Editing Earth Elemental and Magma Elemental
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| No_shots = | | No_shots = | ||
| Cost = 400 | | Cost = 400 | ||
| Special = • [[Non-living]]<br>• [[Spell immunity|Immune]] to | | Special = • [[Non-living]]<br>• [[Spell immunity|Immune]] to<br>{{---}}• [[Armageddon]]<br>{{---}}• [[Lightning Bolt]]<br>{{---}}• [[Chain Lightning]]<br>• [[Vulnerability|Vulnerable]] to [[Meteor Shower]] | ||
| U_AI_Value = 490 | | U_AI_Value = 490 | ||
| U_name = Magma Elemental | | U_name = Magma Elemental | ||
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| U_cost = 500 | | U_cost = 500 | ||
| U_special = • [[Non-living]]<br>• [[Spell immunity|Immune]] to | | U_special = • [[Non-living]]<br>• [[Spell immunity|Immune]] to<br>{{---}}• [[Armageddon]]<br>{{---}}• [[Lightning Bolt]]<br>{{---}}• [[Chain Lightning]]<br>• [[Vulnerability|Vulnerable]] to [[Meteor Shower]]<br>• '''[[Spellcaster]] ([[Protection from Earth]])''' | ||
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|[[Image:Earth Elemental Conflux-dwelling.gif|Earth Elemental Conflux|link=Earth Elemental Conflux|text-bottom]]{{-}}{{-}}[[Image:Earth Elemental (adventure map).gif|text-bottom]][[Image:Elemental Conflux-dwelling.gif|Elemental Conflux|link=Elemental Conflux|text-bottom]][[Image:Magma Elemental (adventure map).gif|text-bottom]][[Image:Altar of Earth-dwelling.gif|Altar of Earth|link=Altar of Earth|text-bottom]] | |||
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'''Earth | '''Earth and Magma Elementals''' are level 5 [[creature]]s of [[Conflux town]]. They are recruited from the [[Conflux creature dwellings|Altar of Earth]], or (unupgraded) from an [[Elemental Conflux]]. Earth Elementals can also be summoned with the [[Summon Earth Elemental]] spell. | ||
''"Earth Elementals are forces of Earth Magic. They take no damage from [[Mind spells|Mind]], [[Lightning Bolt]], [[Chain Lightning]], and [[Armageddon|Firestorm]] spells. They take double damage from [[Meteor Shower|Meteor Storm]] attacks. From a source deep beneath the world's surface, roam the Magma Elementals. Slightly stronger than their earthen counter-parts, Magma Elementals can also [[Spellcaster|cast]] the spell [[Protection from Earth]]."{{-}}<sup>[[Armageddon's Blade Manual Page 16|AB manual]]''</sup> | ''"Earth Elementals are forces of Earth Magic. They take no damage from [[Mind spells|Mind]], [[Lightning Bolt]], [[Chain Lightning]], and [[Armageddon|Firestorm]] spells. They take double damage from [[Meteor Shower|Meteor Storm]] attacks. From a source deep beneath the world's surface, roam the Magma Elementals. Slightly stronger than their earthen counter-parts, Magma Elementals can also [[Spellcaster|cast]] the spell [[Protection from Earth]]."{{-}}<sup>[[Armageddon's Blade Manual Page 16|AB manual]]''</sup> | ||
== Special | == Special ability == | ||
* Earth and Magma Elementals: +100% to basic damage to [[Air Elemental|Air and Storm Elementals]]. | * Earth and Magma Elementals: +100% to basic damage to [[Air Elemental|Air and Storm Elementals]]. | ||
* Magma Elementals: Can cast [[Protection from Earth]] three times per battle. The spell is cast on a single target at an Advanced [[Earth Magic]] level. | * Magma Elementals: Can cast [[Protection from Earth]] three times per battle. The spell is cast on a single target at an Advanced [[Earth Magic]] level. | ||
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=={{hota}}== | =={{hota}}== | ||
* Magma | * Magma Elemental's level bug fixed. | ||
* The in-game | * [[File:Earth Elemental (adventure map).gif]]{{---}}[[File:ArrowL-R.gif]]{{-}}[[File:Earth Elemental (HotA) (adventure map).gif]] Adventure map view of Earth Elementals was fixed. | ||
* The in-game description for both of them was updated. | |||
* The [[Elemental Conflux]] now increases the growth of all four basic elementals by 1. | * The [[Elemental Conflux]] now increases the growth of all four basic elementals by 1. | ||
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On the other hand one very notable property is their resistance to [[Armageddon]] (along with [[Fire Elementals]]), making them useful for [[Dragogeddon]] tactics. Another pretty notable property is their resistance to Lightning and Chain Lightning. If enemy heroes forget to research Ice Bolt, Meteor Shower, or Implosion (for the last two, Magma Elementals can still cast Protection from Earth), then these guys will not be able to take much single target spell damage. Overall, this is the elemental with the best resistances. | On the other hand one very notable property is their resistance to [[Armageddon]] (along with [[Fire Elementals]]), making them useful for [[Dragogeddon]] tactics. Another pretty notable property is their resistance to Lightning and Chain Lightning. If enemy heroes forget to research Ice Bolt, Meteor Shower, or Implosion (for the last two, Magma Elementals can still cast Protection from Earth), then these guys will not be able to take much single target spell damage. Overall, this is the elemental with the best resistances. | ||
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Magma Elementals have the same weaknesses | Magma Elementals have the same weaknesses (even with high individual HP for elementals, they have low defense for a level 5 creature: Compare their 11 Def vs the 16 Def of [[Mighty Gorgon]]s). Though it is notable that although they are weak to [[Meteor Shower]], their [[Protection from Earth]] cast spell does offer a defense against Meteor Shower itself. The most important stat upgrade is +2 speed (from 4 to 6). | ||
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Earth Elementals are basically only suited for garrison defense and Armageddon tactics, while Magma Elementals may find a place in your army but only if you have a lot of gold to recruit/upgrade them. If you can recruit more Storm or Ice Elementals you will be better off with them instead, much as like with Psychic and Magic Elementals. All in all they are a low priority unit. | Earth Elementals are basically only suited for garrison defense and Armageddon tactics, while Magma Elementals may find a place in your army but only if you have a lot of gold to recruit/upgrade them. If you can recruit more Storm or Ice Elementals you will be better off with them instead, much as like with Psychic and Magic Elementals. All in all they are a low priority unit. | ||
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There is something of note however: Earth Elemental specialty is actually good. The +5 damage means that they deal at least 50% more damage than normal, turning them into decent units along with the atk and def bonus. However, take into account this specialty is fixed (doesn't scale with hero level), so it's more important in the early game | There is something of note however: Earth Elemental specialty is actually good. The +5 damage means that they deal at least 50% more damage than normal, turning them into decent units along with the atk and def bonus. However, take into account this specialty is fixed (doesn't scale with hero level), so it's more important in the early game. Both Earth Elemental specialists are identical, starting with Tactics and basic Estates. While Estates will be mostly useless for a main hero, Tactics is key to positioning your slow Earth and Magma elementals forward or in other advantageous positions when the battle starts. If you choose these heroes, your priority will be getting as many earth/magma elementals as early as possible and use their upgraded damage to clear enemies. | ||
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They are creatures summoned from the [[Plane of Earth|Elemental Plane of Earth]]. | |||
}}{{end of user commentary}} | }}{{end of user commentary}} | ||
{{creature 'see also'}} | {{creature 'see also'}} | ||
[[Category: Creatures]] | [[Category: Creatures]] | ||
[[Category: Elementals]] | [[Category: Elementals]] | ||
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