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'''Armorer''' is a [[secondary skill]], that reduces the physical damage done to hero's creatures. Physical damage means damage done by enemy creatures engaged in [[melee]] or [[ranged attack|ranged]] combat. Armorer secondary skill does not reduce damage from spells cast by enemy heroes or creatures. | '''Armorer''' is a [[secondary skill]], that reduces the physical damage done to hero's creatures. Physical damage means damage done by enemy creatures engaged in [[melee]] or [[ranged attack|ranged]] combat. Armorer secondary skill does not reduce damage from spells cast by enemy heroes or creatures. | ||
It should be noted, that due to a bug in the game, the damage from [[arrow tower]]s during siege combat is not reduced by armorer secondary skill, but actually increased the corresponding amount (fixed in {{hota}}). | |||
'''Heroes with Armorer as a starting skill:''' | |||
All [[Beastmaster|Beastmasters]] start with Basic Armorer except [[Tazar]], who starts with Advanced. | |||
* {{H2|Mephala|Ranger}} | * {{H2|Edric|Knight}} – Basic Armorer | ||
* {{H2|Neela|Alchemist}} | * {{H2|Galthran|Death Knight}} – Basic Armorer | ||
* {{H2| | * {{H2|Marius|Demoniac}} – Advanced Armorer | ||
* {{H2| | * {{H2|Mephala|Ranger}} – Basic Armorer | ||
* {{H2|Neela|Alchemist}} – Basic Armorer | |||
* {{H2|Roland|Knight}} – Basic Armorer | |||
* {{H2|Illor|Captain}} - Basic Armorer {{withhota}} | |||
* {{H2|Tark|Captain|}} - Basic Armorer {{withhota}} | |||
'''Heroes with Armorer specialty:''' | |||
* {{H2|Mephala|Ranger}} | |||
* {{H2|Neela|Alchemist}} | |||
* {{H2|Tazar|Beastmaster}} | |||
Heroes with Armorer specialty receive 5% bonus per level to their Armorer skill. | Heroes with Armorer specialty receive 5% bonus per level to their Armorer skill. | ||
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==Chance to get== | ==Chance to get== | ||
{{Secondary skill chance explanation}} | {{Secondary skill chance explanation}} | ||
{{ZET SEC SKILL CHANCE TABLE| 5| 3| 8| 3| 8| 1 (lowest)| 7| 4| 5| 2| 6| 1 (lowest)| 6| 4|10 (highest)| 4| 5| 1 (lowest)| 2| 1 (lowest) | {{ZET SEC SKILL CHANCE TABLE| 5| 3| 8| 3| 8| 1 (lowest)| 7| 4| 5| 2| 6| 1 (lowest)| 6| 4|10 (highest)| 4| 5| 1 (lowest)| 2| 1 (lowest)}} | ||
|} | |} | ||
{{fanopinion | ==User commentary== | ||
{{fanopinion}} | |||
Armorer is a very useful secondary skill. As it reduces all physical damage at expert level by 15%, it effectively increases allied creatures' health by 18% (17.64% to be excact). Reduced damage leads to fewer casualties in battles, and more troops for the next battle. In extra large maps this may give the needed edge to vanquish the enemy. Predictably, two of three heroes with Armorer specialty appear in towns whose style is mostly defensive (both [[Rampart]] and [[Fortress]] have slow but very tough units with abilities which make them perfect for defending towns, namely [[Dwarf and Battle Dwarf|Dwarves]], [[Dendroid Guard and Dendroid Soldier|Dendroids]], and [[Gorgon and Mighty Gorgon|Gorgons]]), thus if you start in Rampart or Fortress, [[Mephala]] or [[Tazar]] would be a very good choice since they make your towns truly impregnable. | Armorer is a very useful secondary skill. As it reduces all physical damage at expert level by 15%, it effectively increases allied creatures' health by 18% (17.64% to be excact). Reduced damage leads to fewer casualties in battles, and more troops for the next battle. In extra large maps this may give the needed edge to vanquish the enemy. Predictably, two of three heroes with Armorer specialty appear in towns whose style is mostly defensive (both [[Rampart]] and [[Fortress]] have slow but very tough units with abilities which make them perfect for defending towns, namely [[Dwarf and Battle Dwarf|Dwarves]], [[Dendroid Guard and Dendroid Soldier|Dendroids]], and [[Gorgon and Mighty Gorgon|Gorgons]]), thus if you start in Rampart or Fortress, [[Mephala]] or [[Tazar]] would be a very good choice since they make your towns truly impregnable. | ||
}}<!-- end of fan opinion --> | }}<!-- end of fan opinion --> |