Editing Alignment
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
'''Alignment''' is a characteristic of a [[town]] type and its associated heroes and creatures. Heroes and creatures have the same alignment as the towns they are associated with, not the towns in which they are hired. There are three town alignments in {{homm}}: good, evil and neutral. | '''Alignment''' is a characteristic of a [[town]] type and its associated heroes and creatures. Heroes and creatures have the same alignment as the towns they are associated with, not the towns in which they are hired. There are three town alignments in {{homm}}: good, evil and neutral. | ||
{| style="float:left;" | {| style="float:left;" | ||
Line 19: | Line 18: | ||
* {{town|Conflux}}{{-}}{{withab}} | * {{town|Conflux}}{{-}}{{withab}} | ||
* {{town|Cove}}{{-wh}} | * {{town|Cove}}{{-wh}} | ||
|} | |} | ||
[[Neutral creature]]s have no alignment, they do not count as troops from a neutral town, so they do not get the [[luck]] buff from [[Clover Field]]s, or [[morale]] buff from [[Angelic Alliance]]. | [[Neutral creature]]s have no alignment, they do not count as troops from a neutral town, so they do not get the [[luck]] buff from [[Clover Field]]s, or [[morale]] buff from [[Angelic Alliance]]. | ||
Alignment has almost no direct impact on the gameplay, and it is mostly used in the game storyline. | {| style="float:left;" | ||
| [[file:Altar of Sacrifice.gif]] | |||
|} | |||
Alignment has almost no direct impact on the gameplay, and it is mostly used in the game storyline. In {{roe}} the only things alignment affects are [[Morale]] and [[Altar of Sacrifice]], which allows heroes with good alignment to sacrifice artifacts for experience, evil alignment heroes to sacrifice creatures and neutral alignment heroes to sacrifice either one of their choosing. | |||
{{sod}}{{-}}{{withsod}} expansion introduced [[magical terrain]]s [[Clover Field]], [[Holy Ground]] and [[Evil Fog]], which affect luck or morale of the creatures of certain alignment. | |||
== Town alignment == | == Town alignment == | ||
{| border style="text-align:center; margin-left | {| border style="text-align:center; margin-left 15px; float:right; " | ||
! Town alignments in the army: | ! Town alignments in the army: | ||
| width=30 | 1 || width=30 | 2 || width=30 | 3 || width=30 | 4 || width=30 | 5-7 | | width=30 | 1 || width=30 | 2 || width=30 | 3 || width=30 | 4 || width=30 | 5-7 | ||
Line 40: | Line 41: | ||
* In terms of Morale deficits for having creatures of different alignments, each town is considered its own alignment (i.e. having Castle, Rampart and Tower troops will result in -1 morale) and [[Neutral creature]]s count as their own town. | * In terms of Morale deficits for having creatures of different alignments, each town is considered its own alignment (i.e. having Castle, Rampart and Tower troops will result in -1 morale) and [[Neutral creature]]s count as their own town. | ||
* | * {{an|Angelic Alliance}} allows a hero to have creatures from good and neutral towns without causing them to suffer from [[morale|morale penalty]]. '''Bug:''' [[Conflux]] creatures do not affected (fixed in {{hota}}){{-wh}} | ||
{{morale navigational box}} | {{morale navigational box}} |