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== [[Quest Guard]], [[Quest Gate|Quest Gate]], and [[Seer's Hut]] == === Quests === Quest Guards and Quest Gates {{withmapedhota}} can be customized to require a completion of one quest. <span class="mw-customtoggle-Quests" style="color:blue">'''List of available Quests'''</span> <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Quests"> <span style='float:right;'> [[File:Quest guard properties.png|Quest guard properties]] [[File:Edit quest.png|Editing quest screen]] </span> * None (the first hero to approach it fulfills the condition) * Achieve experience level, * Achieve primary skill level, (4 values, one for each primary skill) * Defeat a specific hero (the hero has to already be placed somewhere on the map, in [[Prison]] or in a [[Hero Camp]] {{-wh)). Only the first time the hero is defeated is required), * Defeat a specific monster (the specific monster refers to a Wandering Monster on a specified map coordinate. The monster has to already be placed somewhere on the map), * Belong to a specific class (more than one may be selected) {{withmapedhota}}, * Return with artifact(s) (the artifacts don't have to be available on the map at all), * Return with creature(s) (the creatures don't have to be available on the map at all), * Return with resources (they don't have to be available at all), * Be a specific hero (the hero doesn't have to be available on the map at all), * Belong to a specific player (the player doesn't have to be available on the map at all). * Return not before a date (the quest will fail on the start of the chosen date) {{withmapedhota}}. </div> Seer's Huts quests have the same properties as Quest Guard passage requirements. Quests can be customized to have a deadline. If a player approaches a Quest Guard, a Quest Gate, or a Seer's Hut after the deadline, their quest will be unavailable and the player will never be allowed to complete it. In [[HotA]] {{withmapedhota}}, Seer's Huts can offer more than one quest. The quests can be ordered, and the Seer's Hut will only offer one quest at a time, starting from the top of the list. Once all one-time quests have been fulfilled, the Seer's Hut will offer the multiple quests, one by one, starting from the top of the list. Once all multiple quests have been fulfilled, the Seer's Hut will offer all multiple quests, starting from the top of the list, again. This way, fulfillment of some quests higher up the list can be a requirement to fulfill quests lower in the list. As a result, quests with multiple rewards or requirements, divided into subsequent quests, can be created. If a quest's deadline expires, it cannot be completed, and neither can any quest further down the list in a Seer's Hut. {{clear|both}} === Rewards === Seer's Huts can offer only one reward for each quest. <span class="mw-customtoggle-Rewards" style="color:blue">'''List of available Rewards'''</span> <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Rewards"> * None (this can be useful to create quests with multiple requirements {{withmapedhota}}), * Experience, * Spell points, * Morale, * Luck, * Resource * Primary Skill, * Secondary Skill, * Artifact (Including those banned in the Map Specifications), * Spell (Including those banned in the Map Specifications), * Creatures. </div> {{clear|both}}
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