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=== Objects === ==== Events ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Message |- | style="text-align:center;" | 4, 7, 0 | style="padding-left:7px; padding-right:5px;" | You're admiring the flowery fields around you when the ground suddenly gives out beneath you. You don't drop far, but by the time you pick yourself up you find that you are surrounded. Out of little holes spring a horde of a nasty eyeless creature - [[Troglodyte]]s!<p>These [[Troglodyte]]s must be the ones who have been raiding the local farms.<p>One of them sniffs the air, then turns directly toward you.<p>"Ah, so you're the one we've been sent for," says a [[Troglodyte]]. "Come along now."<p>And they attack!<p><center>'''Guardians:''' 8 {{Cn|Infernal Troglodyte|name=Infernal Troglodytes}}, 10 {{Cn|Troglodyte|name=Troglodytes}}, 10 {{Cn|Troglodyte|name=Troglodytes}}, 10 {{Cn|Troglodyte|name=Troglodytes}}, 8 {{Cn|Infernal Troglodyte|name=Infernal Troglodytes}}, 10 {{Cn|Troglodyte|name=Troglodytes}}, 8 {{Cn|Infernal Troglodyte|name=Infernal Troglodytes}}</center></p> |} ==== Towns ==== {{Town header}} {{Town row|2, 18, 0|green|Rampart}} |} ==== Heroes ==== {{hero header}} {{hero row|2, 19, 0|green|Tarnum|image=Tarnum (Ranger)|Ranger}} |} ==== Monsters ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Type ! Message |- | style="text-align:center;" | 4, 31, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cram2|Wood Elf}} | style="padding-left:7px; padding-right:5px;" | You hear a whistling sound whip by, then you cry out and grab your shoulder. Your tunic and the flesh underneath are torn. Buried in the ground several yards behind you is an arrow.<p>You don't see the archers until you turn toward the nearby trees. A group of Elven outlaws step from their camouflage and attack!</p> |- | style="text-align:center;" | 7, 21, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cram2|Centaur}} | style="padding-left:7px; padding-right:5px;" | You hear the thunder of hooves on the earth and turn to face your enemy as a group of horsemen ride over a nearby rise. No, not horsemen! [[Centaur]]s - man and horse combined, you know them to be fierce warriors. And this shaggy lot seems prepared to attack. |- | style="text-align:center;" | 9, 24, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cram2|Centaur Captain}} | style="padding-left:7px; padding-right:5px;" | The [[Centaur]]s that normally guard this [[Sawmill]] from bandits beg to join your army in search of the [[Dragon]]s.<p>As their leader explains, "We've all fought beside them in battle, and each of us owes a blood debt to the [[Dragon]]s. If you do not let us join, then we shall take up your quest anyway!"<p>Sometimes, [[Centaur]]s just don't take 'no' for an answer, so you let them join your ranks.</p> |- | style="text-align:center;" | 11, 35, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cram2|Battle Dwarf}} | style="padding-left:7px; padding-right:5px;" | Stubborn like all [[Dwarves]], this stocky band of warriors refuse to move from the path, nor will they listen to reason. |- | style="text-align:center;" | 25, 24, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cram2|Dendroid Soldier}} | style="padding-left:7px; padding-right:5px;" | You lean against a tree to get out of the hot mid-day sun, but suddenly a pair of strong arms wrap around you. They squeeze the breath from your lungs and effortlessly lift you into the air, pitching you several feet away into the dirt.<p>When you come to your feet, you notice the entire forest moves. The trees surround you and angrily close in for the kill!</p> |- | style="text-align:center;" | 31, 1, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cram2|Green Dragon}} | style="padding-left:7px; padding-right:5px;" | Ahead is the home of the [[Dragontalker]], but even as you approach you notice a pair of angry [[Green Dragon]]s tearing through her gardens. They seem prepared to destroy the house and the [[Dragontalker]] as well.<p>Even as you draw your sword and attack, you regret your actions. To destroy such a beautiful creature is wrong, but you don't see any way to avoid it.</p> |- | style="text-align:center;" | 34, 34, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cram2|War Unicorn}} | style="padding-left:7px; padding-right:5px;" | Although normally sensible, a pack of [[War Unicorn]]s blocks your path to the Monolith ahead. They refuse to listen to reason. They snort and stomp about, taunting you - and then you notice a froth collecting in the mouths of the beasts.<p>[[Wildweed]]! [[Unicorn]]s normally know better than to eat [[wildweed]], so you wonder if someone managed to feed it to them without them knowing it.</p> |} ==== Artifacts ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Type ! Message |- | style="text-align:center;" | 1, 28, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{An|Centaur's Axe}} | style="padding-left:7px; padding-right:5px;" | You wander across a group of adolescent [[Centaur]]s wrestling each other, and as you approach they invite you to join them.<p>When a man wrestles a [[Centaur]], he's at a great disadvantage both of size and strength, but you have countless years of skill behind you. One by one you eliminate the teens until you stand victorious over them all.<p>And just before you leave, they present you with a gift - your prize for such a tremendous display of prowess.</p> |- | style="text-align:center;" | 2, 33, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{An|Shield of the Dwarven Lords}} | style="padding-left:7px; padding-right:5px;" | The stoic [[Dwarves]] aren't known for their carefree games, but when they do play there is always a wager on the contest.<p>As you join a group of [[Dwarves]] in an axe throwing game, you bet your horse against the [[Shield of the Dwarven Lords]]. A burly [[Dwarf]] takes the first throw, hitting just above the bull's-eye! Unfortunately, the shaft of his axe is blocking the target - there's no way you can win.<p>Gritting your teeth, you pitch your axe sidearm with all your strength, cleaving the first axe in two as you hit dead center. To the amazement of the [[Dwarves]], you win!</p> |- | style="text-align:center;" | 3, 2, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{An|Pendant of Total Recall}} | style="padding-left:7px; padding-right:5px;" | The sun reflects off something in a flowerbed, so you dismount and carefully step between the beautiful flowers so you don't crush any. And there, long forgotten, is the [[Pendant of Total Recall]]! |} ==== Seer's Huts ==== {{SorQheader}} {{SorQrow|seer=3|loc=32, 1, 0|quest=Be:<br>{{H|Tarnum|image=Tarnum (Ranger)|Ranger}}</br>|rew=20 {{Cn|War Unicorn}}s|prop=Greetings, [[Tarnum]]! The [[Dragon]]s have spoken kindly of you - they call you a friend. Not many humans have earned such respect from their kind, so it is fitting that you become their champion.<p>I fear for the good [[Dragon]]s, [[Tarnum]]. They were drawn from their caves as if pulled by some unseen hand. I saw it in their eyes - they could not resist and they did not want to go.<p>Here, you will need these [[War Unicorn]]s to get safely back to the Elven King. Tell him that on behalf of the [[Dragon]]s, I have selected you to save them. He is bound by his alliance with the [[Dragon]]s to give you whatever assistance you request.|prog=You are not [[Tarnum]]. Begone!|comp=Now, have a seat, [[Tarnum]]. The story I have to tell you might take a while. Let me make you some tea, and then I will tell you what I know of your enemy.<p>To begin, let me tell you about the [[Dragon Queen]] of [[Nighon]]...}} |} ==== Quest Guards ==== {{SorQheader}} {{SorQrow|guard=1|loc=4, 8, 0|quest=Return with:<br>{{SmCost|vert=y|c=15|g=5000}}|prop=A band of renegade [[Dwarves]] blocked this pass knowing that someone would one day need to enter the valley beyond. One of the guards looks down at you from above and laughs.<p>"If you wanna pass, then you gotta pay! 5000 Gold and 15 Crystal is the current toll."|prog="What are you bothering me for?" shout the Dwarven guard. "We told you there's a price for passage. 5000 Gold and 15 Crystal!"|comp= "Hold there while we count it," the Dwarven guard says, and then disappears inside the tower.<p>You wait for more than an hour, and just when you think you've been tricked, the doors open.<p>"You're free to pass," the [[Dwarf]] says.}} {{SorQrow|guard=1|loc=24, 2, 0|quest=Return with:<br>{{An|Pendant of Total Recall}}</br>|prop="We would love to let you through, [[Tarnum]]," a guard shouts from one of the windows, "but the one who holds the key to the gate slipped and hit his head last week. His memory hasn't been the same since. You see, he forgot where he hid the key."<p>"But I must get through!" you say.<p>"Well, there is one chance. If you could find the [[Pendant of Total Recall]], perhaps that will cure the gatekeeper's forgetfulness."<p>"It's worth a try," you say.|prog="We've torn the place apart - still no sign of the key. I'm afraid you'll never get through unless you find the [[Pendant of Total Recall]]," the guard says apologetically.|comp="The Pendant! Throw it up here!"<p>The guard disappears for a long time, and just when you think they've forgotten you, the doors open. Standing in the doorway with a sheepish grin on his face is the gatekeeper.<p>"Sorry about that. Next time, I'll leave the key under the doormat."}} |} ==== Signs ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Message |- | style="text-align:center;" | 12, 9, 0 | style="padding-left:7px; padding-right:5px;" | Left - [[Unicorn Valley]]<br>Right - Unknown |} [[Category:Campaign scenarios]]
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