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{{towns}}
{{Towns}}
'''Dungeon''' is an [[alignment|evil alignment]] [[town]] with the [[Warlock]] and [[Overlord]] [[hero class]]es. Dungeon represents [[Nighon]].


''"Dungeons are built by Warlock and Overlord hero types to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded creatures are attracted as allies. Other Dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long range attacks, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies."{{-}}<sup>[[Restoration of Erathia Manual Page 88|RoE manual]]''</sup>
The '''dungeon town''' is an evil alignment [[town type]] with [[overlord]] and [[warlock]] [[hero class]]es. The dungeon towns are built to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded [[creature]]s are attracted as allies. Other dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long [[ranged attack]]s, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies.


Dungeon's [[native terrain]] is [[subterranean]].
Although dungeon is quite expensive, it has good magical capabilities (e.g. [[mana vortex]]) and powerful troops like [[black dragon]]s, which are among the strongest creatures in [[Erathia]].


__TOC__
== Structures ==
[[Image:Dungeon-in.png|thumb|500px|Dungeon town seen from inside]]


==Dungeon building tree==
{{StandardBuildings|5|[[Sulfur]]}}
{| style="margin-right:20px; float:left;"
 
| [[File:DungeonBuildingTree.png|left|600px]]
'''Blacksmith''' <br />
|}
The [[Blacksmith]] has no [[Ammo Cart]] ([[Inferno]], [[Stronghold]], [[Tower]] only) and no [[First Aid Tent]] ([[Fortress]],[[Rampart]],[[Necropolis]] only) just a [[Ballista]].
 
'''Ressource Silo''' <br />
[[Dungeon]] towns [[Resource Silo]]s produce 1 Sulfur each day.


[[Image:Dungeon-in.png|none|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]]
A [[Red Dragon]] costs 2500 gold and 1 additional Sulfur,a [[Black Dragon]] 4000 gold and 2 additional Sulfur.


{{Town cost summary|
[[Castle]] ([[Angel]]s are +1 gem, [[Archangel]]s are +3 gems), [[Necropolis]] (only [[Ghost Dragon]]s require minerals, 1 mercury each), [[Stronghold]] ([[Ancient Behemoth]]s require 1 crystal) and [[Fortress]] ([[Chaos Hydra]]s require Sulfur) with +1 Ore and +1 Wood might be better off in the beginning - but a [[Dungeon]] town is selfsufficient in terms of minerals with a [[Resource Silo]] only lacking money to profit from creature growth safe plague.
|common  = {{Building cost|{{W}}<br>45||{{O}}<br>40||||{{G}}<br>37000}}
|mage    = {{Building cost|{{W}}<br>25|{{M}}<br>28|{{O}}<br>25|{{S}}<br>28|{{C}}<br>28|{{Gem}}<br>28|{{G}}<br>6000}}
|dwelling = {{Building cost|{{W}}<br>67|{{M}}<br>12|{{O}}<br>67|{{S}}<br>54|{{C}}<br>4|{{Gem}}<br>17|{{G}}<br>53900}}
|unique  = {{Building cost|{{W}}<br>5||{{O}}<br>10||||{{G}}<br>15500}}
|total    = {{Building cost|{{W}}<br>142|{{M}}<br>40|{{O}}<br>142|{{S}}<br>82|{{C}}<br>32|{{Gem}}<br>45|{{G}}<br>112400}}
|troop    = 27205 {{G}}, 4 {{S}}
}}
{{clear|left}}
===Common Buildings and Mage Guild===
{{Dungeon common buildings}}


===Creature Dwellings===
'''Spells''' <br />
{{Dungeon creature dwellings}}
The [[Mage Guild]] has a high assortment of spells.
Spells in the [[Mage Guild]] on full extension level would be 5 of 1st level, 4 of 2nd level, 3 of 3rd level, 2 fourth level, 1 fifth level ,depending on [[Mage Guild]] extension level (1 to 5).


===Unique Buildings===
Spells not appearing in a [[Dungeon]] [[Mage Guild]] are [[Death Ripple]] (all battlefield damage to living creatures) and [[Animate Dead]] (ressurecting undead) (both more of a [[Necropolis]] thing), [[Prayer]] ([[attack]], [[defense]] and [[speed]] enhancement by 2 or 4 points) and [[Air Elemental]] (one of the four elemental summoning spells).
{{Dungeon unique buildings}}


{{clear|left}}
A [[Tower]] town would have an optional [[Library]] and one spell per level more with this optional [[Library]] building, a [[Conflux]] town would have all spells learned on visit given expert [[Wisdom]] and a [[Grail]] building.
==Heroes==
{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}


{{switch_content|tag1=sod|tag2=hota|content1= {{hero table|bgc=#{{Green 1b}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes (Shadow of Death)}}
A [[Fortress]] or [[Stronghold]] town would only have spells up to and including 3rd level.
{{{{PAGENAME}} hero table}}
A [[Castle]] town would only have spells up to and including 4th level.
{{T!}}|content2= {{hero table|bgc=#{{Green 1b}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes (Horn of the Abyss)}}
{{{{PAGENAME}} hero table (HotA)}}
{{T!}}}}


'''Banned secondary skills:'''
'''Dungeon-Specific Buildings'''
*[[Artifact Merchants]] (like [[Tower]] and [[Conflux]] towns)
*[[Portal of Summoning]] (unique [[Dungeon]] feature, get creatures from a flagged [[neutral]] dwelling)
*[[Mana Vortex]] (unique [[Dungeon]] feature, +100% mana and capacity (until the mana runs out, like a [[Magic Spring]]) to one hero every 7 days)
*[[Battle Scholar Academy]] (unique [[Dungeon]] feature, like a [[learning stone]])
*[[Guardian of Earth]] ([[Grail]] Building) (+12 spell power to defending hero [[Dungeon]] special, else 5k Gold each day additionally, +50% creature growth like other [[Grail]] buildings)


Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es.
'''Creature dwellings'''
*[[Warren]] 14x [[Troglodyte]] (50 gold, 700 gold/week) or [[Infernal Troglodyte]] (65 gold, 900 gold/week) each week
*[[Harpy Loft]] 8x [[Harpy]] (130 gold, 1040 gold/week) or [[Harpy Hag]] (170 gold, 1360 gold/week) each week
*[[Pillar of Eyes]] 7x [[Beholder]] (250 gold, 1750 gold/week) or [[Evil Eye]] (280 gold,1960 gold each week)
*[[Chapel of Stilled Voices]] 4x [[Medusa]] (300 gold, 1200 gold/week) or [[Medusa Queen]] (330 gold, 1320 gold each week)
*[[Labyrinth]] 3x [[Minotaur]] (500 gold, 1500 gold each week) or [[Minotaur King]] (575 gold, each 1725 gold/week)
*[[Manticore Lair]] 2x [[Manticore]] (850 gold, 1700 gold/week) [[Scorpicore]] (1050 gold, 2100 gold each week)
*[[Dragon Cave]] 1x [[Red Dragon]] (2500 gold, 1 sulfur each week) or [[Black Dragon]] (4000 gold, 2 sulfur each week)


{{ss|Necromancy}} and {{ss|Water Magic}} are not available for [[overlord]]s.
a full creature assortment of a weekly [[Dungeon]] town creature growth, all 7 levels, upgraded is 13365 gold, 2 sulfur, which would, given [[Orb of Vulnerability]] (because of the [[Black Dragon]]s and their [[spell immunity]] to all spells) require 4th level [[Armageddon]], [[Fire Magic]] at Expert and 4 [[spell power]] (or, to not damage ones own units, the [[Armageddon's Blade (artifact)]])


{{ss|Necromancy}}, {{ss|Resistance}} and {{ss|Interference}}{{-wh}} are not available for [[warlock]]s.
== Heroes ==
{{Dungeon heroes}}
{{Herotable}}
{{Herotablerow Dungeon}}
|}
[[List of heroes|List of all heroes]]


==Creatures==
== Creatures ==
{{creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue 1}}; font-size: 120%; color:white; height:28px;" {{!}} {{PAGENAME}} creatures}}
{{Dungeon creatures}}
{{dungeon creature table}}
{{Creature table}}
{{Dungeon creature table}}
|}
|}
[[List of creatures|List of all creatures]]
==Additional Information==
* [[Alignment]]: Evil
* [[Native Terrain]]: [[Subterranean]]
===Pros===
*Strong units
*Two powerful ranged units, both of which have no [[melee penalty]].
*Mana Vortex: Doubles your max spell points once a week.
*Can successfully do the famous "[[Dracageddon]]" tactic thanks to fast and powerful Black Dragons and Warlocks with high [[Spell Power]].
* The [[Battle Scholar Academy]] instantly levels up your starting heroes and can contribute to your seasoned heroes as well.
* Three overpowered heroes: Jeddite, Alamar (both resurrection Speciality) and Gunnar (Logistics speciality)
* Portal of summoning (See comments below)
* Best creature ratio (see comments below)
* The weekly income with Capitol and the Resource Silo is completely enough to recruit all the units without any external mines.
===Cons===
*It is quite expensive to play as it needs many resources. This is especially noticeable on Impossible difficulty, because the [[Pillar of Eyes]] cost of one of each of the precious resources ([[Gems]], [[Crystal]], [[Sulfur]] and [[Mercury]]), which can be very hard to come up with early on.
*Manticore/Scorpicore is arguably the weakest Level 6 unit (or the Wyvern is).
*Along with Rampart town, this town has the hardest to build level 7 unit as all the lower level units plus the mage guild level 2 have to be built (compared to Portal of glory that doesn't require mage guild and can be built wothout level 3 and level 6 creature dwelling).


==Town names==
===Town Costs===
Unless specified by the mapmaker, towns will generate with a random name. Dungeon towns will use one of these following names:
["Basic" includes Citadel, Castle & any prerequisites:
"Upgrades" also includes prerequisites]


{| class="wikitable sortable" style="white-space:nowrap; text-align: left;"
{| class=wikitable
!Resource!!Basic!!Upgrades!!All
|-
|{{Gold}}||39900||26500||112400
|-
|{{Wood}}||56||36||142
|-
|{{Ore}}||66||31||142
|-
|-
| width=80px | Blindroot || width=80px | Castigare || width=80px | Chillwater || width=80px | Coldshadow
|{{Crystal}}||5||9||32
|-
|-
| Darkburrow || Darkhold || Deepshadow || Dragonnade
|{{Gem}}||15||12||45
|-
|-
| Evernight || Lost Hold || Malev || Scar
|{{Mercury}}||10||12||40
|-
|-
| Shade || Shadowden || Sorrow Crown || Veks
|{{Sulfur}}||30||34||82
|-
|-
!colspan=2| Troop cost/week: !!colspan=2| 27205 {{Gold}} 4 {{Sulfur}}
|}
|}


If there are more Dungeon towns on the map than possible names, they will use names taken from other towns.
{{user commentary|
* Upgrade the level 2 creature dwelling as soon as possible: [[Harpy Hag]]s have a huge speed increase (6->9) and gain no retaliation.
* Upgrading [[Medusa]]s to Medusa Queens is more crucial than [[Beholder]]s to Evil Eyes, because a Medusa Queen has eight instead of four shots, while a Beholder already has twelve. Getting an [[Ammo Cart]] (from Inferno's, Stronghold's or Tower's [[Blacksmith]], or at a [[War Machine Factory]]), will help a lot, since Medusa Queen's eight shoots are still not sufficient for a fierce battle.
* [[Bless]] your Harpies/Harpy Hags (Dungeon has a 19% chance to get Bless). Harpies/Harpy Hags have damage range 1–4. Instead of on average 2.5, with basic (advanced) Water Magic they will consistently do 4 (5) damage, a 60% (100%) increase. Similarly, [[Curse]] the enemy's Harpies/Harpy Hags ([[Slow]] would also be useful since Harpy Hags have a decent speed).
* [[Haste]] your [[Minotaur]]s/Minotaur Kings. They are brutes which do a lot of damage and you want them to strike at the enemy as soon as possible. In addition a hasted Minotaur King can reach nearly any point of the battlefield given no obstacles.
* '''Beware of Red and Black Dragons' breath attack which can damage your own troops.''' If you have both Black Dragons and [[Giant and Titan|Titans]] in the army, due to reciprocal [[hate]] Black Dragons will do 150% damage on their own Titans having attacked them by mistake.
* Having only Black Dragons in your army, you may rush through the map with [[Dragogeddon]] manoeuvre. Red Dragons cannot be used for Dragogeddon as they are susceptible to 4-5 level spells.
*Spells '''not''' appearing in a Dungeon [[Mage Guild]] are [[Death Ripple]] (damage to all living creatures) and [[Animate Dead]] (resurrecting undead) (both more of a [[Necropolis]] thing), [[Prayer]] ([[attack]], [[defense]] and [[speed]] enhancement by 2 or 4 points) and [[Air Elemental]] (one of the four elemental summoning spells).
*Dungeon is expensive to build, has good magical capabilities (e.g. [[Mana Vortex]] and level 5 Mage Guild) and powerful troops like [[black dragon]]s, which are among the strongest creatures in [[Erathia]].
*If there is a high level creature dwelling which can be conquered early, it may be beneficial to wait flagging other creature dwellings. This allows to recruit the high level creatures every week from both the [[Portal of Summoning]] and the dwelling itself. The Portal of Summoning selects its units every week randomly from all creature dwellings you have flagged. For example, if there are Red Dragons and Troglodytes available on the adventure map, it is beneficial to not flag the Troglodyte dwellings to recruit more Dragons.
* Playing against [[Tower]] which has [[Giant and Titan|Titans]] who hate Black Dragons, try to use the following tactics so as to avoid Black Dragons' losses (see [[Dungeon#Cons|Cons]]). If Titans are behind someone else, attack that unit with Black Dragons, and breath attack will do 150% damage against Titans due to Black Dragons' hate against them. It works even if Black Dragons targeted another stack, and Titans won't retaliate.
'''Pros:'''
* Two ranged units, both of which have no [[melee penalty]].
* Mana Vortex: doubles your max spell points once a week.
* Black Dragons are immune to all damage or debuffing spells.
* [[Armageddon]] spell is available in Dungeon, unlike [[Rampart]] or [[Conflux]] which also have units immune to it.
* [[Warlock]]s gain more Spell Power than other hero classes.
* [[Harpy and Harpy Hag|Harpy Hags]] are among the best 2 level units.
* The [[Battle Scholar Academy]] instantly levels-up starting heroes.
* Powerful heroes, e.g. [[Gunnar]] with Logistics specialty, and [[Jeddite]] and [[Alamar]] with [[Resurrection]] spell.
* [[Portal of Summoning]] may be used to gain additional creatures.
* The weekly income with [[Capitol]] and the Resource Silo is enough to recruit all the units without any external mines.
* On a map with two layers, Dungeon will get a huge advantage as any battle in the underground will be fought on [[subterranean]] terrain, thus Dungeon units will get speed bonus.
* Dungeon is the only evil town where [[Bless]] is not banned.
* Dungeon doesn't suffer too much from being slowed down, as only basic Troglodytes have speed 4 (while Rampart, [[Tower]], and [[Stronghold]] have some prominent units with speed 3-4).
'''Cons:'''
* Dungeon is quite expensive to build it up.
* [[Manticore and Scorpicore|Manticores]] are one of the weakest level 6 units, have low HP, and even when upgraded to Scorpicores they are significantly weaker than [[Naga and Naga Queen|Naga Queens]] or [[Black Knight and Dread Knight|Dread Knights]]. Scorpicores are also quite too expensive for their strength, costing more than [[Unicorn and War Unicorn|War Unicorns]].
* Black Dragons are immune to any benevolent spells, including Resurrection.
* Moreover, Black Dragons are slower than upgraded 7th level units of [[Castle]], Rampart, [[Inferno]], and Conflux. They are immune to Haste and [[Prayer]], which allows [[Necropolis]] and [[Fortress]] to overtake Dungeon by top speed as well. Finally, their dwelling is very expensive.
* Basic [[Pillar of Eyes]] which is level 3 creature dwelling requires each type of resource, and is necessary to build all higher level creature dwellings. It makes Dungeon possibly the worst town for playing on Impossible level.
* Though Dungeon has many strong protagonists, it has many issues with heroes as well. Many heroes (Darkstorn, Deemer, Geon, Jaegar, Lorelei) have secondary skills which aren't that useful, and there is no one who specializes in Medusas, who are the only 4th level units without a specialist. Besides that, overlords cannot learn [[Water Magic]], therefore being unable to cast Bless on the entire army, while many Dungeon units have significant damage range (especially Harpies and Minotaurs).
* If the map has only one layer, Dungeon will get a disadvantage since subterranean terrain is used rarely without underground layer, and in most cases any other faction will get a speed bonus unlike Dungeon.
* Beware [[Giant and Titan|Titans]] who [[hate]] Black Dragons. Titans and Black Dragons have similar stats, possibly sharing 2nd-3rd place in the whole game after [[Archangel]]s, but Titans have an opportunity to shoot Black Dragons to death, and if Black Dragons force them to melee (which is possible as Black Dragons are faster), Titans will still do 150% damage by retaliation. Impossibility of Black Dragons' resurrection makes it a big problem.
* [[Prayer]] is banned, while this spell may help Red Dragons (but not Black) a lot since they're immune to Bless, Bloodlust, and Haste. (Rampart's [[Green Dragon and Gold Dragon|Green Dragons]] are susceptible to Prayer as well, and in Rampart this spell is available.)
* Subterranean which is Dungeon's [[native terrain]] doesn't give any [[movement penalty]] to the enemy.
}}{{end of user commentary}}
== See also ==
* [[Town Comparison]]
* [[List of creatures]]
* [[List of creatures (HotA)]]
* [[List of heroes]]
* [[List of heroes (HotA)]]


[[Category: Dungeon]]
[[Category:Towns]]
__notoc__
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