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==== Events ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Message |- | style="text-align:center;" | 5, 53, 0 | style="padding-left:7px; padding-right:5px;" | In order to utilize the [[Tatalia]]n resources you must first seek the blessing of an elder. Once you have visited his tent he will send word and you can gain access to the great riches held safe behind this gate. What is contained here will most certainly pay for many troops in the upcoming battles. |- | style="text-align:center;" | 6, 7, 0 | style="padding-left:7px; padding-right:5px;" | In order to utilize the [[Tatalia]]n resources you must first seek the blessing of an elder. Once you have visited his tent he will send word and you can gain access to the great riches held safe behind this gate. What is contained here will most certainly pay for many troops in the upcoming battles. |- | style="text-align:center;" | 6, 67, 0 | style="padding-left:7px; padding-right:5px;" | On the rock face written in blood is the message, "Unless you are type A+, B- or AB+ we are not interested in having you for lunch. Everyone else should just leave us alone. But those who are the right type may take a nap in our crystal mine."<p><center>'''Contents:''' {{Morale|-1}}</center></p> |- | style="text-align:center;" | 8, 28, 0 | style="padding-left:7px; padding-right:5px;" | Here is where many of the [[Tatalia]]ns fled below ground. Now you must free them because the [[undead]] blindly followed. Your troops steel themselves as you enter into a dark, swampy underworld. No telling what resides down there. |- | style="text-align:center;" | 9, 101, 0 | style="padding-left:7px; padding-right:5px;" | Once, not too long in the past this was a pretty little town where a traveler could rest their head at the [[Tavern]]. Now there isn't much left. The few citizens who have stayed here are being slaughtered as they emerge from their dwellings, in order to enlarge the horrid army rotting in their town. |- | style="text-align:center;" | 12, 90, 0 | style="padding-left:7px; padding-right:5px;" | Upon approaching the half destroyed town of [[Basdar]], mutterings can be heard within the troop ranks. Worried about their homes and families they begin to wonder if they will ever return, and if there will be anything to return to. Such talk causes the men's morale to falter. Something must be done soon. Good news needs to arrive, for if it does not you will surely lose the war.<p><center>'''Contents:''' {{Morale|-1}}</center></p> |- | style="text-align:center;" | 15, 88, 1 | style="padding-left:7px; padding-right:5px;" | It seems the undead are indiscriminate as to who they slaughter to fill their ranks. The Elementals of Water have found themselves victim of the same tactics [[Tatalia]] is suffering. If you can obliterate the [[undead]] invading their homes it is most likely these [[Water Elemental]]s will join your cause. |- | style="text-align:center;" | 25, 81, 1 | style="padding-left:7px; padding-right:5px;" | Down here the [[Hydra]]s had fled, temporarily escaping the hordes of [[undead]]. Now the most powerful of beasts, the [[Dragon]]s, wait at their door and slaughter the new [[Hydra]]s emerging from the dwellings. It is a battle they can only lose, unless someone helps them quickly. |- | style="text-align:center;" | 26, 25, 0 | style="padding-left:7px; padding-right:5px;" | As your men stumble along, exhausted from the lengthy battles, you rejoice as you about to liberate another [[Tatalia]]n town. Before your men can take one more step they are fired at - Ambush! Quickly the lines are formed up and you face the enemy head on.<p><center>'''Guardians:''' {{Cn|Lich|name=10 Liches}}, {{Cn|Vampire|name=10 Vampires}}, {{Cn|Wight|name=10 Wights}}<p>'''Contents:''' +5000 {{g}} [[Gold]], +20 {{w}} [[Wood]], +20 {{o}} [[Ore]]</center></p> |- | style="text-align:center;" | 29, 67, 1 | style="padding-left:7px; padding-right:5px;" | Following the river you come to an area where it has worn down the bedrock and created another place where plant life can flourish. Down here the stench is immense, as no winds can wash away the constant smell of rotting corpses. Here you must find and liberate the trapped [[Tatalia]]ns. |- | style="text-align:center;" | 31, 72, 0 | style="padding-left:7px; padding-right:5px;" | Upon approaching the half destroyed town of [[Basdar]], mutterings can be heard within the troop ranks. Worried about their homes and families they begin to wonder if they will ever return, and if there will be anything to return to. Such talk causes the men's morale to falter. Something must be done soon. Good news needs to arrive, for if it does not you will surely lose the war.<p><center>'''Contents:''' {{Morale|-2}}</center></p> |- | style="text-align:center;" | 37, 105, 0 | style="padding-left:7px; padding-right:5px;" | These battlements usually hold the [[Tatalia]]n military. Now, they hold the stench of death and decay. Even though the last few months have been spent slogging through trenches of undead, nothing can ever prepare you for the sight of rotted flesh staring at its dinner. |- | style="text-align:center;" | 39, 25, 0 | style="padding-left:7px; padding-right:5px;" | You see some [[Tatalia]]ns clutching onto driftwood. Hauling them aboard they say, "Thank you for setting us free! Our ship crashed some time ago and it seems that no one has been able to rescue us. We are extremely grateful and will be happy to join your ranks."<p><center>'''Contents:''' {{Cn|Greater Basilisk|name=80 Greater Basilisks}}, {{Cn|Dragon Fly|name=60 Dragon Flies}}</center></p> |- | style="text-align:center;" | 39, 101, 0 | style="padding-left:7px; padding-right:5px;" | A [[peasant]] comes forward and says, "Beware the one way monoliths. The [[Necromancer]]s use them to quickly arrive here and quell uprising. If you are not wary they will attack you when you least expect it. |- | style="text-align:center;" | 41, 36, 0 | style="padding-left:7px; padding-right:5px;" | Huddled in the underbrush are hundreds of frightened [[Gnoll]]s. Not until the horrid creatures were crushed would they dare come out. Seeing the menace gone they greet you joyfully and show the supplies they have been able to hide for some time. Immediately they are brought into your ranks.<p><center>'''Contents:''' {{Cn|Gnoll|name=300 Gnolls}}, +10000 {{g}} [[Gold]], +40 {{w}} [[Wood]], +20 {{m}} [[Mercury]], +40 {{o}} [[Ore]], +20 {{s}} [[Sulfur]], +20 {{c}} [[Crystal|Crystals]], +20 {{gem}} [[Gems]]</center></p> |- | style="text-align:center;" | 41, 47, 0 | style="padding-left:7px; padding-right:5px;" | This small fishing village has been destroyed. Only a few of the dwellings still exist and are scattered about. Undead have stopped all production within the town and are laying waste to the land. People are huddled into corners, fearing the worst. Time to liberate the [[Tatalia]]ns.<p><center>'''Contents:''' {{Morale|+1}}</center></p> |- | style="text-align:center;" | 44, 0, 0 | style="padding-left:7px; padding-right:5px;" | This area is quiet and peaceful, the undead invasion not quite so prevalent. Even so, nervous glances are cast at every rustle within the forests. As the men move forward to collect gold, just as many keep an eye out for an attack that never comes. For once there may be relief from the tension. |- | style="text-align:center;" | 58, 106, 0 | style="padding-left:7px; padding-right:5px;" | With relief your troops push forward to [[Scarlum]]. This town has a reputation for being tough and ready for anything. You know the undead here will not have had an easy time of bullying or keeping the locals in tow. From this town some of the toughest [[Beastmaster]]s have been born and raised. Heroes of the [[Restoration War]] have called [[Scarlum]] home. The citizens of [[Scarlum]] may not have much, but they are proud of what they accomplish and do not cherish the frills of life, but cherish sturdy hearts and bodies. Citizens of [[Scarlum]] will be a welcome addition to your ranks. |- | style="text-align:center;" | 71, 23, 0 | style="padding-left:7px; padding-right:5px;" | Here is where many of the [[Tatalia]]ns fled below ground. Now you must free them because the [[undead]] blindly followed. |- | style="text-align:center;" | 74, 99, 0 | style="padding-left:7px; padding-right:5px;" | Playing quietly by the fountain are some ragged looking children. Their gay laughter warms the heart. Long, red welts and scars can be seen in between the tattered rags of their clothing. Despite the possibility of death these children seem happy. Ordering the orphans to be fed and properly tended to, a boy of near twelve approaches. "Thank you for your care. Take this Badge, it gave us courage, but I am sure you will need it more in the future."<p><center>'''Contents:''' {{An|Badge of Courage}}</center></p> |- | style="text-align:center;" | 80, 77, 0 | style="padding-left:7px; padding-right:5px;" | Peeking at the serene waters of a [[Great Lakes (Tatalia)|Great Lake]] you wish for days of ease and peace. Turning to go back down the path a young child with the wisdom of the ages approaches you. "For those who enter my sheltered cove and have a pure heart I offer many rewards." The child vanishes, but leaves a reward.<p><center>'''Contents:''' {{An|Red Dragon Flame Tongue}}, {{An|Crown of the Supreme Magi}}<p>{{Luck|+2}}</center></p> |- | style="text-align:center;" | 86, 28, 0 | style="padding-left:7px; padding-right:5px;" | This used to be the entrance to one of the largest cities in the area. It boasted all of the comforts of civilization and drew in hundreds of people to live and work here. Now it is a disconnected collection of buildings, losing the battle against the [[undead]].<p><center>'''Contents:''' {{Morale|-1}}</center></p> |- | style="text-align:center;" | 93, 105, 0 | style="padding-left:7px; padding-right:5px;" | Approaching the school you are glad it's doors never had to close. Here you can sharpen a skill and become better at fending off undead menace. Somehow, the mindless rotting creatures missed this place, sparing its teachers the horrors of being raised into the enemies' army. |- | style="text-align:center;" | 97, 46, 0 | style="padding-left:7px; padding-right:5px;" | In this ravine the stench of undead is gone. All traces of unnatural horrors are wiped away, as if they have never been here. Who knows, maybe they missed this area by accident. If so, it is a boon to all living creatures here. Fear of attack washes away, floating downstream like yesterday's garbage. Breathing a sigh of relief you continue to carefully pick your way along the river. For once, it is calm<p><center>'''Contents:''' {{Morale|+2}}</center></p> |- | style="text-align:center;" | 104, 65, 0 | style="padding-left:7px; padding-right:5px;" | Here you see where some of the citizens of [[Tatalia]] went below to escape the [[undead]] who have invaded their homeland. Unfortunately it looks as if they were followed. |}
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