Editing Bless
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{{Water spells}}{{Spell|54|32|39|31|0|0|19|20|31|31|53 | {{Water spells}}{{Spell|54|32|39|31|0|0|19|20|31|31|53 | ||
| school = Water Magic | | school = Water Magic | ||
| level = 1st | | level = 1st | ||
| cost = 5/4 | | cost = 5/4 | ||
| duration = 1 Round/[[Spell power|Power]] | | duration = 1 Round/[[Spell power|Power]] | ||
| b_effect = | | b_effect = Creatures in target allied troop inflict maximum damage when they attack. | ||
| a_effect = | | a_effect = Creatures in target allied troop inflict maximum damage +1 when they attack. | ||
| e_effect = | | e_effect = All allied creatures inflict maximum damage +1 when they attack. | ||
| no_appear = {{Town name|Inferno}}<br>{{Town name|Necropolis}} | | no_appear = {{Town name|Inferno}}<br>{{Town name|Necropolis}} | ||
}} The Bless spell [[counter]]s the [[Curse]] spell. | }} The Bless spell [[counter]]s the [[Curse]] spell. | ||
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The +1 extra damage bonus from Advanced [[Water Magic]] is more beneficial to units that normally deal low damage as it's greater percentage of their base damage, so it's even more useful to low level units with high numbers and large damage bracket. Many 1st level units deal 1-3 damage values - [[Pikeman|Pikemen]], [[Troglodyte]]s, [[Sprite]]s ([[Skeleton]]s too, but as [[Undead]], they cannot be Blessed). [[Harpy and Harpy Hag|Harpies & Harpy Hags]] with 1-4 damage are perhaps most affected, as Advanced Bless causes them to deal 5 damage instead of 1-4, average 2,5, doubling their output. [[Air Elemental and Storm Elemental|Air Elementals & Storm Elementals]] deal similarly proportioned 2-8 damage. | The +1 extra damage bonus from Advanced [[Water Magic]] is more beneficial to units that normally deal low damage as it's greater percentage of their base damage, so it's even more useful to low level units with high numbers and large damage bracket. Many 1st level units deal 1-3 damage values - [[Pikeman|Pikemen]], [[Troglodyte]]s, [[Sprite]]s ([[Skeleton]]s too, but as [[Undead]], they cannot be Blessed). [[Harpy and Harpy Hag|Harpies & Harpy Hags]] with 1-4 damage are perhaps most affected, as Advanced Bless causes them to deal 5 damage instead of 1-4, average 2,5, doubling their output. [[Air Elemental and Storm Elemental|Air Elementals & Storm Elementals]] deal similarly proportioned 2-8 damage. | ||
Because of its mechanic, normal and basic Bless is useless to cast on troops with fixed damage value | Because of its mechanic, normal and basic Bless is useless to cast on troops with fixed damage value like [[Naga and Naga Queen|Nagas]] or [[Angel and Archangel|Angels]]. Advanced Bless has a very minor effect, as 1 point of damage more or less is negligible amount on such troops. | ||
'''Heroes | '''Heroes with Bless as a starting spell:''' | ||
* {{Hn|Adela|Cleric}} | * {{Hn|Adela|Cleric}} | ||
* {{Hn|Spint|Navigator}}{{-}}{{withhota}} | * {{Hn|Spint|Navigator}}{{-}}{{withhota}} | ||
'''Heroes | '''Heroes with Bless as a specialty:''' | ||
* {{Hn|Adela|Cleric}} | * {{Hn|Adela|Cleric}} | ||
''' | |||
'''Units immune to Bless:''' | |||
* [[Undead]] | * [[Undead]] | ||
{{immune|spell123=1|spell1234=1|spell12345 | {{immune|spell123=1|spell1234=1|spell12345}} | ||
{{ | {{fanopinion| | ||
The spell is most effective on [[creature]]s which have a large range between their minimum and maximum damage and, at Advanced and Expert level, [[troop stack]]s with a large amount of creatures in them. | The spell is most effective on [[creature]]s which have a large range between their minimum and maximum damage and, at Advanced and Expert level, [[troop stack]]s with a large amount of creatures in them. | ||
- More precisely, it's most effective on creatures which have large '''relative proportion of max damage to average damage''' and low damage but high stack numbers. Think of Gremlins with their min 1, avg 1,5, max 2 damage that becomes fixed 2 (+33% from average 1,5) or 3 on Advanced+ (+100% from avg 1,5). Giants and Titans have larger numerical variance (40-60) but their min-avg-max damage ratio is lower - min 1, avg 1,25, max 1,5, so they only get +20% from normal Bless and 22% from Advanced. | - More precisely, it's most effective on creatures which have large '''relative proportion of max damage to average damage''' and low damage but high stack numbers. Think of Gremlins with their min 1, avg 1,5, max 2 damage that becomes fixed 2 (+33% from average 1,5) or 3 on Advanced+ (+100% from avg 1,5). Giants and Titans have larger numerical variance (40-60) but their min-avg-max damage ratio is lower - min 1, avg 1,25, max 1,5, so they only get +20% from normal Bless and 22% from Advanced. | ||
The +1 extra damage bonus from Advanced Water Magic is more beneficial to units that normally deal low damage as it's greater percentage of their base damage, so it's even more useful to low level units with high numbers and large variance. Like anything that has 1-3 or so damage values - Pikemen, Troglodytes, Sprites. Hags & Harpy Hags with 1-4 are perhaps most affected. Air Elementals & Storm Elementals have 2-8, same proportions, but they don't get as dramatic powerup from Adv Bless - it's only 1/8th and not 1/4th of "normal" max damage | The +1 extra damage bonus from Advanced Water Magic is more beneficial to units that normally deal low damage as it's greater percentage of their base damage, so it's even more useful to low level units with high numbers and large variance. Like anything that has 1-3 or so damage values - Pikemen, Troglodytes, Skeletons, Sprites. Hags & Harpy Hags with 1-4 are perhaps most affected. Air Elementals & Storm Elementals have 2-8, same proportions, but they don't get as dramatic powerup from Adv Bless - it's only 1/8th and not 1/4th of "normal" max damage. | ||
}}<!-- end of fan opinion --> | |||
}} | |||
[[Category: Spells]] | [[Category: Spells]] | ||
__NOTOC__ | __NOTOC__ |