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{{TErow| 40 | Third conversation| I watched [[Burton]] prepare to come face to face with [[Zog]]. Yesterday's plowmen and shepherds, the [[halfling]]s were hastily learning the craft of war. Most of my countrymen are good shots with a sling, but we'd never had to practice on green giant-shaped dummies or fire volleys on command before. Hopefully, when the time comes, real bombs will hit real [[ogre]]s with the same accuracy. I discussed the preparations with [[Frederick]], but he was completely calm. I only ever saw him so impassive during crucial experiments or the launch of a fancy new machine.<p>“[[Frederick]], do we have a chance of defeating [[Zog]]?”<p>“While [[Zog]] and his chums are sitting in their fortress picking their noses with clubs, more and more batches of battle-ready [[automaton]]s are coming out of our workshops. We're going to give this savage a nasty surprise. Even if he expects to meet resistance, he's probably imagining something like a bunch of barely trained women and midgets not capable of anything,” I took no offense at [[Frederick]] for comparing halflings to midgets.<p>“You know, that's good, but I wouldn't say it makes me feel much better. [[Zog]] doesn't see us as a threat, sure, but we too only have a vague idea of what we might encounter in his lair. The scouts are doing their best, but they have little experience and even less reliable information. We need more scouts, more spyglasses. New ones, better than the ones we have.<p>“You're a smart girl, [[Henrietta]], and I'm glad I wasn't wrong in thinking you were a quick study. Once you've been caught off guard by [[demon]]s, you're doing your best to learn everything you can about your enemy before you meet him face to face. I have already thought about how to improve the design of the spyglasses so that the [[halfling]]s would be more comfortable with them. A shorter focal length at the same magnification, compact size... Your talent for silent walking and short stature will allow you to infiltrate deeper into enemy territory than [[Sam]]'s scouts can. Can you find and capable [[halfling]]s ready for such an endeavor?”<p>“Yes", I answered calmly enough. Without meaning to, I'd been gaining experience in organizing my brethren since the first day of the invasion, and I was getting the hang of it.</p>}}
{{TErow| 40 | Third conversation| I watched [[Burton]] prepare to come face to face with [[Zog]]. Yesterday's plowmen and shepherds, the [[halfling]]s were hastily learning the craft of war. Most of my countrymen are good shots with a sling, but we'd never had to practice on green giant-shaped dummies or fire volleys on command before. Hopefully, when the time comes, real bombs will hit real [[ogre]]s with the same accuracy. I discussed the preparations with [[Frederick]], but he was completely calm. I only ever saw him so impassive during crucial experiments or the launch of a fancy new machine.<p>“[[Frederick]], do we have a chance of defeating [[Zog]]?”<p>“While [[Zog]] and his chums are sitting in their fortress picking their noses with clubs, more and more batches of battle-ready [[automaton]]s are coming out of our workshops. We're going to give this savage a nasty surprise. Even if he expects to meet resistance, he's probably imagining something like a bunch of barely trained women and midgets not capable of anything,” I took no offense at [[Frederick]] for comparing halflings to midgets.<p>“You know, that's good, but I wouldn't say it makes me feel much better. [[Zog]] doesn't see us as a threat, sure, but we too only have a vague idea of what we might encounter in his lair. The scouts are doing their best, but they have little experience and even less reliable information. We need more scouts, more spyglasses. New ones, better than the ones we have.<p>“You're a smart girl, [[Henrietta]], and I'm glad I wasn't wrong in thinking you were a quick study. Once you've been caught off guard by [[demon]]s, you're doing your best to learn everything you can about your enemy before you meet him face to face. I have already thought about how to improve the design of the spyglasses so that the [[halfling]]s would be more comfortable with them. A shorter focal length at the same magnification, compact size... Your talent for silent walking and short stature will allow you to infiltrate deeper into enemy territory than [[Sam]]'s scouts can. Can you find and capable [[halfling]]s ready for such an endeavor?”<p>“Yes", I answered calmly enough. Without meaning to, I'd been gaining experience in organizing my brethren since the first day of the invasion, and I was getting the hang of it.</p>}}
{{TErow| 140 | [[Zog]] Warning| “[[Frederick]], how much longer should our preparations take?”, I asked.<p>“The enemy is serious, so the preparations should be just as serious, my little friend.”<p>“But the scouts report that [[Zog]] has already begun to realize our growing strength. He's about to leave his lair; either he’ll drag us into a fight on his own terms or may very well run away! We must pin him down in his fortress where he has no chance to retreat or escape!”</p>}}
{{TErow| 140 | [[Zog]] Warning| “[[Frederick]], how much longer should our preparations take?”, I asked.<p>“The enemy is serious, so the preparations should be just as serious, my little friend.”<p>“But the scouts report that [[Zog]] has already begun to realize our growing strength. He's about to leave his lair; either he’ll drag us into a fight on his own terms or may very well run away! We must pin him down in his fortress where he has no chance to retreat or escape!”</p>}}
|}
=== Rumors ===
{{Rheader}}
{{Rrow| [[Balthazar]] goes to war | [[Minotaur]]s have built their outpost northeast of [[Burton]]. It seems as though they are preparing for war against the [[dark dwarves]].}}
{{Rrow| Firearms | [[Regna]]n [[mage]]s and [[artificer]]s are hard at work developing personal firearms.}}
{{Rrow| [[Ironfist of the Ogre|Ironfist]] | [[Zog]] named his powerful artifact in memory of [[Archibald]]. The usurper king and [[the Jackal]] were allies during the [[Succession Wars]].}}
{{Rrow| Mage Hut | A [[sorcerer]] from the lands beyond the sea settled east of [[Burton]]. They say he helps travelling mages learn new spells.}}
{{Rrow| [[Ogre]] Garrison | Those who saw the entrance to [[Zog]]’s stronghold say it’s guarded by countless hordes of [[orc]]s and [[ogre]]s.}}
{{Rrow| Pirates | A ship flying a pirate flag has been seen in the bay near the [[ogre]]s’ stronghold.}}
{{Rrow| [[Ravage Roaming]] | [[Wyvern]]s abound here in the wastelands of [[Ravage Roaming]]. A whole nest of these creatures has been spotted north of [[Burton]]!}}
{{Rrow| [[Trailblazer]] | The [[trailblazer]] north of [[Burton]] can help you traverse the wastelands of [[Ravage Roaming]] much faster.}}
{{Rrow| [[Zog]] Clue 1 | They say [[Terghez]], a minion of [[Zog]], knows the way into his stronghold.}}
{{Rrow| [[Zog]] Clue 2 | Many know there is an underground passage to [[Zog]]’s stronghold, but no one has seen it yet.}}
|}
|}


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==== Towns ====
==== Towns ====
{{town header}}
{| class="sortable wikitable" cellpadding=5px
{{town row|13, 61, 0|teal|Factory|[[Burton]]|nofort=y}}
! Location
{{town row|16, 7, 0|tan|Stronghold}}
! Player
{{town row|44, 4, 0|tan|Stronghold}}
! Type
{{town row|68, 47, 0|tan|Stronghold}}
! Name
{{town row|0, 0, 1|tan|Tower|- <small>''[[Map Editor - Tricks|(Has Skyship)]]''</small>}}
|-
{{town row|29, 33, 0| |Stronghold|nofort=y}}
| style="text-align:center;" | 13, 61, 0
|}
| style="text-align:center;" | {{teal}}
 
| style="padding-left:7px; padding-right:5px;" | {{town|Factory|nofort=}}
===== Town timed events =====
| style="padding-left:7px; padding-right:5px;" | [[Burton]]
{{TEheader}}
|-
{{TErow| 1 | AI - bonus gold | loc={{town|Stronghold}} (44, 4, 0) {{tan}} | freq=1 |effect=+15000 {{G}} [[Gold]]}}
| style="text-align:center;" | 16, 7, 0
{{TErow| 15 | 131 - AI - bonus troops + citadel | loc={{town|Stronghold}} (68, 47, 0) {{tan}} | freq=14 |effect=+20000 {{G}} [[Gold]], [[Citadel]], 5 {{Cn|Ogre Mage|name=Ogre Magi}}, 11 {{Cn|Wolf Raider}}s, 22 {{Cn|Hobgoblin}}s}}
| style="text-align:center;" | {{tan}}
{{TErow| 27 | 146 - AI - big bonus | loc={{town|Stronghold}} (68, 47, 0) {{tan}} | freq=21 |effect=+50000 {{G}} [[Gold]], 12 {{Cn|Ogre Mage|name=Ogre Magi}}, 24 {{Cn|Wolf Raider}}s, 52 {{Cn|Hobgoblin}}s}}
| style="padding-left:7px; padding-right:5px;" | {{town|Stronghold}}
{{TErow| 29 | Player - 211 - Reinforcement | loc={{town|Factory|noname=}} [[Burton]] (13, 61, 0) {{teal}} | freq=28 |The heroes' success has raised the spirits in Burton: new volunteers can't wait to join the fighters and rid the town of the vile ogres!|effect=4 {{Cn|Sentinel Automaton}}s, 8 {{Cn|Bellwether Armadillo}}s, 12 {{Cn|Engineer}}s, 16 {{Cn|Halfling Grenadier}}s}}
| style="padding-left:7px; padding-right:5px;" | -
|-
| style="text-align:center;" | 44, 4, 0
| style="text-align:center;" | {{tan}}
| style="padding-left:7px; padding-right:5px;" | {{town|Stronghold}}
| style="padding-left:7px; padding-right:5px;" | -
|-
| style="text-align:center;" | 68, 47, 0
| style="text-align:center;" | {{tan}}
| style="padding-left:7px; padding-right:5px;" | {{town|Stronghold}}
| style="padding-left:7px; padding-right:5px;" | -
|-
| style="text-align:center;" | 0, 0, 1
| style="text-align:center;" | {{tan}}
| style="padding-left:7px; padding-right:5px;" | {{town|Tower|nofort=}}
| style="padding-left:7px; padding-right:5px;" | -
|-
| style="text-align:center;" | 29, 33, 0
| style="text-align:center;" | -
| style="padding-left:7px; padding-right:5px;" | {{town|Stronghold|nofort=}}
| style="padding-left:7px; padding-right:5px;" | -
|}
|}


==== Heroes ====
==== Heroes ====
{{hero header}}
{| class="sortable wikitable" cellpadding=5px
{{hero row|12, 63, 0|teal|Sam|Mercenary}}
! Location
{{hero row|17, 68, 0|teal|Frederick|Artificer}}
! Player
{{hero row|19, 69, 0|teal|Henrietta|Mercenary}}
! Hero
{{hero row|6, 9, 0|tan|Creghol|Barbarian|image=Jabarkas}}
|-
{{hero row|16, 8, 0|tan|Guerhaugh|Battle Mage|image=Gundula}}
| style="text-align:center;" | 12, 63, 0
{{hero row|44, 5, 0|tan|Zog|Battle Mage}}
| style="text-align:center;" | {{teal}}
{{hero row|44, 66, 0|tan|Jerhesh|Battle Mage|image=Zubin (HotA)}}
| style="padding-left:7px; padding-right:5px;" | {{H|Sam|Mercenary}}
{{hero row|63, 4, 0|tan|Naghban|Barbarian|image=Vey (HotA)}}
|-
{{hero row|67, 8, 0|tan|Terghez|Barbarian|image=Saurug}}
| style="text-align:center;" | 17, 68, 0
{{hero row|68, 48, 0|tan|Tan-Ghun|Barbarian|image=Krellion}}
| style="text-align:center;" | {{teal}}
| style="padding-left:7px; padding-right:5px;" | {{H|Frederick|Artificer}}
|-
| style="text-align:center;" | 19, 69, 0
| style="text-align:center;" | {{teal}}
| style="padding-left:7px; padding-right:5px;" | {{H|Henrietta|Mercenary}}
|-
| style="text-align:center;" | 6, 9, 0
| style="text-align:center;" | {{tan}}
| style="padding-left:7px; padding-right:5px;" | {{H|Creghol|Barbarian|image=Jabarkas}}
|-
| style="text-align:center;" | 16, 8, 0
| style="text-align:center;" | {{tan}}
| style="padding-left:7px; padding-right:5px;" | {{H|Guerhaugh|Battle Mage|image=Gundula}}
|-
| style="text-align:center;" | 44, 5, 0
| style="text-align:center;" | {{tan}}
| style="padding-left:7px; padding-right:5px;" | {{H|Zog|Battle Mage}}
|-
| style="text-align:center;" | 44, 66, 0
| style="text-align:center;" | {{tan}}
| style="padding-left:7px; padding-right:5px;" | {{H|Jerhesh|Battle Mage|image=Zubin (HotA)}}
|-
| style="text-align:center;" | 63, 4, 0
| style="text-align:center;" | {{tan}}
| style="padding-left:7px; padding-right:5px;" | {{H|Naghban|Barbarian|image=Vey (HotA)}}
|-
| style="text-align:center;" | 67, 8, 0
| style="text-align:center;" | {{tan}}
| style="padding-left:7px; padding-right:5px;" | {{H|Terghez|Barbarian|image=Saurug}}
|-
| style="text-align:center;" | 68, 48, 0
| style="text-align:center;" | {{tan}}
| style="padding-left:7px; padding-right:5px;" | {{H|Tan-Ghun|Barbarian|image=Krellion}}
|}
|}


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{{SorQrow|gate=1|loc=41, 10, 0|quest=Return with:<br>{{An|Bowstring of the Unicorn's Mane}}<br>{{An|Angel Feather Arrows}}<br>{{An|Golden Bow}}</br>|prop=There is another [[ogre]] garrison here, even better fortified than the previous one. There is no way to storm it. As you are about to turn back, a [[barbarian]] calls out to you from the wall.<p>“[[Zog]] keeps everyone in fear, but he has not earned any real loyalty. There are some [[ogre]]s who aren’t willing to kowtow before [[Zog]], but no one dares to stand in his way as long as he has the [[Ironfist of the Ogre|Iron Fist]]. Now, if you brought us some very powerful artifacts, such as the [[Golden Bow]], the [[Angel Feather Arrows]], and the [[Bowstring of the Unicorn's Mane]], [[Zog]] would have a hard time duking it out with his rivals. Do this, and we'll let you into his camp, from where you may do as you wish.”|prog=Taking over such a powerful fortification is unthinkable. You can only get through if you bring artifacts to the [[barbarian]]s.|comp=Seeing the artifacts in your hands, the barbarians agree to let your troops pass. This may be your only option to enter [[Zog]]'s camp.<p>You want to hand over the artifacts and pass?}}
{{SorQrow|gate=1|loc=41, 10, 0|quest=Return with:<br>{{An|Bowstring of the Unicorn's Mane}}<br>{{An|Angel Feather Arrows}}<br>{{An|Golden Bow}}</br>|prop=There is another [[ogre]] garrison here, even better fortified than the previous one. There is no way to storm it. As you are about to turn back, a [[barbarian]] calls out to you from the wall.<p>“[[Zog]] keeps everyone in fear, but he has not earned any real loyalty. There are some [[ogre]]s who aren’t willing to kowtow before [[Zog]], but no one dares to stand in his way as long as he has the [[Ironfist of the Ogre|Iron Fist]]. Now, if you brought us some very powerful artifacts, such as the [[Golden Bow]], the [[Angel Feather Arrows]], and the [[Bowstring of the Unicorn's Mane]], [[Zog]] would have a hard time duking it out with his rivals. Do this, and we'll let you into his camp, from where you may do as you wish.”|prog=Taking over such a powerful fortification is unthinkable. You can only get through if you bring artifacts to the [[barbarian]]s.|comp=Seeing the artifacts in your hands, the barbarians agree to let your troops pass. This may be your only option to enter [[Zog]]'s camp.<p>You want to hand over the artifacts and pass?}}
{{SorQrow|gate=1|loc=29, 6, 1|quest=Be:<br>{{Hn|Henrietta|Mercenary}}</br>|prop=The guards here say they have orders to only let Henrietta pass.|prog=The guards here will only let Henrietta pass.|comp=At last, it is Henrietta.  Do you wish to pass?}}
{{SorQrow|gate=1|loc=29, 6, 1|quest=Be:<br>{{Hn|Henrietta|Mercenary}}</br>|prop=The guards here say they have orders to only let Henrietta pass.|prog=The guards here will only let Henrietta pass.|comp=At last, it is Henrietta.  Do you wish to pass?}}
|}
==== Artifacts ====
{| class="sortable wikitable" cellpadding=5px
! Location
! Type
! Message
|-
| style="text-align:center;" | 70, 2, 1
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Sp|Teleport}}
| style="padding-left:7px; padding-right:5px;" | The "relic" your errant men were talking about turned out to be a magical scroll with the Teleport spell. No idea why the horned one would have hired someone, let alone this sorry bunch, to safeguard it here; however, as per one of the [[halflings]], the [[minotaur]] had mentioned the relic should be the key to vanquishing [[Zog]].
|}
|}


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