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== Scenario == === Timed events === {{TEheader}} {{TErow| 1 | Day 1-1| It was a good idea to make proper preparations before going for the Horn. The [[pirate]]s' path ran south of [[Tatalia]], toward a group of unknown islands. Either it was a coincidence, or somebody was spying on them, but they encountered [[Tatalia]]'s royal fleet in their way: two frigates and almost a dozen smaller vessels. The smaller ships were easy to sink, but as soon as frigates approached it was clear that they had to withdraw. [[Bidley]]'s caravel gave one last volley and, propelled by a tailwind, started to flank the dangerous corner. [[Jeremy]] was right behind, followed by the galleys. However, the [[Tatalia]]n frigates pursued, tearing their sails with shrapnel in hopes of stopping the daring [[pirate]]s. One of the enemy ships caught up and began sinking the galleys. [[Lizardmen]] with daggers in the teeth leapt into the water and climbed on board to head for the sails, turning the deck into a bloodbath.<p>Eventually only one galley was left: [[Patris]]'s. This was the first time he had taken charge of a vessel as a [[captain]].<p>{{Hn|Casmetra|0=}}: “We have to stop the [[Tatalia]]ns immediately,” said [[Casmetra]] with a determined voice. “With magic.”<p>{{Hn|Jeremy|0=}}: “Won't you hurt [[Patris]]'s galley?” [[Jeremy]] asked in alarm.<p>{{Hn|Casmetra|0=}}: “I don't know. What happens happens,” answered the priestess.<p>{{Hn|Jeremy|0=}}: “Wait, we cannot risk his life!” cried [[Jeremy]].<p>But [[Casmetra]] wasn't listening. With an elegant gesture, she wove a destructive spell that summoned icebergs from the water. They grew rapidly, destroying everything in their way. Chunks of ice and wood rained down on the [[pirate]]s' fleet. The [[Tatalia]]n frigate was damaged, and the galley was torn apart, impaled on a rising spike of ice.<p>When the destruction was over, [[Casmetra]] left for her cabin. [[Jeremy]] stood for a while, looking at the now-receding monstrous iceberg that had saved his life, but taken the life of his friend. As a [[pirate]], he had always known that sooner or later he would lose his first mate and his other close friends. That's the risk of being a [[pirate]]. But he didn't expect it to happen today.</p>}} {{TErow| 1 | Day 1-2| After heavy losses of ships and crew, [[Bidley]]'s crippled fleet arrived at the place marked by [[Xanthor]]. It was an insignificant little island encircled by craggy mountains. The words “[[Island of the Vengeful Serpent]]” had been scribbled by an unknown traveler's hand onto one of the stones sticking out of the water.<p>{{Hn|Jeremy|0=}}: “I don't see any Horn here,” observed Jeremy.<p>{{Hn|Casmetra|0=}}: “Of course not, my friend! The Horn is inside the serpent's labyrinth, which is located underground. And only I know how to get there!” announced [[Casmetra]], and after taking a step forward she spread her hands wide and began to cast a spell.<p>The priestess's words turned into blazing numbers and letters that flew toward the mountain and disappeared into it. When she finally went silent, the mountains let out a roar and a voice like the clanging of hammer on anvil sounded:<p>'''Security System:''' “Password approved. Opening the passage.”<p>{{Hn|Bidley|0=}}: “What was that?” asked [[Bidley]] in fear.<p>{{Hn|Casmetra|0=}}: “I don't know,” shrugged [[Casmetra]]. “They say that the [[Oracle of Enroth]] sounds sort of like that.”<p>{{Hn|Jeremy|0=}}: “A thousand devils! This is...indescribable!” exclaimed [[Jeremy]].<p>An ominous black passage opened between the mountains. A stone ladder was visible inside, its end lost in the darkness. [[Bidley]] took a pistol in one hand and a sabre in the other.<p>{{Hn|Casmetra|0=}}: “We have to be extremely cautious,” warned the priestess. “There are plenty of traps and illusions below.”<p>[[Bidley]] nodded, and with a band of trusty [[sea dog]]s he started to descend into the darkness. Just as [[Jeremy]] and [[Casmetra]] were about to follow him, the iron voice boomed:<p>'''Security System:''' “Second level of protection negated. Terminating access.”<p>The last [[pirate]] was just about to turn around and jump out, but the mountains sealed back up right in front of his nose. [[Jeremy]] frantically punched and kicked at the mountain face, but nothing could open the passage again. [[Casmetra]] tried her spell once more, but this time it didn't work.<p>{{Hn|Jeremy|0=}}: “Damnation! I lost my first mate and my brother at the same time!” shouted [[Jeremy]], slicing his palm open with his sabre in his rage.<p>{{Hn|Casmetra|0=}}: “Calm down! Your brother is alive. He is inside the labyrinth. Whether he gets out or not depends on him!” said [[Casmetra]], resting her hand on [[Jeremy]]'s shoulder.<p>{{Hn|Jeremy|0=}}: “Oh that's just great. And what do you plan to do now?” asked [[Jeremy]] maliciously, without turning around.<p>{{Hn|Casmetra|0=}}: “Return to camp and wait for [[Bidley]]. I'm sure he'll be all right.”</p>}} {{TErow| 2 | Day 2| [[Bidley]] ended up in a series of damp caves with a small group of men. Strangely enough, the place was not as dark as it had looked at first, because the caverns were lit by an odd bluish glow.<p>'''Sea Dog:''' “Where to, Cap'n?” one of the [[sea dog]]s asked.<p>{{Hn|Bidley|0=}}: “Onward,” answered [[Bidley]]. “We're leaving this place with the Horn, or we ain't leaving it at all. I trust that fate hasn't given up on us.”</p>}} {{TErow| 3 | Day 3| [[Casmetra]] was gazing into a magical globe. [[Jeremy]], seeing this, walked around her to try to look inside.<p>{{Hn|Casmetra|0=}}: “Careful! You'll turn into a frog!” said the priestess.<p>{{Hn|Jeremy|0=}}: “Seriously?” [[Jeremy]] exclaimed, jumping backwards.<p>{{Hn|Casmetra|0=}}: “No, just joking. But the frogs are still around.”<p>{{Hn|Jeremy|0=}}: “What?” the pirate asked in confusion.<p>{{Hn|Casmetra|0=}}: “[[Tatalia]]ns,” explained [[Casmetra]]. “Their fleet has retreated, but they're repairing their ships. The soldiers are on the shore, recuperating. Soon they'll gather the courage to search for us again, and they'll try to destroy us. They probably think that [[Regna]] has decided to raid [[Tatalia]].”<p>{{Hn|Jeremy|0=}}: “We have to hold them back somehow,” said [[Jeremy]]. “Otherwise, [[Bidley]] will end up in those frogs' hands.”</p>}} {{TErow| 17 | Day 17| {{Hn|Jeremy|0=}}: I summoned my courage to call [[Casmetra]] into my cabin. The priestess entered the room, her gown swishing softly, and gave me an inquisitive look. I looked her directly in the eyes. “[[Casmetra]], I have this suspicion that you could have cast that spell without harming [[Patris]]'s galley.”<p>{{Hn|Casmetra|0=}}: “What makes you think that?” [[Casmetra]] asked, looking surprised. “Such spells are not easy to control. They're like your pistol: you can't be sure exactly where the bullet will fly, can you?”<p>{{Hn|Jeremy|0=}}: “[[Patris]] was there. I noticed the conflict between you and him,” I insisted.<p>{{Hn|Casmetra|0=}}: “What? Do you honestly believe that I would doom my own apprentices and a handful of excellent soldiers just because of one grumpy old man?” [[Casmetra]] stamped her foot on the ground, eyes flashing.<p>{{Hn|Jeremy|0=}}: “I...I'm sorry, I hadn't thought about that,” I replied and sat down on the bed, totally confused. “It's just...I keep going around and around this. [[Patris]] is dead. My brother is stuck in the underworld, and gods only know whether he'll make out of there alive. I've been getting drunk every night just to get some sleep.”<p>{{Hn|Casmetra|0=}}: [[Casmetra]] smiled softly, and approached me. “You are tired, [[Jeremy]]. You need to take a break,” she said, caressing me with her slender hands. I must admit, her fragrance was most pleasing.<p>{{Hn|Jeremy|0=}}: “Indeed, some rest is a good idea,” I smiled.</p>}} {{TErow| 32 | Day 32| {{Hn|Jeremy|0=}}: I have been thinking about [[Patris]] and his home on that far-off island--that home he'll never return to. It's possible someone survived that crash, but the chances are pretty slim. One day I will visit that archipelago, and find [[Patris]]'s wife and daughter--or avenge them, if the local governor harmed them in any way. We [[pirate]]s always carry out the last wish of the dead.}} |} === Objects === ==== Events ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Message |- | style="text-align:center;" | 50, 103, 1 | style="padding-left:7px; padding-right:5px;" | There is no way back! |- | style="text-align:center;" | 77, 92, 1 | style="padding-left:7px; padding-right:5px;" | [[Bidley]] found an abandoned raft with some remnants of food and some pieces of parchment that look to be a page from somebody's journal.<p>“…od footwear. So I had to wrap my legs with linen rags. Mistress said this labyrinth is full of treasures, apart from the Horn itself. So with luck, I'll find some magical boots for myself. However, I'm leaning toward the thought that....”<p>How interesting! Somebody was here before and was also searching for the Horn of the Abyss. Did he succeed? [[Bidley]] took the page and continued his journey.</p> |- | style="text-align:center;" | 85, 61, 1 | style="padding-left:7px; padding-right:5px;" | [[Bidley]] found another parchment page floating on the surface of the water. “...last! Panic overwhelms me in this dungeon. I haven't the slightest clue what to do or where to go. I hope this whole idea pays off. I am goi....” |- | style="text-align:center;" | 49, 28, 1 | style="padding-left:7px; padding-right:5px;" | Another page from the diary.<p>“...nt here. The scariest part is that the labyrinth is full of crazy people who've been roaming here for who knows how long. That's in addition to the water beasts and other cursed creatures. It's madness, how many brave men have perished here. Will I end up among them? The task isn't easy. Mistress has warned me about the traps and illusions I'll face....”</p> |- | style="text-align:center;" | 100, 25, 1 | style="padding-left:7px; padding-right:5px;" | A diary page, yet again.<p>“...mpossible! This damnable place! Sandra turned into a monster right in front of me. I don't know what it was--whether it was an illusion or a real curse--but I had to kill her, or whatever it was she had become. I've lost almost all of my people. Oh gods, I have never been so miserable or so clueless!”</p> |- | style="text-align:center;" | 69, 36, 1 | style="padding-left:7px; padding-right:5px;" | Another page from the diary:<p>“This is the end. Almost everyone is dead. I barely escaped alive! Terrible giant serpents...I have never seen such creatures. This time it wasn't an illusion. This is what my mistress warned me about. Somebody is running toward me. I doubt he wants to ask for directions to the local library. I must prepare myself for battle--probably my last. Soon, no one will remember the humble mage Da....”</p> |- | style="text-align:center;" | 9, 12, 1 | style="padding-left:7px; padding-right:5px;" | [[Bidley]] approached the walls of a dilapidated prison, built from what looked like the wreckage of ships. A voice came through the door:<p>{{Hn|Dargem|0=}}: “Hey, buddy! Save me!”<p>{{Hn|Bidley|0=}}: “I'm not your buddy,” answered [[Bidley]] calmly. “First, tell me who you are, and what you're doing here.”<p>{{Hn|Dargem|0=}}: “My name is [[Dargem]]. I'm just a [[mage]] who was in the wrong place at the wrong time.”<p>{{Hn|Bidley|0=}}: “Aren't those your manuscripts that I've been finding scattered around all the way here?” asked the [[pirate]].<p>{{Hn|Dargem|0=}}: “My diary? And I was wondering where it went! I was caught by some of the crazed [[pirate]]s that roam here,” the prisoner replied.<p>{{Hn|Bidley|0=}}: “Were you after the [[Horn of the Abyss (artifact)|Horn of the Abyss]]?” [[Bidley]] demanded.<p>{{Hn|Dargem|0=}}: “Yes. And so are you, I assume--no one comes here for the fresh air.”<p>{{Hn|Bidley|0=}}: “And why would I let a competitor out?”<p>{{Hn|Dargem|0=}}: “Wait!” begged [[Dargem]]. “Let me out! I'm no competitor to you! I don't need the Horn, not anymore! Take it for yourself, and do whatever you want with it! Blow it, drink rum from it, I don't care. But without me you won't be able to pass the illusions.”<p>{{Hn|Bidley|0=}}: “What illusions?” [[Bidley]] asked with alarm, stepping closer to the door.<p>{{Hn|Dargem|0=}}: “Some of the [[sea serpent]]s you'll see aren't real. But you won't be able to tell the real ones from the fake ones without the magical spell I have,” explained the prisoner.<p>{{Hn|Bidley|0=}}: “All right, let's go. You've convinced me.”</p> |- | style="text-align:center;" | 86, 5, 1 | style="padding-left:7px; padding-right:5px;" | {{Hn|Dargem|0=}}: “There is your Horn, lying in the box. Grab it, quickly!” said [[Dargem]] impatiently. |- | style="text-align:center;" | 38, 102, 1 | style="padding-left:7px; padding-right:5px;" | “It's a trap!”<p><center>'''Guardians:''' 200 {{Cn|Storm Elemental|name=Storm Elementals}}, 400 {{Cn|Water Elemental|name=Water Elementals}}</center></p> |- | style="text-align:center;" | 22, 19, 1<br>58, 9, 1<br>60, 33, 1<br>60, 71, 1<br>66, 23, 1<br>72, 7, 1<br>80, 34, 1<br>80, 45, 1<br>82, 102, 1<br>85, 30, 1<br>88, 39, 1<br>88, 73, 1<br>92, 26, 1<br>98, 15, 1<br>100, 9, 1<br>100, 62, 1<br>103, 14, 1<br>103, 39, 1<br>104, 49, 1<br>106, 31, 1</br> | style="padding-left:7px; padding-right:5px;" | “Ambush!”<p><center>'''Guardians:''' 50 {{Cn|Rogue|name=Rogues}}, 20 {{Cn|Pirate|name=Pirates}}, 30 {{Cn|Crew Mate|name=Crew Mates}}</center></p> |} ==== Towns ==== {{town header}} {{town row|58, 53, 0|teal|Cove}} {{town row|2, 4, 0|blue|Fortress}} {{town row|18, 0, 1|blue|Necropolis}} {{town row|19, 107, 1| |Necropolis}} |} ==== Heroes ==== {{hero header}} {{hero row|57, 97, 0|teal|Jeremy|Captain}} {{hero row|57, 99, 0|teal|Casmetra|Navigator}} {{hero row|50, 105, 0|teal|Bidley|Captain}} {{hero row|2, 4, 0|blue|Merist|Witch|image=Merist (HotA)}} {{hero row|2, 5, 0|blue|Gerwulf|Beastmaster}} {{hero row|18, 1, 0|blue|Korbac|Beastmaster}} {{hero row|79, 102, 0|{{imprisoned|water}}|Tyris|Knight}} {{hero row|9, 11, 1|{{imprisoned}}|Dargem|Navigator}} |} ==== Monsters ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Type ! Message |- | style="text-align:center;" | 63, 61, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Gnoll|name=Gnolls}} | style="padding-left:7px; padding-right:5px;" | “It's ours, all ours! Get out of here, fishlover!” |- | style="text-align:center;" | 98, 13, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Cyclops|name=Cyclopes}} | style="padding-left:7px; padding-right:5px;" | Let's see whether you deserve to have our relic! |- | style="text-align:center;" | 99, 106, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Swordsman|name=Swordsmen}} | style="padding-left:7px; padding-right:5px;" | “You [[pirate]] scum! We'll wind your guts around your necks and hang you with them!” |- | style="text-align:center;" | 5, 56, 1 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Haspid|name=Haspids}} | style="padding-left:7px; padding-right:5px;" | No doubt these are the guardians of the [[Horn of the Abyss (artifact)|Horn of the Abyss]]. What's left is to kill them. |- | style="text-align:center;" | 51, 106, 1 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Crew Mate|name=Crew Mates}} | style="padding-left:7px; padding-right:5px;" | “At your service, Captain!” |- | style="text-align:center;" | 52, 105, 1 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Corsair|name=Corsairs}} | style="padding-left:7px; padding-right:5px;" | “Hey! We are gonna find a way out, aren't we?” |- | style="text-align:center;" | 75, 54, 1 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Skeleton|name=Skeletons}} | style="padding-left:7px; padding-right:5px;" | These must be the remains of luckless seekers of the [[Horn of the Abyss (artifact)|Horn of the Abyss]]. |- | style="text-align:center;" | 77, 64, 1 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Nix}} | style="padding-left:7px; padding-right:5px;" | “We hail the friend of our prince!” |- | style="text-align:center;" | 102, 89, 1 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Crusader|name=Crusaders}} | style="padding-left:7px; padding-right:5px;" | Looks like these soldiers got lost, and have lost their minds as well after a long time wandering these caverns. |- | style="text-align:center;" | 105, 6, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Mighty Gorgon|name=Mighty Gorgons}} | style="padding-left:7px; padding-right:5px;" | Moo! |} ==== Seer's Huts ==== {{SorQheader}} {{SorQrow|seer=1|loc=43, 12, 1|quest=Return with:<br>{{An|Necklace of Dragonteeth}}</br>|rew={{Sn|Resurrection}}|prop=A mermaid-sorceress desires a Necklace of Dragonteeth. She promises to teach you a very useful spell.|comp=The mermaid will grant you knowledge of the Resurrection spell in exchange for the artifact.}} {{SorQrow|seer=3|loc=45, 38, 1|quest=Return with:<br>{{SmCost|vert=y|m=15|s=15|c=5|gem=5|g=5000}}|rew={{An|Boots of Levitation}}|prop=The [[leprechaun]] that lives here assures you that he has an item which is essential for you to have. One man declined to buy it, and he turned him into a ghost. If you want to live, you will buy this item for 15 mercury, 15 sulfur, 5 crystals, 5 gems, and 5000 gold. This includes a discount of 15%, just for you!|comp= The [[leprechaun]] excitedly rubs his hands. You hand over your gold and other resources, and you receive...Boots of Levitation!}} {{SorQrow|seer=1|loc=103, 88, 1|quest=Return with:<br>{{An|Talisman of Mana}}</br>|rew=12 {{Cn|Ayssid}}s|prop=A sea [[nymph]] lives here. She has lost her talisman and asks you to return it. She promises to give you her pets in return.|comp=The [[nymph]] is ready to give you 12 trained ayssids in exchange for the talisman.}} {{SorQrow|seer=2|loc=104, 98, 1|quest=Return with:<br>12 {{Gem}} [[Gems]]</br>|rew=3 {{Ps|Attack}}|prop=[[Bidley]] sees a skull inside the wall. When he approaches it, the skull says, “Feed me twelve gems, and I will teach you all I know.”|comp=“Go on, give me those gems, and I will teach you some ancient tactical tricks.”}} {{SorQrow|seer=2|loc=105, 100, 1|quest=Return with:<br>{{An|Necklace of Ocean Guidance}}</br>|rew=10 {{Cn|Sorceress}}es|prop= A mermaid that lives here said she saw a beautiful necklace to adorn herself with. It is located in a place called the [[Thunder Gates]]. If you bring the necklace to her, she will make you a gift of her priestess slaves.|comp=The mermaid offers 10 slaves in exchange for the necklace. She assures you that these maidens are clean, tidy and proficient in magic.}} |} ==== Quest Guards ==== {{SorQheader}} {{SorQrow|guard=w|loc=94, 90, 1|quest=Return with:<br>15 {{Crystal}} [[Crystal]]</br>|prop=[[Bidley]] sees fifteen hollows in the wall, each representing a crystalline shape. If crystals of matching shapes are inserted here, the wall will probably open.|prog=Since you have not brought 15 Crystal, the guards forbid you passage.|comp=You insert the crystals and the wall begins to shake. If it is pushed, it will open.}} {{SorQrow|guard=wight|loc=103, 5, 1|quest=Return with:<br>{{An|Sea Captain's Hat}}</br>|prop=The ghost of a [[pirate]] [[captain]] emerged in front of [[Bidley]]. He pointed at his head. “My hat... I cannot rest without my hat!” wailed the ghost.|prog=The ghost appeared again. “Some scoundrels destroyed my grave and took my hat... my hat! Find the hat!”|comp=As soon as the hat was in the [[captain]]'s hands, he disappeared with it..}} |} [[Category: Campaign scenarios]]
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