From Day to Night
|Restoration of Erathia|
|Shadow of Death|
|Horn of the Abyss|
BOILERPLATE SECTIONS NOT PROVIDED
The war in Erathia is the greatest thing that could have happened for the nation of Deyja. A war of this scale is an endless harvest for our undead armies. Today we shall feast, and tomorrow we shall conquer Erathia for ourselves. ???
The time has come. The lich King Gryphonheart has chosen this as the moment of attack. Forces from across Deyja will pour into Erathia and overwhelm them. The point of your attack was chosen by King Gryphonheart himself. You have vowed not to fail.
Erathia's military lies before us. It is time to make a bold strike. King Gryphonheart has trained their generals and knows their tactics. Morale will decide this battle. Morale is not a factor for the undead. Once we fill our ranks with their dead, our horde will grow and their morale will falter. Then we will swarm over them. Soon King Gryphonheart will rule Erathia once again.
You received your orders personally from King Gryphonheart. You will launch your attack from three fortresses along the Erathian border. Resistance should be light at first, but you must secure the area quickly before their reinforcements arrive.
It is clear that King Gryphonheart wishes to return to the Throne of Erathia, but this time he wishes to do it as a conqueror. You can smell the scent of lives waiting to be harvested even from here. Go now, the time has come.
Victory message, "TBA"
Defeat message, ???
Map Size: Large ???
Next Map: none
Total Castles: 8
You start with three (fixed) heroes, and the Speculum. Depending on how the previous scenarios played out, you may have the Ogre's Club of Havoc or the Pendant of Death instead, but you only get one of the 3 Artifacts..
The enemy starts with <<unknown>>.
Maximum Heroes: No maximum
Maximum Level: No maximum
Weakest is the Scroll of Death Ripple. This spell is only useful in a few situations, and you are likely to get it quickly anyway. The Dead Man's Boots increase the Necromancy skill of one stack by 15%, which is useful. The best bonus is 3 Ghost Dragons; they are incredibly powerful at the beginning of the scenario, and that has a strong effect on the rest of the scenario.
- There are two inaccessible regions in the south-central part of the map. There is a powerful Artifact in each region, and some other goodies. Depending on which Artifact you start the scenario with, you will only be able to access one of these regions, unless you learn Fly or Dimension Door.
- You start the scenario outnumbered 5-3, which would be bad against a human opponent, but the AI wastes a lot of resources, so winning is pretty easy. You should be able to win well before you manage to explore the entire map.