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== Introduction == Random maps are not fully random. Behind every random map, there is a template that describes the structure and the main features of the map. [[Horn of the Abyss]] includes: * An editor to create custom templates; * An extension to the original template format, allowing for deeper customization of random maps; * Various bugfixes of the original random map generator (RMG). Templates are packed in text files called "template packs". A pack can contain one or more templates. To create a random map, the random map generator takes a template pack as input. When you press "Begin" to start a game, RMG randomly picks from the pack a template that matches the game settings (map size, number of players, etc). Then the random map is generated based on this particular template. RMG template editor only creates template packs. But most of the time, for custom templates, a pack contains only a single template. So the notions of template pack and template are often mixed (including in game interface), and "template packs" are simply called "templates". In this article, both concepts will be clearly separated. '''Disclaimer: water maps''' Despite the fact that water objects are supported by RMG, and despite the fact this article frequently describes how certain options work with water maps, it should be kept in mind that the mechanism of water generation on random maps is imperfect and usually creates non-playable maps. At the moment, it is hardly possible to create a worth-playing template for water maps.
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