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== Monster Properties == Monsters may be customized in the Monster Properties. <span class="mw-customtoggle-monsterprop" style="color:blue">''' List of Monster Properties'''</span> <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-monsterprop"> <gallery mode="packed-overlay" heights=200px> File:Monster properties h3hotamaped.png|Monster properties > General File:Monster properties h3hotamaped 2.png|Monster properties > Treasure </gallery> * General: ** Quantity: Determines the amount of Monsters, placed when the game is generated or restarted. It is vital to set monster Quantity for monsters with large range in AI values (particularly level 7 and 7+ units, whose strength can be even 2-3 times greater between two stacks when the random quantity is chosen) *** Quantity does not grow: This setting stops monsters from growing. By default it is off, which lets Monsters grow by around 10% per week. *** Value {{withmapedhota}}: Instead of customizing amount of monsters, the value of the stack can be set. This is particularly useful for customizing random monsters. Value can be calculated from the AI value with the following equation: Value = AI_value / 2.5 + 2300. For calculating the AI value from value (including from value below 2300) the following equation is used: AI_value = max(Value - 500, 0) x 1.5 + max(Value - 5000, 0) x 1. ** Disposition: Here, likelihood to join the hero can be set. Note, that the likelihood of joining is not set in stone, and is affected by [[Diplomacy]], [[Diplomat's Cloak|Diplomacy artifacts]], and hero's army strength. Disposition takes a value of 1-10, where 1 means "will always join" (no matter what) and 10 is "will never join" (again, no matter the previously mentioned modifiers). *** Compliant: Refers to a disposition value of 1. *** Friendly: Refers to a disposition value randomly chosen from 1-7. *** Aggesive: Refers to a disposition value randomly chosen from 1-10. *** Hostile: Refers to a disposition value randomly chosen from 4-10. *** Savage: Refers to a disposition value of 10. *** Precise setup {{withmapedhota}}: A specific disposition value may be chosen. ** Joining monster percentage of total count {{withmapedhota}}: If the monsters decide to join the hero, and the player agrees, their percentage, equal to this value, will end up in the hero's army. Only values of 25, 50, 75 or 100% may be chosen. This value is 100% by default (and always in the [[Shadow of Death]]). ** Monster never flees: The monster won't flee (but they may still decide to join the hero or attack him). ** Join only for money {{withmapedhota}}: Provided the monsters decide to join (see: [[Map Editor - Objects#Monster Properties|Disposition]]), they will ask for a monetary benefit. If this option is chosen, and the Joining monster percentage of total count is set to anything other than 100%, the monsters will ask for enough gold to pay for all of them, even though only a fraction will join the hero. Majority of standard multiplayer templates use these two options.<sup>{{unk}}</sup> This option is off by default (and always in the [[Shadow of Death]]). ** Stack count {{withmapedhota}}: Instead of letting the number of stacks be directly dependent on the army strength comparison, the number of stacks may be customized. This option is set to default, if not customized, and always in [[Shadow of Death]]. *** Average: This option does not differ from default.<sup>{{unk}}</sup> *** One less, one more {{withmapedhota}}: The number of stacks will be calculated normally, and then an extra stackk will be removed / added. *** 1-7: The troops will split into this exact number of stacks. ** Custom message: This message will play before the fight. Note, that the message will ''not'' provide an option to back out from the battle. * Treasure: Any number of any resources, as well as a chosen artifact (including those banned in the Map Specifications) may be added to the monster's treasure. The treasure will be awarded to the hero, provided they won the battle. If both the monster and the hero is defeated (f.e. due to [[Armageddon]]), the treasure will be lost. By default, monsters do not have any treasure. </div> {{clear|both}}
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