Editing
Master
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Scenario == === Timed events === {{TEheader}} {{TErow| 1 |Intro|During your journey to [[Deyja]], you meet a young [[Wizard]] named [[Vidomina]] who wishes to become a [[Necromancer]]. You agree to take the grim young woman on as your apprentice after she demonstrates a natural talent for [[necromancy]] by killing and temporarily resurrecting small animals. Her training goes well, and you soon take her into your confidence. You explain to her your quest, the powerful artifacts you possess, and why [[Ethric]] wants your head. She grasps the situation quickly and begins making suggestions for attacking [[Ethric]]. Defeating him will be difficult, but with this bright new apprentice your odds have improved considerably.}} {{TErow| 2 |First Lesson.|[[Vidomina]] continues to demonstrate great talent and dedication to becoming a [[Necromancer]]. Having spent the day conferring with your advisors, you were not available to tutor today, but in the evening you check upon her studies. As you watch her practice incantations under the moonlight, you realize that she is also quite beautiful. Suddenly her eyes meet yours and she smiles warmly. You turn away, slightly ashamed for the momentary indulgence. [[Necromancer]]s are not supposed to have such feelings!<p>[[Vidomina]] walks over and places her hand on your shoulder. "Good evening, Master. It is good to see you. I missed your company today,"<p>You brush her hand away. "Your first lesson for this evening: do not be so familiar with me. [[Necromancer]]s must constantly deal in death, and it is wise to remain distant to those around you, even your mentors."<p>"Yes, Master," [[Vidomina]] replies sheepishly.<p>"Now for your second lesson. Do not place too much trust in other people, especially the living. All day long my advisors have been providing information about this land we journey through, but I worry that I have grown to rely on them too much. I need you to go forth and bring me your own impressions of our situation. Discover how powerful our enemies are, how many troops they have, and what kind of magic they use. The last four towns I encountered were quite easy to defeat, but I do not wish to fall into the trap of being over-confident. I need a fresh pair of eyes to appraise what lies before us. Now go!"<p>As you watch [[Vidomina]] ride off on her first lone excursion, you can't decide whether to feel relief or apprehension.}} {{TErow| 8 |You're in love|"He's in love, I tell you," a [[skeleton warrior]] whispers to his comrades. "Haven't you seen the way he looks at her? Why when she rode off, he practically got all misty-eyed."<p>"Shut up, you fool," a [[zombie]] warns. "Spreading gossip like that can get you killed."<p>"Ha! I'm not afraid of [[Sandro]]," the [[skeleton]] snorts. "Why, he's so love-struck, I wonder if he still has the mettle to lead us into..."<p>A sudden bolt of lighting sends the [[skeleton]]'s charred bones flying in all directions. "There will be no more of such talk! Now, back to your duties," [[Sandro]] snarls at the surviving troops. They quickly scatter off to their posts.<p>Curse your human frailties, you admonish yourself. If you fail to keep your emotions in better check, your armies may lose confidence in your leadership.}} {{TErow| 15 |[[Vidomina]] Message|A message from [[Vidomina]] arrives: "Master, there are two [[Rampart]] towns in this region. [[Ethric]] sent word to them explaining the incredible danger posed by you because of the artifacts you carry. Unfortunately, dwarves populate one of these towns, and when they learned that one of your artifacts was stolen from their people, they agreed to join [[Ethric]]'s fight against you. Be wary when passing through this area. Signed, [[Vidomina]]."}} {{TErow| 23 |More info|One of your spies asks to speak to you: "Sir, after studying our dwarven enemies for a week, we have learned much. When the artifact was stolen, each dwarven tribe thought the other one stole it, and they have been at war in the years since. However, when [[Ethric]]'s letter arrived, they have joined forces for the first time. You must be ready for a large battle."}} |} === Objects === ==== Events ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Message |- | style="text-align:center;" | 2, 18, 0 | style="padding-left:7px; padding-right:5px;" | <center>'''Guardians:''' {{Cn|Centaur|name=37 Centaurs}}</center> |- | style="text-align:center;" | 3, 22, 1 | style="padding-left:7px; padding-right:5px;" | The dwarven tunnels cover a vast area. As you look down into the mining shaft, you see that it is filled with hundreds of dwarves. The look they return to you is less than welcoming. |- | style="text-align:center;" | 7, 15, 0 | style="padding-left:7px; padding-right:5px;" | From out of the lava you see fiery creatures approach you. Quickly, you draw your sword.<p><center>'''Guardians:''' {{Cn|Fire Elemental|name=51 Fire Elementals}}</center></p> |- | style="text-align:center;" | 9, 25, 0 | style="padding-left:7px; padding-right:5px;" | The [[Silver Pegasi]] don't look too happy to see you. As you begin to approach the ore pit, they lash out at you.<p><center>'''Guardians:''' {{Cn|Silver Pegasus|name=11 Silver Pegasi}}</center></p> |- | style="text-align:center;" | 12, 29, 0 | style="padding-left:7px; padding-right:5px;" | Long thick branches wrap around your body and pull you to the ground. You are attacked by [[Dendroid Soldier]]s.<p><center>'''Guardians:''' {{Cn|Dendroid Soldier|name=5 Dendroid Soldiers}}</center></p> |- | style="text-align:center;" | 19, 19, 0 | style="padding-left:7px; padding-right:5px;" | Your spies report those border guards flying a black standard are guarding all the monoliths throughout this land. Curse that meddling [[Ethric]]! His warnings have apparently given these people time to set up an extensive network of defenses. You order your spies back out into the wilderness to find a black keymaster's tent. |- | style="text-align:center;" | 22, 18, 0 | style="padding-left:7px; padding-right:5px;" | The trees around come to life. You are attacked!<p><center>'''Guardians:''' {{Cn|Dendroid Guard|name=21 Dendroid Guards}}</center></p> |- | style="text-align:center;" | 24, 10, 0 | style="padding-left:7px; padding-right:5px;" | An operating sawmill stands before you. Lots of [[Power Lich]]es guard it. You never thought you'd fight against your own kind.<p><center>'''Guardians:''' {{Cn|Power Lich|name=33 Power Liches}}</center></p> |- | style="text-align:center;" | 29, 22, 0 | style="padding-left:7px; padding-right:5px;" | This must be sacred sulfur!<p><center>'''Guardians:''' {{Cn|Green Dragon|name=3 Green Dragons}}</center></p> |} ==== Towns ==== {{Town header}} {{Town row|24, 29, 0|red|Necropolis}} {{Town row|2, 26, 0|blue|Rampart}} {{Town row|30, 17, 0|green|Rampart}} {{Town row|17, 5, 0|orange|Dungeon}} |} ==== Heroes ==== {{hero header}} {{hero row|24, 30, 0|red|Sandro|image=Sandro (Before)|Necromancer}} {{hero row|26, 31, 0|red|Vidomina (Master)|name=Vidomina|image=Daremyth|Wizard}} {{hero row|2, 27, 0|blue|Malcom|Druid}} {{hero row|30, 18, 0|green|Ivor|Ranger}} {{hero row|15, 9, 0|orange|Ethric|image=Ajit|Warlock}} |} ==== Seer's Huts ==== {{SorQheader}} {{SorQrow|seer=1|loc=2, 14, 0|quest=Achieve:<br>{{Exp2|0=}} Level 10</br>|rew=9 {{Ps|Knowledge}}|prop=I am old and wise, and I do not admit just anyone into my home. You may enter when you have reached experience level 10.|prog=Faugh. You again. Come back when you are level 10, as I told you.|comp=I thought you had promise. You have indeed reached level 10. Come in, come in. Here, I have something to reward you for your efforts. Do you accept?}} {{SorQrow|seer=2|loc=14, 1, 0|quest=Return with:<br>{{An|Spyglass}}</br>|rew={{Ss3|Logistics|Advanced}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Spyglass, you would be well rewarded.|prog=Nothing, eh? I'm sure you will find the Spyglass soon. Please keep looking.|comp=Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Spyglass, yes?}} {{SorQrow|seer=3|loc=27, 14, 0|quest=Return with:<br>{{An|Eversmoking Ring of Sulfur}}</br>|rew={{An|Pendant of Death}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Eversmoking Ring of Sulfur, you would be well rewarded. |prog=Nothing, eh? I'm sure you will find the Eversmoking Ring of Sulfur soon. Please keep looking.|comp= Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Eversmoking Ring of Sulfur, yes?}} |} [[Category: Campaign scenarios]]
Summary:
Please note that all contributions to Heroes 3 wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information