Adrienne
Fortress | |||||||||||
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Beastmasters | |||||||||||
Bron | |||||||||||
Drakon | |||||||||||
Wystan | |||||||||||
Tazar | |||||||||||
Alkin | |||||||||||
Korbac | |||||||||||
Gerwulf | |||||||||||
Broghild | |||||||||||
Witches | |||||||||||
Mirlanda | |||||||||||
Rosic | |||||||||||
Voy | |||||||||||
Kinkeria | |||||||||||
Verdish | |||||||||||
Merist | |||||||||||
Styg | |||||||||||
Andra | |||||||||||
Tiva | |||||||||||
Adrienne | |||||||||||
Towns | |||||||||||
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Adrienne the Witch | |||||||||||
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Basic information: | |||||||||||
Class: | Witch | ||||||||||
Gender: | Female | ||||||||||
Race: | Human | ||||||||||
With a burning desire to gain in power and to protect her homeland, Adrienne risked being a social outcast and hated by her own people to follow her passion. | |||||||||||
Specialty: Fire Magic | |||||||||||
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Starting primary skills: | |||||||||||
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Starting secondary skills: | |||||||||||
Basic Wisdom | |||||||||||
Expert Fire Magic | |||||||||||
Starting troops: | |||||||||||
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Starting troops : | |||||||||||
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Starting spell: | |||||||||||
Inferno | |||||||||||
Starting movement points: | |||||||||||
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Adrienne the Witch is a Fortress hero. Adrienne starts with a spell book and the spell Inferno.
She is not an original Restoration of Erathia hero, but was added in Armageddon's Blade and is also available in Shadow of Death.
By default, Adrienne is not playable, but she may be enabled in custom scenarios in the map editor.
Story[edit | hide | hide all]
Adrienne is the central character of the Playing with Fire campaign from Armageddon's Blade. Her role is centered around saving the swamps of Tatalia from the undead Lord Haart the Death Knight.
Alternative biography [edit | hide]
The following biography appeared on the official (now-defunct) 3DO website:
- Born near the outskirts of Tatalia, Adrienne has always been fascinated by fire since she first saw it in a campfire. When a lightning strike from a thunderstorm started one of the largest 'swamp fires' in written history, the elders preached fire was a destroyer of nature. Adrienne knew different. Adrienne saw how the fire cleared the dead brush so life could begin anew. She knows fire is part of life's natural cycle, not something outside of nature.
- Though they were enemies of the state, they could teach her fire magic. At fifteen years of age, Adrienne left Tatalia and went to Eeofol where she persuaded some of the clans to teach her what they knew. After two years of study, Adrienne learned fire magic. Adrienne also learned the consequence of elemental imbalance as seen in the hot barren lands of Eeofol. This imbalance was what her people feared... and practiced.
- With her curiosity satiated, and her tolerance of the devils was expended, Adrienne returned to the cool life-filled swamps of Tatalia as war broke out between Tatalia and Erathia.
- Joining her countrymen on the battlefield, Adrienne proved to be 'necessary evil' as she utilized her fire magic to further Tatalia's war effort. In the end, Tatalia was driven back to its borders. People did not remember Adrienne's heroics. They remembered Tatalia was defeated, and Adrienne was a Fire Witch. Shunned for practicing Fire Magic, Adrienne refuses to leave her homeland and still roams the country's borders as a casual outlaw. Looking to help those in need, Adrienne can never go home again, but she will protect it to her dying breath.
Appearances[edit | hide]
- Playing with Fire
- Farming Towns as a player hero.
- March of the Undead as a player hero.
- Burning of Tatalia as a player hero.
She appears in the epilogue of Burning of Tatalia.
Official Renders[edit | hide]
User commentary
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Adrienne's specialty makes her the only hero that by default starts with an Expert secondary skill. It has no actual gameplay effect in term of that Expert Fire Magic can be removed from her starting skills by the map maker. If Fire Magic was removed and will be learned later by any means it will only be at Basic level. |