Editing Fire Shield
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| a_effect = 25% of hand-to-hand damage inflicted on target, allied troop is counter-inflicted on attackers of the troop. | | a_effect = 25% of hand-to-hand damage inflicted on target, allied troop is counter-inflicted on attackers of the troop. | ||
| e_effect = 30% of hand-to-hand damage inflicted on target, allied troop is counter-inflicted on attackers of the troop. | | e_effect = 30% of hand-to-hand damage inflicted on target, allied troop is counter-inflicted on attackers of the troop. | ||
}} Target allied stack gains a shield of fire, that damages all units trying to attack it in [[melee]]. Damage is based on damage done to enchanted unit, considering all attack bonuses of the attacker but not considering all defensive bonuses (Armorer, Attack-Defense difference, Shield etc) of the enchanted unit | }} Target allied stack gains a shield of fire, that damages all units trying to attack it in [[melee]]. Damage is based on damage done to enchanted unit, considering all attack bonuses of the attacker but not considering all defensive bonuses (Armorer, Attack-Defense difference, Shield etc) of the enchanted unit. If the enchanted unit is totally destroyed, only the damage needed to kill it is used as a base for calculations. It's a bug when a unit that should be totally destroyed is alive due to the "negative luck" effect, and it is calculated based on total HP. (Since the negative luck effect was added to HoTA, the game logic determines that the stack is dead.) | ||
Damage taken by the enchanted unit must be greater than 4 or the fire shield will have no effect. | Damage taken by the enchanted unit must be greater than 4 or the fire shield will have no effect. | ||
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All friendly unit fire shields (from hero magic, from [[Ironfist of the Ogre]]{{-wh}} and [[Efreet Sultan]]) can be strengthened via [[Orb of Tempestuous Fire]] and [[Sorcery]], but weakened by [[Protection from Fire]] spell. | All friendly unit fire shields (from hero magic, from [[Ironfist of the Ogre]]{{-wh}} and [[Efreet Sultan]]) can be strengthened via [[Orb of Tempestuous Fire]] and [[Sorcery]], but weakened by [[Protection from Fire]] spell. | ||
[[Efreet Sultan]]s have an innate fire shield equivalent to | [[Efreet Sultan]]s have an innate fire shield equivalent to basic fire shield. You can cast [[Fire Shield]] onto Efreet Sultans, but only the better one will be applied as a result. That means only advanced or expert fire shield will improve the shield. | ||
'''Creatures immune to Fire Shield:''' | '''Creatures immune to Fire Shield:''' | ||
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Because its damage is pretty much unavoidable, Fire Shield can be used as psychological warfare tool to present unwinnable situation to opponent - either ignore the shielded troop and possibly let it run wild, or take almost guaranteed heavy losses trying to kill it in melee if they cannot remove the Fire Shield or deal with the shielded stack in non-melee way. | Because its damage is pretty much unavoidable, Fire Shield can be used as psychological warfare tool to present unwinnable situation to opponent - either ignore the shielded troop and possibly let it run wild, or take almost guaranteed heavy losses trying to kill it in melee if they cannot remove the Fire Shield or deal with the shielded stack in non-melee way. | ||
Countering Fire Shield generally means either [[Dispel]]ling it, ignoring the Fire Shielded stack by either spells like [[Blind]], [[Slow]] or just hoping it will not deal too much damage if left unchecked, or circumventing its mechanic by using ranged attacks and damage spells instead of melee. Otherwise prepare to take at least some losses, unless attacking with high health troops that might not be killed by Fire Shield damage. [[Protection from Fire]] greatly decreases power of Fire Shield. [[Iron Golem]]s' magic resistance is at | Countering Fire Shield generally means either [[Dispel]]ling it, ignoring the Fire Shielded stack by either spells like [[Blind]], [[Slow]] or just hoping it will not deal too much damage if left unchecked, or circumventing its mechanic by using ranged attacks and damage spells instead of melee. Otherwise prepare to take at least some losses, unless attacking with high health troops that might not be killed by Fire Shield damage. [[Protection from Fire]] greatly decreases power of Fire Shield. [[Iron Golem]]s' magic resistance is at least partially effective against Fire Shield - they seem to take only about half of damage percentage that other units suffer. Also, sending a [[Serpent Fly]] or Dragon Fly to attack a unit with Fire Shield will result in it getting dispelled. | ||
Fire Shield is best used on stacks that are going to be attacked often in melee, like [[Griffin]]s or [[Vampire Lord]]s. It only works in melee, so it is of limited use against ranged troops. This spell works very well with [[Counterstrike]], adding extra damage that ignores most damage reductions to retaliation and doesn't count against limit of counterattacks per turn, and ensuring the attacker will take at least some damage even if they destroy your stack completely. This also means Fire Shield is great against high level melee troops (as shown in Examples section), as it makes "clean" sweeping enemy stacks up impossible by reflecting part of their usually high damage back to them, and ignoring their high [[defense]]. | Fire Shield is best used on stacks that are going to be attacked often in melee, like [[Griffin]]s or [[Vampire Lord]]s. It only works in melee, so it is of limited use against ranged troops. This spell works very well with [[Counterstrike]], adding extra damage that ignores most damage reductions to retaliation and doesn't count against limit of counterattacks per turn, and ensuring the attacker will take at least some damage even if they destroy your stack completely. This also means Fire Shield is great against high level melee troops (as shown in Examples section), as it makes "clean" sweeping enemy stacks up impossible by reflecting part of their usually high damage back to them, and ignoring their high [[defense]]. |