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== Creatures == {{CreatureNew | name = VCMI Courtyard Marble Cupid | display_name = Marble Cupid | faction = VCMI Courtyard | attack = 3 | defense = 6 | shots = | damage = 1β2 | health = 8 | speed = 6 | move = Flying | size = 1 | growth = 12 | aivalue = 75 | fightvalue = 70 | goldcost = 70 | resource = | rescost = | abilities = {{gl|Bloodless}}. Flies. {{gl|Mind spell}} {{gl|immunity}}. | float = left | level = 1 }} {{CreatureNew | name = VCMI Courtyard Granite Cupid | display_name = Granite Cupid | faction = VCMI Courtyard | attack = 3 | defense = {{gt|10}} | shots = | damage = 1β{{gt|3}} | health = {{gt|11}} | speed = {{gt|9}} | move = Flying | size = 1 | growth = 12 | aivalue = 110 | fightvalue = 110 | goldcost = 95 | resource = | rescost = | abilities = {{gl|Bloodless}}. Flies. {{gl|Mind spell}} {{gl|immunity}}. Stunning attack. | float = left | level = 1 }} {{CreatureNew | name = VCMI Courtyard Homunculus | display_name = Homunculus | faction = VCMI Courtyard | attack = 8 | defense = 4 | shots = | damage = 1β4 | health = 16 | speed = 5 | move = Ground | size = 1 | growth = 8 | aivalue = 127 | fightvalue = 135 | goldcost = 100 | resource = | rescost = | abilities = {{gl|Regenerating}} (7 Health). | float = left | level = 2 }} {{CreatureNew | name = VCMI Courtyard Gilded Homunculus | display_name = Gilded Homunculus | faction = VCMI Courtyard | attack = {{gt|9}} | defense = {{gt|6}} | shots = | damage = {{gt|3}}β4 | health = {{gt|20}} | speed = 5 | move = Ground | size = 1 | growth = 8 | aivalue = 205 | fightvalue = 182 | goldcost = 155 | resource = | rescost = | abilities = {{gl|Regenerating}} ({{gt|10}} Health). Increases hero spell damage by 15. | float = left | level = 2 }} {{clear|left}} {{CreatureNew | name = VCMI Courtyard Salamander | display_name = Salamander | faction = VCMI Courtyard | attack = 6 | defense = 6 | shots = | damage = 4β6 | health = 24 | speed = 3 | move = Ground | size = 1 | growth = 6 | aivalue = 230 | fightvalue = 235 | goldcost = 210 | resource = | rescost = | abilities = {{gl|Immunity|Immune}} to {{gl|School of Fire Magic|Fire Magic}}. | float = left | level = 3 }} {{CreatureNew | name = VCMI Courtyard Shiny Salamander | display_name = Shiny Salamander | faction = VCMI Courtyard | attack = 6 | defense = {{gt|8}} | shots = | damage = {{gt|6}} | health = {{gt|27}} | speed = {{gt|6}} | move = Ground | size = 1 | growth = 6 | aivalue = 230 | fightvalue = 260 | goldcost = 260 | resource = | rescost = | abilities = {{gl|Immunity|Immune}} to {{gl|School of Fire Magic|Fire Magic}}. | float = left | level = 3 }} {{CreatureNew | name = VCMI Courtyard Arquebusier | display_name = Arquebusier | faction = VCMI Courtyard | attack = 10 | defense = 8 | shots = 10 | damage = 5β11 | health = 30 | speed = 4 | move = Ground | size = 1 | growth = 5 | aivalue = 690 | fightvalue = 807 | goldcost = 200 | resource = | rescost = | abilities = Shoots. Ignores 15% of enemy {{gl|Defense}} skill. | float = left | level = 4 }} {{CreatureNew | name = VCMI Courtyard Musketeer | display_name = Musketeer | faction = VCMI Courtyard | attack = {{gt|13}} | defense = {{gt|9}} | shots = {{gt|20}} | damage = {{gt|8}}β11 | health = 30 | speed = {{gt|6}} | move = Ground | size = 1 | growth = 5 | aivalue = 1001 | fightvalue = 990 | goldcost = 200 | resource = | rescost = | abilities = Shoots. Ignores {{gt|30%}} of enemy {{gl|Defense}} skill. | float = left | level = 4 }} {{clear|left}} {{CreatureNew | name = VCMI Courtyard Dodo | display_name = Dodo | faction = VCMI Courtyard | attack = 9 | defense = 9 | shots = | damage = 6β12 | health = 55 | speed = 5 | move = Ground | size = 1 | growth = 3 | aivalue = 903 | fightvalue = 888 | goldcost = 400 | resource = | rescost = | abilities = {{gl|Fear|Fearless}}. Permanent {{gl|Slayer}}. | float = left | level = 5 }} {{CreatureNew | name = VCMI Courtyard Battle Dodo | display_name = Battle Dodo | faction = VCMI Courtyard | attack = 9 | defense = {{gt|17}} | shots = | damage = 6β12 | health = {{gt|70}} | speed = 5 | move = Ground | size = 1 | growth = 3 | aivalue = 1319 | fightvalue = 1171 | goldcost = 750 | resource = | rescost = | abilities = {{gl|Fear|Fearless}}. Permanent {{gl|Slayer}}. Increases nearby units' chances to {{gl|Magic resistance|resist hostile magic}} by 20%. +5 {{gl|Defense}} while defending. Physical Damage reduced by 25%. | float = left | level = 5 }} {{CreatureNew | name = VCMI Courtyard Grand Dodo | display_name = Grand Dodo | faction = VCMI Courtyard | attack = {{gt|17}} | defense = 9 | shots = | damage = {{gt|10β18}} | health = {{gt|60}} | speed = {{gt|7}} | move = Ground | size = 1 | growth = 3 | aivalue = 1319 | fightvalue = 1171 | goldcost = 750 | resource = | rescost = | abilities = {{gl|Fear|Fearless}}. Permanent {{gl|Slayer}}. {{gl|Strikes twice}}. Mortify ({{rt|-1}} {{gl|Morale}} to allies (except allied Dodos). | float = left | level = 5 }} {{clear|left}} {{CreatureNew | name = VCMI Courtyard Mandrake | display_name = Mandrake | faction = VCMI Courtyard | attack = 20 | defense = 8 | shots = | damage = 10β30 | health = 70 | speed = 5 | move = Ground | size = 1 | growth = 2 | aivalue = 1840 | fightvalue = 1654 | goldcost = 850 | resource = | rescost = | abilities = Summons Tangle Vines at the start of combat equal to 200% of the Mandrakes in the stack. | float = left | level = 6 }} {{CreatureNew | name = VCMI Courtyard Regal Mandrake | display_name = Regal Mandrake | faction = VCMI Courtyard | attack = {{gt|22}} | defense = {{gt|9}} | shots = | damage = {{gt|12β35}} | health = {{gt|77}} | speed = {{gt|6}} | move = Ground | size = 1 | growth = 2 | aivalue = 2422 | fightvalue = 1852 | goldcost = 1000 | resource = | rescost = | abilities = Summons {{gt|Strangle Vines}} at the start of combat equal to {{gt|400%}} of the Regal Mandrakes in the stack. Spellcaster: Regrowth. | float = left | level = 6 }} {{CreatureNew | name = VCMI Courtyard Jabberwock | display_name = Jabberwock | faction = VCMI Courtyard | attack = 19 | defense = 15 | shots = | damage = 30β40 | health = 160 | speed = 9 | move = Flying | size = 2 | growth = 1 | aivalue = 4419 | fightvalue = 3251 | goldcost = 2000 | resource = | rescost = | abilities = Flies. | float = left | level = 7 }} {{CreatureNew | name = VCMI Courtyard Monstrous Jabberwock | display_name = Monstrous Jabberwock | faction = VCMI Courtyard | attack = {{gt|27}} | defense = {{gt|25}} | shots = | damage = {{gt|35β45}} | health = {{gt|245}} | speed = {{gt|13}} | move = Flying | size = 2 | growth = 1 | aivalue = 8076 | fightvalue = 5830 | goldcost = 4500 | resource = Mercury | rescost = 2 | abilities = Flies. {{gl|Fear}}. Destruction (25%). | float = left | level = 7 }} {{clear|left}} {{CreatureNew | name = VCMI Courtyard Hackbutter | display_name = Hackbutter | special = Commander | faction = VCMI Courtyard | attack = 5+ | defense = 5+ | shots = 0+ | damage = 6β12+ | health = 40+ | speed = 4+ | move = Ground | size = 1 | growth = N/A | aivalue = 130 | fightvalue = 140 | goldcost = 1000 | resource = | rescost = | abilities = ''{{gl|Commander|Commanders}} are {{gl|In the Wake of Gods}} creatures that serve as a "troop leader" on the battlefield. {{gl|VCMI}} supports this feature if the WoG VCMI mod is enabled.'' | float = left }} {{CreatureNew | name = VCMI Courtyard Tangle Vine | display_name = Tangle Vine | faction = VCMI Courtyard | attack = 2 | defense = 1 | shots = | damage = 1β2 | health = 2 | speed = 4 | move = Burrowing | size = 1 | growth = 25 | aivalue = 22 | fightvalue = 30 | goldcost = 20 | resource = | rescost = | abilities = Moves underground. {{gl|Binding|Binds}} enemies in place. {{gl|Mind spell}} {{gl|immunity}}. Unaffected by {{gl|Morale}}. | float = left | level = 1 }} {{CreatureNew | name = VCMI Courtyard Strangle Vine | display_name = Strangle Vine | faction = VCMI Courtyard | attack = {{gt|4}} | defense = 1 | shots = | damage = {{gt|2β3}} | health = 2 | speed = {{gt|5}} | move = Burrowing | size = 1 | growth = 25 | aivalue = 26 | fightvalue = 40 | goldcost = 25 | resource = | rescost = | abilities = Moves underground. {{gl|Binding|Binds}} enemies in place. {{gl|Mind spell}} {{gl|immunity}}. Unaffected by {{gl|Morale}}. | float = left | level = 1 }} {{CreatureNew | name = VCMI Courtyard Ephemeral Apparition | display_name = Ephemeral Apparition | faction = VCMI Courtyard | attack = 5 | defense = 0 | shots = | damage = 0 | health = 3 | speed = 5 | move = Teleporting | size = 1 | growth = 1 | aivalue = 200 | fightvalue = 120 | goldcost = 150 | resource = | rescost = | abilities = Undead. Teleports. {{gl|Fear}}. Cannot be reanimated. {{gl|Immunity|Immune}} to {{gl|School of Earth Magic|Earth Magic}}. {{gl|Spell damage reduction|Damage from spells reduced}} by 98%. Physical Damage reduced by 95%. | float = left | level = 3 }} {{clear|left}} === War Machines === {{CreatureNew | name = VCMI Courtyard Potion Cart | display_name = Potion Cart | faction = Neutral | level = 0 | attack = 0 | defense = 5 | shots = | damage = 0 | health = 125 | speed = 0 | move = | size = 1 | growth = | aivalue = 2500 | fightvalue = 2500 | goldcost = 1500 | resource = | rescost = | abilities = War Machine. Provides potions to creatures. }} {{CreatureNew | name = VCMI Courtyard Camera Obscura | display_name = Camera Obscura | faction = Neutral | level = 0 | attack = 0 | defense = 5 | shots = | damage = 0 | health = 125 | speed = 0 | move = | size = 1 | growth = | aivalue = 2500 | fightvalue = 2500 | goldcost = 3000 | resource = | rescost = | abilities = War Machine. {{gl|Aging|Ages}} enemies. Summons Ephemeral Apparitions. }} {{clear|left}}
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