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| {{campaign navigational box|sod=expanded|elixiroflife=expanded}} | | {{Campaign Elixir of Life}} |
| {{cvid|SoD CD-Heroes3-Data-Heroes3 vid-H3x2 ELa-smk-H3x2 ELa|float=left}}
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| {{town|Rampart}} campaign.
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| == [[Shadow of Death Manual Page 13|Manual]] description ==
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| Gelu is the youngest individual to ever graduate from the Forest Guard. He must pass one final test and then he will enter service under Lord Falorel: assemble the pieces to the Elixir of Life so the Deyjan lords can't destroy the precious combination artifact.
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| == Backstory == | | == Backstory == |
| Gelu has spent many months training to become a member of [[Erathia|Erathia's]] elite [[Forest Guard]]. For his final test, he is tasked to assemble an artifact known as the [[Elixir of Life]]. He must find the artifact's four components to keep it out of the hands of the [[Necromancers]]. | | Gelu has spent many months training to become a member of [[Erathia|Erathia's]] elite [[Forest Guard]]. For his final test, he is tasked to assemble an artifact known as the [[Elixir of Life]]. He must find the artifact's four components to keep it out of the hands of the [[Necromancers]]. |
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| == Maps == | | == Maps == |
| {{CLevelsTable}}
| | There are four different maps, one for each part of the [[Elixir of Life]]. |
| {{CLevelsRow|name=Graduation Exercise|size=S|difficulty=Normal|underground=enabled|loss=Lose Hero|ally={{green}}|enemy={{red}}|description=Defeat all Gelu's enemies win the scenario. However, if Gelu is defeated in combat, the scenario is lost. Your heroes are limited to level 10, but Gelu and two other heroes will carry their experience, skills and spells on to the next scenario.|bonus={{BonusArt|Spyglass}}{{BonusCr|Grand Elf|15}}{{BonusCr|Sharpshooter|10}}|carry={{Hn|Gelu|noname=}}<br>{{carry|2}}|max_lvl=10}}
| | #[[Graduation Exercise]] |
| {{CLevelsRow|name=Cutthroats|size=M|difficulty=Hard|underground=disabled|victory=Acquire Artifact|vic2=false|loss=Lose Hero|ally={{green}}|enemy={{red}}{{tan}}|description=Stop a group of rogue AvLee lords from selling the Ring of Vitality to a Death Knight lord in Deyja to win the scenario. However, if Gelu is defeated in combat, the scenario is lost. Gelu is limited to level 15 but will carry his experience, skills and spells on to the next scenario.|bonus={{BonusCr|Rogue|10|loc=Gelu}}{{BonusR|Gold|2000}}{{BonusArt|Equestrian's Gloves|loc=Gelu}}|carry={{Hn|Gelu|noname=}}<br>{{carry|2}}|max_lvl=15}}
| | #[[Cutthroats]] |
| {{CLevelsRow|name=Valley of the Dragon Lords|size=M|difficulty=Hard|underground=disabled|victory=Acquire Artifact|vic2=false|loss=Lose Hero|ally={{green}}|enemy={{orange}}|description=This valley is land of the Dragon Lords. They must be defeated and the Ring of Life located to win the scenario. However, if Gelu is defeated in combat, the scenario is lost. Gelu is limited to level 20 but will carry his experience, skills and spells on to the next scenario.|bonus={{BonusCr|Green Dragon|1|loc=Gelu}}{{BonusArt|Boots of Speed|loc=Gelu}}{{BonusR|Gold|3000}}|carry={{Hn|Gelu|noname=}}|max_lvl=20}}
| | #[[Valley of the Dragon Lords]] |
| {{CLevelsRow|name=A Thief in the Night|size=M|difficulty=Hard|underground=disabled|victory=Acquire Artifact|vic2=false|loss=Lose Hero|ally={{green}}|enemy={{red}}|description=Steal the Vial of Lifeblood from the Vampire Lord Vokial to create the Elixir of Life and win the campaign. However, if Gelu is defeated in combat, the scenario is lost. Gelu is limited to level 25 but will carry his experience, skills and spells on to his next campaign.|bonus={{BonusR|Gold|3000}}{{BonusCr|Rogue|20}}{{BonusCr|Sharpshooter|10}}|carry={{Hn|Gelu|noname=}}|max_lvl=25}}
| | #[[A Thief in the Night]] |
| |}
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| == Heroes == | | == Heroes == |
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| ==Bugs== | | ==Bugs== |
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| Description for scenario 2 is wrong - secondary heroes carry over from scenario 1 up to 3 included. Only scenario 4 has no carryover.
| | This campaign features a bug unique among SoD campaigns (with a slight exception of the secret campaign, which doesn't have the mentioned limitations at all): in its first scenario ([[Graduation Exercise]]) neither high-level [[Mage Guild]]) nor overpowered, campaign-breaking spells (namely [[Dimension door]] and [[Fly]]) are banned (they are properly banned in scenarios 2-4 in EoL though). As a result, it's completely possible to do an insane rush through this campaign on Impossible Difficulty (similarly to RoA or AB campaigns), especially when combined with an [[Intelligence]]-based Magic secondary hero with [[Air Magic]] and [[Earth Magic]] (e.g. [[Caitlin]], which also gives a great starting bonus to [[Gold]]). |
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| This scenario features a bug unique among SoD campaigns (with a slight exception of the secret campaign, which doesn't have the mentioned limitations at all): neither high-level [[Mage Guild]] nor overpowered, campaign-breaking spells (namely [[Dimension door]] and [[Fly]]) are banned (they are properly banned in scenarios 2-4 in EoL though). As a result, it's completely possible to do an insane rush through this campaign on Impossible Difficulty (similarly to RoA or AB campaigns), especially when combined with an [[Intelligence]]-based Magic secondary hero with [[Air Magic]] and [[Earth Magic]] (e.g. [[Caitlin]], which also gives a great starting bonus to [[Gold]]). Since Dimension Door actually allows you to "jump over" the quest item guardians in scenario 4, even with no secondary heroes to help this scenario can be completed by Day 5 (possibly even faster). | |
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| {{Campaign 'see also'}}
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| [[Category: Campaign]] | | [[Category: Campaign]]{{keywords}} |