Editing Ballistics
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'''Ballistics''' is a [[secondary skill]], that gives the player manual control over the [[catapult]] in a [[siege]], increases the chances of hitting an intended wall and increases the chance of doing double damage. The castle walls as well as Drawbridge, Keep and [[Arrow Towers]] have 2 hitpoints (upon building castle standard walls are upgraded to fortified walls, which have 3 hitpoints). Additionally, at advanced and expert level of Ballistics catapults fire twice instead of just once. | '''Ballistics''' is a [[secondary skill]], that gives the player manual control over the [[catapult]] in a [[siege]], increases the chances of hitting an intended wall and increases the chance of doing double damage. The castle walls as well as Drawbridge, Keep and [[Arrow Towers]] have 2 hitpoints (upon building castle standard walls are upgraded to fortified walls, which have 3 hitpoints). Additionally, at advanced and expert level of Ballistics catapults fire twice instead of just once. | ||
It | It's interesting that Ballistics secondary skill doesn't buff [[Ballista]]. The latter works better via [[Artillery]]. | ||
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'''Heroes with | '''Heroes with Ballistics as a starting skill:''' | ||
* {{H2|Olema|Heretic}} | * {{H2|Olema|Heretic}} (basic) | ||
* {{H2|Theodorus|Wizard}} | * {{H2|Theodorus|Wizard}} (basic) | ||
* {{H2|Uland|Druid}} | * {{H2|Uland|Druid}} (basic) | ||
* {{H2|Yog|Barbarian}} | * {{H2|Yog|Barbarian}} (basic) | ||
==Chance to get== | ==Chance to get== | ||
{{Secondary skill chance explanation}} | {{Secondary skill chance explanation}} | ||
{{ZET SEC SKILL CHANCE TABLE| 8 (highest)| 4 (lowest) {{withsod}}| 4 (lowest) {{withsod}}| 4 (lowest) {{withsod}}| 6| 4 (lowest) {{withsod}}| 7| 6| 7| 5| 7| 6| 8 (highest)| 6| 7| 8 (highest)| 8 (highest)| 4 (lowest) {{withsod}}| 5| 2 (lowest){{-wh}}| | {{ZET SEC SKILL CHANCE TABLE| 8 (highest)| 4 (lowest) {{withsod}}| 4 (lowest) {{withsod}}| 4 (lowest) {{withsod}}| 6| 4 (lowest) {{withsod}}| 7| 6| 7| 5| 7| 6| 8 (highest)| 6| 7| 8 (highest)| 8 (highest)| 4 (lowest) {{withsod}}| 5| 2 (lowest){{-wh}}}} | ||
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{{fanopinion| | {{fanopinion| | ||
Ballistics is not something essential to everyone, but it | Ballistics is not something essential to everyone, but it's really useful when sieging towns, and if a map has many towns you should capture, consider using a hero with Ballistics as your starting hero, eventually improving the skill to Expert. It will make sieging a town way easier, reducing your losses, as you will destroy the [[drawbridge]] on an early stage of the battle, and the enemy's defense will worsen significantly. However, the most crucial when sieging a town is properly using your flyers, ranged units, and magic, so as to win as soon as possible and avoid major losses. | ||
Quite useful, since it gives you first chance to cast spells in sieges (provided that the defending hero doesn't have [[Artillery]]). | Quite useful, since it gives you first chance to cast spells in sieges (provided that the defending hero doesn't have [[Artillery]]). |