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{{ | {{Towns}} | ||
'''Fortress''' is a [[ | '''Fortress''' is a neutral [[alignment]] [[town]] with the [[beastmaster]] and [[witch]] [[hero class]]es. Fortresses are built at the edge of swamps. Their armies are primarily made up of deadly creatures – born of the swamps, and then subdued and trained for warfare. Fortress represents [[Tatalia]]. | ||
Fortress' [[native terrain]] is [[swamp]]. | Fortress' [[native terrain]] is [[swamp]]. | ||
'''Fortress Creature Dwellings''' | |||
* [[Fortress creature dwellings|Gnoll Hut]] | |||
* [[Fortress creature dwellings|Lizard Den]] | |||
* [[Fortress creature dwellings|Serpent Fly Hive]] | |||
* [[Fortress creature dwellings|Basilisk Pit]] | |||
* [[Fortress creature dwellings|Gorgon Lair]] | |||
* [[Fortress creature dwellings|Wyvern Nest]] | |||
* [[Fortress creature dwellings|Hydra Pond]] | |||
'''Fortress Specific Buildings''' | |||
*[[Blood Obelisk]] - (+2 [[Defense]] to heroes defending against a siege) | |||
*[[Cage of Warlords]] - (+1 [[Defense]] to visiting hero) | |||
*[[Captain's Quarters]] - ([[Gnoll]] [[horde building]], +6/week) | |||
*[[Glyphs of Fear]] - (+2 [[Attack]] to heroes defending against a siege) | |||
*[[Shipyard]] - (like in [[Castle]], [[Necropolis]] and [[Conflux]] towns) | |||
*[[Carnivorous Plant]] - ([[Grail]] building, +10 [[Attack]] and [[Defense]] to heroes defending against a siege, as well as 5000 gold/day and +50% creature growth) | |||
'''Fortress building tree''' | |||
[[File:FortressBuildingTree.png|600px]] | |||
<br> | |||
{{Common buildings|Fortress|First aid tent|+1 {{W}} & +1 {{O}}| no_4 = | no_5 = }} | |||
[[Image:Fortress-in.png|right|border|500px]] | |||
{| class="wikitable sortable" style="white-space:nowrap; text-align: center;" | |||
! class="unsortable" | <span title="The type of resource required.">Resource</span> | |||
! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span> | |||
! <span title="Cost of upgrading all creature dwellings, including any associated prerequisites.">Upgrades</span> | |||
= | ! <span title="All buildings built and fully upgraded.">All</span> | ||
|- | |||
|{{Gold}}||28900||25500||91400 | |||
|- | |||
|{{Wood}}||70||50||175 | |||
|- | |||
|{{Ore}}||45||20||105 | |||
{{ | |||
{{ | |||
| | |||
|- | |- | ||
| | |{{Crystal}}||0||0||10 | ||
|- | |- | ||
| | |{{Gem}}||0||0||10 | ||
|- | |- | ||
| | |{{Mercury}}||7||12||29 | ||
|- | |- | ||
| | |{{Sulfur}}||17||22||49 | ||
|- | |- | ||
!colspan=2| Troop cost/week: !!colspan=2| 26660 {{Gold}} + 2 {{Sulfur}} | |||
|} | |||
<br> | |||
'''Fortress heroes''' | |||
{{Hero table}} | |||
{{Fortress hero table}} | |||
|} | |} | ||
<br> | |||
'''Fortress creatures''' | |||
{{Creature table}} | |||
{{Fortress creature table}} | |||
|} | |||
== Strategy == | |||
* While among them there is only one ranged-attack creature, Fortress units possess many special abilities to offset this deficiency. | * While among them there is only one ranged-attack creature, Fortress units possess many special abilities to offset this deficiency. | ||
* [https://www.celestialheavens.com/viewpage.php?id=443 Strategy Guide for Fortress from Jolly Joker on Celestial Heavens] | |||
== Pros == | |||
*High defense (Defense themed town) | *High defense (Defense themed town) | ||
*With a two-hex [[moat]] and several buildings which increase the stats of the defending hero, a Fortress castle is a real pain to attack | *With a two-hex [[moat]] and several buildings which increase the stats of the defending hero, a Fortress castle is a real pain to attack. | ||
* | *Resilient hand-to-hand troops with excellent specials ([[Death Stare]], [[Petrify]], [[Poison]]). | ||
*Their swamp native terrain makes them move much faster than any hero (without [[pathfinding]]) in the swamp. | *Their swamp native terrain makes them move much faster than any hero (without [[pathfinding]]) in the swamp. | ||
*The [[Wyvern Nest]] is very cheap and has very low requirements compared to the other level 6 dwellings, allowing the Fortress town to get level 6 units in their army early even on impossible difficulty. | *The [[Wyvern Nest]] is very cheap and has very low requirements compared to the other level 6 dwellings, allowing the Fortress town to get level 6 units in their army early even on impossible difficulty. | ||
*[[Bron]] is the only hero in the game to bring level 4 units - [[Basilisks]] - with him at the start of the game. (Except [[Illor | *[[Bron]] is the only hero in the game to bring level 4 units - [[Basilisks]] - with him at the start of the game. (Except [[Illor]] in HotA.) {{withhota}} | ||
== Cons == | |||
*Fortress creatures have the lowest attack ratings of all towns. | *Fortress creatures have the lowest attack ratings of all towns. | ||
*The heavy focus on Defense can be disadvantageous in many cases, as a hero with high attack can kill their enemies before they have a chance to attack back. Attack can therefore be used as a type of defense, while defense cannot be used as offense. | *The heavy focus on Defense can be disadvantageous in many cases, as a hero with high attack can kill their enemies before they have a chance to attack back. Attack can therefore be used as a type of defense, while defense cannot be used as offense. | ||
**The heavy focus on Defense combined with the fact that fortress only have got one shooter makes it more difficult for fortress to win battles without casualities than the other factions. | **The heavy focus on Defense combined with the fact that fortress only have got one shooter makes it more difficult for fortress to win battles without casualities than the other factions. | ||
*Magic, [[Mage Guild]] is limited to level 3. | *Magic, [[Mage Guild]] is limited to level 3. | ||
*Some creatures have poor stats (in {{sod}} | *Some creatures have poor stats (in {{sod}} some stats for [[Lizardman]]/[[Lizard Warrior]] and [[Serpent Fly]]/[[Dragon Fly]] were increased, but overall they are still relatively weak. In wake of gods, this can be fixed by use of some settings making Fortress creatures better). | ||
*Very slow 7 level creature, especially the basic version (with speed 5, [[Hydra]] is slower than six lvl 1 creatures, and there is no upgraded lvl 1 creature slower than Hydra; among lvl 2 melee units, only [[Dwarf]], [[Walking Dead]], and [[Zombie]] are slower | *Very slow 7 level creature, especially the basic version (with speed 5, [[Hydra]] is slower than six lvl 1 creatures, and there is no upgraded lvl 1 creature slower than Hydra; among lvl 2 melee units, only [[Dwarf]], [[Walking Dead]], and [[Zombie]] are slower). | ||
*With two fragile fliers (lvl 3 with 20 hp, lvl 6 with 70 hp) and one very weak shooter, the Fortress has a very hard time invading other towns properly. So Expert [[Ballistics]], Expert [[Teleport]] and/or Expert [[Earthquake]] are a must. | |||
*With two fragile fliers (lvl 3 with 20 hp, lvl 6 with 70 hp) and one | |||
== See also == | == See also == | ||
* [[List of creatures]] | * [[List of creatures]] | ||
* [[List of creatures (HotA)]] | * [[List of creatures (HotA)]] |