* Almost all non-upgraded [[wandering creature]]s look to the right side, while upgraded creatures look to the left side. (Exceptions are [[Water Elemental|Water]] and [[Earth Elemental]]s.<br />
* [[Anti-Magic]] can only be removed with expert level [[Dispel]] or with [[Dragon Fly]]'s dispel ability (the ability was introduced in {{roe}} 1.4).<br />
* Any creatures with [[double attack]] can get [[luck]]y twice in a row.<br />
* [[Arrow tower]]s cause more damage to heroes with [[Armorer]], although it should be the other way round. This also applies to [[Air Shield]].<br />
* Artifacts affect also [[Clone]]d creatures.<br />
* [[Badge of Courage]] prevents all [[mind spells]]. The spellbook and wand symbol do appear, but spells like [[Berserk]] will have no effect.<br />
* Battles in the subterranean level are always considered to take place on [[subterranean]] [[terrain]]. However, [[movement]] works normally.<br />
* [[Berserk]] can be cast on [[Undead]] creatures if [[Orb of Vulnerability]] is present. However, they are still immune to [[Blind]].<br />
* [[Cavalier]]s are upgraded to [[Champion]]s for free at [[Stables]] located on the [[Adventure Map]].<br />
* [[Clone]]d creatures also copy the ability to cast spells. For example, [[Ogre Mage|Ogre Magi]] can cast [[Bloodlust]] or [[Archangel]] can cast [[Resurrection]].<br />
* [[Dispel]] nor [[Cure]] cannot remove the effect of [[Disrupting Ray]].<br />
* Even though [[Black Dragon]]s are immune to all creature abilities (e.g. [[stone gaze]]), they can still be [[bind]]ed by [[dendroid]]s.<br />
* Even though [[Black Dragon]]s are immune to all spells, they still receive damage from [[Efreet Sultan]]s' Fire Shield.<br />
* Having at least one [[Rogue]] in hero's army has the same effect basic [[Visions]] has.<br />
* [[Land Mine]]s do no affect creatures with magic immunity (e.g. [[Magic Elemental]]s) (''Heroes v1.4 or Complete only'')<br />
* Having two (or more) same legion artifacts on one hero only gives the growth bonus once. However, two heroes with the same legion artifact on garrison and visiting slots of the town, give bonuses for both.<br />
* [[Master Genie]]s can and will cast Cure on friendlies.<br />
* [[Morale]] bonus for visiting [[Temple]] on day 7 is +2. Also, [[Idol of Fortune]] gives +1 to both Morale and [[Luck]].<br />
* Odds of [[wandering creature]]s joining you depends on what troops you have with you (and whether or not you have [[Diplomacy]]).<br />
* The only spell that can affect [[Black Dragon]]s is expert [[Dispel]].<br />
* [[Pikeman and Halberdier|Pikemen and Halberdiers]] are immune to [[Cavalier and Champion|Cavaliers and Champions]] [[jousting]] bonus (+5% damage per hex they cross).<br />
* [[Stone and Obsidian Gargoyle]]s cannot be [[Resurrection|resurrected]] because they are [[non-living]] creatures. However, they can get [[Morale]], unlike [[Golem]]s or [[Elemental]]s.<br />
* [[Orb of Vulnerability]] breaks creatures' natural immunities to magic, but not artifact-granted immunities.<br />
* [[Tower]] [[moat]]'s [[Land Mine]]s are treated similarly as the spell, and therefore they can be [[Dispel]]led, creatures with magic immunities are unaffected by them, and [[Orb of Tempestuous Fire]] increase their damage.<br />
* [[Tree of Knowledge]] gives experience equal to the difference between a hero's next level and current level.<br />
* [[Windmill]] never produces [[wood]] {{W}}.<br />
* With [[Necromancy]] skill, you get more [[Skeleton]]s than [[Skeleton Warrior]]s (because of the health difference).<br />
* It's possible for a hero to have no troops if you deposit them at a [[Seer's Hut]] or [[Quest Guard]]. Upon entering a battle, you will instantly lose as soon as the pre-battle music ends.<br />
* Spells cast by the [[Armor of the Damned]] combined with [[Orb of Vulnerability]] will work in an [[Anti-Magic Garrison]].<br />
* Luck stacks with the [[Dread Knight]]'s Death Blow.<br />
* You can delete artifacts by trading with an allied hero in multiplayer and having the artifact selected with your mouse (as you're dragging it) as the other player exits the trade window.<br />
* [[Resurrection]] spell can appear in the [[Mage Guild]] of [[Necropolis]] despite the fact that it cannot be used on any of the creatures it creates, hence the use of [[Animate Dead]].<br />
* When one beats a creature and after that attacks another creature, they will "join for glory" for sure. That means that they will surrender.<br />
<br />
== Unverified claims ==<br />
* [[Archangel]]s resurrect fewer creatures with health artifacts on, but [[Pit Lord]]s raise more creatures with additional health points with health artifacts?<br />
* You can mark a path max. 602 tiles long on ground and 594 tiles long on water?<br />
* [[Gold Dragon]]s are susceptible to Dispel cast by heroes, the Resurrection part of Sacrifice (but not the Sacrification), Ghost Dragon's Aging, War Unicorn's Blinding and Medusa Queen's Stone Gaze?<br />
* The [[Disguise]] spell is completely useless against Hard/Expert/Impossible AI?<br />
* [[Orb of Vulnerability]] does not negate [[Spell Damage Resistance]], whereas it negates the [[Magic Resistance]] artifacts and secondary skill?<br />
<br />
== False claims ==<br />
* A [[horde building]] protects those particular creatures in that town from [[plague]], which means that the dwelling with a horde building will produce creatures normally. - tested in RoE, SoD (HD+) and HotA --[[User:ShushMaster|ShushMaster]] ([[User talk:ShushMaster|talk]]) 18:27, 30 July 2018 (CEST)<br />
* Battles in [[mine]]s are always considered to take place in [[Subterranean]] terrain. (Version 4.0. Tested by [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 07:30, 28 March 2014 (CET))<br />
* Elementals that are summoned in combat are not affected by Planeswalkers' (e.g. [[Kalt]]) bonuses. Tested by [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 06:37, 4 August 2014 (CEST)<br />
* In the first versions of the game, [[Witch]]es had a chance to learn [[Necromancy]]. (Version 1.0. Tested by [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 07:55, 28 March 2014 (CET))<br />
<br />
[[Category: Miscellaneous]]</div>172.26.0.4https://heroes.thelazy.net//index.php?title=Trivia&diff=42892Trivia2019-11-09T15:12:24Z<p>172.26.0.4: /* Verified statements */</p>
<hr />
<div>'''Did you know''' is a collection of small bits of information about {{homm3}}. <br />
<br />
== Verified statements ==<br />
* Adventure map objects can be reactivated by pressing the space bar. This action doesn't cost any movement points and allows, for example, unlimited cycling through two-way monoliths. (Does not work in {{roe}}).<br />
* All living [[Dragons]] and [[Hydra]]s become [[Bone Dragon]]s in the [[Skeleton Transformer]]. [[Bone Dragon]]s will turn to simple [[Skeleton]]s.<br />
* All effects of creature abilities (e.g. [[dendroids]]' [[bind]]ing) can be [[dispel]]led except [[Wyvern Monarch]]s' [[poison]], which can be [[cure]]d though.<br />
* All [[spell]]s cannot be disabled from the map. There must be at least one spell from each level.<br />
* Almost all non-upgraded [[wandering creature]]s look to the right side, while upgraded creatures look to the left side. (Exceptions are [[Water Elemental|Water]] and [[Earth Elemental]]s.<br />
* [[Anti-Magic]] can only be removed with expert level [[Dispel]] or with [[Dragon Fly]]'s dispel ability (the ability was introduced in {{roe}} 1.4).<br />
* Any creatures with [[double attack]] can get [[luck]]y twice in a row.<br />
* [[Arrow tower]]s cause more damage to heroes with [[Armorer]], although it should be the other way round. This also applies to [[Air Shield]].<br />
* Artifacts affect also [[Clone]]d creatures.<br />
* [[Badge of Courage]] prevents all [[mind spells]]. The spellbook and wand symbol do appear, but spells like [[Berserk]] will have no effect.<br />
* Battles in the subterranean level are always considered to take place on [[subterranean]] [[terrain]]. However, [[movement]] works normally.<br />
* [[Berserk]] can be cast on [[Undead]] creatures if [[Orb of Vulnerability]] is present. However, they are still immune to [[Blind]].<br />
* [[Cavalier]]s are upgraded to [[Champion]]s for free at [[Stables]] located on the [[Adventure Map]].<br />
* [[Clone]]d creatures also copy the ability to cast spells. For example, [[Ogre Mage|Ogre Magi]] can cast [[Bloodlust]] or [[Archangel]] can cast [[Resurrection]].<br />
* [[Dispel]] nor [[Cure]] cannot remove the effect of [[Disrupting Ray]].<br />
* Even though [[Black Dragon]]s are immune to all creature abilities (e.g. [[stone gaze]]), they can still be [[bind]]ed by [[dendroid]]s.<br />
* Even though [[Black Dragon]]s are immune to all spells, they still receive damage from [[Efreet Sultan]]s' Fire Shield.<br />
* Having at least one [[Rogue]] in hero's army has the same effect basic [[Visions]] has.<br />
* [[Land Mine]]s do no affect creatures with magic immunity (e.g. [[Magic Elemental]]s) (''Heroes v1.4 or Complete only'')<br />
* Having two (or more) same legion artifacts on one hero only gives the growth bonus once. However, two heroes with the same legion artifact on garrison and visiting slots of the town, give bonuses for both.<br />
* [[Master Genie]]s can and will cast Cure on friendlies.<br />
* [[Morale]] bonus for visiting [[Temple]] on day 7 is +2. Also, [[Idol of Fortune]] gives +1 to both Morale and [[Luck]].<br />
* Odds of [[wandering creature]]s joining you depends on what troops you have with you (and whether or not you have [[Diplomacy]]).<br />
* The only spell that can affect [[Black Dragon]]s is expert [[Dispel]].<br />
* [[Pikeman and Halberdier|Pikemen and Halberdiers]] are immune to [[Cavalier and Champion|Cavaliers and Champions]] [[jousting]] bonus (+5% damage per hex they cross).<br />
* [[Stone and Obsidian Gargoyle]]s cannot be [[Resurrection|resurrected]] because they are [[non-living]] creatures. However, they can get [[Morale]], unlike [[Golem]]s or [[Elemental]]s.<br />
* [[Orb of Vulnerability]] breaks creatures' natural immunities to magic, but not artifact-granted immunities.<br />
* [[Tower]] [[moat]]'s [[Land Mine]]s are treated similarly as the spell, and therefore they can be [[Dispel]]led, creatures with magic immunities are unaffected by them, and [[Orb of Tempestuous Fire]] increase their damage.<br />
* [[Tree of Knowledge]] gives experience equal to the difference between a hero's next level and current level.<br />
* [[Windmill]] never produces [[wood]] {{W}}.<br />
* With [[Necromancy]] skill, you get more [[Skeleton]]s than [[Skeleton Warrior]]s (because of the health difference).<br />
* It's possible for a hero to have no troops if you deposit them at a [[Seer's Hut]] or [[Quest Guard]]. Upon entering a battle, you will instantly lose as soon as the pre-battle music ends.<br />
* Spells cast by the [[Armor of the Damned]] combined with [[Orb of Vulnerability]] will work in an [[Anti-Magic Garrison]].<br />
* Luck stacks with the [[Dread Knight]]'s Death Blow.<br />
* You can delete artifacts by trading with an allied hero in multiplayer and having the artifact selected with your mouse (as you're dragging it) as the other player exits the trade window.<br />
* [[Resurrection]] spell can appear in the [[Mage Guild]] of [[Necropolis]] despite the fact that it cannot be used on any of the creatures it creates, hence the use of [[Animate Dead]].<br />
* When one beats a creature and after that attacks another creature, they will "join for glory" for sure.<br />
<br />
== Unverified claims ==<br />
* [[Archangel]]s resurrect fewer creatures with health artifacts on, but [[Pit Lord]]s raise more creatures with additional health points with health artifacts?<br />
* You can mark a path max. 602 tiles long on ground and 594 tiles long on water?<br />
* [[Gold Dragon]]s are susceptible to Dispel cast by heroes, the Resurrection part of Sacrifice (but not the Sacrification), Ghost Dragon's Aging, War Unicorn's Blinding and Medusa Queen's Stone Gaze?<br />
* The [[Disguise]] spell is completely useless against Hard/Expert/Impossible AI?<br />
* [[Orb of Vulnerability]] does not negate [[Spell Damage Resistance]], whereas it negates the [[Magic Resistance]] artifacts and secondary skill?<br />
<br />
== False claims ==<br />
* A [[horde building]] protects those particular creatures in that town from [[plague]], which means that the dwelling with a horde building will produce creatures normally. - tested in RoE, SoD (HD+) and HotA --[[User:ShushMaster|ShushMaster]] ([[User talk:ShushMaster|talk]]) 18:27, 30 July 2018 (CEST)<br />
* Battles in [[mine]]s are always considered to take place in [[Subterranean]] terrain. (Version 4.0. Tested by [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 07:30, 28 March 2014 (CET))<br />
* Elementals that are summoned in combat are not affected by Planeswalkers' (e.g. [[Kalt]]) bonuses. Tested by [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 06:37, 4 August 2014 (CEST)<br />
* In the first versions of the game, [[Witch]]es had a chance to learn [[Necromancy]]. (Version 1.0. Tested by [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 07:55, 28 March 2014 (CET))<br />
<br />
[[Category: Miscellaneous]]</div>172.26.0.4https://heroes.thelazy.net//index.php?title=Trivia&diff=42891Trivia2019-11-09T15:11:27Z<p>172.26.0.4: /* Verified statements */</p>
<hr />
<div>'''Did you know''' is a collection of small bits of information about {{homm3}}. <br />
<br />
== Verified statements ==<br />
* Adventure map objects can be reactivated by pressing the space bar. This action doesn't cost any movement points and allows, for example, unlimited cycling through two-way monoliths. (Does not work in {{roe}}).<br />
* All living [[Dragons]] and [[Hydra]]s become [[Bone Dragon]]s in the [[Skeleton Transformer]]. [[Bone Dragon]]s will turn to simple [[Skeleton]]s.<br />
* All effects of creature abilities (e.g. [[dendroids]]' [[bind]]ing) can be [[dispel]]led except [[Wyvern Monarch]]s' [[poison]], which can be [[cure]]d though.<br />
* All [[spell]]s cannot be disabled from the map. There must be at least one spell from each level.<br />
* Almost all non-upgraded [[wandering creature]]s look to the right side, while upgraded creatures look to the left side. (Exceptions are [[Water Elemental|Water]] and [[Earth Elemental]]s.<br />
* [[Anti-Magic]] can only be removed with expert level [[Dispel]] or with [[Dragon Fly]]'s dispel ability (the ability was introduced in {{roe}} 1.4).<br />
* Any creatures with [[double attack]] can get [[luck]]y twice in a row.<br />
* [[Arrow tower]]s cause more damage to heroes with [[Armorer]], although it should be the other way round. This also applies to [[Air Shield]].<br />
* Artifacts affect also [[Clone]]d creatures.<br />
* [[Badge of Courage]] prevents all [[mind spells]]. The spellbook and wand symbol do appear, but spells like [[Berserk]] will have no effect.<br />
* Battles in the subterranean level are always considered to take place on [[subterranean]] [[terrain]]. However, [[movement]] works normally.<br />
* [[Berserk]] can be cast on [[Undead]] creatures if [[Orb of Vulnerability]] is present. However, they are still immune to [[Blind]].<br />
* [[Cavalier]]s are upgraded to [[Champion]]s for free at [[Stables]] located on the [[Adventure Map]].<br />
* [[Clone]]d creatures also copy the ability to cast spells. For example, [[Ogre Mage|Ogre Magi]] can cast [[Bloodlust]] or [[Archangel]] can cast [[Resurrection]].<br />
* [[Dispel]] nor [[Cure]] cannot remove the effect of [[Disrupting Ray]].<br />
* Even though [[Black Dragon]]s are immune to all creature abilities (e.g. [[stone gaze]]), they can still be [[bind]]ed by [[dendroid]]s.<br />
* Even though [[Black Dragon]]s are immune to all spells, they still receive damage from [[Efreet Sultan]]s' Fire Shield.<br />
* Having at least one [[Rogue]] in hero's army has the same effect basic [[Visions]] has.<br />
* [[Land Mine]]s do no affect creatures with magic immunity (e.g. [[Magic Elemental]]s) (''Heroes v1.4 or Complete only'')<br />
* Having two (or more) same legion artifacts on one hero only gives the growth bonus once. However, two heroes with the same legion artifact on garrison and visiting slots of the town, give bonuses for both.<br />
* [[Master Genie]]s can and will cast Cure on friendlies.<br />
* [[Morale]] bonus for visiting [[Temple]] on day 7 is +2. Also, [[Idol of Fortune]] gives +1 to both Morale and [[Luck]].<br />
* Odds of [[wandering creature]]s joining you depends on what troops you have with you (and whether or not you have [[Diplomacy]]).<br />
* The only spell that can affect [[Black Dragon]]s is expert [[Dispel]].<br />
* [[Pikeman and Halberdier|Pikemen and Halberdiers]] are immune to [[Cavalier and Champion|Cavaliers and Champions]] [[jousting]] bonus (+5% damage per hex they cross).<br />
* [[Stone and Obsidian Gargoyle]]s cannot be [[Resurrection|resurrected]] because they are [[non-living]] creatures. However, they can get [[Morale]], unlike [[Golem]]s or [[Elemental]]s.<br />
* [[Orb of Vulnerability]] breaks creatures' natural immunities to magic, but not artifact-granted immunities.<br />
* [[Tower]] [[moat]]'s [[Land Mine]]s are treated similarly as the spell, and therefore they can be [[Dispel]]led, creatures with magic immunities are unaffected by them, and [[Orb of Tempestuous Fire]] increase their damage.<br />
* [[Tree of Knowledge]] gives experience equal to the difference between a hero's next level and current level.<br />
* [[Windmill]] never produces [[wood]] {{W}}.<br />
* With [[Necromancy]] skill, you get more [[Skeleton]]s than [[Skeleton Warrior]]s (because of the health difference).<br />
* It's possible for a hero to have no troops if you deposit them at a [[Seer's Hut]] or [[Quest Guard]]. Upon entering a battle, you will instantly lose as soon as the pre-battle music ends.<br />
* Spells cast by the [[Armor of the Damned]] combined with [[Orb of Vulnerability]] will work in an [[Anti-Magic Garrison]].<br />
* Luck stacks with the [[Dread Knight]]'s Death Blow.<br />
* You can delete artifacts by trading with an allied hero in multiplayer and having the artifact selected with your mouse (as you're dragging it) as the other player exits the trade window.<br />
* [[Resurrection]] spell can appear in the [[Mage Guild]] of [[Necropolis]] despite the fact that it cannot be used on any of the creatures it creates, hence the use of [[Animate Dead]].<br />
When one beats a creature and after that attacks another creature, they will "join for glory" for sure.<br />
<br />
== Unverified claims ==<br />
* [[Archangel]]s resurrect fewer creatures with health artifacts on, but [[Pit Lord]]s raise more creatures with additional health points with health artifacts?<br />
* You can mark a path max. 602 tiles long on ground and 594 tiles long on water?<br />
* [[Gold Dragon]]s are susceptible to Dispel cast by heroes, the Resurrection part of Sacrifice (but not the Sacrification), Ghost Dragon's Aging, War Unicorn's Blinding and Medusa Queen's Stone Gaze?<br />
* The [[Disguise]] spell is completely useless against Hard/Expert/Impossible AI?<br />
* [[Orb of Vulnerability]] does not negate [[Spell Damage Resistance]], whereas it negates the [[Magic Resistance]] artifacts and secondary skill?<br />
<br />
== False claims ==<br />
* A [[horde building]] protects those particular creatures in that town from [[plague]], which means that the dwelling with a horde building will produce creatures normally. - tested in RoE, SoD (HD+) and HotA --[[User:ShushMaster|ShushMaster]] ([[User talk:ShushMaster|talk]]) 18:27, 30 July 2018 (CEST)<br />
* Battles in [[mine]]s are always considered to take place in [[Subterranean]] terrain. (Version 4.0. Tested by [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 07:30, 28 March 2014 (CET))<br />
* Elementals that are summoned in combat are not affected by Planeswalkers' (e.g. [[Kalt]]) bonuses. Tested by [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 06:37, 4 August 2014 (CEST)<br />
* In the first versions of the game, [[Witch]]es had a chance to learn [[Necromancy]]. (Version 1.0. Tested by [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 07:55, 28 March 2014 (CET))<br />
<br />
[[Category: Miscellaneous]]</div>172.26.0.4https://heroes.thelazy.net//index.php?title=Logistics&diff=42873Logistics2019-11-07T19:47:59Z<p>172.26.0.4: </p>
<hr />
<div>{{Secondary skills}}<br />
{{Secondary skill<br />
| B_effect = increases your hero's movement points over land by 10%.<br />
| A_effect = increases your hero's movement points over land by 20%.<br />
| E_effect = increases your hero's movement points over land by 30%.<br />
}} '''Logistics''' increases the hero's [[movement]] points over land.<br />
<br />
'''Heroes with Logistics as a starting skill:'''<br />
<br />
* {{H|Dessa|Battle Mage}} (Basic Logistics)<br />
* {{H|Gunnar|Overlord}} (Basic Logistics)<br />
* {{H|Kyrre|Ranger}} (Basic Logistics)<br />
* {{H|Monere|Planeswalker}} (Basic Logistics)<br />
* {{H|Pyre|Demoniac}} (Basic Logistics)<br />
* {{H|Miriam|Captain}} (Basic Logistics) {{withhota}}<br />
<br />
'''Heroes with a Logistics specialty:'''<br />
<br />
The following heroes all specialize in Logistics ("5% per level bonus to Logistics skill percentage).":<br />
* {{H|Dessa|Battle Mage}}<br />
* {{H|Gunnar|Overlord}}<br />
* {{H|Kyrre|Ranger}}<br />
Bonus depends on the secondary skill and is calculated by the formula: [Logistics Bonus] * [Hero level] * 1.05. That is 5% (relative, not absolute) to Logistics for the level, not 5% of the total MP.<br />
<br />
Example: Hero with 11+ monster speed will have 2000 movement points. With expert logistics, hero will have 2600 movement points. Level 20 Dessa/Kyrre/Gunnar will have 30%+(30%*0,05)*20=60% additional movement points, meaning 3200.<br />
<br />
'''Artifacts with similar ablility:'''<br />
* {{An| Boots of Speed}} increase the hero's movement on land by +600 points.<br />
* {{An|Equestrian's Gloves}} increase hero's movement on land by +300 points.<br />
<br />
== Related articles ==<br />
* [[Navigation]]<br />
* [[Pathfinding]]<br />
<br />
[[Category: Secondary skills]]<br />
__NOTOC__</div>172.26.0.4https://heroes.thelazy.net//index.php?title=Petrifying_attack&diff=42867Petrifying attack2019-11-07T04:42:27Z<p>172.26.0.4: fix typo</p>
<hr />
<div>{| cellspacing=3 style="float:right; border:1px solid grey; font-size:90%; width:200px; margin: 0 0 0 0.5em"<br />
|+ <span style="font-size:125%">'''Creatures immune to petrifying attack'''</span><br />
|- valign=top<br />
| * {{Cn|Troglodyte}}<br />
|- <br />
| * {{Cn|Infernal Troglodyte}}<br />
|- <br />
| * {{Cn|Green Dragon}}<br />
|- <br />
| * {{Cn|Gold Dragon}}<br />
|- <br />
| * {{Cn|Red Dragon}}<br />
|- <br />
| * {{Cn|Black Dragon}}<br />
|- <br />
| * {{Cn|Magic Elemental}}<br />
|- <br />
| * {{Cn|Azure Dragon}}<br />
|} '''Petrifying attack''' (or '''petrify''' or sometimes '''stone gaze''') is a [[special ability]] of [[Basilisk and Greater Basilisk|Basilisks and Greater Basilisks]] and [[Medusa and Medusa Queen|Medusas and Medusa Queens]]. In the game the term stone gaze is referred in the medusas' description. The effect of both abilities are identical.<br />
<br />
Medusas' and basilisks' the petrifying attack may occur after they have attacked or [[retaliation|retaliated]] target creature stack. The chance of petrifying the target is 20%. If medusas or basilisks petrify while they attack, the target will not have a chance to retaliate. Petrification can be removed the [[Cure]] or [[Dispel]] spell. Otherwise it will last for 3 combat rounds or until the petrified stack is attacked. When a petrified troop is attacked it takes half damage (both melee and ranged attacks) and retaliates at full strength.<br />
<br />
Petrifying attacks are negated by the [[Recanter's Cloak]] and [[Cursed Ground]], but not by the [[Orb of Inhibition]]. <br />
<br />
'''Creatures with a petrifying attack:'''<br />
* {{Cn|Basilisk|noname=}}{{Cn|Greater Basilisk|name=Basilisk and Greater Basilisk}}<br />
* {{Cn|Medusa|noname=}}{{Cn|Medusa Queen|name=Medusa and Medusa Queen}}<br />
<br />
== External links ==<br />
* [http://heroescommunity.com/viewthread.php3?TID=21273 Thread: Rules for (Creature) Spells and Orbs in Heroes Community]<br />
<br />
<br />
[[Category: Creature specialties]]<br />
__NOTOC__</div>172.26.0.4https://heroes.thelazy.net//index.php?title=Talk:Magic_Mirror&diff=42835Talk:Magic Mirror2019-10-27T18:04:55Z<p>172.26.0.4: /* Discussion */</p>
<hr />
<div>== Discussion ==<br />
Despite being flashy and a 5th level spell, Magic Mirror serves very little function in the game. [[Faerie Dragon]]s are well-protected by its effects, but by the time you have a hero with the mana and a [[Mage guild]] upgraded to the highest level, there are likely at least a few spells in your spellbook you'll more want to cast in combat. Arguably this spell would not have been overpowered even if it could be [[mass cast]] like [[slow]], [[prayer]], or [[curse]]. And because only one [[troop stack]] can be targeted for protection, it will almost never be the ideal choice to cast in combat.<br />
<br />
---<br />
<br />
20-40% chance to reflect an enemy spell. Or in other words... 100% chance that you cannot cast any spell on an enemy, and 100% chance that an enemy can hit your units with his spells. 100% useless spell even if it was level 1 with 10% of the spell points cost --[[Special:Contributions/172.26.0.4|172.26.0.4]] 18:04, 27 October 2019 (UTC)</div>172.26.0.4https://heroes.thelazy.net//index.php?title=Combat&diff=42831Combat2019-10-24T23:39:33Z<p>172.26.0.4: Add the starting grid positions depending on formation and number of stacks</p>
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<div>'''Combat''' is a general term for hostile encounters of a hero while wandering on [[adventure map]]. Combat takes place typically when a hero attacks [[wandering creature]]s, enemy heroes, enemy towns or certain adventure map locations (e.g. [[creature bank]]s). A hero may also face combat if trying to pick up a guarded artifacts or resources. Occasionally an [[event]] can trigger combat.<br />
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The purpose of the combat is to vanquish all enemy creatures, and the combat ends when either one of the armies are entirely destroyed, or when one of the heroes [[retreat]]s or [[surrender]]s. Only heroes may retreat or surrender - wandering creatures, creatures guarding something or creatures in events cannot retreat or surrender. Wandering creatures may try to flee before the battle, but never during combat. Surrendering may occur only in a battle between heroes, but a hero defending a town cannot surrender (or flee). However, [[Stronghold]] has a unique building called [[Escape Tunnel]], which allows defending hero to retreat and surrender. <br />
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Combat takes place on the battlefield, that is 11 rows of 15 hexagonal [[tile|frames (hexes)]]. Because size of most the creatures is one hex, a creature with speed of 13 can traverse across the battlefield to attack another creature stack directly opposite to that creature. Additionally, a creature with a speed of 19 can traverse diagonally from one corner to its opposite corner.<br />
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== Order in Combat ==<br />
Combat proceeds in rounds. Each hero can cast one spell each round. Each round is divided into three phases:<br />
# Initial<br />
# Morale & wait<br />
# Wait<br />
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These three phases occur every round in this chronological order. In the initial phase, all creatures move in order determined by their [[speed]]. The creature with the highest speed value moves first. If two or more creatures on different sides of engaging armies have the same speed value, the creature on the army which did not have the latest chance to act will act first. And if it is the beginning of the battle, the attacker will have the initiative.<br />
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A creature may wait during the initial phase, in which case the creature moves instead during the wait phase. However, due high [[morale]] a creature may recieve another chance to move right after the initial move. In this case, if the creature waits it will move move again during the morale & wait phase (before the wait phase). In contrast to the initial phase, creatures in the morale & wait and wait phases move in reverse order, slowest speed value first.<br />
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If two or more creatures on different sides of engaging armies have the same speed value, the creature on the army which did not have the latest chance to act will act first. This rule will apply in the same way throughout all three phases. However, there are two exceptions to this rule.<br />
# In the first round of combat, the attacker will have the initiative.<br />
# During a siege (town with at least [[Fort]]) the attacker will always moves first at the beginning of the round if the fastest creatures are tied.<br />
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Note that this rule in the morale-wait/wait phases leads to a situation, where the player that acted last "wins" the tie in a way, because during the wait phase, one usually wants to move later in the phase, not earlier.<br />
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If two or more creatures on the same side have the same speed value, the creature that started in the leftmost slot, will always move first. Or in other words, the unit that started nearest to the top of the screen (before [[tactics phase]]), will move first.<br />
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== Formation ==<br />
Formation is the starting position of your army in a fight/battle. There are sevens slots in which the units can start, which are the hex squares on rows 1, 3, 5, 6, 7, 9, 11 of the combat grid. They are the same for the attacker and the defender except that one is on the left and the other is on the right.<br />
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The units are always spread evenly on the battlefield regardless of how they are arranged in the hero's unit bar. Having units in hero spots 1, 2, 3 is the same as having them in 2, 6, 7. There are only two factors which decide which unit goes to which row:<br />
* How many of the unit slots are filled<br />
* Whether the formation is set to "loose" or "tight"<br />
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[[File: homm3_combat_grid_positions.gif|x250px]]<br />
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The image shows the locations on the combat grid. The unit positions are marked with their row numbers. The letters stand for the [[war machines]], (A)mmo cart, (B)allista and (F)irst aid tent.<br />
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These are the starting positions depending on how many slots are filled (between 1 and 7) for each formation:<br />
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# Both - 6<br />
# Loose - 3, 9; Tight - 5, 7<br />
# Loose - 3, 6, 9; Tight - 5, 6, 7<br />
# Loose - 1, 5, 7, 11; Tight - 3, 5, 7, 11<br />
# Loose - 1, 3, 6, 9, 11; Tight - 3, 5, 6, 7, 9<br />
# Both - 1, 3, 5, 7, 9, 11<br />
# Both - All positions<br />
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An easy way to remember is:<br />
* If there is an odd number of stacks, the center spot on row 6 is filled, otherwise it is not.<br />
* If you want to have units in the corner spots you need at least 4 stacks.<br />
* Formation doesn't matter for 1, 6 and 7 stacks.<br />
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[[War machines]] always start in the same place and occupy 1 hex. [[Ammo cart]] on row 2, [[Ballista]] on row 4 and [[First aid tent]] on row 10. The Ballista and the First aid tent look like they occupy 2 hexes, but the second one is outside the map.<br />
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The "loose" and "tight" options can be toggled on the hero screen. Loose has the advantage of spacing your units apart, making "splash" attacks from those [[dragons]] with [[breath attack]] or [[lich]] and their [[death cloud]] attack, and spells like [[fireball]] less likely to hit multiple units. Tight has an advantage of grouping units tightly, and can help protect archers and ranged attackers.<br />
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When fighting [[Creature Bank]]s, the hero's army will be arranged in a special way, forming a hexagon (or part of one) in the centre of the battlefield, while the defenders of the bank will be arranged around the outside. Tight/loose and tactics have no impact on the formation of your army when fighting a creature bank.<br />
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'''Screenshot from combat on swamp terrain. The hero has cast [[Quicksand]].'''<br />
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[[File:HOMM3_Battlefield.jpg]]<br />
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== See also ==<br />
* [[Damage]]<br />
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[[Category: Combat|*]]<br />
[[Category: Terms]]<br />
__NOTOC__</div>172.26.0.4