Editing Enchanter
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Latest revision | Your text | ||
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| Shots = 32 | | Shots = 32 | ||
| Cost = 750 | | Cost = 750 | ||
| Special = • [[Ranged attack]]<br>• No [[ | | Special = • [[Ranged attack]]<br>• No [[melee]] penalty<br>• [[Spellcaster]]<br>• No [[Obstacle penalty]] | ||
| Onlyone = | | Onlyone = | ||
}} | }} | ||
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'''Enchanters''' are level 6 [[neutral creature]]s recruited from the [[Enchanter's Hollow]]. | '''Enchanters''' are level 6 [[neutral creature]]s recruited from the [[Enchanter's Hollow]]. | ||
''"Specially trained by the dragon slayer [[Dracon]], Enchanters are an elite fighting force. Recruited from the ranks of [[Monk and Zealot|Monks]], [[Monk and Zealot|Zealots]], [[Mage and Arch Mage|Magi]], and [[Mage and Arch Mage|Arch Magi]], these magical warriors are also capable of casting a beneficial mass spell once every three rounds | ''"Specially trained by the dragon slayer [[Dracon]], Enchanters are an elite fighting force. Recruited from the ranks of [[Monk and Zealot|Monks]], [[Monk and Zealot|Zealots]], [[Mage and Arch Mage|Magi]], and [[Mage and Arch Mage|Arch Magi]], these magical warriors are also capable of casting a beneficial mass spell once every three rounds, up to six castings."{{-}}<sup>[[Armageddon's Blade Manual Page 19|AB manual]]''</sup> | ||
== Tactics and info == | |||
The Enchanters are valuable level 6 units, even though their health is a frighteningly low 30 (lowest for a level 6 unit). They have no melee penalty, fixed damage, high speed and attack, 32 shots (the most) and most importantly, cast mass effect spells every 3 turns. | |||
== | Multiple stacks of Enchanters still only cast mass effect spells once every 3 turns. | ||
== Spells == | |||
Enchanters automatically cast following spells: | Enchanters automatically cast following spells: | ||
{| | {{Table|Spell|Lvl|School|align=left|float=none}} | ||
| | {{Table row|{{Sn1|spell=Haste}} |1|Air}} | ||
{{Table row|{{Sn1|spell=Bless}} |1|Water}} | |||
{{Table row|{{Sn1|spell=Stone Skin}} |1|Earth}} | |||
{{Table row|{{Sn1|spell=Cure}} |1|Water}} | |||
{{Table row|{{Sn1|spell=Bloodlust}} |1|Fire}} | |||
| | {{Table row|{{Sn1|spell=Slow}} |1|Earth}} | ||
{{Table row|{{Sn1|spell=Weakness}} |2|Water}} | |||
{{Table row|{{Sn1|spell=Air Shield}} |3|Air}} | |||
|} | |} | ||
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[[Cure]] will be cast if only there is a stack with a non-full health. '''Bug:''' the spell relevance is calculated based on stats of the first stack only (fixed in {{hota}}){{-wh}}. | [[Cure]] will be cast if only there is a stack with a non-full health. '''Bug:''' the spell relevance is calculated based on stats of the first stack only (fixed in {{hota}}){{-wh}}. | ||
Despite the fact most of their spells are lvl 1, Enchanters | Despite the fact most of their spells are lvl 1, Enchanters can not cast on [[Cursed ground]] magical terrain. | ||
== Appearance == | == Appearance == | ||
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== Heroes with a specialty == | == Heroes with a specialty == | ||
* {{H|Dracon|Wizard}} can upgrade [[Monk and Zealot|Monks, Zealots]], [[Mage and Arch Mage|Magi and Arch-Magi]] to Enchanters. | |||
{{creature 'see also'|up=* [[Neutral creature]]}} | {{creature 'see also'|up=* [[Neutral creature]]}} | ||
[[Category: Creatures]] | [[Category: Creatures]] | ||
__NOTOC__ | __NOTOC__ |