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The Boatman
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==== Events ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Message |- | style="text-align:center;" | 10, 15, 0 | style="padding-left:7px; padding-right:5px;" | A scout returns with information.<p>"We have secured a town to the south of here. The tunnels twist and turn in upon themselves, but there are distinct paths and nothing seems completely blocked off. If you go east you will come across a [[Sulfur Dune]] and a [[Seer's Hut]]. From what the natives say, visiting the [[Seer's Hut]]s will be the only way to finding the [[Boatman]]."<p>You nod in response and spur your horse forward.</p> |- | style="text-align:center;" | 16, 32, 0 | style="padding-left:7px; padding-right:5px;" | An old man sits by the wayside, begging for coin. You look at him and realize that not all adventurers escape the [[Underworld]]. His armor is rusted and his sword is snapped off just above the hilt. He is obviously close to death.<p>"Do not wander aimlessly along these tunnels," he says wisely. "The creatures jump out from every corner and from beneath every rock. Make sure you are well defended or you will end up like me."<p>You order a few of your men to take the poor old fool to the surface so he can see the sky once more before he dies.</p> |- | style="text-align:center;" | {{red}} 18, 41, 0 | style="padding-left:7px; padding-right:5px;" | A ratty looking fellow tells you, "Pay a visit to the [[Hall of Sins]] just to the south and you'll thank me later. You'll need to visit it each week until you have enough [[Gog]]s to satisfy the Seer who needs them." |- | style="text-align:center;" | 22, 34, 0 | style="padding-left:7px; padding-right:5px;" | As you approach the [[Gold Mine]], you can see the bones of the dead litter the ground before it. Too late, you realize that you have fallen into the same trap as the old hero as several creatures spring out from the rocks.<p><center>'''Guardians:''' 8 {{Cn|Gog|name=Gogs}}</center></p> |- | style="text-align:center;" | 30, 28, 0 | style="padding-left:7px; padding-right:5px;" | A slimy green blob comes flying out of nowhere and sticks to your armor. Your men are soon covered in it. A pack of [[Imp]]s appear, laughing and taunting you as they fling more of the stuff from their noses. Enraged, you attack.<p><center>'''Guardians:''' 17 {{Cn|Imp|name=Imps}}</center></p> |- | style="text-align:center;" | 31, 14, 0 | style="padding-left:7px; padding-right:5px;" | The lands ahead are strewn with the bones of the fallen. Your men hesitate, not wanting to push ahead. Even you feel there is something wrong with this place, but you're not going to let that frighten you off. It's not easy to convince your men to continue, but as soon as you remind them that they're soldiers, not children, they straighten their backs and step forward.<p>These cursed lands bring a dark cloud over everyone's thoughts, and morale plummets like a soul falling from the heavens.<p><center>'''Contents:''' -2 {{Morale|-2}}</center></p> |- | style="text-align:center;" | 47, 61, 0 | style="padding-left:7px; padding-right:5px;" | Apparently [[Hell Hound]]s have a similar trait with other types of dogs - they love to dig. Except this group dug themselves a nice, shallow hole and then used it to spring out and attack you!<p><center>'''Guardians:''' 23 {{Cn|Hell Hound|name=Hell Hounds}}</center></p> |- | style="text-align:center;" | 49, 5, 0 | style="padding-left:7px; padding-right:5px;" | The [[Evil Fog]] swirls about your feet as if it has a mind of its own. Its chill seeps through your armor, your clothes, even through your skin and freezes your very bones. Only creatures of evil could effectively move in this fog, and it will definitely have a bad effect on the good men you have in your ranks.<p><center>'''Contents:''' -1 {{Morale|-1}}</center></p> |- | style="text-align:center;" | 55, 11, 0 | style="padding-left:7px; padding-right:5px;" | The [[Evil Fog]] swirls about your feet as if it has a mind of its own. Its chill seeps through your armor, your clothes, even through your skin and freezes your very bones. Only creatures of evil could effectively move in this fog, and it will definitely have a bad effect on the good men you have in your ranks.<p><center>'''Contents:''' -1 {{Morale|-1}}</center></p> |- | style="text-align:center;" | 63, 25, 0 | style="padding-left:7px; padding-right:5px;" | This little corner was definitely worth the effort. It's the [[Familiar]]'s den. The little creature was crazy to attack so many people. You inspect his reeking home and discover he must've been a good thief. There is a load of treasure here!<p><center>'''Contents:''' 4729 {{exp2}} points<p> +29 {{w}} [[Wood]], +7 {{m}} [[Mercury]], +16 {{o}} [[Ore]], +6 {{s}} [[Sulfur]], +10 {{c}} [[Crystal]]s, +3 {{gem}} [[Gems]], +3226 {{g}} [[Gold]]</center></p> |- | style="text-align:center;" | 65, 25, 0 | style="padding-left:7px; padding-right:5px;" | Out of absolutely nowhere a crazed [[Familiar]] comes screaming, "You're not going to take my treasures! I'll kill the lot of you!"<p>He rushes headlong into your men and dies on a sword. You shake your head, thinking these tunnels would make anyone go mad. Then you look about, and see nothing that could be even remotely considered treasure. Of course there is that rocky area to the west....</p> |- | style="text-align:center;" | 67, 6, 0 | style="padding-left:7px; padding-right:5px;" | The [[Evil Fog]] swirls about your feet as if it has a mind of its own. Its chill seeps through your armor, your clothes, even through your skin and freezes your very bones. Only creatures of evil could effectively move in this fog, and it will definitely have a bad effect on the good men you have in your ranks.<p><center>'''Contents:''' -1 {{Morale|-1}}</center></p> |}
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