Editing Dendroid Guard and Dendroid Soldier
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{{Cram|Dendroid Arches|Dendroid Guard|Dendroid Soldier|no_dwelling=|-={{---}}|pad=3px 10px 3px 5px}} | {{Cram|Dendroid Arches|Dendroid Guard|Dendroid Soldier|no_dwelling=|-={{---}}|pad=3px 10px 3px 5px}} | ||
'''Dendroid Guards and Dendroid Soldiers''' are | '''Dendroid Guards and Dendroid Soldiers''' are level 5 creatures of [[Rampart]], that are recruited from the [[Rampart creature dwellings|Dendroid Arches]]. | ||
''"Slow and powerful dendroids bash their opponents with their wooden limbs. Those attacked by dendroids are snared in tangling roots and bound in place until the dendroids move or are killed."{{-}}<sup>[[Restoration of Erathia Manual Page 106|RoE manual]]''</sup> | ''"Slow and powerful dendroids bash their opponents with their wooden limbs. Those attacked by dendroids are snared in tangling roots and bound in place until the dendroids move or are killed."{{-}}<sup>[[Restoration of Erathia Manual Page 106|RoE manual]]''</sup> | ||
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<div style="clear:left;"></div> | <div style="clear:left;"></div> | ||
== Others == | |||
Building the [[Dendroid Saplings]] increases dendroids' growth by 2 per week. | Building the [[Dendroid Saplings]] increases dendroids' growth by 2 per week. | ||
== Special | == Special ability == | ||
Dendroids' attack causes an enemy to be bound to the ground, unable to move until the stack of dendroids that entangled them moves or perishes, but the effect can also be removed with [[Dispel]] or [[Teleport]] spells. The visual effect of binding is a bunch of roots appearing from the ground. | Dendroids' attack causes an enemy to be bound to the ground, unable to move until the stack of dendroids that entangled them moves or perishes, but the effect can also be removed with [[Dispel]] or [[Teleport]] spells. The visual effect of binding is a bunch of roots appearing from the ground. | ||
[[Anti-Magic]] doesn't protect units from being bound by this ability. | [[Anti-Magic]] doesn't protect units from being bound by this ability. | ||
In [[Shadow of Death]] and until version 1.3.3 of [[Horn of the Abyss]] | In [[Shadow of Death]] and until version 1.3.3 of [[Horn of the Abyss]] the ability is bugged when used on [[Harpy and Harpy Hag|Harpies]] attacking with [[Harpy and Harpy Hag#Special ability strike and return|strike and return]] ability. After dendroids retaliated harpies are bound to the original hex they had attacked from and remain bound even if the dendroid stack moves or dies. | ||
== Heroes with a specialty == | == Heroes with a specialty == | ||
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=={{hota}}== | =={{hota}}== | ||
Dendroid | * In {{hota}} Dendroid Soldier's appearance was fixed: | ||
* [[File:Dendroid Soldier_portrait.gif]]{{-}}[[File:ArrowL-R.gif]]{{-}}[[File:Dendroid Soldier_portrait_(HotA).gif]]{{-}}{{-}}[[File:Dendroid Soldier (HotA) (adventure map).gif]] | |||
== Tactics and info == | |||
{{Fanopinion}} | |||
With even lower speed than the [[Dwarf and Battle Dwarf|dwarves]], the dendroid guard and soldier are almost exclusively considered to be garrison units, because they will slow down any hero on the adventure map. However, it should be noted that they bear health almost equal to a level 6 [[Wyvern and Wyvern Monarch|wyvern]], damage is not entirely bad, and also have good defense and ability. | |||
With even lower speed than the [[Dwarf and Battle Dwarf|dwarves]], the dendroid guard and soldier are almost exclusively considered to be garrison units, because they will slow down any hero on the adventure map. However, it should be noted that they bear health almost equal to a level 6 [[Wyvern and Wyvern Monarch|wyvern]], damage is not entirely bad, and also have good defense and ability | |||
During a defensive siege in which a section of the wall has been destroyed, the Dendroids' binding ability can be utilized by binding an opponent's creature to the moat. The creature will therefore not only take 70-90 dmg per turn, but also block the entrance into the castle, rendering other non-flying units stuck outside the walls. | During a defensive siege in which a section of the wall has been destroyed, the Dendroids' binding ability can be utilized by binding an opponent's creature to the moat. The creature will therefore not only take 70-90 dmg per turn, but also block the entrance into the castle, rendering other non-flying units stuck outside the walls. | ||
{{creature 'see also'}} | {{creature 'see also'}} | ||
[[Category: Creatures]] | [[Category: Creatures]] | ||