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{{AIFightTable}} '''AI Value''' is characteristic of creatures "hidden" in the game mechanics. It is used to determine total [[Army strength|''army strength'']], which is used in the calculations for the [[Diplomacy]] [[secondary skill]]. Creatures sacrificed at the [[Altar of Sacrifice]] grant experience equal to 12.5% of their AI Value. '''Fight Value''' is another "hidden" creature characteristic. It is used to determine ''unit strength'', which is used in the calculations for units attack priority in battle (after [[Speed]] is taken into account) and the creature loss when visiting a [[whirlpool]] (without {{An|Sea Captain's Hat}} or {{An|Admiral's Hat}}). Random Map Generator produces content and zone guards based on their RMG Value, which is a linear function of the AI Value: RMG_Value = AI_value / 2.5 + 2300. == Stack value == The value of a stack of creatures (SV) (used by the AI, to an extent, to determine a target to attack), does not follow directly from the stack size and the unit's Fight Value. Instead, the following formula is used: {{Math|SV <nowiki>=</nowiki> Total HP / HP × {{sqrt|Sf × ASf × Df × DSf × SGf × Af × (BA × 0.05 + 1) × (BD × 0.05 + 1)}} × FV| <br>{{---}}β’ SV is Stack Value <br>{{---}}β’ Sf is Shield factor: % defense from the Shield spell if it affects the stack, provided the attacker is not able to shoot; <br>{{---}}β’ ASf is Air Shield factor: % defense from the AirShield spell if it affects the stack, provided the attacker is able to shoot; <br>{{---}}β’ Df is Damage factor: average damage / (0.5 * (damage ceiling + damage floor)), which essentially checks for presence of Bless / Curse. <br>{{---}}β’ DSf is Double-Shot factor: 2 if the unit shoots twice <br>{{---}}β’ SGf is Stone Gaze factor: 0.5 if Stone Gaze affects the unit <br>{{---}}β’ Af is Armourer factor: % of damage taken after the Armorer skill is taken into account <br>{{---}}β’ BA is Bonus Attack: bonus attack the unit has due to hero stats and specialty <br>{{---}}β’ BD is Bonus Defence: bonus defence the unit has due to hero stats and specialty <br>{{---}}β’ FV is the unit's Fight Value}} {{Math|Total HP <nowiki>=</nowiki> (Number of units × HP per unit - damage taken)}} '''NOTE:''' Clones are treated as if they had actual HP of 5. == Army Strength == '''Army Strength''' is a number used in calculations for [[Diplomacy]], as well as how many stacks neutral armies will be split into. For neutral armies, Army Strength is the sum of the [[AI Value]]s of the creatures in the neutral army. For players' armies, Army Strength is the sum of the AI Values of the creatures in their army multiplied by the commanding Hero's strength. {{Math|AS<sub>p</sub> <nowiki>=</nowiki> H × Hero army Strength| <br>{{---}}β’ H is hero strength value (see equation below) <br>{{---}}β’ NOTE: The army strength is the sum of AI creature values.}} {{Math|H <nowiki>=</nowiki> {{sqrt|(1 + 0,05 × A) × (1 + 0,05 × D)}}| <br>{{---}}β’ A is the hero's [[Primary skills|attack skill]] value <br>{{---}}β’ D is the hero's [[Primary skills|defense skill]] value}} == Trivia == In [[Greg Fulton/Fanstratics Newsletters/10#Behemoth Cave Interview (part 3 of 7)|Fanstratics Newsletter #10]], [[Greg Fulton]] discussed the design process for coming up with the AI values. In short, while there was a magic excel spreadsheet that came up with a relative value, there was no specific equation - it was largely done by gut feel/guess-and-check. [[Category:Terms]]
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