Editing Combat
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 7: | Line 7: | ||
== Order in Combat == | == Order in Combat == | ||
Combat proceeds in rounds. Each hero can cast one spell each round. Each round is divided into three phases: | Combat proceeds in rounds. Each hero can cast one spell each round. Each round is divided into three phases: | ||
# Initial | # Initial | ||
# Morale & wait | # Morale & wait | ||
# Wait | # Wait | ||
Line 13: | Line 13: | ||
These three phases occur every round in this chronological order. In the initial phase, all creatures move in order determined by their [[speed]]. The creature with the highest speed value moves first. If two or more creatures on different sides of engaging armies have the same speed value, the creature on the army which did not have the latest chance to act will act first. And if it is the beginning of the battle, the attacker will have the initiative. | These three phases occur every round in this chronological order. In the initial phase, all creatures move in order determined by their [[speed]]. The creature with the highest speed value moves first. If two or more creatures on different sides of engaging armies have the same speed value, the creature on the army which did not have the latest chance to act will act first. And if it is the beginning of the battle, the attacker will have the initiative. | ||
A creature may wait during the initial phase, in which case the creature moves instead during the wait phase. However, due high [[morale]] a creature may | A creature may wait during the initial phase, in which case the creature moves instead during the wait phase. However, due high [[morale]] a creature may recieve another chance to move right after the initial move. In this case, if the creature waits it will move move again during the morale & wait phase (before the wait phase). In contrast to the initial phase, creatures in the morale & wait and wait phases move in reverse order, slowest speed value first. | ||
If two or more creatures on different sides of engaging armies have the same speed value, the creature on the army which did not have the latest chance to act will act first. This rule will apply in the same way throughout all three phases. However, there are two exceptions to this rule. | If two or more creatures on different sides of engaging armies have the same speed value, the creature on the army which did not have the latest chance to act will act first. This rule will apply in the same way throughout all three phases. However, there are two exceptions to this rule. | ||
Line 40: | Line 38: | ||
Tight has an advantage of grouping units tightly, and can help protect archers and ranged attackers. | Tight has an advantage of grouping units tightly, and can help protect archers and ranged attackers. | ||
When fighting [[Creature Bank]]s, the hero's army will be arranged in a special way, forming a hexagon (or part of one) in the | When fighting [[Creature Bank]]s, the hero's army will be arranged in a special way, forming a hexagon (or part of one) in the centre of the battlefield, while the defenders of the bank will be arranged around the outside. Tight/loose and tactics have no impact on the formation of your army when fighting a creature bank. | ||
'''Screenshot from combat on swamp terrain. The hero has cast [[Quicksand]].''' | '''Screenshot from combat on swamp terrain. The hero has cast [[Quicksand]].''' | ||
[[File:HOMM3_Battlefield.jpg]] | [[File:HOMM3_Battlefield.jpg]] | ||
== See also == | == See also == | ||
* [[Damage]] | * [[Damage]] | ||
[[Category: Combat|*]] | [[Category: Combat|*]] | ||
[[Category: Terms]] | [[Category: Terms]] | ||
__NOTOC__ | __NOTOC__{{keywords}} |