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'''Archery''' is a [[secondary skill]] that increases the [[damage]] of [[ranged attack]]s, which also includes [[ballista]] and [[cannon]]{{-wh}} | '''Archery''' is a [[secondary skill]] that increases the [[damage]] of [[ranged attack]]s, which also includes [[ballista]] and [[cannon]]{{-wh}}. | ||
'''Heroes with Archery as a starting skill:''' | '''Heroes with Archery as a starting skill:''' | ||
* {{H2|Calh|Demoniac}} | * {{H2|Calh|Demoniac}} – Basic Archery | ||
* {{H2|Gelu|Ranger}} | * {{H2|Gelu|Ranger}} - Basic Archery | ||
* {{H2|Ivor|Ranger}} | * {{H2|Ivor|Ranger}} – Basic Archery | ||
* {{H2|Jabarkas|Barbarian}} | * {{H2|Jabarkas|Barbarian}} – Basic Archery | ||
* {{H2|Jenova|Ranger}} | * {{H2|Jenova|Ranger}} – Advanced Archery | ||
* {{H2|Kyrre|Ranger}} | * {{H2|Kyrre|Ranger}} – Basic Archery | ||
* {{H2| | * {{H2|Orrin|Knight}} – Basic Archery | ||
* {{H2| | * {{H2|Valeska|Knight}} – Basic Archery | ||
* {{H2| | * {{H2|Wystan|Beastmaster}} – Basic Archery | ||
* {{H2| | * {{H2|Anabel|Captain}} - Basic Archery {{withhota}} | ||
'''Heroes with | '''Heroes with Archery specialty:''' | ||
* {{H2|Orrin|Knight}} | * {{H2|Orrin|Knight}} | ||
'''Artifacts affecting the skill:''' | '''Artifacts affecting the skill:''' | ||
* {{An|Bow of Elven Cherrywood}} | * {{An|Bow of Elven Cherrywood}} | ||
* {{An|Bowstring of the Unicorn's Mane}} | * {{An|Bowstring of the Unicorn's Mane}} | ||
* {{An|Angel Feather Arrows}} | * {{An|Angel Feather Arrows}} | ||
== Chance to get == | == Chance to get == | ||
{{Secondary skill chance explanation}} | {{Secondary skill chance explanation}} | ||
{{ZET SEC SKILL CHANCE TABLE| 5| 3| 8 (highest) {{withsod}}| 5| 5| 2 (lowest)| 6| 4| 5| 2 (lowest)| 6| 2 (lowest)| 7| 4| 7| 3| 8 (highest) {{withsod}}| 2 (lowest)| 9 (highest){{-wh}}| 6 | {{ZET SEC SKILL CHANCE TABLE| 5| 3| 8 (highest) {{withsod}}| 5| 5| 2 (lowest)| 6| 4| 5| 2 (lowest)| 6| 2 (lowest)| 7| 4| 7| 3| 8 (highest) {{withsod}}| 2 (lowest)| 9 (highest){{-wh}}| 6}} | ||
|} | |} | ||
{{fanopinion| | {{fanopinion| | ||
The | The importance of Archery secondary skills depends on how much do you rely on ranged units. It is very useful for towns with multiple shooters (e.g. [[Castle]], [[Tower]], or [[Dungeon]]). However, for towns whose primary attacking force is not ranged ([[Inferno]], [[Fortress]]) Archery can also help by increasing the potential of [[Gog and Magog|Magogs]] or [[Lizardman and Lizard Warrior|Lizardmen]]. | ||
Archery gives +50% bonus damage, which is significantly more in comparison with expert [[Offense]] which only gives +30%. This can give a significant increase in damage dealt by ranged attacks. [[Tower]] with [[Titan]]s and [[Magi]] (and [[Master Gremlin]]s), or [[Stronghold]] with [[Cyclops]] and [[Orc]]s are good examples of towns that may benefit greatly from choosing Archery. However, as the skill only affects ranged attacks, it can be entirely useless if the hero has no creatures capable attacking at range. For example [[Fortress]] has only one low tier – although quite powerful – ranged creature ([[Lizardman and Lizard Warrior]]), which makes Archery a rather less useful skill for Fortress heroes. | Archery gives +50% bonus damage, which is significantly more in comparison with expert [[Offense]] which only gives +30%. This can give a significant increase in damage dealt by ranged attacks. [[Tower]] with [[Titan]]s and [[Magi]] (and [[Master Gremlin]]s), or [[Stronghold]] with [[Cyclops]] and [[Orc]]s are good examples of towns that may benefit greatly from choosing Archery. However, as the skill only affects ranged attacks, it can be entirely useless if the hero has no creatures capable attacking at range. For example [[Fortress]] has only one low tier – although quite powerful – ranged creature ([[Lizardman and Lizard Warrior]]), which makes Archery a rather less useful skill for Fortress heroes. |