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==== Events ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Message |- | style="text-align:center;" | 14, 6, 0 | style="padding-left:7px; padding-right:5px;" | Ahead of you lies unguarded treasure. Rushing forward to claim the much-needed supplies the troops do not see the eyes peering out of the underbrush. When all of the men are in place the trap is sprung!<p><center>'''Guardians:''' {{Cn|Cerberus|name=7 Cerberi}}, {{Cn|Cerberus|name=7 Cerberi}}, {{Cn|Cerberus|name=7 Cerberi}}, {{Cn|Cerberus|name=10 Cerberi}}, {{Cn|Cerberus|name=7 Cerberi}}, {{Cn|Cerberus|name=7 Cerberi}}, {{Cn|Cerberus|name=7 Cerberi}}</center></p> |- | style="text-align:center;" | 17, 71, 0 | style="padding-left:7px; padding-right:5px;" | Ahead is a roaring campfire. There, bandits drink and toy with their loot. The rustle to your left warns to the presence of onlookers. A family, poor and lost peers out, fearing you will harm them. With reassurance you are able to send them to safety. Now you turn to deal with the bandits.<p><center>'''Contents:''' {{Luck|+2}}</center></p> |- | style="text-align:center;" | 41, 41, 0 | style="padding-left:7px; padding-right:5px;" | Stumbling onto your path is a young girl. Her dress is torn and tattered, and she is half starved. Bringing her food and water she wolfs down the offering. Her story is a brave one, as she counted the numbers in the garrison while hiding from the scouting parties for several days. Last count there were five men on large, black horses. Ten had glowing staffs, and there are twenty of the bloodsuckers. There were thirty-five women in rags with glowing eyes and could float. Fifty of the slow moving, rotting corpses shuffled around, with one hundred of the skeletons in broken bits of armor. Once done telling her story she begins to sob uncontrollably, relieved to be out of harm's way and away from horrors a child should never witness. |- | style="text-align:center;" | 47, 24, 0 | style="padding-left:7px; padding-right:5px;" | The stench of death fills your lungs and you can taste the decay in the air. The undead horrors foul the land, creating a waste none can stand to live in. Rallying the troops you are able to push on with renewed determination. Morale soars.<p><center>'''Contents:''' {{Morale|+2}}</center></p> |- | style="text-align:center;" | 55, 29, 0 | style="padding-left:7px; padding-right:5px;" | On the rock face written in blood is the message, "Unless you are type A+, B- or AB+ we are not interested in having you for lunch. Everyone else should just leave us alone. But those who are the right type may take a nap in our crystal mine."<p><center>'''Contents:''' {{Morale|-1}}</center></p> |- | style="text-align:center;" | 71, 4, 0 | style="padding-left:7px; padding-right:5px;" | Passing through the small valley the troops come across the scarred land where a great battle had taken place. Bodies, weapons and horses litter the ground as a somber reminder of war. Not far the screams of tortured and dying men echo through the trees. Taking a quick look scouts report of [[Vampire]]s feeding on the survivors of the battle. The tattered remains of an army are food for these soulless creatures. The shouts of their leader can be heard. Sir Michael lives. |- | style="text-align:center;" | 71, 8, 0 | style="padding-left:7px; padding-right:5px;" | Approaching the prison you see a group of Erathians clamoring to be freed. Calling out to [[Sir Michael]] he comes forward. You show him the letter, he reads it and drops to one knee. "I pledge the loyalty of me and my men." Satisfied you move forward to free them from the prison.<p><center>'''Contents:''' {{Morale|+2}}</center></p> |}
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