Editing Disguise
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Latest revision | Your text | ||
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{{Air spells}}{{Spell|13|13|18|13|18|13|13|13|0|11 | {{Air spells}}{{Spell|13|13|18|13|18|13|13|13|0|11|13 | ||
| school = Air Magic | | school = Air Magic | ||
| level = 2nd | | level = 2nd | ||
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| e_effect = Same as advanced effect except all troops are represented as if populated by the most powerful creature in hero's longest owned town. }} It masks the hero's units on the [[adventure map]] from enemy players. Disguise is a reconnaissance [[Spell#Adventure spells|adventure spell]]. | | e_effect = Same as advanced effect except all troops are represented as if populated by the most powerful creature in hero's longest owned town. }} It masks the hero's units on the [[adventure map]] from enemy players. Disguise is a reconnaissance [[Spell#Adventure spells|adventure spell]]. | ||
Expert Disguise represents all troops in the army as the most powerful creature in hero's starting town. If there are several starting towns, then the longest owned town is chosen in the order: Castle - Conflux - Dungeon - Cove - Tower - Stronghold | Expert Disguise represents all troops in the army as the most powerful creature in hero's starting town. If there are several starting towns, then the longest owned town is chosen in the order: Castle - Conflux - Dungeon - Cove - Tower - Stronghold - Inferno - Fortress, where Castle is the highest priority. If there are no starting towns, then the hero's class native town is chosen. | ||
[[Category: Spells]] | [[Category: Spells]] |