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=== Objects === ==== Events ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Message |- | style="text-align:center;" | 10, 15, 0 | style="padding-left:7px; padding-right:5px;" | A scout returns with information.<p>"We have secured a town to the south of here. The tunnels twist and turn in upon themselves, but there are distinct paths and nothing seems completely blocked off. If you go east you will come across a [[Sulfur Dune]] and a [[Seer's Hut]]. From what the natives say, visiting the [[Seer's Hut]]s will be the only way to finding the [[Boatman]]."<p>You nod in response and spur your horse forward.</p> |- | style="text-align:center;" | 16, 32, 0 | style="padding-left:7px; padding-right:5px;" | An old man sits by the wayside, begging for coin. You look at him and realize that not all adventurers escape the [[Underworld]]. His armor is rusted and his sword is snapped off just above the hilt. He is obviously close to death.<p>"Do not wander aimlessly along these tunnels," he says wisely. "The creatures jump out from every corner and from beneath every rock. Make sure you are well defended or you will end up like me."<p>You order a few of your men to take the poor old fool to the surface so he can see the sky once more before he dies.</p> |- | style="text-align:center;" | {{red}} 18, 41, 0 | style="padding-left:7px; padding-right:5px;" | A ratty looking fellow tells you, "Pay a visit to the [[Hall of Sins]] just to the south and you'll thank me later. You'll need to visit it each week until you have enough [[Gog]]s to satisfy the Seer who needs them." |- | style="text-align:center;" | 22, 34, 0 | style="padding-left:7px; padding-right:5px;" | As you approach the [[Gold Mine]], you can see the bones of the dead litter the ground before it. Too late, you realize that you have fallen into the same trap as the old hero as several creatures spring out from the rocks.<p><center>'''Guardians:''' 8 {{Cn|Gog|name=Gogs}}</center></p> |- | style="text-align:center;" | 30, 28, 0 | style="padding-left:7px; padding-right:5px;" | A slimy green blob comes flying out of nowhere and sticks to your armor. Your men are soon covered in it. A pack of [[Imp]]s appear, laughing and taunting you as they fling more of the stuff from their noses. Enraged, you attack.<p><center>'''Guardians:''' 17 {{Cn|Imp|name=Imps}}</center></p> |- | style="text-align:center;" | 31, 14, 0 | style="padding-left:7px; padding-right:5px;" | The lands ahead are strewn with the bones of the fallen. Your men hesitate, not wanting to push ahead. Even you feel there is something wrong with this place, but you're not going to let that frighten you off. It's not easy to convince your men to continue, but as soon as you remind them that they're soldiers, not children, they straighten their backs and step forward.<p>These cursed lands bring a dark cloud over everyone's thoughts, and morale plummets like a soul falling from the heavens.<p><center>'''Contents:''' -2 {{Morale|-2}}</center></p> |- | style="text-align:center;" | 47, 61, 0 | style="padding-left:7px; padding-right:5px;" | Apparently [[Hell Hound]]s have a similar trait with other types of dogs - they love to dig. Except this group dug themselves a nice, shallow hole and then used it to spring out and attack you!<p><center>'''Guardians:''' 23 {{Cn|Hell Hound|name=Hell Hounds}}</center></p> |- | style="text-align:center;" | 49, 5, 0 | style="padding-left:7px; padding-right:5px;" | The [[Evil Fog]] swirls about your feet as if it has a mind of its own. Its chill seeps through your armor, your clothes, even through your skin and freezes your very bones. Only creatures of evil could effectively move in this fog, and it will definitely have a bad effect on the good men you have in your ranks.<p><center>'''Contents:''' -1 {{Morale|-1}}</center></p> |- | style="text-align:center;" | 55, 11, 0 | style="padding-left:7px; padding-right:5px;" | The [[Evil Fog]] swirls about your feet as if it has a mind of its own. Its chill seeps through your armor, your clothes, even through your skin and freezes your very bones. Only creatures of evil could effectively move in this fog, and it will definitely have a bad effect on the good men you have in your ranks.<p><center>'''Contents:''' -1 {{Morale|-1}}</center></p> |- | style="text-align:center;" | 63, 25, 0 | style="padding-left:7px; padding-right:5px;" | This little corner was definitely worth the effort. It's the [[Familiar]]'s den. The little creature was crazy to attack so many people. You inspect his reeking home and discover he must've been a good thief. There is a load of treasure here!<p><center>'''Contents:''' 4729 {{exp2}} points<p> +29 {{w}} [[Wood]], +7 {{m}} [[Mercury]], +16 {{o}} [[Ore]], +6 {{s}} [[Sulfur]], +10 {{c}} [[Crystal]]s, +3 {{gem}} [[Gems]], +3226 {{g}} [[Gold]]</center></p> |- | style="text-align:center;" | 65, 25, 0 | style="padding-left:7px; padding-right:5px;" | Out of absolutely nowhere a crazed [[Familiar]] comes screaming, "You're not going to take my treasures! I'll kill the lot of you!"<p>He rushes headlong into your men and dies on a sword. You shake your head, thinking these tunnels would make anyone go mad. Then you look about, and see nothing that could be even remotely considered treasure. Of course there is that rocky area to the west....</p> |- | style="text-align:center;" | 67, 6, 0 | style="padding-left:7px; padding-right:5px;" | The [[Evil Fog]] swirls about your feet as if it has a mind of its own. Its chill seeps through your armor, your clothes, even through your skin and freezes your very bones. Only creatures of evil could effectively move in this fog, and it will definitely have a bad effect on the good men you have in your ranks.<p><center>'''Contents:''' -1 {{Morale|-1}}</center></p> |} ==== Towns ==== {{Town header}} {{Town row|3, 25, 0|red|Castle}} {{Town row|59, 52, 1|blue|Inferno}} {{Town row|67, 4, 0|green|Inferno}} {{Town row|59, 53, 0|orange|Inferno}} {{Town row|18, 7, 0|purple|Inferno}} |} ===== Town timed events ===== {{TEheader}} {{TErow| 77 |loc={{town|Castle}} (3, 25, 0)|Day 77|[[Queen Allison]]'s troops have arrived and are available for hire. She also sent some Gold to help out with the costs of the war.|effect=+40 {{gem}} [[Gems]], +80000 {{g}} [[Gold]]<p>100 {{Cn|Pikeman|noname=}}{{Cn|Halberdier|name=Pikemen and Halberdiers}}, 60 {{Cn|Archer|noname=}}{{Cn|Marksman|name=Archers and Marksmen}}, 40 {{Cn|Griffin|noname=}}{{Cn|Royal Griffin|name=Griffins and Royal Griffins}}, 30 {{Cn|Swordsman|noname=}}{{Cn|Crusader|name=Swordsmen and Crusaders}}, 20 {{Cn|Monk|noname=}}{{Cn|Zealot|name=Monks and Zealots}}, 10 {{Cn|Cavalier|noname=}}{{Cn|Champion|name=Cavaliers and Champions}}, 5 {{Cn|Angel|noname=}}{{Cn|Archangel|name=Angels and Archangels}}}} |} ==== Heroes ==== {{hero header}} {{hero row|2, 10, 0|red|mph={{mph|1|Cerberus Gate}}}} {{hero row|5, 11, 0|red|mph={{mph|2|Cerberus Gate}}}} {{hero row|8, 13, 0|red|Tarnum|image=Tarnum (Knight)|Knight}} {{hero row|18, 8, 0|purple|Xarfax|Heretic}} {{hero row|59, 54, 0|orange|Ayden|Heretic}} {{hero row|67, 5, 0|green|Calh|Heretic}} {{hero row|69, 58, 0|blue|Xyron|Heretic}} |} ==== Monsters ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Type ! Message |- | style="text-align:center;" | 8, 68, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cram2|Familiar}} | style="padding-left:7px; padding-right:5px;" | A horde of [[Familiar]]s are dancing around the cavern ahead, passing a shiny helm from one to another as they play some obnoxious game. As you approach, the one wearing the helm shouts, "It's our helm! You can't have it, you pale freak of flesh! We'll tear you limb from limb before you get your smelly paws on it." |- | style="text-align:center;" | 23, 34, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cram2|Walking Dead}} | style="padding-left:7px; padding-right:5px;" | A sour stench comes from around the next bend in the tunnel. You cautiously turn the corner, expecting to find a dead creature left to rot, but instead you find walking corpses - [[Zombie]]s! |} ==== Artifacts ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Type ! Message |- | style="text-align:center;" | 7, 67, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{An|Helm of Heavenly Enlightenment}} | style="padding-left:7px; padding-right:5px;" | Your discovery of the [[Helm of Heavenly Enlightenment]] could not be more welcome. It is a wondrous helm that adds great power to the abilities of any who wears it. No wonder the [[Familiar]]s wanted to keep it for themselves. |} ==== Seer's Huts ==== {{SorQheader}} {{SorQrow|seer=3|loc=6, 66, 0|quest=Return with:<br>50 {{Cn|Gog}}s</br>|rew={{An|Surcoat of Counterpoise}}|prop=You have no idea what this elderly [[Knight]] is doing down here, but he doesn't seem to be in a hurry to leave. As you sit to talk, he explains, "Fifty [[Gog]]s are not so difficult to find in these parts, but I don't feel very interested in wandering about. Dangerous creatures lurking in the dark, you know. As I get older though, I need some protection from those blasted [[Imp]]s that plague these tunnels like rats! If you do the dirty work for me I will give you the [[Surcoat of Counterpoise]]. Then again, if you want to find the [[Boatman]] you may have to give me those [[Gog]]s anyway.|prog=Sorry, but I'm not very interested in anything else you have, just those [[Gog]]s.|comp=Now, I know you want to see the [[Boatman]], so why don't you just give me the [[Gog]]s and I'll give you the [[Surcoat of Counterpoise]].}} {{SorQrow|seer=3|loc=26, 25, 0|quest=Return with:<br>5843 {{g}} [[Gold]]</br>|rew={{An|Shackles of War}}|prop=I would be willing to part with the [[Shackles of War]], but you will have to compensate me. They are worth 5843 Gold pieces to me. Bring me the money and I will give you the Shackles. You'll need these to find the [[Boatman]], you know.|prog=Why are you bothering me when you don't have the 5843 Gold for the Shackles?|comp=You have brought me my money, and now if you would be so kind I will give you the [[Shackles of War]].}} {{SorQrow|seer=3|loc=57, 23, 0|quest=Return with:<br>{{An|Helm of Chaos}}</br>|rew=5 {{Ps|Knowledge}}|prop=I know what your plans are. I approve of what you are doing here. If you bring me a small token of your appreciation I will give you knowledge. Return with the [[Helm of Chaos]] and you will learn much.|prog=So far you have not brought me the [[Helm of Chaos]], which means you won't appreciate my knowledge.|comp=So you do really appreciate the knowledge I have to give you. Very well then, are you willing to trade the [[Helm of Chaos]] for some knowledge?}} {{SorQrow|seer=1|loc=71, 65, 0|quest=Return with:<br>{{An|Shackles of War}}</br>|rew=1 {{Cn|Archangel}}|prop=I came down here years ago to study the difference between [[Angel]]s and [[Demon]]s, but the [[Demon]]s keep escaping from their cages. Crafty things! I'd like to get a hold of the [[Shackles of War]] though. Now, I am aware that you are in desperate need to see the [[Boatman]] - a personal friend of mine, he is. I happen to know you'll need the [[Archangel]] I captured years ago to see him. I'll trade the [[Archangel]] for the Shackles. That sound fair?|prog=Nothing, eh? I'm sure you will find the [[Shackles of War]] soon. It is said that a [[Seer's Hut]] in the northwest region offers what you search for as a reward.|comp=Looks like we have a deal. Give me the [[Shackles of War]] and I'll give you the [[Archangel]].}} |} ==== Quest Guards ==== {{SorQheader}} {{SorQrow|guard=1|loc=4, 51, 0|quest=Achieve:<br>{{exp2|0=}} Level 10</br>}} {{SorQrow|guard=1|loc=18, 2, 0|quest=Return with:<br>{{An|Surcoat of Counterpoise}}</br>|prop=I am in need of the [[Surcoat of Counterpoise]]. If you are interested in finding the [[Boatman]] then you will give it to me. If not, you can rot in these accursed tunnels for all I care.|prog=Without the Surcoat you're not getting past me.|comp=Now that you have the [[Surcoat of Counterpoise]] you can give it to me and I'll be on my way. Just make sure you visit the Keymaster before trucking all the way southeast to find the [[Border Guard]]. Ready to trade?}} {{SorQrow|guard=1|loc=34, 4, 0|quest=Return with:<br>3 {{Cn|Devil}}s</br>|prop=I am truly sorry, but we want to see that you really have business here. Bring us three [[Devil]]s and we'll believe you.|prog=Far as we can tell you still don't have any business here.|comp=Seems that you just might have some business to do here. Give us the three [[Devil]]s as a token of your appreciation and we'll let you pass.}} {{SorQrow|guard=1|loc=70, 59, 0|quest=Return with:<br>1 {{Cn|Archangel}}</br>|prop=My family and I want out, but the only way to leave these accursed tunnels is if we can get someone to fly us out. I know that [[Archangel]]s are honorable creatures, so if you bring one, they'll take us out of here. Just one is all I ask.|prog=Sorry, but I need an [[Archangel]] to get my family out of here.|comp= Give us the [[Archangel]] and you can get on with your mission. You'll need that red orb sitting on the ground just beyond here.}} |} [[Category:Campaign scenarios]]
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