Editing Armorer
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'''Bug:''' the damage from [[arrow tower]]s during siege combat is not reduced by armorer secondary skill, but actually increased the corresponding amount (fixed in {{hota}}{{-wh}}). | '''Bug:''' the damage from [[arrow tower]]s during siege combat is not reduced by armorer secondary skill, but actually increased the corresponding amount (fixed in {{hota}}{{-wh}}). | ||
{{nosnippet}}'''Heroes with Armorer as a starting skill:''' | {{nosnippet}}'''Heroes with Armorer (basic) as a starting skill:''' | ||
* [[File:Beastmaster portrait.gif]] All [[Beastmaster]]s start with Basic Armorer except [[Tazar]], who starts with Advanced. | * [[File:Beastmaster portrait.gif]] All [[Beastmaster]]s start with Basic Armorer except [[Tazar]], who starts with Advanced. | ||
* {{H2|Edric|Knight}} | * {{H2|Edric|Knight}} | ||
* {{H2|Galthran|Death Knight}} | * {{H2|Galthran|Death Knight}} | ||
* {{H2|Marius|Demoniac}} (Advanced Armorer) | * {{H2|Marius|Demoniac}} (Advanced Armorer) | ||
* {{H2|Roland|Knight | * {{H2|Roland|Knight}} | ||
* {{H2|Illor|Captain}}{{-wh}} | * {{H2|Illor|Captain}}{{-wh}} | ||
* {{H2|Tark|Captain}} {{ | * {{H2|Tark|Captain}}{{-wh}} | ||
* {{H2|Floribert|Mercenary}}{{-wh}} | * {{H2|Floribert|Mercenary}}{{-wh}} | ||
'''Heroes | '''Heroes, having {{PAGENAME}} as a specialty and a starting skill:''' | ||
* {{H2|Mephala|Ranger}} (Basic Armorer) | * {{H2|Mephala|Ranger}} (Basic Armorer) | ||
* {{H2|Neela|Alchemist}} (Basic Armorer) | * {{H2|Neela|Alchemist}} (Basic Armorer) | ||
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==Chance to get== | ==Chance to get== | ||
{{Secondary skill chance explanation}} | {{Secondary skill chance explanation}} | ||
{{ZET SEC SKILL CHANCE TABLE| 5| 3| 8| 3| 8| 1 (lowest)| 7| 4| 5| 2| 6| 1 (lowest)| 6| 4|10 (highest)| 4| 5| 1 (lowest)| 2| 1 (lowest)| | {{ZET SEC SKILL CHANCE TABLE| 5| 3| 8| 3| 8| 1 (lowest)| 7| 4| 5| 2| 6| 1 (lowest)| 6| 4|10 (highest)| 4| 5| 1 (lowest)| 2| 1 (lowest)}} | ||
|}{{end of nosnippet}} | |||
==Comparison to Defense primary skill== | ==Comparison to Defense primary skill== | ||
This table shows how much extra Defense skill the hero of | This table shows how much extra Defense skill would need the hero of attacked unit have, in order to reach the same effect in damage reduction as with the Armorer skill ( = how much is the Armorer skill worth in terms of defense), assuming no other damage modifiers. E.g.: to get the same protective effect as 10 positive defense/attack balance with advanced Armorer skill you will need 10 + 3 defense/attack balance without the skill. For the practical use all the decimals should be rounded. | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
|+ | |+ |