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== Scenario == === Timed events === {{TEheader}} {{TErow| 1 | AI - minus resources | freq = 1 | loc=(AI)|effect=-90000 {{Gold}} [[Gold]], -500 {{Wood}} [[Wood]], -500 {{Ore}} [[Ore]], -500 {{Mercury}} [[Mercury]], -500 {{Sulfur}} [[Sulfur]], -500 {{Crystal}} [[Crystal]], -500 {{Gem}} [[Gems]]}} {{TErow| 1 | Return to [[Jadame]] - Part I | {{H|Henrietta|0=}}: All the way back to [[Jadame]], I was looking forward to just one thing. As soon as I got ashore, I would share the glad tidings with every [[halfling]]. [[Tavin]] is alive! And that means others are alive too—someone's family, brothers, friends. We will immediately start preparing a rescue party, and my new experience will help it go much better than my previous one. Years of hard work have paid off: our new airships are faster and more capacious. Now we'll recruit an army of warriors, their hearts burning with justice, and load up the mighty [[dreadnought]]s. We'll return to [[Eeofol]] and pounce at the enemy; as they are handcuffed by their war with the heroes of [[Erathia]], we can strike where no one expects us. We'll rescue everyone, bring them here, show them how well we’ve done for ourselves! I couldn’t help sharing every detail of my future plans with [[Wynona]]. Even though she supported me fervently, I think I kind of wore her out with my blabbering.}} {{TErow| 1 | Return to [[Jadame]] - Part II | {{H|Henrietta|0=}}: At length, the long-awaited day came: our ship dropped anchor at a little wharf. Cages with exotic animals and boxes full of [[Couatl]] eggs were unloaded. Neither I nor the other expedition participants could hide our joy. After months of wandering through the wet, muddy jungle, this land felt even more precious to us than before, however scorched by the sun and dull in appearance.}} {{TErow| 3 | [[Morton]] and [[Fort Rotwang]] | {{H|Henrietta|0=}}: We proceeded cautiously inland, avoiding the big roads and the open countryside. Our ears became our eyes; when you're being hunted, the more eyes the better. I grinned bitterly; I would have loved to grow a few more pairs, should [[Agar]] have been available. As I passed by a ravine, I heard a barely perceptible noise; a sniffle or snore. I gestured to Wynona, urging her to slow down. The elf's ears twitched, and a second later she was pointing in the direction the sound had come from. Silently, like a proper scout, I crept toward the ravine at the indicated spot. What I saw was a sad sight: a few haggard, wounded [[halfling]]s, hiding under some dirty, tattered rags. I couldn't see their faces, but their bare heels, covered with sparse gray hairs, made my heart beat faster.<p>“[[Kosta]], you old rascal! Get up! Your ponies gobbled up all [[Melanie]]'s carrots again!”<p>[[Kosta]] jumped up and stared at me in fear. Tears sprang from the old carter’s eyes and a cry of horror escaped his chest, but as soon as his purblind eyes recognized my face, he began wailing even louder, this time out of with happiness.<p>'''[[Kosta]]: '''“[[Henrietta]], that you? I've had it. So it turns out they found me, and I'm in heaven now.”<p>{{H|Henrietta|0=}}: “What are you on about, [[Kosta]]? It's me; I'm alive. And you're alive! What happened to you?”<p>'''[[Kosta]]: '''“[[Morton]]. That damn [[goblin]]! So many buds of mine got popped off by his devilish machinery! We barely made it out of [[Rotwang]].”<p>{{H|Henrietta|0=}}: “Wait. [[Morton]]? He betrayed us, too?”<p>'''[[Kosta]]: '''“Yeah, lass, him too. Small wonder, you know—for the green-skinned scum he is. When the people started coming from the north with bitter tidings, we began preparing for a tussle. We even pulled a bit of a ruse; got [[Morton]] ambushed and broke a dozen of his shooty thangs, but the toad-faced freak still got entrenched in the suburbs. Just a handful of us militiamen made it out alive, so here we are. There was no way to get back into town, and we went looking for help.”<p>{{H|Henrietta|0=}}: “Don't be scared, old sport. You found it!”<p>“So [[Rotwang]] is either under siege or has already fallen. Even if it is the latter, the town must have suffered some big damage, so it’ll take [[Morton]] a while to rebuild its defenses,” I thought as I considered our options.</p>}} {{TErow| 3 | [[Kastore]] comes to power | {{H|Henrietta|0=}}: Once safe under our protection, [[Kosta]] came to quickly. Sure, he didn’t get any younger, but he was no longer the pitiful, half-dead, horrified and exhausted poor thing we had found hiding in a hole like a rabbit. He told me in detail what had happened over the last few months. I had never liked [[Kastore]]; I sensed something in him that made it hard to believe that his desire to help [[Burton]] prosper for the benefit of all the people of [[Terra Nova]] was sincere, as he never missed a chance to declare from the podium. Turns out, I wasn’t wrong. The man who came from beyond the sea grabbed hold of everything he could get his hands on. He kept demanding that more ore be mined and purchased and that more machinery be built; no one understood why. The [[halfling]]s' shifts became longer and working conditions worse. Many turned to [[Frederick]] then, as they had done before, when he was head of the supervisory board for the [[Associated Burton Works]], but the guards didn’t let them see him. No one had seen the inventor for weeks. After [[Kastore]]’s arrival, [[Frederick]] had started disappearing for long periods of time, apparently conducting research in laboratories hidden from the prying eyes, and now it was as though he had vanished for good—it seemed that no one knew where he was, except for the [[warlock]]. When the first disgruntled workers went on strike and stopped the steam hammers, demanding a renegotiation of the collective bargaining agreement, [[Kastore]] let his mercenaries in wide-brimmed hats and long cloaks at them, brutally suppressing the protest.<p>'''[[Kosta]]: '''“Those fellers weren't ours—frig knows where the blasted sorcerer pulled them bastards outta," [[Kosta]] said.<p>However, [[Kastore]]'s reaction only gave the [[halfling]]s more fuel; they had long learned to fight back when someone tried to take away what they had come to regard as their own. Soon most of the factories were halted, many of the machines broken, and my brethren began setting up militias. They’d catch the mercenaries and beat the hell out of them wherever they could, and painted the walls with graffities calling to throw the uninvited guest from [[Deyja]] off the throne he had made for himself, without regard for the opinion of those who never wanted any kings or sovereigns in [[Burton]] or the other free cities. Then [[Kastore]] outlawed every last [[halfling]]; some got shackled to their machines, others thrown into the dungeons. Those whom his bandits could not lay their hands on were hunted down. I, as the leader of the rebelling people, was charged with instigating sabotage and organizing riots.</p>}} {{TErow| 4 | [[Murdoch]] | {{H|Henrietta|0=}}: We had gotten a foothold in [[Larimar]], but it was not worth it to stay here for long. This small, poor town was not a good base camp for us, and the locals were outright frightened of us. Of course, it would be silly to get angry at them for that: the draconian laws penned by [[Kastore]] and the punishments promised by the usurper were to blame for it. The penalty codex counted for nearly half of the weighty tome, Leges Terrae Novae, published by the [[Burton]] printing house just a month ago. To think that not a year had passed since we had faced adversity side by side with these men and labored for our common future! And now our roads have parted and will diverge further and further with each passing day. Ample proof of that was my encounter with a local boy, too young to remember our struggles against the [[pirate]]s or [[Zog]]. The kid sprang out from behind the bushes with a loud shriek, probably meant to be a battle cry. I almost laughed—it sounded so hilarious in his birdish voice. Not at all embarrassed by not having made the desired impression on me, the boy pointed at me with the stick that his imagination had made into a gun:<p>'''Kid: '''“Die, you traitorous midget! Bang, bang, bang! I'm [[Murdoch]], the best marksman in the [[Ravage Roaming]]! I can hit an enemy’s heart square from a mile away! Fear me!”<p>{{H|Henrietta|0=}}: I used to laugh and play along with the children as they posed as [[ogre]]s, [[goblin]]s, and other monsters in their games, but this was different. The child's antics struck me unpleasantly. I gave in to outrage, snatched the stick from the little bully’s hands, snapped it over my knee, threw it into the bushes, and gave him a good slap up his head. The boy was no chicken; he didn’t burst into tears, but rather spat at me and ran away, looking back and shouting:<p>'''Kid: '''“Yeah, you'll regret this too! [[Murdoch]] is close by, and he knows you're here! You'll see! He'll shoot you all like the prairie dogs you are, and we'll—and we'll stop being afraid, and everything will be as it was before!”</p>}} {{TErow| 5 | Moonchild | {{H|Henrietta|0=}}: I was sitting alone by the fire, deep in my thought, when [[Kosta]] came up to me, holding out a flask of Triple Cactus Swill, a teeth-grindingly potent brew of his own distillation, of which he was incredibly proud. I never was one for ceremonies; I took a couple of swigs, and then we just sat there in silence. I remembered how way back in the day, in the winter evenings, when I was still very small, I’d sit by the fireplace in old [[Haye]]’s cabin, and my foster grandfather, usually picky and shouty, would braid the hair over my right ear with his stiff fingers.<p>“Listen, [[Kosta]]... What's a [[Moonchild]]? Ever heard anyone called that?”<p>'''Kosta: '''“It is known, lass... When a young girl brings…”<p>The old carter suddenly shuddered, as if he remembered something very important, and almost shouted: “No, no, don't know about no child, don't want to know, never seen, never been near, damn me to where the horned ones drag their buds out of!”<p>{{H|Henrietta|0=}}: The old man dropped the flask, jumped up and walked away, slapping his heels on the sand. I sat staring into the flames. A thin figure emerged from the darkness. [[Wynona]] stood on the other side of the bonfire, her head raised to the sky.<p>{{H|Wynona|0=}}: “We have a song... You don't know our language, but I'll try to translate it for you.”<p>''Call her [[Moonchild]]''<br>''Dancing in the shallows of a river.''<br>''Lonely [[Moonchild]]''<br>''Dreaming in the shadow of a willow.''<br>''Talking to the trees of the cobweb strange,''<br>''Sleeping on the steps of a fountain,''<br>''Waving silver wand to the night-birds song,''<br>''Waiting for the sun on the mountain.''</br><p>{{H|Henrietta|0=}}: “That’s beautiful... But why was he so scared? Couldn’t have been because of an elven song. There must be something else... I wish I knew the answer, but I don’t want any more poor old men to die or run away in terror. Gods, I never begged you for the secrets of my past. I like the present just fine; I’m alive, strong, and able to decide for myself what I want and where I go... Why now?”</p>}} {{TErow| 8 | Mission Objectives | {{H|Henrietta|0=}}: Outlawed, my people left their homes and workshops in a hurry. The factories were now staffed by obsequious green-skinned [[goblin]]s—their numbers were great, and they would do anything to escape their abject poverty. Amazingly, a bunk in a worker's barracks and a bowl of sticky cattail root gruel, the cheapest food imaginable, meant enviable prosperity for them. They had no idea of occupational health and safety, and workplace accidents never shook their eagerness to work. They were clumsy and slow at learning, but the new factory supervisors, appointed by [[Kastore]], could easily swap a worker at the machine every day; sooner or later one was bound to turn out at least somewhat teachable. All that meant [[Kastore]] no longer had the slightest need for the [[halfling]]s. Many were fleeing south, to cities that the usurper's greedy hand had not yet reached. One such last haven of freedom was [[Fort Rotwang]], now besieged by [[Morton]]. The militiamen’s sabotage did quite a number on the [[goblin]], and we now had two or three weeks before he would be able to really dig in and get reinforcements. We had to break the siege and reunite with the refugees in the city before then. Upon liberation, [[Rotwang]] should become our main base where we’d be preparing for our flight to [[Eeofol]]. Of course, a rescue party was now out of the question—once we left [[Jadame]], no one would be waiting for us back here. The stakes were as high as it gets: either we help [[Erathia]] vanquish the red-skinned locusts and regain our homeland, or we die trying. Such a fate surely is better than huddling somewhere on the edge of the world as two-time fugitives. One of the [[halfling]]s in [[Kosta]]'s team turned out to be an experienced planner from the [[Associated Works]]’ central office. With his help, we were able to make the calculations. We would need at least 125 units of sulfur, mercury, and ore for the rearmament and the long flight. I thought about trying to contact [[Frederick]], but no one knew where he was, what had happened to him, or whether he had had a hand in what was happening here in the land we just recently thought of as our own.<p>Thank you, old friend! You saved us, helping us become brave and resourceful. To you I owe the strength that lives within me, that I feel more and more of every day. It’s time to take my life and my people’s fate into my hands. We will go our own way. I hope you are well, wherever you are. I believe we will meet again one day, and you will tell me about your new wonderful discoveries.</p>}} {{TErow| 10 | [[Lightning Rod]] Warning | {{H|Henrietta|0=}}: I jumped up on the bed; there was a sensation I thought long lost among the memories of my old life in [[Eeofol]]. The hair on my feet bristled... and not only on my feet. As I stepped out of the tent, I saw my comrades, each sporting a dandelion-like hairdo. The air smelled of a thunderstorm… and something else. That odor—where did I know it from? Oh. Of course.<p>My memory opened the floodgates, and sensations poured rushing at me. Sight, hearing, smell, even taste—everything was sharp again, just as it had been in my childhood. A long summer day of my carefree youth: [[Frederick]] in his workshop, showing me a shiny iron ball and telling me about lightning, charges, and how he is about to harness lightning and make it turn millstones, illuminate the darkness of caves, and even drive away wild beasts. He clicked something; the room filled with this familiar smell, and the hair on my feet stood up, just like right now. I shuddered. I remembered what had come next. Smiling mysteriously, [[Frederick]] invited me to touch the shiny ball. I reached out to feel the pretty little round thing, but there was still a good cubit between my hand and the ball when lightning struck with a loud snap and pain shot through my body. I cried and swore for a good while, while [[Frederick]] blurted out apologies, muttering words I didn't understand at the time—something about calibration, calculated power and arc-through energy. Could it be that he had eventually mastered the lightning, but the [[artificer]]s now think that the wild beasts are… us?</p>}} {{TErow| 11 | [[Lightning Rod]] Warning... Again | {{H|Henrietta|0=}}: My worst fears were confirmed. We stumbled upon something I could only describe as an ugly manifestation of a dark experimenter's twisted genius. We wandered into a small rocky valley while on a recon raid. The smell of thunderstorm and burnt flesh, and charred skeletons tied to metal lightning rods—those were the gloomy decorations of the dull wasteland we saw. The sand around the iron structures had turned to glass in some places; some large stones were split, and their exposed surfaces displayed tree-like patterns etched into them by some unknown force. There was a kind of somber, magnetic beauty about them... Here and there, burnt markings with some kind of numbers on them were scattered. It was an execution, a long and painful one; it looked like it lasted all the while the wretches were testing their new weapon. I hoped fervently that the mind behind this atrocious contraption was anyone but [[Frederick]]’s. Now we knew: a thunderclap could hit any of us, anytime. We had to remember that and try to find some means of protection.}} {{TErow| 13 | [[Couatl]]s Scouts | {{H|Henrietta|0=}}: That day, the [[Couatl]] that [[Wynona]] and I had been trying to make into a scout returned to camp. I was not yet convinced that these creatures could be useful anywhere but on the battlefield. Still, the elf insisted that the [[Couatl]]s were incredibly intelligent. She'd found common ground with these creatures much faster than I'd hoped. Probably thanks to [[Tlamac]]’s ritual. I'd almost forgotten the thrill of watching my friend help a small serpent, feathers all shades of red, out of its egg. It was as if it had been generations ago, back when the [[Couatl]]s reigned over the world and the world was just a few islands...<p>[[Wynona]]'s bond with her new friends was unusual yet unbreakable. Hugging the tired scout by his big, craggy head, she could see everything that he himself had seen over the past few days. It seemed as though we were not the only targets of the [[bounty hunter]]s [[Kastore]] had sent out. The [[Couatl]] saw several [[gunslinger]]s dragging a shackled man who looked like an [[alchemist]]. There was also another prison to the north, guarded by [[juggernaut]]s, but there was no way of knowing who was languishing there.<p>We were not alone in our struggle against [[Kastore]]; at least that felt somewhat encouraging.</p>}} {{TErow| 17 | Abandoned [[Factory]] | {{H|Henrietta|0=}}: [[Wynona]] progressed by leaps and bounds in mastering the benefits of her friendship with the [[Couatl]]s. Not so long ago, I was chuckling as she tried to explain the job to her first feathered spy; now we had a whole flock of nimble scouts scouring the clouds and keeping enemy [[airship]]s from taking off. The [[Couatl]]s are much smarter than the [[wyvern]]s; those would mindlessly throw themselves at airships’ propellers out of their habit to go at their prey’s tail, and lost more than a dozen before getting the idea to attack the balloon. Conversely, our winged friends knew the [[airship]]s’ weak points perfectly well, so now we had decisive air superiority. Moreover, thanks to these amazing creatures, we knew of the traitors’ well-fortified, impregnable fortress and of at least three commanders from [[Kastore]]’s growing army who had deployed their troops on the approaches to this bastion. We also knew of the ever-increasing [[dragon]] population and of one very intriguing town, abandoned after the [[undead]] rose from their graves. There were intact manufactories and foundries in that town, which meant that with the [[undead]] laid to rest, we could produce some [[automaton]]s for our own needs.}} {{TErow| 29 | Enemy Hero Waves - First Warning | {{H|Henrietta|0=}}: [[Kastore]] has thrown the full might of his growing army at us. This is not simply an attempt to intimidate the renegades or quell a rebellion. This means a war of attrition, one we are certain to lose. Every day, the furnaces of his forges and factories burn hotter and hotter; the [[goblin]]s gain experience and work better and better, and he demands more and more from them. Sooner or later, there will be two or even three self-propelled machines or marksmen for each one of us. Every hour of delay today is sure to bring us bitter defeats and losses tomorrow. We cannot fight two wars at once—one in the present, with former friends, and the other in the future, with old enemies. Still, I believe we can gather enough power and take off for [[Eeofol]] before [[Kastore]] pounces.}} {{TErow| 85 | Final Warning (411) | {{H|Henrietta|0=}}: We cannot wait any longer. We must get the [[airship]]s ready and leave for [[Eeofol]] now, or [[Kastore]] will sweep us away like a stormwave washes away a sandcastle on the beach. All we have accomplished here has been such a castle, mistaken for a new home. Our future no longer lies in these barren lands—it lies out there, across the ocean. There is only one place worthy of being called home. We may die in this uphill fight with the [[demon]]s, but we will fall on our own land.}} |} === Objects === ==== Events ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Message |- | style="text-align:center;" | 25, 92, 0 | style="padding-left:7px; padding-right:5px;" | There was a town by the imposing name of [[Larimar]] on our way, to be our first stop on our trek across [[Jadame]] that would bring our grueling expedition to an end. We didn't expect fanfare, red carpets, or any other silly honors for returning travelers; all we dreamed of were hot meals, soft beds, and fresh clothes.<p>Alas, our dreams were dealt an instant blow once we saw the locals’ frightened faces. In a flash, the street was deserted, all the shutters on the windows were closed, and the doors bolted shut. The town died out; only the wind played with the tumbleweeds along the road. On one of the doors, I saw several posters of yellowed parchment. The first and largest one depicted an ugly [[halfling]] with a cross, scowling face like a chewed-up pancake. The caption read: "[[Henrietta]]. Wanted dead or alive." Other posters were adorned with equally gut-wrenching faces, and many of the names were very familiar to me.</center></p> |- | style="text-align:center;" | 57, 27, 0 | style="padding-left:7px; padding-right:5px;" | It would be naive to assume that the [[airship yard]] would just stand unguarded. As soon as we approached the [[airship]]s, a host of [[automaton]]s—hundreds of them!—appeared from behind the hills. An vaguely familiar-looking [[artificer]] was ordering them around...</center></p> |} ''Note: On Hard, Expert, and Impossible [[difficulty]], all{{---}}{{teal}} and{{---}}{{tan}} heroes can gain extra {{Ps|Attack}}, {{Ps|Defense}}, {{Ps|Power}}, {{Ps|Knowledge}}, {{Mana}}, and {{town|Factory}} creatures by crossing various random tiles on the map, many of which are repeatable if they cross the same tile.'' ==== Towns ==== {{town header}} {{town row|52, 0, 1|teal|Dungeon|nofort=}} {{town row|20, 9, 0|teal|Factory|[[Corakstone]]}} {{town row|52, 5, 0|teal|Stronghold}} {{town row|30, 0, 1|teal|Factory|221 <small>''[[Map Editor - Tricks|(Lightning Rod Damage)]]''</small>|nofort=}} {{town row|33, 0, 1|teal|Factory|244 <small>''[[Map Editor - Tricks|(Lightning Rod Damage)]]''</small>|nofort=}} {{town row|36, 0, 1|teal|Factory|331 <small>''[[Map Editor - Tricks|(Lightning Rod Damage)]]''</small>|nofort=}} {{town row|40, 0, 1|teal|Factory|411 <small>''[[Map Editor - Tricks|(Lightning Rod Damage)]]''</small>|nofort=}} {{town row|43, 0, 1|teal|Factory|431 <small>''[[Map Editor - Tricks|(Lightning Rod Damage)]]''</small>|nofort=}} {{town row|46, 0, 1|teal|Factory|511 <small>''[[Map Editor - Tricks|(Lightning Rod Damage)]]''</small>|nofort=}} {{town row|49, 0, 1|teal|Tower|- <small>''[[Map Editor - Tricks|(Has Skyship)]]''</small>|nofort=}} {{town row|7, 47, 0| |Factory|[[New Dolere]]|nofort=}} {{town row|24, 84, 0| |Factory|[[Larimar]]|nofort=}} {{town row|66, 47, 0| |Factory|[[Rotwang]]}} {{town row|87, 97, 0| |Factory|[[Arcadia]]|nofort=}} {{town row|97, 25, 0| |Factory|[[Mount Copper]]}} |} ===== Town timed events ===== {{TEheader}} {{TErow| 36 | 221 - Grail damage build | loc={{town|Factory|noname=}} 221 (30, 0, 1) {{teal}} (AI) |effect=All buildings apart from [[Tavern]].}} {{TErow| 53 | 244 - Grail damage build | loc={{town|Factory|noname=}} 244 (33, 0, 1) {{teal}} (AI) |effect=All buildings apart from [[Tavern]].}} {{TErow| 71 | 331 - Grail damage build | loc={{town|Factory|noname=}} 331 (36, 0, 1) {{teal}} (AI) |effect=All buildings apart from [[Tavern]].}} {{TErow| 85 | 411 - Grail damage build | loc={{town|Factory|noname=}} 411 (40, 0, 1) {{teal}} (AI) |effect=All buildings apart from [[Tavern]].}} {{TErow| 99 | 431 - Grail damage build | loc={{town|Factory|noname=}} 431 (43, 0, 1) {{teal}} (AI) |effect=All buildings apart from [[Tavern]].}} {{TErow| 113 | 511 - Grail damage build | loc={{town|Factory|noname=}} 511 (46, 0, 1) {{teal}} (AI) |effect=All buildings apart from [[Tavern]].}} |} ==== Heroes ==== {{hero header}} {{hero row|29, 99, 0|green|Wynona|Mercenary}} {{hero row|32, 100, 0|green|Henrietta|Mercenary}} {{hero row|1, 59, 0|{{green}} {{imprisoned}}|Balindar|Wizard|image=Theodorus}} {{hero row|10, 92, 0|{{green}} {{imprisoned}}|Thulig|Druid|image=Aeris}} {{hero row|53, 24, 0|{{green}} {{imprisoned}}|Yovilla|Cleric|image=Adelaide (HotA)}} {{hero row|107, 78, 0|{{green}} {{imprisoned}}|Khevasar|Druid|image=Coronius (HotA)}} {{hero row|93, 75, 0|{{green}} {{encamped}}|Ilmarin|Alchemist|image=Torosar}} {{hero row|16, 20, 0|tan|Jangaard|Mercenary}} {{hero row|28, 71, 0|tan|Wededh|Barbarian|image=Crag Hack}} {{hero row|39, 22, 0|tan|Eanswythe|Artificer}} {{hero row|48, 95, 0|tan|Murdoch|Mercenary}} {{hero row|71, 8, 0|tan|Zarghebar|Barbarian|image=Gurnisson (HotA)}} {{hero row|89, 14, 0|tan|Ilsingore|Overlord|image=Mutare Drake}} {{hero row|41, 93, 1|tan|Urdeon|Death Knight|image=Moandor}} {{hero row|79, 92, 1|tan|Xaver|Druid|image=Elleshar}} {{hero row|59, 28, 0|teal|Umender|Artificer}} {{hero row|66, 49, 0|teal|Morton|Mercenary}} {{hero row|4, 10, 1|teal|Mirlanda|Witch}} {{hero row|10, 13, 1|teal|Victoria|Artificer}} {{hero row|13, 13, 1|teal|Banbragh|Barbarian|image=Gretchin (HotA)}} {{hero row|29, 3, 1|teal|Sanya|Cleric}} {{hero row|33, 1, 1|teal|Caitlin|Cleric|image=Caitlin (HotA)}} {{hero row|35, 1, 1|teal|Rion|Cleric}} {{hero row|1, 3, 1|{{teal}} {{imprisoned|small}}|Gohh|Barbarian|image=Jabarkas}} {{hero row|3, 3, 1|{{teal}} {{imprisoned|small}}|Rumeon|Warlock|image=Deemer}} {{hero row|3, 9, 1|{{teal}} {{imprisoned}}|Astral|Wizard}} {{hero row|3, 13, 1|{{teal}} {{imprisoned}}|Valquest|Mercenary}} {{hero row|5, 3, 1|{{teal}} {{imprisoned|small}}|Wrathmont|Artificer}} {{hero row|7, 8, 1|{{teal}} {{imprisoned|small}}|Yargo|Barbarian|image=Tyraxor (HotA)}} {{hero row|9, 3, 1|{{teal}} {{imprisoned|small}}|Terghez|Ranger|image=Saurug}} {{hero row|9, 8, 1|{{teal}} {{imprisoned|small}}|Skrell|Artificer|image=Sephinroth (HotA)}} {{hero row|11, 3, 1|{{teal}} {{imprisoned|small}}|Razargal|Warlock|image=Malekith}} {{hero row|11, 8, 1|{{teal}} {{imprisoned|small}}|Stina|Mercenary}} {{hero row|13, 3, 1|{{teal}} {{imprisoned|small}}|Melchior|Mercenary}} {{hero row|14, 8, 1|{{teal}} {{imprisoned|small}}|Seneth|Overlord|image=Dace}} {{hero row|16, 3, 1|{{teal}} {{imprisoned|small}}|Horoagh|Battle Mage|image=Dessa}} {{hero row|16, 8, 1|{{teal}} {{imprisoned|small}}|Winzells|Mercenary}} {{hero row|18, 3, 1|{{teal}} {{imprisoned|small}}|Phott|Overlord|image=Gunnar (HotA)}} {{hero row|18, 8, 1|{{teal}} {{imprisoned|small}}|Ziph|Artificer}} {{hero row|20, 3, 1|{{teal}} {{imprisoned|small}}|Agar|Artificer}} {{hero row|21, 8, 1|{{teal}} {{imprisoned|small}}|Jerhesh|Battle Mage|image=Zubin (HotA)}} {{hero row|23, 3, 1|{{teal}} {{imprisoned|small}}|Guerhaugh|Battle Mage|image=Gundula}} {{hero row|23, 8, 1|{{teal}} {{imprisoned|small}}|Elderian|Artificer}} {{hero row|25, 3, 1|{{teal}} {{imprisoned|small}}|Strobus|Warlock|image=Jeddite (HotA)}} {{hero row|25, 8, 1|{{teal}} {{imprisoned|small}}|Reventyr|Warlock|image=Darkstorn}} {{hero row|27, 3, 1|{{teal}} {{imprisoned|small}}|Dury|Mercenary}} |} ''Note: On Hard, Expert, and Impossible [[difficulty]], all{{---}}{{teal}} underground imprisoned heroes gain 10 - 15 {{Ps|Attack}}, 10 - 15 {{Ps|Defense}}, 5 - 20 {{Ps|Power}}, 5 - 15 {{Ps|Knowledge}}, and 50 - 150 {{Mana}} depending on when they are sent to the overworld to attack the player.'' ==== Monsters ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Type ! Message |- | style="text-align:center;" | 24, 90, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | 17 {{Cn|Gunslinger}}s | style="padding-left:7px; padding-right:5px;" | {{Hn|Henrietta|0=}}: A handful of [[gunslinger]]s appeared from behind the corner. They fell into a single file at the end of the street and pointed their guns at us. One came forward; he wore a perfectly ironed charcoal-black outfit and a cuirass buffed to a dazzling shine. An odd sight it was; I had never before known a [[gunslinger]] so mindful of his appearance. I mean, how could one hope to stay this dapper while riding through the wastelands for weeks, sleeping on bare ground, and crawling around among pointy rocks and thorny bushes? Apparently, something in their job description and approach to duty had changed while I was away...<p>The overdressed [[gunslinger]] spat on the ground and spoke raspily:<p>'''[[Gunslinger]]: '''“Pursuant to order six slash six by Supreme Overseer [[Kastore]], you are to voluntarily lay down your arms and proceed to the city prison, from where you will be convoyed to [[Burton]] and brought to a fair trial for sabotage and treason.”<p>{{Hn|Henrietta|0=}}: “Treason?! We are just back from a long journey. We've been away from [[Jadame]]'s lands for months, and this [[Kastore]] of yours knows it full well! There must be some mistake—”<p>'''[[Gunslinger]]: '''“Shut it! Either you give up peacefully, or we will turn in your heads for the promised reward... Hmm. If the reward is the same, guess we could practice our marksmanship some—what do you think, [[Gerth]]?”<p>The mercenary to the leader’s right contorted his lips into a cynical grin.</p> |} ==== Seer's Huts ==== {{SorQheader}} {{SorQrow|seer=4|numQ=2|rpt=1|loc=20, 106, 0|quest=Return with:<br>10 {{Cn|Angel}}s</br>|prop=In a small hut on an island, you run into a sorceress. “You may have heard of me before," she says. “I am [[Lyadra]], and I have met one of your [[artificer]]s before. I believe his name was [[Todd]]... or was it [[Bertram]]? Never mind. I've been studying [[angel]]s for many years now, but I'm yet to find any proof of my hypothesis as to their nature. Worse still, the [[angel]]s themselves are in no mood to communicate with me. I heard that many decades ago, someone imprisoned a few [[angel]]s here in the mountains and placed griffins to guard their cells. If you could free them, perhaps they'd agree to help me with my research. Bring me ten [[angel]]s and I will teach you the [[Town Portal]] spell. I'm sure you'll find good use for such a powerful spell now, and more so in the future.”|prog=[[Lyadra]] is still here, yet there is nothing to talk to her about until you have ten [[angel]]s.|comp=Finally! Perhaps now I can get the hang of what I never managed to find out from the [[angel]]s in [[Bracada]] and [[Erathia]].}} {{SorQrow|quest=Return with:<br>{{Sp|Town Portal}}</br>|rew={{Sn|Town Portal}}|prop=Bring me a scroll with the Town Portal spell, and I will teach it to you.|prog=You come empty-handed, I see. Unfortunately, I do not know where one can find such a scroll around these parts, but perhaps the local [[mage]]s can help you with that.|comp=Would you be willing to learn the Town Portal spell in exchange for the scroll?}} {{SorQrow|seer=5|numQ=7|loc=24, 66, 0|quest=Defeat:<br>{{Cn|Mighty Gorgon}}s at 35, 56, 0</br>|rew=5000 {{Gold}} [[Gold]]|prop=I own many gold mines in this part of the wastelands. Unfortunately, not long ago, [[gorgon]]s of the [[Ravage Roaming]] swarmed the region where my mines are and drove us out—but I managed to seal them inside the mines. I hired an errant [[barbarian]], [[Wededh]], and hoped he would solve my problem with those horned beasts, but that swindler took the advance payment and left laughing, and he pocketed the keys to the mine, too! I would gladly pay someone to solve my problem with the [[gorgon]]s, but as long as the [[barbarian]] has the keys, there's no way to get there.|prog=The [[barbarian]] never returned; however, in case you manage to get your hands on the keys, the nearest mine is a day's journey northeast of here—you should head there.|comp=You found the keys? That's great news! But I'm even more pleased to hear the mine has been freed of [[gorgon]]s. Here's your reward!}} {{SorQrow|quest=Defeat:<br>{{Cn|Mighty Gorgon}}s at 51, 72, 0</br>|rew=5000 {{Gold}} [[Gold]]|prop=Now you should head to the second mine. It's just east of here, behind the [[garrison]], not far from the old [[dragon]] graveyard.|prog=Now you should head to the second mine. It's just east of here, behind the [[garrison]], not far from the old [[dragon]] graveyard.|comp=Here's your reward! You've earned it.}} {{SorQrow|quest=Defeat:<br>{{Cn|Mighty Gorgon}}s at 71, 98, 0</br>|rew=5000 {{Gold}} [[Gold]]|prop=The third mine is near the town of [[Arcadia]] in the southeast. It's right next to the [[ranch]]—can't miss it.|prog=The third mine is near the town of [[Arcadia]] in the southeast. It's right next to the [[ranch]]—can't miss it.|comp=Here's your reward! You've earned it.}} {{SorQrow|quest=Defeat:<br>{{Cn|Mighty Gorgon}}s at 56, 59, 0</br>|rew=10000 {{Gold}} [[Gold]]|prop=The fourth mine is located south of [[Rotwang]], behind the creek. There is a gemstone pond nearby—the place should not be hard to find.|prog=The fourth mine is located south of [[Rotwang]], behind the creek. There is a gemstone pond nearby—the place should not be hard to find.|comp=Here's your reward! You've earned it.}} {{SorQrow|quest=Defeat:<br>{{Cn|Mighty Gorgon}}s at 62, 42, 0</br>|rew=10000 {{Gold}} [[Gold]]|prop=Our fifth mine is north of [[Rotwang]]. Hopefully, soon there won't be any [[gorgon]]s left there either.|prog=Our fifth mine is north of [[Rotwang]]. Hopefully, soon there won't be any [[gorgon]]s left there either.|comp=Here's your reward! You've earned it.}} {{SorQrow|quest=Defeat:<br>{{Cn|Mighty Gorgon}}s at 99, 50, 0</br>|rew=10000 {{Gold}} [[Gold]]|prop=The sixth and final mine is far to the east, near the magic plains. Head straight east from [[Rotwang]] and keep going, and you’ll get there sooner or later.|prog=The sixth and final mine is far to the east, near the magic plains. Head straight east from [[Rotwang]] and keep going, and you’ll get there sooner or later.|comp=Here's your reward! You've earned it.}} {{SorQrow|quest=Be:<br>{{green}} player</br>|rew=10 {{Sulfur}} [[Sulfur]]|prop=I can't believe it: you did it! The [[Gorgon]]s are gone! Now we can go back to the mines.|prog=Your flag is not green. I have nothing for you. Begone!|comp=I don’t have anything else to reward you with, but I can give you some sulfur. You want?}} {{SorQrow|seer=2|numQ=2|loc=29, 85, 0|quest=Defeat:<br>{{Hn|Morton|Mercenary}}</br>|prop=Did you hear the news? [[Morton]] has laid siege to [[Rotwang]]! We must drive him back, and soon! If we can't do it by the end of the month, that may spell big trouble.|prog=[[Rotwang]] is still under siege.|comp=You say [[Morton]]'s forces have been defeated? Finally!}} {{SorQrow|quest=Return with:<br>{{SmCost|vert=y|o=125|m=125|s=125}}|rew={{An|Orb of Tempestuous Fire}}|prop=Now that [[Rotwang]] is no longer in danger, we can go about gathering resources for our journey home. We'll need 125 ore, 125 mercury and 125 sulfur. However, getting such a load of supplies is a tall order, and there are very few mines around. To add insult to injury, there are no longer any markets to be found anywhere around [[Rotwang]]. Some of the [[dark elf]] merchants might still be here, but it can’t be easy for them to bring their goods here, so I bet they’ll gouge the prices as hard as they can.|prog=Still haven't found the resources? Hurry up; our time is getting short.|comp=Great! Let’s load everything up and head for the [[airship yard]] just north of [[Rotwang]].}} {{SorQrow|seer=1|numQ=3|loc=36, 63, 0|quest=Return with:<br>{{An|Diplomat's Cloak}}</br>|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Diplomat's Cloak, you would be well rewarded.|prog=Nothing, eh? I'm sure you will find the Diplomat's Cloak soon. Please keep looking.|comp=Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Diplomat's Cloak, yes?}} {{SorQrow|quest=Be:<br>{{Hn|Henrietta|Mercenary}}</br>|rew=3 {{Ps|Defense}}|prop=What I have is for Henrietta alone. I shall give it to none other.|prog=You are not Henrietta. Begone!|comp=Finally! It is you, Henrietta. Here is what I have for you. Do you accept?}} {{SorQrow|quest=Be:<br>{{Hn|Wynona|Mercenary}}</br>|rew=3 {{Ps|Defense}}|prop=What I have is for Wynona alone. I shall give it to none other.|prog=You are not Wynona. Begone!|comp=Finally! It is you, Wynona. Here is what I have for you. Do you accept?}} {{SorQrow|seer=5|loc=37, 35, 0|quest=Return with:<br>{{SmCost|vert=|gem=125|g=90000}}|rew={{Sp|Town Portal}}|prop=An [[alchemist]] meets you in the hut. “Something odd has been happening the last few weeks. Only a year ago, I was helping [[Frederick]] on his quest for [[Agar]]'s lab, and now [[Burton]] is a place changed. Unfamiliar faces and weird inventions are everywhere, and now the King of [[Deyja]] himself is in charge. Let's face it: I don't like what's going on here, and I'm going back to [[Enroth (continent)|Enroth]]. Unfortunately, I've had to abandon my lab. I need gems to continue my experiments and gold to buy new alchemical reagents. Help me, and I'll get you a scroll with the [[Town Portal]] spell. While it won't get you to another continent, it’ll sure come in handy now.”|prog=Unfortunately, this amount of gems and gold won't do it for me.|comp=Oh, great! Now I can finally go home. Take this scroll, you'll need it.}} {{SorQrow|seer=1|loc=48, 94, 0|quest=Be:<br>{{green}} player</br>|rew=250 {{Cn|Halfling Grenadier}}s|prop=I have a prize for those who fly the green flag.|prog=Your flag is not green. I have nothing for you. Begone!|comp=Ah, one who bears the green flag. Here is a prize for you. Do you accept?}} {{SorQrow|seer=1|numQ=3|loc=60, 35, 0|quest=Return with:<br>{{SmCost|gem=250}}|prop=I am researching a way to turn base metals into gold, but I am short of materials for my workshop. If you could bring me 250 Gems, I would be most grateful.|prog=Oh my, that's simply not enough. I need 250 Gems. I'll never complete it with what you have.|comp=Finally! Here, give the 250 Gems to me, and I'll give you this in return.}} {{SorQrow|quest=Be:<br>{{Hn|Henrietta|Mercenary}}</br>|rew=2 {{Ps|Knowledge}}|prop=What I have is for Henrietta alone. I shall give it to none other.|prog=You are not Henrietta. Begone!|comp=Finally! It is you, Henrietta. Here is what I have for you. Do you accept?}} {{SorQrow|quest=Be:<br>{{Hn|Wynona|Mercenary}}</br>|rew=2 {{Ps|Knowledge}}|prop=What I have is for Wynona alone. I shall give it to none other.|prog=You are not Wynona. Begone!|comp=Finally! It is you, Wynona. Here is what I have for you. Do you accept?}} {{SorQrow|seer=5|numQ=2|loc=64, 70, 0|quest=Be:<br>{{Hn|Balindar|Wizard|image=Theodorus}}</br>|rew=40 {{Cn|Steel Golem}}s|prop=You meet an [[alchemist]] in the hut. He seems quite disturbed. “What luck to have found you! Listen. I am an [[alchemist]] from [[Bracada]]. I came here with my colleague [[Balindar]]. We had caught wind of a large deposit of erudine found in [[Jadame]], and we got eager to try out this rare and expensive metal as a material for golems. Unfortunately it turned out that [[Kastore]] and his minions had gotten to the deposit before us. To our misfortune, they found out we had come from [[Bracada]]. [[Balindar]] got captured and is now held in prison, while I only escaped by the skin of my teeth. Could you help us? I can make [[steel golem]]s for your army, but I can't do it without [[Balindar]].”|prog=[[Balindar]] is still in prison. Without him, I can't help you.|comp=[[Balindar]] grants you forty [[steel golem]]s in gratitude for his rescue. He also informs you that his colleague is willing to start making new golems, but will need resources to do so.}} {{SorQrow|rpt=1|quest=Return with:<br>{{SmCost|vert=y|g=3000|w=10|c=4|gem=4}}(repeatable)</br>|rew=20 {{Cn|Steel Golem}}s|prop=The [[alchemist]] is willing to make [[steel golem]]s for your army, but warns that they are hard to manufacture. The job will cost you 10 Wood, 4 Crystals, and 4 Gems. On top of that, the [[alchemist]] wants 3000 gold for each batch of golems.|prog=Unfortunately, these resources are not enough to make [[steel golem]]s.|comp=The resources provided are enough to make 20 [[steel golem]]s. Do you wish to put the resources at the [[alchemist]]'s disposal?}} {{SorQrow|seer=5|loc=69, 58, 0|quest=Return with:<br>{{An|Ring of Oblivion}}</br>|rew=12 {{Crystal}} [[Crystal]]|rpt=1|prop=We have been preparing for war with the [[Necromancer Guild]] for a long time, but our troops are not yet strong enough to challenge them. However, we know of artifacts called Rings of Oblivion that can prevent the animation of the [[undead]]. We would be grateful to anyone who could provide us with one.|prog=We have been preparing for war with the [[Necromancer Guild]] for a long time, but our troops are not yet strong enough to challenge them. However, we know of artifacts called Rings of Oblivion that can prevent the animation of the [[undead]]. We would be grateful to anyone who could provide us with one.|comp=Indeed, this is the [[Ring of Oblivion]]! I have no money to pay you, but I have some crystals I'm sure you'll find use for. Exchange the [[Ring of Oblivion]] for crystals?}} {{SorQrow|seer=3|rpt=1|loc=75, 39, 0|quest=Return with:<br>{{SmCost|g=10000}}|rew=1 {{Mercury}} [[Mercury]]/{{Ore}} [[Ore]]/{{Sulfur}} [[Sulfur]]|prop=I represent the [[Merchant Guild]] in these wastelands. It has become progressively harder to bring goods here lately, and recently most of the trading posts have shut down. Despite that, we are willing to provide you with mercury. Given the recent difficulties in transporting the goods, we ask for a price that would make it worth our while: 10000 gold for 1 mercury/ore/sulfur.|prog=I represent the [[Merchant Guild]] in these wastelands. It has become progressively harder to bring goods here lately, and recently most of the trading posts have shut down. Despite that, we are willing to provide you with mercury. Given the recent difficulties in transporting the goods, we ask for a price that would make it worth our while: 10000 gold for 1 mercury/ore/sulfur.|comp=Buy 1 mercury/ore/sulfur for 10000 gold?}} {{SorQrow|seer=3|numQ=3|loc=88, 22, 0|quest=Defeat:<br>{{H|Zarghebar|Barbarian|image=Gurnisson (HotA)}}</br>|prop=I was once rich and famous, but Zarghebar the terrible was my downfall. I lost my lands, I lost my title, and I lost my family. Please, bring the villain to justice.|prog=Oh, I wish you brought better news. It aches my heart that Zarghebar still roams free.|comp=I thought the day would never come! Zarghebar is no more. Please, will you accept this reward?}} {{SorQrow|quest=Be:<br>{{Hn|Henrietta|Mercenary}}</br>|rew=2 {{Ps|Knowledge}}|prop=What I have is for Henrietta alone. I shall give it to none other.|prog=You are not Henrietta. Begone!|comp=Finally! It is you, Henrietta. Here is what I have for you. Do you accept?}} {{SorQrow|quest=Be:<br>{{Hn|Wynona|Mercenary}}</br>|rew=2 {{Ps|Knowledge}}|prop=What I have is for Wynona alone. I shall give it to none other.|prog=You are not Wynona. Begone!|comp=Finally! It is you, Wynona. Here is what I have for you. Do you accept?}} {{SorQrow|seer=5|loc=104, 106, 0|quest=Return with:<br>1 {{Cn|Wyvern}}</br>|rew=2 {{Crystal}} [[Crystal]]|rpt=1|prop=You are greeted in the hut by a grim, black-cloaked sorcerer. “Our Guild is studying ways to tame and breed the [[wyvern]]s of the [[Ravage Roaming]]." he says. "Unfortunately, the creatures won't let any of us near their nests yet. Catch a young [[wyvern]] and bring it to me, and you will be richly rewarded.”|prog=No creature, no reward. Why do we want [[wyvern]]s, you ask? Less talk, more action.|comp=You're a ballsy man, I see. Few will dare to go into a [[wyvern]]'s nest. Take these crystals; I'm sure you'll find better use for them than we can think of.}} {{SorQrow|seer=1|loc=33, 92, 1|quest=Return with:<br>{{An|Pendant of Life}}<br>{{An|Pendant of Death}}</br>|rew={{An|Sandals of the Saint}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Pendant of Life and Pendant of Death, you would be well rewarded.|prog=Nothing, eh? I'm sure you will find the Pendant of Life and Pendant of Death soon. Please keep looking.|comp=Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Pendant of Life and Pendant of Death, yes?}} {{SorQrow|seer=w|numQ=3|loc=39, 72, 0|quest=Return with:<br>{{An|Emblem of Cognizance}}</br>|prop=You find out that the hut’s door has a huge lock. You immediately notice the unusual keyhole in the shape of... [[Emblem of Cognizance]].|prog=You feel as thought you won't be able to find the [[Emblem of Cognizance]].|comp=Do you wish to open the doors to the hut?}} {{SorQrow|quest=Return with:<br>{{SmCost|vert=y|g=75000|w=75|m=75|o=75|s=75|c=75|gem=75}}|prop=In the hut, you are greeted by a mighty [[minotaur]]. “Don't look at me like that," he says, "I am not one of [[Kastore]]’s lackeys! On the contrary, for the past few months my brethren and I have had many fights against bandits hired by that... [[elf]]. And they dare to call themselves [[minotaur]]s!”, the monster's eyes glow menacingly. “Listen. I've seen you fight. Your arms are fine, but weapons are not the only source of a warrior's strength. We [[minotaur]]s are not strong warriors; we also have [[mage]]s among us. I can train you to make your enemies lose their minds, but we don't usually reveal our secrets to outsiders. However, I'm willing to make an exception for you. Bring me 75 wood, 75 ore, 75 crystals, 75 gems, 75 sulfur, 75 mercury and 75000 gold, and I will let you in on our secret.|prog=“That's not enough!”, the minotaur growls. “Don't come to me with such a pittance again, or you'll regret it!”|comp=Do you wish to give resources to the [[minotaur]]?}} {{SorQrow|quest=Return with:<br>{{Sp|Berserk}}</br>|rew={{Sn|Berserk}}|prop=I can teach you the [[Berserk]] spell now, but I need a scroll or book with it to help you! I don't know where you can get a scroll like that, but you might be able to find something in the hoard of [[Rust Dragon]]s not far from here. Be careful, though! The biggest pack of those things I've ever seen has set up shop there!|prog=“So where is the scroll?”, the [[minotaur]] growls. “Don't come to me empty-handed again, or you'll regret it!”|comp=Do you want to learn the [[Berserk]] spell in exchange for the scroll?}} {{SorQrow|seer=2|rpt=1|loc=54, 50, 1|quest=Return with:<br>{{SmCost|w=30}}|rew=1 {{Mercury}} [[Mercury]]/{{Sulfur}} [[Sulfur]]|prop=I represent the [[Merchant Guild]]. I used to buy timber from the [[Murmurwoods]], but recently I've found out that perfectly good wood is also available in this area, and at a low price. I'm willing to pay for it with rare resources!|prog=I represent the [[Merchant Guild]]. I used to buy timber from the [[Murmurwoods]], but recently I've found out that perfectly good wood is also available in this area, and at a low price. I'm willing to pay for it with rare resources!|comp=Buy 1 unit of mercury/sulfur for 25 units of wood?<br>''Note: The text states 25 units of wood, but the quest demands 30 units.''</br>}} {{SorQrow|seer=5|loc=69, 54, 1|quest=Defeat:<br>{{Hn|Jangaard|Mercenary}}</br>|rew={{An|Surcoat of Counterpoise}}|prop=You've heard before that this spacious cave is frequented by ratfolk smugglers. Perhaps this is where they keep their treasures. In one of the huts in the cave, you come across a sneaky fellow. “If you've come here in search goods, forget about it! We used to smuggle stuff into Burton, but [[Kastore]]'s troops have now cut all the roads leading to that town. The force blocking one of them is the band led by notorious mercenary [[Jangaard]]. If you'd put an end to this problem, we'd share something of value with you.”|prog=The smugglers are going about their business. It's best not to bother them too much.|comp=We heard of your victory. Ah yes, the reward... Here: the magical surcoat we recently acquired from the [[ogre]]s. Satisfied?}} {{SorQrow|seer=5|loc=78, 40, 1|quest=Defeat:<br>{{Hn|Eanswythe|Artificer}}</br>|rew={{An|Boots of Polarity}}|prop=You've heard before that this spacious cave is frequented by ratfolk smugglers. Perhaps this is where they keep their treasures. In one of the huts in the cave, you come across a sneaky fellow. “If you've come here in search goods, forget about it! We used to smuggle stuff into [[Burton]], but [[Kastore]]'s troops have now cut all the roads leading to that town. The force blocking one of them is the band led by artificer [[Eanswythe]]. If you'd put an end to this problem, we'd share something of value with you.”|prog=The smugglers are going about their business. It's best not to bother them too much.|comp=We heard of your victory. Ah yes, the reward... Here: the magical boots we recently acquired from the [[Regna]]n pirates. Satisfied?}} {{SorQrow|seer=5|loc=96, 48, 1|quest=Defeat:<br>{{H|Zarghebar|Barbarian|image=Gurnisson (HotA)}}</br>|rew={{An|Garniture of Interference}}|prop=You've heard before that this spacious cave is frequented by ratfolk smugglers. Perhaps this is where they keep their treasures. In one of the huts in the cave, you come across a sneaky fellow. “If you've come here in search goods, forget about it! We used to smuggle stuff into [[Burton]], but Kastore's troops have now cut all the roads leading to that town. The force blocking one of them is the band led by notorious mercenary [[Zarghebar]]. If you'd put an end to this problem, we'd share something of value with you.”|prog=The smugglers are going about their business. It's best not to bother them too much.|comp=We heard of your victory. Ah yes, the reward... Here: the magical garniture we recently acquired from the bandits. Satisfied?}} |} ==== Quest Guards ==== {{SorQheader}} {{SorQrow|gate=1|loc=2, 46, 0|quest=Return with:<br>{{An|Titan's Gladius}}</br>|prop=While making your way up the slope of a steep mountain, you ran into a huge bronze statue of a warrior. How did this monument end up here in the middle of the wasteland? Before you could react, the statue suddenly moved. “[[Titan]]s?”, came a booming voice from the colossus. “You are not [[titan]]s... Well, that's even better. I lost my sword in a fight with the [[Titan]]s. Get it back to me and I'll let you pass.”|prog=The [[bronze colossus]] is still here and has no intention of letting you pass.|comp=The [[Bronze Colossus]] accepts the Gladius and allows you to pass. Do you wish to pass?}} {{SorQrow|gate=1|loc=19, 72, 0|quest=Return with:<br>{{SmCost|vert=|g=7500|gem=15}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 15 Gems and 7500 Gold.|prog=Since you have not brought 15 Gems and 7500 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 15 Gems and 7500 Gold. Do you wish to pay the toll?}} {{SorQrow|gate=1|loc=21, 65, 0|quest=Return with:<br>{{SmCost|vert=y|g=40000|w=100|o=20}} by Month 1, Week 1, Day 2</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 100 Wood, 20 Ore and 40000 Gold.|prog=Since you have not brought 100 Wood, 20 Ore and 40000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 100 Wood, 20 Ore and 40000 Gold. Do you wish to pay the toll?}} {{SorQrow|gate=1|loc=23, 40, 0|quest=Return with:<br>{{SmCost|vert=|gem=40|c=40}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 40 Crystal and 40 Gems.|prog=Since you have not brought 40 Crystal and 40 Gems, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 40 Crystal and 40 Gems. Do you wish to pay the toll?}} {{SorQrow|gate=1|loc=28, 38, 0|quest=Be:<br>{{green}} player</br>|prop=Up ahead, you can see the entrance to the portal, with bones of humans, [[ogre]]s, and [[minotaur]]s scattered around. Rumor has it that a [[dragon]] has made its lair here, and perhaps even more than one.|prog=The guards here will only let those who fly the green flag pass.|comp=Would you like to approach the portal?}} {{SorQrow|gate=1|loc=35, 98, 0|quest=Return with:<br>{{SmCost|vert=y|g=15000|w=15|o=15|m=7|s=7|c=7|gem=7}} by Month 1, Week 1, Day 2</br>|prop={On difficulty level Difficult and below, you will receive additional artifacts and additional troops}|prog={On difficulty level Difficult and below, you will receive additional artifacts and additional troops}|comp={Receive?}}} {{SorQrow|gate=1|loc=38, 43, 0|quest=Be:<br>{{H|Balindar|Wizard|image=Theodorus}}</br>|prop=The guards here say they have orders to only let Theodorus pass.|prog=The guards here will only let Theodorus pass.|comp=At last, it is Theodorus. Do you wish to pass?}} {{SorQrow|gate=1|loc=49, 65, 0|quest=Defeat:<br>{{H|Wededh|Barbarian|image=Crag Hack}}</br>|prop=A stone wall with an unusual-looking gate appeared ahead, and in front of it there was a man with the looks of a miner. “Can't get through? Neither can I. This gate was built to keep anyone from going through the portal to [[Rotwang]]. There used to keys to open the gate, but the barbarian, [[Wededh]], swindled our master and took them.”|prog=I gather you still haven't found the keys? Then we'll have to look for this [[barbarian]].|comp=Great, these keys fit the lock! Shall we open the gate?}} {{SorQrow|gate=1|loc=49, 74, 0|quest=Return with:<br>{{SmCost|g=10000}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 10000 Gold.|prog=Since you have not brought 10000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 10000 Gold. Do you wish to pay the toll?}} {{SorQrow|gate=1|loc=50, 27, 0|quest=Return with:<br>{{An|Ring of the Wayfarer}}<br>{{An|Necklace of Swiftness}}</br>|prop=This path through an abandoned mine leads to an old prison and then turns to the [[airship yard]]; however, you discover that the mine has collapsed and you can't go any further. The local [[ranger]], a [[dark elf]], says he knows another way, but demands a reward of artifacts that would be useful to him in his line of work.|prog=The [[ranger]] won’t help you, and there is no other apparent way to get to the prison and the [[airship yard]].|comp=The [[ranger]] is ready to lead you through the mountains. Would you be willing to give him the artifacts?}} {{SorQrow|gate=1|loc=55, 106, 0|quest=Return with:<br>{{SmCost|vert=|g=15000|gem=20}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 20 Gems and 15000 Gold.|prog=Since you have not brought 20 Gems and 15000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 20 Gems and 15000 Gold. Do you wish to pay the toll?}} {{SorQrow|gate=1|loc=66, 48, 0|quest=Be:<br>{{Hn|Henrietta|Mercenary}}</br>|prop=From behind the gate comes a muffled voice that sounds like a [[halfling]]’s. “Halt! Who's coming? What’s your name?”|prog=“We don't know you; we won't open!”|comp=“[[Henrietta]], that you? We thought [[Kastore]] had taken you too. Come on in, don't keep us waiting.”}} {{SorQrow|gate=1|loc=70, 84, 0|quest=Defeat:<br>{{Hn|Morton|Mercenary}}</br>|prop=The guards here protect the lands beyond from the depredations of Morton. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Morton, so you cannot pass.|comp=Now that you have vanquished Morton, the threat is gone. Do you wish to pass?}} {{SorQrow|gate=1|loc=73, 31, 0|quest=Return with:<br>{{SmCost|vert=|g=35000|gem=50}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 50 Gems and 35000 Gold.|prog=Since you have not brought 50 Gems and 35000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 50 Gems and 35000 Gold. Do you wish to pay the toll?}} {{SorQrow|gate=1|loc=74, 105, 0|quest=Defeat:<br>{{H|Ilsingore|Overlord|image=Mutare Drake}}</br>|prop=Up ahead, perched on a rock, sits an enormous [[black dragon]]. The majestic wyrm eyes you closely. Finally, he speaks to you. “I know what you're looking for here. An [[Everpouring Vial of Mercury]], isn't it? Well... Do me a favor and I'll let you into the mountains. [[Ilsingore]], the unworthy son of the [[dragon]]kind, abandoned us in our hour of need. We thought he and his minions had gone to the [[Ironsand Desert]], but recently he reemerged in these lands with several other dragons. I don't know what he wants here, but I don't want to see this traitor. Drive him away and I will let you pass.”|prog=The [[black dragon]] won't let you pass. It seems the only way through here is to agree to the wyrm's terms.|comp=I saw [[Ilsingore]] flying away to the east. Alright, I'll let you pass. Remember, however, that there are [[dragon]]s of [[Ilsingore]]'s pack waiting for you in the mountains, and you will have to fight them. Do you wish to go into the caves?}} {{SorQrow|gate=1|loc=82, 51, 0|quest=Return with:<br>{{SmCost|vert=y|g=5000|w=10|o=10|m=7|s=7|c=7|gem=7}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 10 Wood, 7 Mercury, 10 Ore, 7 Sulfur, 7 Crystal, 7 Gems and 5000 Gold.|prog=Since you have not brought 10 Wood, 7 Mercury, 10 Ore, 7 Sulfur, 7 Crystal, 7 Gems and 5000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 10 Wood, 7 Mercury, 10 Ore, 7 Sulfur, 7 Crystal, 7 Gems and 5000 Gold. Do you wish to pay the toll?}} {{SorQrow|gate=1|loc=86, 41, 0|quest=Return with:<br>{{SmCost|vert=|g=15000|gem=40}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 40 Gems and 15000 Gold.|prog=Since you have not brought 40 Gems and 15000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 40 Gems and 15000 Gold. Do you wish to pay the toll?}} {{SorQrow|gate=1|loc=95, 1, 0|quest=Defeat:<br>{{H|Ilsingore|Overlord|image=Mutare Drake}}</br>|prop=On the shore of a mountain lake, you are greeted by several [[Nix]]es. One of them comes forward. “Recently, our fort was attacked by a huge [[dragon]], clearly the leader of a powerful pack. We think his lair is somewhere in these mountains. Drive it from these lands, and we will reward you handsomely.”|prog=The [[dragon]] is still out there.|comp=We saw [[Ilsingore]] fly away. I never thought you could handle a whole pack of [[dragon]]s. Take this [[Royal Armor of Nix]]; I'm sure you need it more than we do.}} {{SorQrow|gate=1|loc=86, 77, 0|quest=Return with:<br>{{SmCost|vert=|g=10000|gem=20}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 20 Gems and 10000 Gold.|prog=Since you have not brought 20 Gems and 10000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 20 Gems and 10000 Gold. Do you wish to pay the toll?}} {{SorQrow|gate=1|loc=97, 61, 0|quest=Defeat:<br>{{H|Xaver|Druid|image=Elleshar}}</br>|prop=Traveling through the forest, you come across a group of priests clad in green robes. They must be [[druid]]s. “Greetings," one of them says to you. “We have come here in search of the druid [[Xaver]]. He was once one of us before switching sides and joining the renegades who caused much mischief in [[Enroth (nation)|Enroth]]. He fled to [[Jadame]] and now seems to be up to his old tricks. See the dead forest around us? We believe [[Xaver]] is responsible for what happened here. It's hard to say where he is now, but the [[unicorn]]s saw him heading towards a mysterious black portal in the caves. Perhaps that portal will take you to him. Help us find and punish him, and we will help you.”|prog=The [[Druid]]s are still here. Better not to bother them, unless you bring good news.|comp=“We have heard of your victory," says the [[druid]]. “We have no gold to reward you, but here’s something better: a [[Ring of Infinite Gems]].” Do you wish to accept the reward?}} {{SorQrow|gate=1|loc=101, 43, 0|quest=Return with:<br>{{An|Inexhaustible Cart of Ore}}<br>{{An|Inexhaustible Cart of Lumber}}</br>|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Inexhaustible Cart of Ore and Inexhaustible Cart of Lumber.|prog=The wizard is adamant. Without the Inexhaustible Cart of Ore and Inexhaustible Cart of Lumber, none will pass.|comp=The wizard agrees to let you by in exchange for the Inexhaustible Cart of Ore and Inexhaustible Cart of Lumber. Do wish to pass at this time?}} {{SorQrow|gate=1|loc=104, 51, 0|quest=Return with:<br>{{An|Bow of the Sharpshooter}}</br>|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Bow of the Sharpshooter.|prog=The wizard is adamant. Without the Bow of the Sharpshooter, none will pass.|comp=The wizard agrees to let you by in exchange for the Bow of the Sharpshooter. Do wish to pass at this time?}} {{SorQrow|gate=1|loc=16, 84, 1|quest=Return with:<br>{{SmCost|vert=y|w=25|o=25|gem=25}}|prop=A recent landslide has blocked the entrance to this cave. Clearing up the passage will take 25 wood and 25 ore for supports, and 25 gems to pay the engineers.|prog=A recent landslide has blocked the entrance to this cave. Clearing up the passage will take 25 wood and 25 ore for supports, and 25 gems to pay the engineers.|comp=Do you wish to clear up the passage?}} {{SorQrow|gate=1|loc=46, 57, 1|quest=Return with:<br>{{An|Emblem of Cognizance}}</br>|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Emblem of Cognizance.|prog=The wizard is adamant. Without the Emblem of Cognizance, none will pass.|comp=The wizard agrees to let you by in exchange for the Emblem of Cognizance. Do wish to pass at this time?}} {{SorQrow|gate=1|loc=83, 56, 1|quest=Return with:<br>{{An|Pendant of Reflection}}</br>|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Pendant of Reflection.|prog=The wizard is adamant. Without the Pendant of Reflection, none will pass.|comp=The wizard agrees to let you by in exchange for the Pendant of Reflection. Do wish to pass at this time?}} |} ==== Quest Gates ==== ''Note: There is a blank Quest Gate at 16, 13, 10. Also, the Quest Gates that prevent all but specific enemy heroes teleporting to the overworld in the subterranean layer have been omitted.'' {{SorQheader}} {{SorQrow|gate=1|loc=53, 88, 0|quest=Defeat:<br>{{Hn|Morton|Mercenary}}</br>|prop=A crudely executed portrait is nailed to the gate, and there's also an announcement: "Present an ear of [[Morton]] to pass."|prog=[[Morton]] is still out there with both ears intact.|comp=The gate opens as you approach it. Finally, you can throw the ear of [[Morton]] away - it hasn't exactly been a delight to carry this nasty thing around. Would you like to pass?}} {{SorQrow|gate=1|loc=56, 27, 0|quest=Return with:<br>{{An|Orb of Tempestuous Fire}}</br>|prop=The [[airship yard]] appeared ahead, with several airships standing by. This is our way home. However, we can't hope for success in fighting the [[devil]]s if we don’t prepare everything we need, and without the [[Orb of Tempestuous Fire]], we'll never make it to [[Eeofol]].|prog=The [[airship yard]] appeared ahead, with several airships standing by. This is our way home. However, we can't hope for success in fighting the [[devil]]s if we don’t prepare everything we need, and without the [[Orb of Tempestuous Fire]], we'll never make it to [[Eeofol]].|comp=Do you want to proceed to the [[airship yard]]?}} {{SorQrow|gate=1|loc=102, 71, 0|quest=Be:<br>{{green}} player</br>|prop=The guards here will only let those who fly the green flag pass.|prog=The guards here will only let those who fly the green flag pass.|comp=Do you wish to pass?}} |} ==== Pandora's Boxes ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Type ! Message |- | style="text-align:center;" | 1, 24, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]] | style="padding-left:7px; padding-right:5px;" | <center><p>'''Contents:''' 5000 {{Gold}} [[Gold]], 10 {{Ore}} [[Ore]], 25 {{Cn|Black Dragon}}s</center></p> |- | style="text-align:center;" | 1, 105, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box_(water).gif|link=Pandora's Box]] [[Pandora's Box]] | style="padding-left:7px; padding-right:5px;" | <center><p>'''Contents:''' 10000 {{Gold}} [[Gold]], 40 {{Cn|Master Genie}}s</center></p> |- | style="text-align:center;" | 13, 43, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]] | style="padding-left:7px; padding-right:5px;" | <center><p>'''Contents:''' 15 {{Mercury}} [[Mercury]], 15 {{Sulfur}} [[Sulfur]], {{An|Orb of Silt}}</center></p> |- | style="text-align:center;" | 36, 97, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]] | style="padding-left:7px; padding-right:5px;" | <center><p>'''Contents:''' 25000 {{Gold}} [[Gold]], 40 {{Wood}} [[Wood]], 40 {{Ore}} [[Ore]], 15 {{Mercury}} [[Mercury]], 15 {{Sulfur}} [[Sulfur]], 15 {{Crystal}} [[Crystal]], 15 {{Gem}} [[Gems]], +2 {{Ps|Attack}}, +2 {{Ps|Defense}}, +2 {{Ps|Power}}, +2 {{Ps|Knowledge}}<p>{{An|Boots of Speed}}, {{An|Wayfarer's Boots}}, {{An|Head of Legion}}, {{An|Torso of Legion}}, {{Sp|Town Portal}}, {{Sp|Town Portal}}<p>4 {{Cn|Crimson Couatl}}s, 6 {{Cn|Couatl}}s, 12 {{Cn|Wyvern Monarch}}s, 30 {{Cn|Ayssid}}s, 120 {{Cn|Halfling Grenadier}}s</center></p> |- | style="text-align:center;" | 64, 38, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]] | style="padding-left:7px; padding-right:5px;" | <center><p>'''Contents:''' 10 {{Mercury}} [[Mercury]], 10 {{Sulfur}} [[Sulfur]], 20 {{Crystal}} [[Crystal]], 20 {{Gem}} [[Gems]], {{An|Orb of Silt}}, 7 {{Cn|Angel}}s</center></p> |- | style="text-align:center;" | 72, 0, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box_(water).gif|link=Pandora's Box]] [[Pandora's Box]] | style="padding-left:7px; padding-right:5px;" | <center><p>'''Contents:''' 10000 {{Gold}} [[Gold]], 20 {{Ore}} [[Ore]]</center></p> |- | style="text-align:center;" | 75, 94, 1 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]] | style="padding-left:7px; padding-right:5px;" | <center><p>'''Contents:''' +2 {{Ps|Attack}}, +2 {{Ps|Defense}}, +2 {{Ps|Power}}, +2 {{Ps|Knowledge}}</center></p> |} ==== Artifacts ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Type ! Message |- | style="text-align:center;" | 1, 36, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{An|Everflowing Crystal Cloak}} | style="padding-left:7px; padding-right:5px;" | <center>'''Guardians:''' 30 {{Cn|Gold Dragon}}s, 50 {{Cn|Green Dragon}}s</center></p> |- | style="text-align:center;" | 86, 13, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Sp|Town Portal}} | style="padding-left:7px; padding-right:5px;" | It was a trap... Having slayed the [[dragon]]s, you found neither treasure nor valuable artifacts. [[Ilsingore]] survived: when you were preparing to attack the mighty [[dragon]], the great wyrm soared into the air and flew away.<p>After carefully scouring the lair, you discovered a magic scroll. Perhaps it could help you leave this place?</p> |- | style="text-align:center;" | 95, 18, 1 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{An|Diplomat's Ring}} | style="padding-left:7px; padding-right:5px;" | <center>'''Guardians:''' 29 {{Cn|Azure Dragon}}s</center></p> |}
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