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{{About|This article refers to the [[town]]. For the town structure named Castle, see [[Fortifications]].}}
''This article is about the town type Castle. For the structure, see [[Castle (structure)]]''


{{towns}}
The '''Castle''' is a Good [[alignment]] [[town]], focused more on might than on magic, with balanced offensive and defensive capabilities.
'''Castle''' is a [[alignment|good alignment]] [[town]] with the [[Knight]] and [[Cleric]] [[hero class]]es. Castle represents [[Erathia]].
[[Image:Castle-out.PNG|frame|right|200px|The Town Seen From Outside]]


''"Castles are home to the Cleric and Knight hero classes. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the griffins and are under the protection of angels. With two types of ranged attack units and two flying unit types available, Castle-based armies are well equipped to quickly engage and defeat their enemies."{{-}}<sup>[[Restoration of Erathia Manual Page 84|RoE manual]]''</sup>
== Overview ==


Castle's [[native terrain]] is [[grass]].
The Castle is the homeland of [[Cleric|Clerics]] and [[Knight|Knights]]. Most of the town's guard are men-at-arms, but some say that Castles have formed an alliance with griffins and are under the protection of angels. With two ranged attack troops and two flying creatures, the Castle's army can easily overtake and defeat the enemy.


__TOC__
In Heroes III, the Castle plays the role of a traditional "good" town formed mostly of humans. It is a nice, well-balanced town with strong creatures.
== Structures ==


==Castle building tree==
{{StandardBuildings|4|[[Wood]] and 1 [[Ore]]}}
{| style="margin-right:20px; float:left;"
 
| [[File:CastleBuildingTree.png|600px|left]]
===Castle Specific Buildings===
 
*[[Brotherhood of the Sword]]
*[[Griffin Bastion]]
*[[Lighthouse]]
*[[Shipyard]]
*[[Stables]]
*[[Colossus]] ([[Grail]] building)
 
===Creature Dwellings===
 
*[[Guardhouse]]
*[[Archers' Tower]]
*[[Griffin Tower]]
*[[Barracks]]
*[[Monastery]]
*[[Training Grounds]]
*[[Portal of Glory]]
 
== Town Costs ==
 
["Basic" includes Citadel, Castle & any prerequisites:
"Upgrades" also includes prerequisites]
 
{|
!Resource!!Basic!!Upgrades!!All
|-
|Gold||46000||29000||110000
|-
|Wood||60||17||137
|-
|Ore||50||22||122
|-
|Crystal||12||17||47
|-
|Gems||12||12||42
|-
|Mercury||12||12||42
|-
|Sulfur||12||12||42
|}
|}


[[File:Castle-in.png|border|none|500px|thumb|right|Fully upgraded {{PAGENAME}}]]
Troop cost/week: 29580 Gold 6 Gems
 
==Units==


{{Town cost summary|
{{creaturelist|Pikeman|dildoman|Archer|Marksman|Griffin|Royal Griffin|Swordsman|Crusader|Altar boy|Priest|Cavalier|Champion|Angel|Archangel}}
|common  = {{Building cost|{{W}}<br>45||{{O}}<br>40||||{{G}}<br>37000}}
|mage    = {{Building cost|{{W}}<br>20|{{M}}<br>18|{{O}}<br>20|{{S}}<br>18|{{C}}<br>18|{{Gem}}<br>18|{{G}}<br>5000}}
|dwelling = {{Building cost|{{W}}<br>47|{{M}}<br>24|{{O}}<br>52|{{S}}<br>24|{{C}}<br>29|{{Gem}}<br>24|{{G}}<br>61500}}
|unique  = {{Building cost|{{W}}<br>35||{{O}}<br>10||||{{G}}<br>7500}}
|total    = {{Building cost|{{W}}<br>147|{{M}}<br>42|{{O}}<br>122|{{S}}<br>42|{{C}}<br>47|{{Gem}}<br>42|{{G}}<br>111000}}
|troop    = 29580 {{G}}, 6 {{Gem}}
}}


{{clear|left}}
==Heroes==
===Common Buildings and Mage Guild===
{{Castle common buildings}}


===Creature Dwellings===
===Magic Heroes (Clerics)===
{{Castle creature dwellings}}


===Unique Buildings===
The following [[Clerics]] are the magic heroes of the Castle town:
{{Castle unique buildings}}


{{clear|left}}
* [[Adela]]
* [[Cuthbert]]
* [[Caitlin]]
* [[Adelaide]]
* [[Ingham]]
* [[Loynis]]
* [[Rion]]
* [[Sanya]]


==Heroes==
===Might Heroes (Knights)===
{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}


{{switch_content|tag1=sod|tag2=hota|content1= {{hero table|bgc=#{{Green 1b}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes (Shadow of Death)}}
The following [[Knights]] are the might heroes of the Castle town:
{{{{PAGENAME}} hero table}}
{{T!}}|content2= {{hero table|bgc=#{{Green 1b}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes (Horn of the Abyss)}}
{{Hero table row|Christian|image=Christian|Knight|Ballista|Basic Leadership|Basic Artillery|no_spell=}}
{{Hero table row|Edric|image=Edric|Knight|Griffins|Basic Leadership|Basic Armorer|no_spell=}}
{{Hero table row|Orrin|image=Orrin|Knight|Archery|Basic Leadership|Basic Archery|no_spell=}}
{{Hero table row|Sorsha|image=Sorsha|Knight|Swordsmen|Basic Leadership|Basic Offense|no_spell=}}
{{Hero table row|Sylvia|image=Sylvia|Knight|Navigation|Basic Leadership|Basic Navigation|no_spell=}}
{{Hero table row|Tyris|image=Tyris|Knight|Cavaliers|Basic Leadership|Basic Tactics|no_spell=}}
{{Hero table row|Valeska|image=Valeska (HotA)|Knight|Archers|Basic Leadership|Basic Archery|no_spell=}}
{{Hero table row|Catherine|image=Catherine|Knight|Swordsmen|Basic Leadership|Basic Offense|no_spell=}}
{{Hero table row|Lord{{-}}Haart|source={{-}}{{withroe}}|image=Lord Haart|Knight|Estates|Basic Leadership|Basic Estates|no_spell=}}
{{Hero table row|Roland|source={{-}}{{withab}}|image=Roland|Knight|Swordsmen|Basic Leadership|Basic Armorer|no_spell=}}
{{Hero table row|Sir Mullich|source={{-}}{{withab}}|image=Sir Mullich (HotA)|Knight|Speed|Advanced Leadership||{{Empty}}|no_spell=}}
{{Hero table row|Adela|image=Adela|Cleric|Bless|Basic Wisdom|Basic Diplomacy|spell=Bless}}
{{Hero table row|Adelaide|image=Adelaide (HotA)|Cleric|Frost Ring|Advanced Wisdom||{{Empty}}|spell=Frost Ring}}
{{Hero table row|Caitlin|image=Caitlin (HotA)|Cleric|Gold|Basic Wisdom|Basic Intelligence|spell=Cure}}
{{Hero table row|Cuthbert|image=Cuthbert|Cleric|Weakness|Basic Wisdom|Basic Estates|spell=Weakness}}
{{Hero table row|Ingham|image=Ingham|Cleric|Monks|Basic Wisdom|Basic Mysticism|spell=Curse}}
{{Hero table row|Loynis|image=Loynis|Cleric|Prayer|Basic Wisdom|Basic Learning|spell=Prayer}}
{{Hero table row|Rion|image=Rion|Cleric|First Aid|Basic Wisdom|Basic First Aid|spell=Stone Skin}}
{{Hero table row|Sanya|image=Sanya|Cleric|Eagle Eye|Basic Wisdom|Basic Eagle Eye|spell=Dispel}}
{{Hero table row|Beatrice|source={{-}}{{withhota}}|image=Beatrice|Knight|Scouting|Basic Leadership|Basic Scouting|no_spell=}}
{{T!}}}}


'''Banned secondary skills:'''
* [[Edric]]
* [[Orrin]]
* [[Sylvia]]
* [[Lord Haart (ROE)]]
* [[Valeska]]
* [[Christian]]
* [[Sorsha]]
* [[Tyris]]
* [[Sir Mullich]] {{inab}}
* [[Catherine]] {{inab}}
* [[Roland]] {{inab}}


Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es.
==Spells==


{{ss|Necromancy}} is not available for [[knight]]s.
Level 1
[[Magic Arrow]], [[Protection from Water]], [[Stone Skin]], [[Cure]], [[Shield]]


{{ss|Necromancy}} and {{ss|Interference}}{{-wh}} are not available for [[cleric]]s.
Level 2
[[Fortune]], [[Remove Obstacle]], [[Protection from Air]], [[Ice Bolt]]


==Creatures==
Level 3
{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}
[[Frost Ring]], [[Misfortune]], [[Protection from Earth]]


{{switch_content|tag1=sod|tag2=hota|content1= {{creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue 1}}; font-size: 120%; color:white; height:28px;" {{!}} {{PAGENAME}} creatures (Shadow of Death)}}
Level 4
{{{{PAGENAME}} creature table}}
[[Meteor Shower]], [[Frenzy]]
{{T!}}|content2= {{creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue 1}}; font-size: 120%; color:white; height:28px;" {{!}} {{PAGENAME}} creatures (Horn of the Abyss)}}
{{{{PAGENAME}} creature table (HotA)}}
{{T!}}}}


==Town names==
==Strengths and Weaknesses==
Unless specified by the mapmaker, towns will generate with a random name. Castle towns will use one of these following names:


{| class="wikitable sortable" style="white-space:nowrap; text-align: left;"
===Strengths===
|-
*Overall powerful units
| width=75px | Alexandretta || width=75px | Armitage || width=75px | Brettonia || width=75px | Castellatus
*Good variety of units including two Flyers ([[Griffin]]s/[[Royal Griffin]]s and [[Angel]]s/[[Archangel]]s) and two ranged units ([[Archer]]s/[[Marksman|Marksmen]] and [[Monk]]s/[[Zealot]]s).
|-
| Claxton || Cornerstone || Dunwall || Gateway
|-
| Highcastle || Kanan || Kildare || Middleheim
|-
| Transom || Whistledale || Whitemoon || Whitestone
|-
|}


If there are more Castle towns on the map than possible names, they will use names taken from other towns.
===Weaknesses===
*The [[Mage Guild]] is limited to level
The priests often get into trouble due to sexual tendencies to little boys and this can affect the overall morale of the units


{{user commentary|
==Additional Information==
* With two types of [[ranged attack]] units and two [[flying]] creature types available, Castle-based armies are well equipped to quickly engage and defeat their enemies.
* Build and upgrade Portal of Glory by the cost of neglecting other dwellings and mage guild, or even recruiting other creatures.
* Divide Archangels in several stacks (preferably in the multiples of three), so they can resurrect each other.
* Brothehood of the Sword increases the morale bonus of defending creatures' by +2 in additon to [[Tavern]]'s bonus. In other words, creatures defending a Castle towns with Brotherhood of the Sword have morale of +3. This becomes very useful if you want to mix troops from different town types together. However, because all [[Knight]]s start with [[Leadership]], the bonus is only valuable when using [[Cleric]] (or other [[hero class]]es) to defend the town. <!-- Revision as of 09:27, 9 August 2014 by Kapteeni Ruoska from 'Castle specific buildings' deleted page -->


'''Pros:'''
Alignment: Good
* Many useful creature specialties.
* Versatile units including two [[flying]] units, two [[ranged attack|ranged units]].
* [[Stables]] can provide heroes +400 [[movement]] points per remaining day of the week, which means roughly +20% more movement for heroes.
* [[Shipyard]], [[Lighthouse]], and [[Sylvia]] with [[Navigation]] specialty are all very useful on maps with significant water area.


'''Cons:'''
Native Terrain: [[Grass]]
* Second most expensive creatures, [[Tower]] having the most. Hard to obtain the required 6 gems/week.
* The 6th level dwelling ([[Training Grounds]]) can be hard to build, as it requires 20 {{W}}.
* No units with immunity or resistance.
* Most of non-upgraded units are significantly weaker than the their upgraded counterparts; upgrading them takes time and resources.
* Fragile ranged units.
* Grass which is Castle's [[native terrain]] doesn't give any [[movement penalty]] to the enemy.
}}{{end of user commentary}}


== See also ==
==See also==
* [[Town Comparison]]
*[[Leadership]]
* [[List of creatures]]
*[[Morale]]
* [[List of creatures (HotA)]]
* [[List of heroes]]
* [[List of heroes (HotA)]]


[[Category: Castle]]
[[Category: Towns]]
__notoc__
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