Editing Difficulty level
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::* AI player builds buildings in towns once every two days | ::* AI player builds buildings in towns once every two days | ||
::* AI player does not build creatures dwellings of a higher level than the already built level of the best human player | ::* AI player does not build creatures dwellings of a higher level than the already built level of the best human player | ||
::* AI player does not build dwellings of level 7 creatures in | ::* AI player does not build dwellings of level 7 creatures in his towns | ||
::* AI heroes do not accept neutral creatures that are willing to join their army | ::* AI heroes do not accept neutral creatures that are willing to join their army | ||
::* AI player does not search for the [[Grail]] | ::* AI player does not search for the [[Grail]] | ||
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The calculation of this bonus is carried out as follows: AI player’s income is calculated daily for all types of resources and the bonus is calculated in relation to the value of | The calculation of this bonus is carried out as follows: AI player’s income is calculated daily for all types of resources and the bonus is calculated in relation to the value of his weekly income (if there is no income, the bonus is not accrued). The bonus is distributed evenly throughout the week. | ||
'''Example''': The average weekly income of an AI player was 34 Wood. The bonus in this case at a difficulty level of 200% will be 18 Wood, which will be evenly distributed over all seven days of the week (rounding - to the integer). | '''Example''': The average weekly income of an AI player was 34 Wood. The bonus in this case at a difficulty level of 200% will be 18 Wood, which will be evenly distributed over all seven days of the week (rounding - to the integer). | ||