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'''Armorer''' is a [[secondary skill]], that reduces the physical damage done to hero's creatures. Physical damage means damage done by enemy creatures engaged in [[melee]] or [[ranged attack|ranged]] combat. Armorer secondary skill does not reduce damage from spells cast by enemy heroes or creatures. | '''Armorer''' is a [[secondary skill]], that reduces the physical damage done to hero's creatures. Physical damage means damage done by enemy creatures engaged in [[melee]] or [[ranged attack|ranged]] combat. Armorer secondary skill does not reduce damage from spells cast by enemy heroes or creatures. | ||
It should be noted, that due to a bug in the game, the damage from [[arrow tower]]s during siege combat is not reduced by armorer secondary skill, but actually increased the corresponding amount (fixed in {{hota}}). | |||
See the [[Comparison of Armorer, Offense and Archery]]. | |||
'''Heroes with | '''Heroes with Armorer as a starting skill:''' | ||
* {{H2|Mephala|Ranger}} | |||
* {{H2|Neela|Alchemist}} | All [[Beastmaster|Beastmasters]] start with Basic Armorer except [[Tazar]], who starts with Advanced. | ||
* {{H2| | * {{H2|Edric|Knight}} – Basic Armorer | ||
* {{H2| | * {{H2|Galthran|Death Knight}} – Basic Armorer | ||
* {{H2|Marius|Demoniac}} – Advanced Armorer | |||
* {{H2|Mephala|Ranger}} – Basic Armorer | |||
* {{H2|Neela|Alchemist}} – Basic Armorer | |||
* {{H2|Roland|Knight}} – Basic Armorer | |||
* {{H2|Illor|Captain}} - Basic Armorer {{withhota}} | |||
* {{H2|Tark|Captain|}} - Basic Armorer {{withhota}} | |||
'''Heroes with Armorer specialty:''' | |||
* {{H2|Mephala|Ranger}} | |||
* {{H2|Neela|Alchemist}} | |||
* {{H2|Tazar|Beastmaster}} | |||
Heroes with Armorer specialty receive 5% bonus per level to their Armorer skill. | Heroes with Armorer specialty receive 5% bonus per level to their Armorer skill. | ||
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==Chance to get== | ==Chance to get== | ||
{{Secondary skill chance explanation}} | {{Secondary skill chance explanation}} | ||
{{ZET SEC SKILL CHANCE TABLE| 5| 3| 8| 3| 8| 1 (lowest)| 7| 4| 5| 2| 6| 1 (lowest)| 6| 4|10 (highest)| 4| 5| 1 (lowest)| 2| 1 (lowest) | {{ZET SEC SKILL CHANCE TABLE| 5| 3| 8| 3| 8| 1 (lowest)| 7| 4| 5| 2| 6| 1 (lowest)| 6| 4|10 (highest)| 4| 5| 1 (lowest)| 2| 1 (lowest)}} | ||
|} | |||
== | ==Importance== | ||
{{fanopinion}} | |||
{ | |||
Armorer is a very useful secondary skill. As it reduces all physical damage at expert level by 15%, it effectively increases allied creatures' health by 18% (17.64% to be excact). Reduced damage leads to fewer casualties in battles, and more troops for the next battle. In extra large maps this may give the needed edge to vanquish the enemy. | |||
Armorer is a very useful secondary skill. As it reduces all physical damage at expert level by 15%, it effectively increases allied creatures' health by 18% (17.64% to be excact). Reduced damage leads to fewer casualties in battles, and more troops for the next battle. In extra large maps this may give the needed edge to vanquish the enemy. | |||
{{secondary skill 'see also'}} | {{secondary skill 'see also'}} | ||
[[Category: Secondary skills]] | [[Category: Secondary skills]] | ||
__NOTOC__ | __NOTOC__ |