Editing Earth Elemental and Magma Elemental
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| No_shots = | | No_shots = | ||
| Cost = 400 | | Cost = 400 | ||
| Special = • [[Non-living]]<br>• [[Spell immunity|Immune]] to | | Special = • [[Non-living]]<br>• [[Spell immunity|Immune]] to<br>{{---}}• [[Armageddon]]<br>{{---}}• [[Lightning Bolt]]<br>{{---}}• [[Chain Lightning]]<br>• [[Vulnerability|Vulnerable]] to [[Meteor Shower]] | ||
| U_AI_Value = 490 | | U_AI_Value = 490 | ||
| U_name = Magma Elemental | | U_name = Magma Elemental | ||
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| No_ushots = | | No_ushots = | ||
| U_cost = 500 | | U_cost = 500 | ||
| U_special = • [[Non-living]]<br>• [[Spell immunity|Immune]] to | | U_special = • [[Non-living]]<br>• [[Spell immunity|Immune]] to<br>{{---}}• [[Armageddon]]<br>{{---}}• [[Lightning Bolt]]<br>{{---}}• [[Chain Lightning]]<br>• [[Vulnerability|Vulnerable]] to [[Meteor Shower]]<br>• '''[[Spellcaster]] ([[Protection from Earth]])''' | ||
}} | }} | ||
{{Cram|Earth Elemental Conflux|Earth Elemental|Magma Elemental|Altar of Earth|-={{---}}|link=Altar of Earth|title=Altar of Earth|dwell3=[[Image:Elemental Conflux-dwelling.gif|Elemental Conflux|link=Elemental Conflux]]}} | {{Cram|Earth Elemental Conflux|Earth Elemental|Magma Elemental|Altar of Earth|-={{---}}|link=Altar of Earth|title=Altar of Earth|dwell3=[[Image:Elemental Conflux-dwelling.gif|Elemental Conflux|link=Elemental Conflux]]}} | ||
'''Earth Elementals and Magma Elementals''' are the level 5 [[creature]]s of [[Conflux]]. They are recruited from the [[Conflux creature dwellings|Altar of Earth]], or the [[Earth Elemental Conflux]] and [[Elemental Conflux]] on the [[adventure map]]. Earth Elementals can also be summoned with the [[Summon Earth Elemental]] spell | '''Earth Elementals and Magma Elementals''' are the level 5 [[creature]]s of [[Conflux]]. They are recruited from the [[Conflux creature dwellings|Altar of Earth]], or the [[Earth Elemental Conflux]] and [[Elemental Conflux]] on the [[adventure map]]. Earth Elementals can also be summoned with the [[Summon Earth Elemental]] spell. | ||
''"Earth Elementals are forces of Earth Magic. They take no damage from [[Mind spells|Mind]], [[Lightning Bolt]], [[Chain Lightning]], and [[Armageddon|Firestorm]] spells. They take double damage from [[Meteor Shower|Meteor Storm]] attacks. From a source deep beneath the world's surface, roam the Magma Elementals. Slightly stronger than their earthen counter-parts, Magma Elementals can also [[Spellcaster|cast]] the spell [[Protection from Earth]]."{{-}}<sup>[[Armageddon's Blade Manual Page 16|AB manual]]''</sup> | ''"Earth Elementals are forces of Earth Magic. They take no damage from [[Mind spells|Mind]], [[Lightning Bolt]], [[Chain Lightning]], and [[Armageddon|Firestorm]] spells. They take double damage from [[Meteor Shower|Meteor Storm]] attacks. From a source deep beneath the world's surface, roam the Magma Elementals. Slightly stronger than their earthen counter-parts, Magma Elementals can also [[Spellcaster|cast]] the spell [[Protection from Earth]]."{{-}}<sup>[[Armageddon's Blade Manual Page 16|AB manual]]''</sup> | ||
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=={{hota}}== | =={{hota}}== | ||
* Magma | * Magma Elemental's level bug fixed. | ||
* The in-game | * Adventure map view of Earth Elementals was fixed: | ||
[[File:Earth Elemental (adventure map).gif]]{{---}}[[File:ArrowL-R.gif]]{{-}}[[File:Earth Elemental (HotA) (adventure map).gif]] | |||
* The in-game description for both of them was updated. | |||
* The [[Elemental Conflux]] now increases the growth of all four basic elementals by 1. | * The [[Elemental Conflux]] now increases the growth of all four basic elementals by 1. | ||
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Magma Elementals have the same weaknesses as their unupgraded counterparts (even with high individual HP for elementals, they have low defense for a level 5 creature: Compare their 11 Def vs the 16 Def of [[Mighty Gorgon]]s). Though it is notable that although they are weak to [[Meteor Shower]], their [[Protection from Earth]] cast spell does offer a defense against Meteor Shower itself. The most important stat upgrade is +2 speed (from 4 to 6). | Magma Elementals have the same weaknesses as their unupgraded counterparts (even with high individual HP for elementals, they have low defense for a level 5 creature: Compare their 11 Def vs the 16 Def of [[Mighty Gorgon]]s). Though it is notable that although they are weak to [[Meteor Shower]], their [[Protection from Earth]] cast spell does offer a defense against Meteor Shower itself. The most important stat upgrade is +2 speed (from 4 to 6). | ||
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Earth Elementals are basically only suited for garrison defense and Armageddon tactics, while Magma Elementals may find a place in your army but only if you have a lot of gold to recruit/upgrade them. If you can recruit more Storm or Ice Elementals you will be better off with them instead, much as like with Psychic and Magic Elementals. All in all they are a low priority unit. | Earth Elementals are basically only suited for garrison defense and Armageddon tactics, while Magma Elementals may find a place in your army but only if you have a lot of gold to recruit/upgrade them. If you can recruit more Storm or Ice Elementals you will be better off with them instead, much as like with Psychic and Magic Elementals. All in all they are a low priority unit. | ||
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There is something of note however: Earth Elemental specialty is actually good. The +5 damage means that they deal at least 50% more damage than normal, turning them into decent units along with the atk and def bonus. However, take into account this specialty is fixed (doesn't scale with hero level), so it's more important in the early game. Do note that this type of specialty sadly doesn't upgrade the speed of the creature. Both Earth Elemental specialists ([[Thunar]] and [[Erdamon]]) are identical, starting with Tactics and basic Estates. While Estates will be mostly useless for a main hero, Tactics is key to positioning your slow Earth and Magma elementals forward or in other advantageous positions when the battle starts. If you choose these heroes, your priority will be getting as many earth/magma elementals as early as possible and use their upgraded damage to clear enemies. Still, sadly, even with near +100% minimum damage from the specialty (Earth | There is something of note however: Earth Elemental specialty is actually good. The +5 damage means that they deal at least 50% more damage than normal, turning them into decent units along with the atk and def bonus. However, take into account this specialty is fixed (doesn't scale with hero level), so it's more important in the early game. Do note that this type of specialty sadly doesn't upgrade the speed of the creature. Both Earth Elemental specialists ([[Thunar]] and [[Erdamon]]) are identical, starting with Tactics and basic Estates. While Estates will be mostly useless for a main hero, Tactics is key to positioning your slow Earth and Magma elementals forward or in other advantageous positions when the battle starts. If you choose these heroes, your priority will be getting as many earth/magma elementals as early as possible and use their upgraded damage to clear enemies. Still, sadly, even with near +100% minimum damage from the specialty (Earth foes from 4 to 9, Magma from 6 to 11), unsupported Earth Elementals barely can go toe to toe with other level 5 units due to their still overall low stats. | ||
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They are creatures summoned from the [[Plane of Earth|Elemental Plane of Earth]]. | |||
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