Monk and Zealot

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Castle creatures
Level 1
Pikeman Pikeman
Halberdier Halberdier
Level 2
Archer Archer
Marksman Marksman
Level 3
Griffin Griffin
Royal Griffin Royal Griffin
Level 4
Swordsman Swordsman
Crusader Crusader
Level 5
Monk Monk
Zealot Zealot
Level 6
Cavalier Cavalier
Champion Champion
Level 7
Angel Angel
Archangel Archangel
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Neutral
Creature Monk.gif
 Cost per troop 
Resource Gold 20x18.gif

Attack 12
Defense 7
Damage 10–12
Health 30
Speed 5
Movement Ground
Size 1
Shots 12
Growth 3
AI Value 485
 Special abilities:
Ranged attack
Creature Zealot.gif
 Cost per troop 
Resource Gold 20x18.gif

Attack 12
Defense 10
Damage 10–12
Health 30
Speed 7
Movement Ground
Size 1
Shots 24
Growth 3
AI Value 750
 Special abilities:
Ranged attack
• No melee penalty
Monastery  Monk (adventure map).gifZealot (adventure map).gif

Monks and Zealots are level 5 creatures of Castle. They can be recruited from Monasteries.

"Monks and zealots train themselves to control and project their personal energistic forces, which they deliver as ranged blasts. While monks suffer the normal penalty for ranged unit hand-to-hand attack damage (50%), the better trained zealots do not." RoE manual

Heroes with a specialty[edit]

Horn of the Abyss[edit]

  • In Hota AI Value of Monks was increased to 582.
  • Shadows of Monks and Zealots' adventure map view were fixed: Monk (HotA) (adventure map).gif Zealot (HotA) (adventure map).gif

Tactics and info[edit]

The information found in this section is subjective. Remember that each and every situation in H3 is different and may call for different strategies and tactics.

Their stats are very low for a level 5, but they are indispensable due to their ranged attack. However, it's only enough for the enemy to strike this unit a few times and it's dead (even if they have no melee penalty with upgrade), so they should be well protected if they are to still deal some damage and survive harder battles. Their stats are also almost the same as the level 4 Arch magi, and their specialties weaker for the same cost and lower growth.

See also: