Editing Bone Dragon and Ghost Dragon
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| Res = [[File: Resource Mercury 20x18.gif]] | | Res = [[File: Resource Mercury 20x18.gif]] | ||
| U_ResCost = 1 | | U_ResCost = 1 | ||
| U_special = • [[Undead]]<br>• Decreases enemy [[morale]] by -1<br>• [[Dragon]]<br>• | | U_special = • [[Undead]]<br>• Decreases enemy [[morale]] by -1<br>• [[Dragon]]<br>• [[Aging]] 20% | ||
| No_shots = | | No_shots = | ||
| No_ushots = | | No_ushots = | ||
}} | }} | ||
{{ | {{Cram|Dragon Vault|Bone Dragon|Ghost Dragon|no_dwelling=}} | ||
'''Bone | '''Bone and Ghost Dragons''' are level 7 creatures of [[Necropolis town]]. They are recruited from the [[Dragon Vault]]. | ||
''"Bone and ghost dragons are raised from [[dragon]] corpses. Both of these creatures have a ferocious biting attack and lower the [[morale]] of enemy units by one when they appear on the battlefield. Ghost | ''"Bone and ghost dragons are raised from [[dragon]] corpses. Both of these creatures have a ferocious biting attack and lower the [[morale]] of enemy units by one when they appear on the battlefield. Ghost Dragon attacks have a 20% chance of [[aging]] their targets. Aged troops have the hit points of all their members halved."{{-}}<sup>[[Restoration of Erathia Manual Page 103|RoE manual]]''</sup> | ||
<div style="clear:left;"></div> | <div style="clear:left;"></div> | ||
__TOC__ | |||
Placing [[Hydra]]s or any living [[Dragon]]s in the Skeleton Transformer will give you Bone Dragons instead of regular Skeletons. Bone and Ghost Dragons, however, being undead (and therefore non-living), get turned into Skeletons. | |||
Bone Dragons are the only type of dragon that doesn't require any [[magical resource]]s to recruit. | |||
== General Tactics and Info == | |||
Bone Dragons and Ghost Dragons are often considered to be among the weakest level 7 creatures. They are not as powerful as regular dragons, and do not share most of their features, like [[breath attack]]. While Aging can effectively cripple an enemy stack, it is quite unreliable. | |||
They are relatively fast, even for 7th level creatures, and have slightly above average attack stat as well. Use them defensively to clean up [[Troop stacks]] in the first few rounds of combat and try to keep them from being overwhelmed as they will falter when they get teamed up on. | |||
They are also one of the two flying Necropolis unit, the other being the [[Vampire and Vampire Lord|Vampires]], making them good for sieges. | |||
== Aging special ability == | |||
Ghost Dragons have aging special ability, which has 20% probability to occur after they have attacked target creature stack and before the stack has a chance to [[Retaliation|retaliate]]. It causes maximum [[health]] of every creature in the target stack to be halved. The effect lasts for 3 combat rounds, and can only be removed with the [[Cure]] or [[Dispel]] spell. Additionally, [[non-living]] creatures are immune to aging. | |||
When Ghost Dragons successfully ages a stack, any health lost before the aging takes effect remains lost. However, the aging cannot kill the unit, but it will have 1 health left. For example, a Ghost Dragon attacks one Angel and deals 60 points melee damage before the aging occurs. The Angel will have 40 points health left, which is the result of calculation | |||
{{Math|200÷2-60<nowiki> = </nowiki>40}} | |||
If the damage of the Ghost Dragon would have been 130, the Angel would have had 1 health left, which would have been the result of calculation that is two process: | |||
200 | First. {{Math|200-130<nowiki> = </nowiki>70}} | ||
Second. {{Math|Max(70- (200- 100),1)<nowiki> = </nowiki>1}} . | |||
200 is previous maximum health and 100 is maximum health after aging. Also 70 is remain health after first process (usual process). | |||
If you use cure spell whose the amount of health is 30, the Angle would have had 131 health left, which would have been the result of calculation also: | |||
First {{Math|1+30<nowiki> = </nowiki>31}} | |||
{{ | Second. {{Math|Min(200,31 + (200- 100))<nowiki> = </nowiki>131}} . | ||
200 is previous maximum health and 100 is maximum health after aging. Also 31 is remain health after first process(usual process). | |||
The effect of aging has a multiplicative effect with [[Wyvern Monarch]]s' [[poisonous]] ability. This means, that the creature stack's health could potentially be quartered. | |||
'''Creatures immune to aging:''' | |||
*{{cn|Black Dragon}} | |||
}}{{ | {{Non-living}} | ||
{{creature 'see also' | {{creature 'see also'}} | ||
{{morale navigational box|pic=-1}} | {{morale navigational box|pic=-1}} | ||
[[Category: Creatures]] | [[Category: Creatures]] | ||