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=== Objects === ==== Events ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Message |- | style="text-align:center;" | <span title="AI player cannot trigger this event">{{red}} 28, 68, 0</span> | style="padding-left:7px; padding-right:5px;" | <span title="AI player cannot trigger this event">AMBUSH FOR COMPUTER - DO NOT TRANSLATE<p><center>'''Guardians:''' 15 {{Cn|Archer|name=Archers}}, 50 {{Cn|Pikeman|name=Pikemen}}, 20 {{Cn|Archer|name=Archers}}, 60 {{Cn|Pikeman|name=Pikemen}}, 18 {{Cn|Archer|name=Archers}}</center></p></span> |- | style="text-align:center;" | {{green}} 43, 43, 0 | style="padding-left:7px; padding-right:5px;" | A Knight holding a white flag slowly approaches your army. When he gets a closer look at you, he lowers the flag and smiles.<p>"I see you are our allies from AvLee. This is great news! Sorsha awaits you on the Holy Ground beyond yonder tower, but they'll only let Tarnum himself pass."</p> |- | style="text-align:center;" | {{red}} 43, 47, 0 | style="padding-left:7px; padding-right:5px;" | Resources for computer - NO NEED TO TRANSLATE<p><center>'''Contents:''' +10 {{c}} [[Crystal]]s, +20000 {{g}} [[Gold]]</center></p> |- | style="text-align:center;" | {{red}} 44, 69, 0 | style="padding-left:7px; padding-right:5px;" | Resources for computer - NO NEED TO TRANSLATE<p><center>'''Contents:''' +10 {{c}} [[Crystal]]s, +20000 {{g}} [[Gold]]</center></p> |- | style="text-align:center;" | {{green}} 61, 4, 0 | style="padding-left:7px; padding-right:5px;" | The mounds of upturned earth beside the road drew your suspicion the moment you saw them. Are they huge graves? Why would someone dig a pair of massive holes if not for a purpose?<p>As a precaution, you call for a volunteer to ride between the small hills. Meanwhile, your army stands back at the ready. You send your fastest scout ahead, but the moment he reaches the mounds, dirt explodes skyward as a Crystal Dragon bursts from its hiding place beneath the ground.<p>Even the mud can't cover the beautiful red crystal that was used in its construction. It's beautiful - like a piece of art, yet you see an empty malevolence in its face that urges you to shout, "Attack!"<p><center>'''Guardians:''' 1 {{Cn|Crystal Dragon}}, 1 {{Cn|Crystal Dragon}}</center></p> |} ==== Towns ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Player ! Type ! Name |- | style="text-align:center;" | 5, 44, 0 | style="text-align:center;" | | style="padding-left:7px; padding-right:5px;" | {{town|Castle}} | style="padding-left:7px; padding-right:5px;" | |- | style="text-align:center;" | 11, 10, 0 | style="text-align:center;" | | style="padding-left:7px; padding-right:5px;" | {{town|Rampart}} | style="padding-left:7px; padding-right:5px;" | |- | style="text-align:center;" | 18, 5, 0 | style="text-align:center;" | {{green}} | style="padding-left:7px; padding-right:5px;" | {{town|Rampart}} | style="padding-left:7px; padding-right:5px;" | |- | style="text-align:center;" | 31, 60, 0 | style="text-align:center;" | | style="padding-left:7px; padding-right:5px;" | {{town|Inferno}} | style="padding-left:7px; padding-right:5px;" | |- | style="text-align:center;" | 43, 26, 0 | style="text-align:center;" | | style="padding-left:7px; padding-right:5px;" | {{town|Castle}} | style="padding-left:7px; padding-right:5px;" | |- | style="text-align:center;" | 66, 42, 0 | style="text-align:center;" | | style="padding-left:7px; padding-right:5px;" | {{town|Inferno}} | style="padding-left:7px; padding-right:5px;" | |- | style="text-align:center;" | 66, 67, 0 | style="text-align:center;" | {{red}} | style="padding-left:7px; padding-right:5px;" | {{town|Dungeon}} | style="padding-left:7px; padding-right:5px;" | |- | style="text-align:center;" | 67, 5, 0 | style="text-align:center;" | | style="padding-left:7px; padding-right:5px;" | {{town|Castle}} | style="padding-left:7px; padding-right:5px;" | |} ==== Heroes ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Color ! Hero |- | style="text-align:center;" | 13, 5, 0 | style="text-align:center;" | {{green}} | style="padding-left:7px; padding-right:5px;" | {{mph|1|Dragons of Rust}} |- | style="text-align:center;" | 18, 7, 0 | style="text-align:center;" | {{green}} | style="padding-left:7px; padding-right:5px;" | {{H|Tarnum|image=Tarnum Ranger|Ranger}} |- | style="text-align:center;" | 28, 10, 0 | style="text-align:center;" | {{green}} | style="padding-left:7px; padding-right:5px;" | {{mph|1|Dragons of Rust}} |- | style="text-align:center;" | 39, 43, 0 | style="text-align:center;" | {{green}} | style="padding-left:7px; padding-right:5px;" | {{H|Sorsha|Knight}} |- | style="text-align:center;" | 66, 68, 0 | style="text-align:center;" | {{red}} | style="padding-left:7px; padding-right:5px;" | {{H|Deemer|Warlock}} |} ==== Monsters ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Type ! Message |- | style="text-align:center;" | 3, 40, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cram2|Red Dragon}} | style="padding-left:7px; padding-right:5px;" | A few Red Dragons are known to live in these abandoned Crystal Caves. As you approach, you spot them outside tearing savagely at a cow they stole from a nearby farm.<p>Before you can claim the Crystal Cave for your own (and search the inside for hidden treasure) you must defeat these brutal creatures.<p><center>'''Treasure:''' {{An2|Everflowing Crystal Cloak}}</center></p> |- | style="text-align:center;" | 13, 14, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cram2|Black Dragon}} | style="padding-left:7px; padding-right:5px;" | You carefully approach four Black Dragons who have torn apart an old well. Now, they're clawing at the ground, slowly digging the hole. Thinking that they might have chased someone down the well, you attack. |- | style="text-align:center;" | 25, 22, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cram2|Green Dragon}} | style="padding-left:7px; padding-right:5px;" | Several adolescent Green Dragons sit outside the Dragon Cliffs challenging all who come near them. At this age, Dragons sometimes become too aggressive for their own good. Your attempts to reason with them are met with insults and challenges. Unfortunately, the only way you're going to get by them is to attack. |- | style="text-align:center;" | 27, 18, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cram2|Crystal Dragon}} | style="padding-left:7px; padding-right:5px;" | They stand like crystal statues, the sun passing through their bodies casts beams of shimmering red light on the ground. You wonder if someone erected these massive likenesses of wingless Dragons to honor real creature, then one of the heads shifts in your direction.<p>No! These are Crystal Dragons, created by powerful magic and released into the world. Although not a real Dragon, they are just as deadly, if not more so.</p> |- | style="text-align:center;" | 55, 11, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cram2|Marksman}} | style="padding-left:7px; padding-right:5px;" | You approach the Gem Pond to put it back in production, but stumble upon lots of frightened Erathian Crossbowmen hiding in the woods. Before you can convince them you're not the enemy, however, they attack. |- | style="text-align:center;" | 57, 2, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cram2|Battle Dwarf}} | style="padding-left:7px; padding-right:5px;" | You spot a band of Battle Dwarves coming down the road. They appear battered and solemn, but their faces light up the moment they see you at the head of the army.<p>"You are the Elf King's man, Tarnum, are you not?" says their leader.<p>"Yes," you reply.<p>"Then let us join you, please! Our own force was wiped out by some Black Dragons - we are all that lives. We ask you to let us join, and we bring you a warning as well. The land in these parts is quiet, as if something evil lurks in the shadows. Watch where you step!"</p> |} ==== Artifacts ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Type ! Message |- | style="text-align:center;" | 13, 13, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{An|Crown of Dragontooth}} | style="padding-left:7px; padding-right:5px;" | You lower a rope into the hole that used to be a well and carefully climb down looking for what attracted the Black Dragons to this spot.<p>At the bottom, standing in icy water to your waist, you explore the darkness with outstretched hands until something sharp pokes your palm. It feels like a crown, but, strangely, even though the artifact has been in the cold water it is still warm to the touch. You carry it with you back into the sunlight, chuckling that you now have the Crown of Dragontooth instead of the Dragon Queen, Mutare.</p> |- | style="text-align:center;" | 16, 8, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{An|Speculum}} | style="padding-left:7px; padding-right:5px;" | An Elven spy who has been watching the Erathian border arranged to meet you here in this field. You wait, alone, for more than an hour before the spy steps out of the shadows of some nearby trees and approaches.<p>"Greetings, Tarnum," the spy says. "I've heard about your mission and thought something of mine might be of assistance."<p>The Elf pulls a Speculum from his backpack.<p>"With this, I have watched the movements of the Erathians for decades. You may borrow it, if you wish."<p>Will you accept the Speculum?</p> |- | style="text-align:center;" | 22, 8, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{An|Boots of Speed}} | style="padding-left:7px; padding-right:5px;" | Out of the trees steps a member of the Forest Guard, one of the Elf King's soldiers. He opens the pack over his shoulders and pulled out a pair of boots.<p>"For you," he says, "a gift from the Elf King. He thanks you for your service thus far, and for the daunting task you now embark upon."<p>When you accept the boots, the Elf bows briefly, then leaves without another word.</p> |- | style="text-align:center;" | 24, 2, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{An|Badge of Courage}} | style="padding-left:7px; padding-right:5px;" | You entered this glade seeking the friendship of the Centaurs who dwell here, but first you must earn their respect. They ask you to stand blindfolded in the middle of an open field. Then you hear the charging hooves of dozens of Centaurs pounding the ground.<p>They bear down on you like thunder rolling through a valley. Then you feel the ground shake beneath your feet. Just when you're about to reach up and tear away the blindfold, you feel the stinging slap of a branch across your face.<p>And that is all.<p>The Centaurs laugh and pat you on the back as they remove the blindfold. One of them hands you the Badge of Courage, saying, "Not many can stand still before the charge of the Centaurs."</p> |- | style="text-align:center;" | 36, 25, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{An|Eversmoking Ring of Sulfur}} | style="padding-left:7px; padding-right:5px;" | The grass in this area is dead and a horrible stench clings to the air. But right in the middle of several mounds of Sulfur, seemingly enjoying their surroundings, are a few Rust Dragons.<p>Producing all the Sulfur is the Eversmoking Ring of Sulfur, which sits on rock between the Dragons. Do you attack them for this artifact?<p><center>'''Guardians:''' 1 {{Cn|Rust Dragon}}, 1 {{Cn|Rust Dragon}}, 1 {{Cn|Rust Dragon}}, 1 {{Cn|Rust Dragon}}</center></p> |- | style="text-align:center;" | 70, 0, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{An|Everpouring Vial of Mercury}} | style="padding-left:7px; padding-right:5px;" | A swarm of Familiars have infested this area. They dance around, tossing the Everpouring Vial of Mercury around in a sick game of 'keep away'. Do you want to attack them before they break this valuable object?<p><center>'''Guardians:''' 61 {{Cn|Familiar|name=Familiars}}, 53 {{Cn|Familiar|name=Familiars}}, 48 {{Cn|Familiar|name=Familiars}}, 54 {{Cn|Familiar|name=Familiars}}, 43 {{Cn|Familiar|name=Familiars}}</center></p> |} ==== Seer's Huts ==== {{SorQheader}} {{SorQrow|seer=2|loc=10, 18, 0|quest=Return with:<br>25 {{Cn|War Unicorn}}s</br>|rew=11 {{Cn|Gold Dragon}}s|prop=You stop and have lunch with a hermit, explaining your quest as you eat.<p>"We can help each other, I think," says the old man.<p>He goes on to tell you that he's going to take one final journey home to a distant land, and he needs good mounts that can also protect him.<p>"War Unicorns will do nicely," he says.<p>If you bring the hermit 25 War Unicorns, he'll give you a letter that will gain you the aid of a pack of Gold Dragons.|prog=You find the hermit packing books in large sacks, preparing for his move to his homeland. When he sees you, he shakes his head and says, "I really am going to need those War Unicorns. You won't believe how much junk you collect during a lifetime, and I can't bring myself to throw any of it away. Come back when you have 25 War Unicorns."|comp="You're just in time," the hermit says. He's prepared to leave, if the sacks and crates piled around his home are any indication.<p>"Would you like to trade the letter for the War Unicorns?"}} {{SorQrow|seer=3|loc=13, 46, 0|quest=Be:<br>{{H|Sorsha|Knight}}</br>|rew={{An|Breastplate of Brimstone}}|prop=You find a young man hiding in this Hut. As you approach, he brandishes his spear and says, "Go away! I'm not afraid to use this. What I have is for my master, the brave Knight Sorsha!"|prog=The young squire opens the door before you reach it and shouts, "You are not Sorsha! Leave me be, or I'll be forced the run you through with my spear!"|comp="It's really you, master! Sorsha, I've been holding your Breastplate of Brimstone as you commanded. I protected it with my life. Shall I help you put it on?" the squire says.}} {{SorQrow|seer=3|loc=54, 30, 0|quest=Return with:<br>{{An|Bow of the Sharpshooter}}</br>|rew={{An|Ring of Infinite Gems}}}} {{SorQrow|seer=3|loc=60, 15, 0|quest=Return with:<br>40 {{c}} [[Crystal]]s</br>|rew=2 {{Cn|Crystal Dragon}}s|prop=The chemical smell that lingers around this small Hut warns you that this is a laboratory of some type. You find an old Wizard sitting out front writing notes in his journal and shaking his head.<p>"Is something wrong?" you ask.<p>"Oh, yes, something is wrong," the Wizard says. "I just wish I knew what! No matter - my most urgent need is Crystal. If you can bring me 40 Crystal, I'll give you two Crystal Dragons - my own creations."<p>It sounds like a good deal, and it would be nice to have two of those powerful creatures on your side for a change.|prog=Oh my, that's simply not enough. I need 40 Crystal. I'll never complete it with what you have.|comp="Finally! Here, give the 40 Crystal to me, and I'll give you this in return," says the Seer.}} |} ==== Quest Guards ==== {{SorQheader}} {{SorQrow|guard=1|loc=38, 44, 0|quest=Be:<br>{{H|Tarnum|image=Tarnum Ranger|Ranger}}</br>|prop=The tower ahead is abandoned and Tarnum has the only key.|prog=You try the gate, but since Tarnum has the only key you're wasting your time.|comp=You step up to the gate, place the key in the lock, and - click - it opens. Do you want to pass through now?}} {{SorQrow|guard=1|loc=42, 43, 0|quest=Be:<br>{{H|Tarnum|image=Tarnum Ranger|Ranger}}</br>|prop=The guard waves down at you and says, "I've been instructed to only allow Tarnum to pass."|prog="Only the AvLee commander, Tarnum, is allowed to pass and you look nothing like him!" shouts the guard.|comp="At last," shouts the guard, "it is you! We were getting nervous with so much enemy movement about. Some of us had placed bets that you'd been killed. Do you want to pass now?"}} |} [[Category:Campaign scenarios]]
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