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Burning of Tatalia
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==== Events ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Message |- | style="text-align:center;" | 9, 22, 0 | style="padding-left:7px; padding-right:5px;" | Exploring this small island has been a test of character. Amidst the lush swamp are horrors raised from the dead. Experienced warriors quake in their boots each time a fight arises, but somehow find the courage to fend off this plague. Your pride in the men grows, raising morale.<p><center>'''Contents:''' {{Morale|+2}}</center></p> |- | style="text-align:center;" | 22, 51, 0 | style="padding-left:7px; padding-right:5px;" | This small area of [[Tatalia]] seems untouched by death and destruction. A beautiful fountain bubbles merrily in the distance as birds twitter and sing to themselves. For a moment all is peaceful with the world. Maybe, just maybe, your luck is turning for the better.<p><center>'''Contents:''' {{Luck|+1}}</center></p> |- | style="text-align:center;" | 34, 120, 0 | style="padding-left:7px; padding-right:5px;" | Rotting flesh and stinking corpses seem to have become a part of every day life in the fight to eradicate this undead menace from [[Tatalia]]. Knowing if you fail, [[Lord Haart the Death Knight|Lord Haart]] will be able to raise an army no one will ever be able to stop, is what keeps you and your troops moving forward. |- | style="text-align:center;" | 36, 81, 0 | style="padding-left:7px; padding-right:5px;" | The air whips suddenly, spinning into several small tornadoes. Fearing an early monsoon you turn to get farther from the coast, into the sheltered area of the forest, but are stopped. It seems these tornadoes are [[Air Elemental]]s blocking your path, ready to spill your blood!<p><center>'''Guardians:''' {{Cn|Air Elemental|name=10 Air Elementals}}, {{Cn|Air Elemental|name=10 Air Elementals}}, {{Cn|Air Elemental|name=10 Air Elementals}}, {{Cn|Air Elemental|name=10 Air Elementals}}, {{Cn|Storm Elemental|name=10 Storm Elementals}}, {{Cn|Air Elemental|name=10 Air Elementals}}, {{Cn|Air Elemental|name=10 Air Elementals}}</center></p> |- | style="text-align:center;" | 45, 84, 0 | style="padding-left:7px; padding-right:5px;" | Passing into the [[Greater Basilisk]]s territory you see dozens of [[Basilisk]]s come at you. They motion their surrender. "We do not wish to go against [[Tatalia]], but were forced to do so. Please allow us to join your ranks and fight at your side.<p><center>'''Contents:''' {{Cn|Basilisk|name=30 Basilisks}}</center></p> |- | style="text-align:center;" | 45, 110, 0 | style="padding-left:7px; padding-right:5px;" | The [[Tatalia]]ns within are fighting to keep [[Lord Haart the Death Knight|Lord Haart]] and his followers from their lands, but are slowly losing the war of attrition. When their fallen comrades rise again to fight on the side of the enemy, hope slips from them like water through their fingers. |- | style="text-align:center;" | 55, 121, 0 | style="padding-left:7px; padding-right:5px;" | The [[Tatalia]]ns within are fighting to keep [[Lord Haart the Death Knight|Lord Haart]] and his followers from their lands, but are slowly losing the war of attrition. When their fallen comrades rise again to fight on the side of the enemy, hope slips from them like water through their fingers.<p><center>'''Contents:''' {{Morale|-1}}</center></p> |- | style="text-align:center;" | 99, 73, 0 | style="padding-left:7px; padding-right:5px;" | From the thin air, and the ground below, rise the ghostly remains of [[Dragon]]s long since dead. They howl and scream, as your men cower in fear and cover their ears, vainly trying to block the horrid sounds. Surrounded by the vengeful screams you have no choice but to stand and fight.<p><center>'''Guardians:''' {{Cn|Bone Dragon|name=2 Bone Dragons}}, {{Cn|Bone Dragon|name=2 Bone Dragons}}, {{Cn|Bone Dragon|name=2 Bone Dragons}}, {{Cn|Ghost Dragon|name=1 Ghost Dragons}}, {{Cn|Ghost Dragon|name=1 Ghost Dragons}}, {{Cn|Bone Dragon|name=2 Bone Dragons}}, {{Cn|Bone Dragon|name=2 Bone Dragons}}<p>'''Contents:''' {{Morale|-1}}</center></p> |- | style="text-align:center;" | 107, 8, 0 | style="padding-left:7px; padding-right:5px;" | Rooting about in the underbrush while others take a quick break from the day's trek, some of the men turn up a few lost items. Not a bad find at all.<p><center>'''Contents:''' +200 {{g}} [[Gold]], +2 {{w}} [[Wood]], +1 {{o}} [[Ore]], +1 {{c}} [[Crystal|Crystals]]</center></p> |- | style="text-align:center;" | 111, 38, 0 | style="padding-left:7px; padding-right:5px;" | The infestation has spread widely here. The cries of dying [[Tatalia]]ns can be heard faintly as they fall, one by one. The strange, unnatural sounds of undead slowly stalking their prey can be heard over the quiet chattering of the few remaining wild animals. |- | style="text-align:center;" | 113, 38, 0 | style="padding-left:7px; padding-right:5px;" | Unable to completely break through the fierce [[Tatalia]]n defenses [[Lord Haart the Death Knight|Lord Haart]] has penned them into this small area. Once the Followers of [[Lord Haart the Death Knight|Lord Haart]] have settled into their new homes, they will come back to finish the job here. Soon resources will run out and the [[Tatalia]]n defenses will fall.<p><center>'''Contents:''' {{Morale|-1}}</center></p> |- | style="text-align:center;" | 114, 38, 0 | style="padding-left:7px; padding-right:5px;" | As your troops move around the bend you can see a garrison not too far off. The stench of death and decay fills the air, causing many to retch. All know this area is barely hanging onto the last vestiges of life. Rotted flesh will soon be all that is left.<p><center>'''Contents:''' {{Morale|-1}}</center></p> |- | style="text-align:center;" | 115, 39, 0 | style="padding-left:7px; padding-right:5px;" | From out behind trees the rotting corpses crawl. The men freeze in fear as the rotting corpses stumble towards them. Realizing the trap for what it is, you command the troops to beat a hasty retreat, but your path soon becomes blocked by more undead. Surrounded, you face no choice but to fight these horrors.<p><center>'''Guardians:''' {{Cn|Skeleton|name=160 Skeletons}}, {{Cn|Walking Dead|name=80 Walking Dead}}, {{Cn|Wight|name=40 Wights}}, {{Cn|Vampire|name=20 Vampires}}<p>'''Contents:''' +5000 {{g}} [[Gold]], +20 {{w}} [[Wood]], +20 {{o}} [[Ore]], +10 {{m}} [[Mercury]], +10 {{s}} [[Sulfur]], +10 {{c}} [[Crystal]], +10 {{gem}} [[Gems]]</center></p> |- | style="text-align:center;" | 118, 92, 0 | style="padding-left:7px; padding-right:5px;" | An old man is sitting on the ground, whittling a small toy from wood. He looks up at you and says, "Good thing the [[undead]] follow orders to the letter. The [[Lich]] says to them 'Don't let anyone pass' and after that they wouldn't even let their own kind pass! Mindless creatures they are, mindless."<p><center>'''Contents:''' {{Morale|+1}}</center></p> |- | style="text-align:center;" | 122, 11, 0 | style="padding-left:7px; padding-right:5px;" | Here, among the floating wreckage you see the glint of something metallic just below the murky waters of the swamp. Splashing overboard one man retrieves the object. Seems your luck is turning.<p><center>'''Contents:''' {{An|Ladybird of Luck}}</center></p> |- | style="text-align:center;" | 122, 57, 0 | style="padding-left:7px; padding-right:5px;" | Here is where the [[undead]] beasts must have gone to the underworld, originally. The path to and from the cavern is well trodden. They left no stone unturned, no part of the land could escape. It is disturbing to think of how thorough these Death Knights and Necromancers really are. |- | style="text-align:center;" | 124, 70, 0 | style="padding-left:7px; padding-right:5px;" | Up ahead are loose resources for gathering. Since you had defeated the [[undead]] in the [[Garrison]] you didn't expect the ambush! [[Water Elemental]]s come at your forces from all sides, protecting their loot!<p><center>'''Guardians:''' {{Cn|Water Elemental|name=30 Water Elementals}}, {{Cn|Water Elemental|name=30 Water Elementals}}, {{Cn|Water Elemental|name=30 Water Elementals}}, {{Cn|Water Elemental|name=30 Water Elementals}}, {{Cn|Water Elemental|name=30 Water Elementals}}, {{Cn|Water Elemental|name=30 Water Elementals}}, {{Cn|Water Elemental|name=30 Water Elementals}}</center></p> |- | style="text-align:center;" | 129, 54, 0 | style="padding-left:7px; padding-right:5px;" | Stepping into the clearing you are suddenly surrounded by at least a hundred of the horrors now serving a dark master. With precise agility you form up and prepare to destroy the blasphemous [[undead]].<p><center>'''Guardians:''' {{Cn|Zombie|name=59 Zombies}}, {{Cn|Zombie|name=37 Zombie}}, {{Cn|Zombie|name=49 Zombie}}, {{Cn|Vampire Lord|name=34 Vampire Lords}}, {{Cn|Zombie|name=43 Zombies}}, {{Cn|Zombie|name=37 Zombies}}, {{Cn|Zombie|name=38 Zombies}}</center></p> |- | style="text-align:center;" | 129, 57, 0 | style="padding-left:7px; padding-right:5px;" | This little clearing is untouched by the [[undead]], clean from their bony grasp. How they missed this spot you do not know, nor do you care. You are grateful they did not leave hundreds of their beastly apparitions behind. Quickly you move forward to sweep the clearing and be gone. |- | style="text-align:center;" | 130, 95, 0 | style="padding-left:7px; padding-right:5px;" | What used to be a thriving community is now a smoking pile of ruin. Some people can be seen living deep within the underbrush. In order to call out the citizens you will have to disperse the horrific creatures. |- | style="text-align:center;" | 131, 22, 0 | style="padding-left:7px; padding-right:5px;" | Hiding in the underbrush is a young man. Boldly he approaches the army. Smiling and cracking jokes he puts your men at ease. Wary, you keep an eye on him. He is friendly throughout the evening meal and bids you goodbye after. Long gone, you discover he left with a few items.<p><center>'''Contents:''' -200 {{g}} [[Gold]], -2 {{w}} [[Wood]], -2 {{o}} [[Ore]], -1 {{m}} [[Mercury]], -1 {{s}} [[Sulfur]], -1 {{c}} [[Crystal|Crystals]], -1 {{gem}} [[Gems]]</center></p> |- | style="text-align:center;" | 134, 80, 0 | style="padding-left:7px; padding-right:5px;" | Follow the trail of destruction left behind by this follower has been an all too easy task. You wish it were harder. Such devastation could easily cripple [[Tatalia]] for a very long time. It breaks your heart to see the blackened bodies of swamp creatures and broken limbs of [[Tatalia]]n citizens.<p><center>'''Contents:''' {{Morale|-1}}</center></p> |- | style="text-align:center;" | 137, 141, 0 | style="padding-left:7px; padding-right:5px;" | A recovering path of destruction was left behind by [[Lord Haart the Death Knight|Lord Haart]] and his undead followers. Small bits of green can be seen poking through the mountains. With amazing restorative capabilities the swamps of [[Tatalia]] will soon recover from the extensive burnings. You know if [[Lord Haart the Death Knight|Lord Haart]] and his followers are not soon defeated they will turn the beautiful swamps of [[Tatalia]] into nothing but barren lands of [[Undead]]. Even the swamps need some part left intact in order to grow again. |- | style="text-align:center;" | 140, 109, 0 | style="padding-left:7px; padding-right:5px;" | In the clearing ahead you can see the cave entrance leading to the lands below the surface. There, more of the undead have infiltrated the subterranean inhabitants. You hear the whisperings of rumors; sunken towns existing below the surface even to this day. Time someone confirmed the myths. |}
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