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| '''Archery''' is a [[secondary skill]] that increases the [[damage]] of [[ranged attack]]s, which also includes [[ballista]] and [[cannon]]{{-wh}}. As opposed to slightly misleading in-game skill description Archery increases the ''base damage'' of ranged attacks by 10%, 25% or 50% depending on the level of the skill. This does not mean that the total damage (final damage) is necessarily increased by the same percentage, as it might also be increased by other factors, such as high [[Primary skill#Attack skill|Attack skill]] - compare [[Damage#Damage calculation of creature stacks|damage formula]]. | | '''Archery''' is a [[secondary skill]], that increases the dealt [[damage]] of [[ranged attack]]s including [[ballista]]. [[Orrin]] the [[Knight]] is the only hero to specialize in Archery. |
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| '''Bug:''' The archery skill reduces damage done by arrow towers (fixed in {{hota}}{{-wh}}). | | '''Artifacts affecting this skill:''' |
| | * [[Bow of Elven Cherrywood]] |
| | * [[Bowstring of the Unicorn's Mane]] |
| | * [[Angel Feather Arrows]] |
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| '''Heroes with Archery as a starting skill:'''
| | ==Heroes with Archery as a starting skill== |
| * {{H2|Calh|Demoniac}}
| | [[Ivor]] and [[Kyrre]] start with Basic Archery. |
| * {{H2|Gelu|Ranger}} {{withmaped}}
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| * {{H2|Ivor|Ranger}}
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| * {{H2|Jabarkas|Barbarian}}
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| * {{H2|Jenova|Ranger}} (Advanced Archery)
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| * {{H2|Kyrre|Ranger}}
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| * {{H2|Valeska|Knight}}
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| * {{H2|Wystan|Beastmaster}}
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| * {{H2|Anabel|Captain}}{{-wh}}
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| * {{H2|Tancred|Mercenary}}{{-wh}} (Advanced Archery)
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| * {{H2|Wynona|Mercenary}}{{-wh}}
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| '''Heroes with {{PAGENAME}} as a specialty and a starting skill:'''
| | [[Jenova]] starts with Advanced Archery. |
| * {{H2|Orrin|Knight}}
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| * {{H2|Murdoch|Mercenary}} {{withmapedhota}}
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| '''Artifacts affecting the skill:'''
| | == Discussion == |
| * {{An|Bow of Elven Cherrywood}} (+5%)
| | Archery is a secondary skill with two sides. Is almost useless if a hero has only few (weak) ranged units. On the other hand, it may be even better than [[Offense]], which only gives 30% increse to [[melee]] damage, if a hero manages to muster strong ranged units like [[Titan]]s and [[Cyclops King]]s. From the faction [[Tower]] and [[Dungeon]] heroes are perhaps the advisable candidates to choose Archery because of the powerful ranged units. Archery combined with the artifact [[Golden Bow]] is an effective combination, not to mention the combination artifact [[Bow of the Sharpshooter]] in {{sod}}. |
| * {{An|Bowstring of the Unicorn's Mane}} (+10%)
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| * {{An|Angel Feather Arrows}} (+15%)
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| * {{An|Bow of the Sharpshooter}} (+30%)
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| These percentages are applied to the base skill bonus -- e.g. the Bowstring will boost Basic Archery by 10% of its 10% for the total of 11% damage increase.
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| == Chance to get == | |
| {{Secondary skill chance explanation}}
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| {{ZET SEC SKILL CHANCE TABLE| 5| 3| 8 (highest) {{withsod}}| 5| 5| 2 (lowest)| 6| 4| 5| 2 (lowest)| 6| 2 (lowest)| 7| 4| 7| 3| 8 (highest) {{withsod}}| 2 (lowest)| 9 (highest){{-wh}}| 6| 7| 4}}
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| ==Comparison to Attack skill==
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| This table shows how much extra Attack skill the unit of the attacking hero would need, in order to reach the same effect in damage increasing as with the Archery skill ( = how much is the Archery skill worth in terms of attack), assuming no other damage modifiers - regardless of shooting distance.
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| {| class="wikitable"
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| ! Archery skill / Difference between Attack skill and Defense skill || -20 || -19 || -18 || -17 || -16 || -15 || -14 || -13 || -12 || -11 || -10 || -9 || -8 || -7 || -6 || -5 || -4 || -3 || -2 || -1 || 0+
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| | Basic || 2 || 2,1 || 2,2 || 2,3 || 2,4 || 2,5 || 2,6 || 2,7 || 2,8 || 2,9 || 3 || 3,1 || 3,2 || 3,3 || 3,4 || 3,5 || 3,6 || 3,3 || 2,9 || 2,4 || 2
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| | Advanced || 5 || 5,2 || 5,5 || 5,7 || 6 || 6,2 || 6,5 || 6,7 || 7 || 7,2 || 7,5 || 7,7 || 8 || 7,6 || 7,2 || 6,9 || 6,5 || 6,1 || 5,7 || 5,4 || 5
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| | Expert || 10 || 10,5 || 11 || 11,5 || 12 || 12,5 || 13 || 13,2 || 13 || 12,7 || 12,5 || 12,2 || 12 || 11,7 || 11,5 || 11,2 || 11 || 10,7 || 10,5 || 10,2 || 10
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| |}
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| {{fanopinion|
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| The usefulness of the Archery secondary skills depends on how much you rely on ranged units. It is very useful for towns with multiple shooters (e.g. [[Castle]], [[Tower]], or [[Dungeon]]). However, for towns whose primary attacking force is not ranged ([[Inferno]], [[Fortress]]), Archery can also help by increasing the potential of [[Gog and Magog|Magogs]] or [[Lizardman and Lizard Warrior|Lizardmen]].
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| Archery gives +50% bonus damage, which is significantly more in comparison with expert [[Offense]] which only gives +30%. This can give a significant increase in damage dealt by ranged attacks. [[Tower]] with [[Titan]]s and [[Magi]] (and [[Master Gremlin]]s), or [[Stronghold]] with [[Cyclops]] and [[Orc]]s are good examples of towns that may benefit greatly from choosing Archery. However, as the skill only affects ranged attacks, it can be entirely useless if the hero has no creatures capable attacking at range. For example [[Fortress]] has only one low tier – although quite powerful – ranged creature ([[Lizardman and Lizard Warrior]]), which makes Archery a rather less useful skill for Fortress heroes.
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| There are also three artifacts that can increase the effect of archery: [[Bow of Elven Cherrywood]], [[Bowstring of the Unicorn's Mane]] and [[Angel Feather Arrows]]. Although the increase is quite small, it can sometimes be enough to turn the tide of a battle. [[Golden Bow]], as well as [[Bow of the Sharpshooter]] (a combination or super artifact found only in the {{sod}} expansion) do not directly affect Archery skill, but they work well together with it.
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| }}<!-- end of fan opinion -->
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| {{secondary skill 'see also'|top=*[[Comparison of Armorer, Offense and Archery]]}}
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| [[Category: Secondary skills]] | | [[Category: Secondary skills]] |
| __NOTOC__
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