Editing Homecoming (HotA)

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 43: Line 43:
{{TErow| 79 | [[Todd]]'s story | {{Hn|Henrietta|0=}}: We spent the next day unloading [[airship]]s, building new workshops, and engaging in endless chatter—mostly questions on my part. Most of all, of course, I was interested in [[Frederick]]'s fate. Here, [[Todd]] took up the story:<p>{{Hn|Todd|0=}}: “I met [[Frederick]] just once, at the time when [[Floribert]] and I were put in charge of another, completely insane project of [[Kastore]]’s. Hand prostheses outfitted with ripsaws, so that cripples could keep on fighting... [[Victoria]] refused to do it, even though it was precisely her area of expertise. She said such primitive, crude devices were offensive to the very... Er, where was I? Oh, yes. If invention and knowledge weren't in our common bloodline, I would have thought [[Frederick]] was spellbound—so immersed in his thoughts. It's like a trance, when you don't notice anything around you and surrender completely to the muse of inspiration. I know this state very well, unlike  [[Bertram|certain long-bearded, thick-skinned]]... No wonder [[Frederick]] didn't notice any of our hidden messages. And yet I am sure he is perceptive enough to recognize the pretense sooner or later and tell the difference between true friends and false ones.”<p>{{Hn|Henrietta|0=}}: It was as if some deep-lying muscle inside me, long under incredible tension, had relaxed. I whispered for the hundredth, maybe even thousandth, time:<p>“Thank you, guys!”<p>When the sentimentality fit passed, I reassessed our chances. Within a day, the fortress was bristling with weapons of every kind; molten iron bubbled behind the walls, taking the form of mechanical warriors, and the hope and desire to drive the [[Kreegan]]s back to the desolate hulk in the sky from they'd fallen off had been rekindled in our hearts.</p>}}
{{TErow| 79 | [[Todd]]'s story | {{Hn|Henrietta|0=}}: We spent the next day unloading [[airship]]s, building new workshops, and engaging in endless chatter—mostly questions on my part. Most of all, of course, I was interested in [[Frederick]]'s fate. Here, [[Todd]] took up the story:<p>{{Hn|Todd|0=}}: “I met [[Frederick]] just once, at the time when [[Floribert]] and I were put in charge of another, completely insane project of [[Kastore]]’s. Hand prostheses outfitted with ripsaws, so that cripples could keep on fighting... [[Victoria]] refused to do it, even though it was precisely her area of expertise. She said such primitive, crude devices were offensive to the very... Er, where was I? Oh, yes. If invention and knowledge weren't in our common bloodline, I would have thought [[Frederick]] was spellbound—so immersed in his thoughts. It's like a trance, when you don't notice anything around you and surrender completely to the muse of inspiration. I know this state very well, unlike  [[Bertram|certain long-bearded, thick-skinned]]... No wonder [[Frederick]] didn't notice any of our hidden messages. And yet I am sure he is perceptive enough to recognize the pretense sooner or later and tell the difference between true friends and false ones.”<p>{{Hn|Henrietta|0=}}: It was as if some deep-lying muscle inside me, long under incredible tension, had relaxed. I whispered for the hundredth, maybe even thousandth, time:<p>“Thank you, guys!”<p>When the sentimentality fit passed, I reassessed our chances. Within a day, the fortress was bristling with weapons of every kind; molten iron bubbled behind the walls, taking the form of mechanical warriors, and the hope and desire to drive the [[Kreegan]]s back to the desolate hulk in the sky from they'd fallen off had been rekindled in our hearts.</p>}}
{{TErow| 92 | News about [[Armageddon's Blade (artifact)|Armageddon's Blade]] | {{Hn|Henrietta|0=}}: A messenger from [[Gelu]] showed up at our camp, unnoticed by the guards, as he always did.<p>'''Messenger: '''“[[Gelu]] sends word: The [[Armageddon's Blade (artifact)|Armageddon’s Blade]] is now in our hands, and its creator [[Khazandar]] is dead. [[Xeron]] has retreated. The ranks of the [[demon]]s have been shaken; the battle for [[Kreelah]] draws near. [[Queen Catherine]] asks you to launch all your forces into attack. Our victory is at hand!”<p>{{Hn|Henrietta|0=}}: The [[elf]] spoke in his usual manner, in choppy, dry phrases, but his burning eyes told me that this report was the most important and the best news in the long darkness of the war. I had heard rumors about this [[Armageddon's Blade (artifact)|Armageddon’s Blade]], but it was hard to believe that such a thing could have been created by a man, even a genius of unprecedented caliber. If what they say about it is true, then I am very glad that the blade is now in the hands of our allies. As for [[Khazandar]]... I'd heard that name from [[Frederick]] a long time ago, but I couldn't remember who he was to my friend. [[Sam]] interrupted my thoughts:<p>{{Hn|Sam|0=}}: “Commander. Should we prepare for the battle?”<p>{{Hn|Henrietta|0=}}: “We should.”</p>}}
{{TErow| 92 | News about [[Armageddon's Blade (artifact)|Armageddon's Blade]] | {{Hn|Henrietta|0=}}: A messenger from [[Gelu]] showed up at our camp, unnoticed by the guards, as he always did.<p>'''Messenger: '''“[[Gelu]] sends word: The [[Armageddon's Blade (artifact)|Armageddon’s Blade]] is now in our hands, and its creator [[Khazandar]] is dead. [[Xeron]] has retreated. The ranks of the [[demon]]s have been shaken; the battle for [[Kreelah]] draws near. [[Queen Catherine]] asks you to launch all your forces into attack. Our victory is at hand!”<p>{{Hn|Henrietta|0=}}: The [[elf]] spoke in his usual manner, in choppy, dry phrases, but his burning eyes told me that this report was the most important and the best news in the long darkness of the war. I had heard rumors about this [[Armageddon's Blade (artifact)|Armageddon’s Blade]], but it was hard to believe that such a thing could have been created by a man, even a genius of unprecedented caliber. If what they say about it is true, then I am very glad that the blade is now in the hands of our allies. As for [[Khazandar]]... I'd heard that name from [[Frederick]] a long time ago, but I couldn't remember who he was to my friend. [[Sam]] interrupted my thoughts:<p>{{Hn|Sam|0=}}: “Commander. Should we prepare for the battle?”<p>{{Hn|Henrietta|0=}}: “We should.”</p>}}
|}
=== Rumors ===
{{Rheader}}
{{Rrow| [[Blind]] spell | A huge army of [[devil]]s was seen near one of [[Inferno]] towns. Apparently, they are guarding something valuable and are trying to seal their treasure.}}
{{Rrow| [[Conflux]] | The presence of [[Elemental Conflux]]es is fueling the regrowth of nature in the few unscathed portions of this tortured land.}}
{{Rrow| [[Forest Guard]] | A large [[Forest Guard]] force is holed up near the lake to the north.}}
{{Rrow| [[Kergar]] | The first [[Factory]] in [[Eeofol]] has been named [[Kergar]], after the metal which our determination resembles.}}
{{Rrow| [[Kreegan]] | [[Devil]]s breed even faster than [[imp]]s.}}
{{Rrow| [[Land of the Giants]] | In addition to the [[Kreegan]]s, the eastern part of the [[Land of the Giants]] is inhabited by [[dragon]]s and [[titan]]s, so be careful!}}
{{Rrow| [[Lucifer]] requests support | King [[Lucifer]] has requested support from [[Nighon]]!}}
{{Rrow| [[Stilbon]] | I heard the [[Kreegan]]s had captured a [[Forest Guard]] commander. The [[Forest Guard]] has set up camp in the forests to the south. Perhaps they know more.}}
{{Rrow| [[Troglodyte]] Caves | There is a portal near one of the [[Conflux]] towns. My brother managed to take a peek into it - it turned out it leads to caves infested with [[troglodyte]]s!}}
{{Rrow| Tunnels from [[Eeofol]] | Shortly after the [[Kreegan]] invasion, the [[Nighon]]ese dug a tunnel from their island to the mainland. It is said that the network of tunnels has expanded in recent years.}}
{{Rrow| [[Ullah]] | [[Ullah]] is the greatest stronghold of the [[Eeofol]] clans in these lands. They say one can only get to it through portals.}}
{{Rrow| [[Xex]] | One of [[Xeron]]'s minions left his master's side to personally lead the [[Kreegan]] forces in this part of [[Eeofol]].}}
|}
|}


Line 68: Line 52:
|-
|-
| style="text-align:center;" | 27, 99, 0
| style="text-align:center;" | 27, 99, 0
| style="padding-left:7px; padding-right:5px;" | {{H|Henrietta|0=}}: Survivors... not even that. Languishing creatures. That's how slaves of the [[devil]]s looked like. Gaunt, gray with all the ash and dust, the [[halfling]]s looked more like [[gremlin]]s or [[goblin]]s. There were no chains on them—just an ounce of metal on each of them would render them unable to move. I glimpsed their living conditions: filthy shacks that had seen better days. Roofs hastily patched with garbage. And the gardens... I couldn't believe my eyes. The gardens! What was that, growing there? No, surely not flowers... those were shriveled mushrooms of a disgusting hue. Had a [[halfling]] come across one like that in the woods in the old days, he would have spat in anger at the mere thought of eating such an abomination. The poor things did not seem to notice that their torturers were lying breathless on the ground. The slaves kept dragging around buckets of something stinky. An icy sweat broke over me: the buckets were filled to the brim with severed limbs and other body parts. Human, [[demon]], you couldn't tell which one they came from. The [[halfling]]s were emptying the tubs into a huge vat near the corral. And then I heard a screech or a growl—a profoundly vile, sickening sound. The creatures I saw next were thick, red, with horns all over their bodies—I thought first they were [[armadillo]]s, but then I got it. Huge. Demonic. Boars. That’s what they were. A perverse mix of pigs and [[demon]]s. They greedily devoured flesh and grew bigger as I watched. It wasn't easy to tear my gaze away from the disgusting feast, but where I looked next, the sight was no less ugly. Next to the stable, there was a slaughterhouse, with pig demon carcasses hanging from hooks, bones and scraps of rotting meat scattered around. So this is how the devils feed their multiplying legions. I'd always thought they were like locusts, devouring everything in their path, and once done with one village, country, continent... planet, they went looking for the next one. Apparently, the resistance and being confined to [[Eeofol]] forced the [[Kreegan]]s to take up animal breeding, which, in turn, saved the lives of some of my brethen. Hadn't I chanced to be near [[Frederick]]'s lab back then, I might be carrying those buckets now.<p>“Brothers! Sisters! Your suffering is over!”</p>
| style="padding-left:7px; padding-right:5px;" | {{H|Henrietta|0=}}: Survivors... not even that. Languishing creatures. That's how slaves of the devils looked like. Gaunt, gray with all the ash and dust, the halflings looked more like gremlins or goblins. There were no chains on them—just an ounce of metal on each of them would render them unable to move. I glimpsed their living conditions: filthy shacks that had seen better days. Roofs hastily patched with garbage. And the gardens... I couldn't believe my eyes. The gardens! What was that, growing there? No, surely not flowers... those were shriveled mushrooms of a disgusting hue. Had a halfling come across one like that in the woods in the old days, he would have spat in anger at the mere thought of eating such an abomination. The poor things did not seem to notice that their torturers were lying breathless on the ground. The slaves kept dragging around buckets of something stinky. An icy sweat broke over me: the buckets were filled to the brim with severed limbs and other body parts. Human, demon, you couldn't tell which one they came from. The halflings were emptying the tubs into a huge vat near the corral. And then I heard a screech or a growl—a profoundly vile, sickening sound. The creatures I saw next were thick, red, with horns all over their bodies—I thought first they were armadillos, but then I got it. Huge. Demonic. Boars. That’s what they were. A perverse mix of pigs and demons. They greedily devoured flesh and gre bigger as I watched. It wasn't easy to tear my gaze away from the disgusting feast, but where I looked next, the sight was no less ugly. Next to the stable, there was a slaughterhouse, with pig demon carcasses hanging from hooks, bones and scraps of rotting meat scattered around. So this is how the devils feed their multiplying legions. I'd always thought they were like locusts, devouring everything in their path, and once done with one village, country, continent... planet, they went looking for the next one. Apparently, the resistance and being confined to Eeofol forced the Kreegans to take up animal breeding, which, in turn, saved the lives of some of my brethen. Hadn't I chanced to be near Frederick's lab back then, I might be carrying those buckets now.<p>“Brothers! Sisters! Your suffering is over!”</p>
|-
|-
| style="text-align:center;" | 103, 45, 0
| style="text-align:center;" | 103, 45, 0
| style="padding-left:7px; padding-right:5px;" | {{H|Henrietta|0=}}: “[[Tavin]] is alive!”<p>That thought was keeping me awake all night. Now I knew it for sure: a guerilla from his squad had finally reached us. Do I need to describe how much I was looking forward to this meeting! In the dawn, it was difficult to make out the features of the traveler. I strained my eyes all I could: a small figure riding a... pony? Yes! It was definitely a [[halfling]]!<p>“[[Tavin]]! [[Tavin]], is that you?” I shouted and rushed toward the short rider, forgetting all caution.<p>The rider reared up in the saddle and hesitated a moment. Then, apparently recognizing me, he dismounted and ran toward me, hunching on one leg, waving his short, strong arms awkwardly. It was him.<p>I almost ran the tired traveler into the ground, for I was so glad to see him. Only then did I realize what a toll the years had taken on him. Scars, burns, gray stubble... Yet his eye—the only eye, the other was a hideous reddish hole—looked at me boldly and with keen interest, as if it was saying: “Well, girl, let's see what kind of a beast you grew into”.<p>Interrupting each other, we began to trade stories about the journey each of us had taken. I learned how, on the day of our departure, [[Tavin]] had single-handedly led the [[Kreegan]]s’ chasing party on a false trail, making them believe there was a full squad of grenadiers lurking in the woods. How, at first, he invested all strength he had into surviving on his own, tormented by the fact that he couldn't help his people. Later, he found his first companions and began to mount small raids against the [[Kreegan]]s—they managed to free a slave or two here and there and get them out of [[Eeofol]], or ambush a [[devil]] and slit his throat.<p>{{H|Tavin|0=}}: “But it was all a drop in the ocean. Our faith was beginning to fail us. Despair is a poison worse than stinking [[Kreegan]] blood,” [[Tavin]] muttered, as if reliving the pain of those days.<p>{{H|Henrietta|0=}}: In their darkest hour, when things in [[Eeofol]] seemed to be going as badly as they could, the guerrillas learned of [[Erathia]]'s victory in the [[Restoration War]]. Since that time, the [[Kreegan]]s, who had been dealt a severe blow, had lost their grip. The guerrillas were becoming bolder, and many of the freed slaves began to join them. Naturally, they didn't think they'd really be able to drive the [[devil]]s away, not until the [[elemental]]s showed up in [[Eeofol]]...<p>[[Tavin]] was impressed by what I had told him of my adventures, and of the forces that had come with me from [[Jadame]] - but there was nothing I could show him right now. Wynona was my only companion at the meeting, and the old guerilla kept sneaking glances at the [[Dark Elf]], eyeing up her long sword and lightweight breastplate of bluish steel, and coughing into his fist.<p>“One thing bothers me, [[Tavin]]. Maybe you’ll be bold enough to tell me the truth? I can't figure out why they call me [[Moonchild]]. No matter how hard I tried to find out, everyone I asked seemed scared. If they didn't run away, they’d just change the subject. I can't take it anymore... Something’s up here: it feels as though my whole life had gone wrong because of it, ever since I couldn't even remember.”<p>[[Tavin]] took a good swig from his travel flask, lit his short spigot pipe, sighed heavily a few times, and began:<p>{{H|Tavin|0=}}: “Well, listen. Here’s what it’s about... I had just joined the [[Border Guard]] as a new recruit, and a hard time that was! I heard a lot of things that the villagers kept silent about—terrible things had happened a few years earlier. [[Giant]]s came down from the mountains into the valley. Why, you think, everyone around thinks us [[halfling]]s lucky? That’s because no one has ever heard of our troubles—we do not talk about them, even with neighbors. And if someone finds out about something, they keep silent like fishes. Superstitious folk! They believe that if you mention a sorrow, it will hear that and return, ten times more sorrowful. And how can one not go mad with grief, if there’s no way to defend oneself? I couldn't stand it all, so I joined the guards. I was tired of superstition. That’s how it was... Many villages were trampled into the ground by giants. What a disaster! And only in one village, in the bright light of the full moon, we found a living baby. The whole house around was ruined, but the cradle was intact. So the saviors called her a [[moonchild]]. What you gonna do! The babe was alive, but once you looked at her, you could feel the rumbling feet of giants again. So we all swore to keep silent about the matter; not a word, so as not to bring on a new misfortune.”<p>{{H|Henrietta|0=}}: I froze. For years, [[Frederick]] had been trying to get this foolishness out of me, scolding me, trying to explain things, prove something—but I still believed in omens. A little bit, out of habit, as if I were holding on to something. And now—had the [[devil]]s fallen on [[Eeofol]] just because I was... alive?<p>It was as if the old guerilla had read my mind:<p>{{H|Tavin|0=}}: “No, child. He who intends to do evil takes a while to prepare, then goes and does it. What are omens to him? It’s the other way ‘round, [[Henrietta]]. If it were not for you, your bravery, your friendship with that lanky wizard... we would not exist now. You are our good fortune. Back then, when I wasn’t sure if there was any hope left in the world, and I was wandering through these burnt forests like a dead man who just forgot to go lie in the ground, I learned that halflings had been seen somewhere beyond the distant seas. I rejoiced like a boy! I knew our root was not lost, and it would sprout again. You saved us once, and now you've come back to save us again! If you like bad omens so much, then, I guess, all the [[Kreegan]]s’ mirrors shattered, scared of their ugly kissers. Now tell me, who overcame fear? Who called you [[Moonchild]]?”<p>{{H|Henrietta|0=}}: “[[Uncle Kett]] did. He died in my arms."<p>[[Tavin]] grew sulky and sighed.<p>{{H|Tavin|0=}}: “Ole [[Kett]], then. A good soldier he was, wish I'd saved him. I thought he'd flown with you back then, but two years later he showed up at my squad. We fought together until... Ah, may he rest in peace. I'm happy to know that before he died, he saw your face and not those red mugs. Not everyone gets so lucky in [[Eeofol]] these days.”<p>{{H|Henrietta|0=}}: “What about [[Auna]]? Have you heard of her?”<p>{{H|Tavin|0=}}: “No. I've never known anyone by that name.”<p>{{H|Henrietta|0=}}: Tears rolled from my eyes. To find out you lost everything before you even realized you had it. And now all that's left is a name. Why is knowing it more painful than not knowing anything?<p>''She's a [[Moonchild]]''<br>''Gathering the flowers in a garden.''<br>''Lovely [[Moonchild]]''<br>''Drifting on the echoes of the hours.''<br>''Sailing on the wind in a milk white gown,''<br>''Dropping circle stones on a sun dial,''<br>''Playing hide and seek with the ghosts of dawn,''<br>''Waiting for a smile from a sunchild.''</br><p>I heard the voice, and it felt like I was following it out of the dark night woods—a little, lost girl. I opened my eyes and felt [[Wynona]]'s warm arms around me as she squatted down, and I felt [[Tavin]]'s stiff palm on my shoulder.</p>
| style="padding-left:7px; padding-right:5px;" | {{H|Henrietta|0=}}: “Tavin is alive!”<p>That thought was keeping me awake all night. Now I knew it for sure: a guerilla from his squad had finally reached us. Do I need to describe how much I was looking forward to this meeting! In the dawn, it was difficult to make out the features of the traveler. I strained my eyes all I could: a small figure riding a... pony? Yes! It was definitely a halfling!<p>“Tavin! Tavin, is that you?” I shouted and rushed toward the short rider, forgetting all caution.<p>The rider reared up in the saddle and hesitated a moment. Then, apparently recognizing me, he dismounted and ran toward me, hunching on one leg, waving his short, strong arms awkwardly. It was him.<p>I almost ran the tired traveler into the ground, for I was so glad to see him. Only then did I realize what a toll the years had taken on him. Scars, burns, gray stubble... Yet his eye—the only eye, the other was a hideous reddish hole—looked at me boldly and with keen interest, as if it was saying: “Well, girl, let's see what kind of a beast you grew into”.<p>Interrupting each other, we began to trade stories about the journey each of us had taken. I learned how, on the day of our departure, Tavin had single-handedly led the Kreegans’ chasing party on a false trail, making them believe there was a full squad of grenadiers lurking in the woods. How, at first, he invested all strength he had into surviving on his own, tormented by the fact that he couldn't help his people. Later, he found his first companions and began to mount small raids against the Kreegans—they managed to free a slave or two here and there and get them out of Eeofol, or ambush a devil and slit his throat.<p>{{H|Tavin|0=}}: “But it was all a drop in the ocean. Our faith was beginning to fail us. Despair is a poison worse than stinking Kreegan blood,” Tavin muttered, as if reliving the pain of those days.<p>{{H|Henrietta|0=}}: In their darkest hour, when things in Eeofol seemed to be going as badly as they could, the guerrillas learned of Erathia's victory in the Restoration War. Since that time, the Kreegans, who had been dealt a severe blow, had lost their grip. The guerrillas were becoming bolder, and many of the freed slaves began to join them. Naturally, they didn't think they'd really be able to drive the devils away, not until the elementals showed up in Eeofol...<p>Tavin was impressed by what I had told him of my adventures, and of the forces that had come with me from Jadame - but there was nothing I could show him right now. Wynona was my only companion at the meeting, and the old guerilla kept sneaking glances at the Dark Elf, eyeing up her long sword and lightweight breastplate of bluish steel, and coughing into his fist.<p>“One thing bothers me, Tavin. Maybe you’ll be bold enough to tell me the truth? I can't figure out why they call me Moonchild. No matter how hard I tried to find out, everyone I asked seemed scared. If they didn't run away, they’d just change the subject. I can't take it anymore... Something’s up here: it feels as though my whole life had gone wrong because of it, ever since I couldn't even remember.”<p>Tavin took a good swig from his travel flask, lit his short spigot pipe, sighed heavily a few times, and began:<p>{{H|Tavin|0=}}: “Well, listen. Here’s what it’s about... I had just joined the Border Guard as a new recruit, and a hard time that was! I heard a lot of things that the villagers kept silent about—terrible things had happened a few years earlier. Giants came down from the mountains into the valley. Why, you think, everyone around thinks us halflings lucky? That’s because no one has ever heard of our troubles—we do not talk about them, even with neighbors. And if someone finds out about something, they keep silent like fishes. Superstitious folk! They believe that if you mention a sorrow, it will hear that and return, ten times more sorrowful. And how can one not go mad with grief, if there’s no way to defend oneself? I couldn't stand it all, so I joined the guards. I was tired of superstition. That’s how it was... Many villages were trampled into the ground by giants. What a disaster! And only in one village, in the bright light of the full moon, we found a living baby. The whole house around was ruined, but the cradle was intact. So the saviors called her a moonchild. What you gonna do! The babe was alive, but once you looked at her, you could feel the rumbling feet of giants again. So we all swore to keep silent about the matter; not a word, so as not to bring on a new misfortune.”<p>{{H|Henrietta|0=}}: I froze. For years, Frederick had been trying to get this foolishness out of me, scolding me, trying to explain things, prove something—but I still believed in omens. A little bit, out of habit, as if I were holding on to something. And now—had the devils fallen on Eeofol just because I was... alive?<p>It was as if the old guerilla had read my mind:<p>{{H|Tavin|0=}}: “No, child. He who intends to do evil takes a while to prepare, then goes and does it. What are omens to him? It’s the other way ‘round, Henrietta. If it were not for you, your bravery, your friendship with that lanky wizard... we would not exist now. You are our good fortune. Back then, when I wasn’t sure if there was any hope left in the world, and I was wandering through these burnt forests like a dead man who just forgot to go lie in the ground, I learned that halflings had been seen somewhere beyond the distant seas. I rejoiced like a boy! I knew our root was not lost, and it would sprout again. You saved us once, and now you've come back to save us again! If you like bad omens so much, then, I guess, all the Kreegans’ mirrors shattered, scared of their ugly kissers. Now tell me, who overcame fear? Who called you Moonchild?”<p>{{H|Henrietta|0=}}: “Uncle Kett did. He died in my arms."<p>Tavin grew sulky and sighed.<p>{{H|Tavin|0=}}: “Ole Kett, then. A good soldier he was, wish I'd saved him. I thought he'd flown with you back then, but two years later he showed up at my squad. We fought together until... Ah, may he rest in peace. I'm happy to know that before he died, he saw your face and not those red mugs. Not everyone gets so lucky in Eeofol these days.”<p>{{H|Henrietta|0=}}: “What about Auna? Have you heard of her?”<p>{{H|Tavin|0=}}: “No. I've never known anyone by that name.”<p>{{H|Henrietta|0=}}: Tears rolled from my eyes. To find out you lost everything before you even realized you had it. And now all that's left is a name. Why is knowing it more painful than not knowing anything?<p>''She's a Moonchild''<br>''Gathering the flowers in a garden.''<br>''Lovely Moonchild''<br>''Drifting on the echoes of the hours.''<br>''Sailing on the wind in a milk white gown,''<br>''Dropping circle stones on a sun dial,''<br>''Playing hide and seek with the ghosts of dawn,''<br>''Waiting for a smile from a sunchild.''</br><p>I heard the voice, and it felt like I was following it out of the dark night woods—a little, lost girl. I opened my eyes and felt Wynona's warm arms around me as she squatted down, and I felt Tavin's stiff palm on my shoulder.</p>
|-
|-
| style="text-align:center;" | 4, 6, 0<br>37, 101, 0<br>42, 7, 0</br>
| style="text-align:center;" | 4, 6, 0<br>37, 101, 0<br>42, 7, 0</br>
Line 80: Line 64:
|-
|-
| style="text-align:center;" | 12, 70, 0
| style="text-align:center;" | 12, 70, 0
| style="padding-left:7px; padding-right:5px;" | ''Note: Only applies to {{green}} player''<p>With huge effort, you manage to regain some of your lost power. You've heard of the [[Kreegan]]s' ability to suppress magic before, but you've never experienced it firsthand. No doubt this is one of the traps the [[devil]]s have prepared to protect their fortress.<p><center>'''Contents:''' 150 [[Spell Points]]</center></p>
| style="padding-left:7px; padding-right:5px;" | ''Note: Only applies to {{green}} player''<p>With huge effort, you manage to regain some of your lost power. You've heard of the Kreegans' ability to suppress magic before, but you've never experienced it firsthand. No doubt this is one of the traps the devils have prepared to protect their fortress.<p><center>'''Contents:''' 150 [[Spell Points]]</center></p>
|-
|-
| style="text-align:center;" | 31, 48, 0
| style="text-align:center;" | 31, 48, 0
Line 99: Line 83:


==== Towns ====
==== Towns ====
{{town header}}
{| class="sortable wikitable" cellpadding=5px
{{town row|84, 58, 0|green|Factory|[[Kergar]]}}
! Location
{{town row|9, 53, 0|red|Inferno|[[Ullah]]}}
! Player
{{town row|18, 16, 0|red|Inferno}}
! Type
{{town row|36, 91, 0|red|Inferno}}
! Name
{{town row|45, 58, 0|red|Inferno}}
|-
{{town row|107, 1, 1|red|Tower|[[Map Editor - Tricks|there]]|nofort=}}
| style="text-align:center;" | 84, 58, 0
{{town row|70, 24, 1|orange|Dungeon}}
| style="text-align:center;" | {{green}}
{{town row|85, 66, 1|orange|Dungeon}}
| style="padding-left:7px; padding-right:5px;" | {{town|Factory}}
{{town row|104, 1, 1|orange|Tower|[[Map Editor - Tricks|hello]]|nofort=}}
| style="padding-left:7px; padding-right:5px;" | [[Kergar]]
{{town row|4, 38, 1|pink|Necropolis|[[Map Editor - Tricks|Darkness]]}}
|-
{{town row|101, 1, 1|pink|Tower|[[Map Editor - Tricks|Oh]]|nofort=}}
| style="text-align:center;" | 9, 53, 0
{{town row|64, 32, 0| |Rampart}}
| style="text-align:center;" | {{red}}
{{town row|94, 87, 0| |Conflux}}
| style="padding-left:7px; padding-right:5px;" | {{town|Inferno}}
{{town row|99, 29, 0| |Conflux}}
| style="padding-left:7px; padding-right:5px;" | [[Ullah]]
|-
| style="text-align:center;" | 18, 16, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{town|Inferno}}
| style="padding-left:7px; padding-right:5px;" | -
|-
| style="text-align:center;" | 36, 91, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{town|Inferno}}
| style="padding-left:7px; padding-right:5px;" | -
|-
| style="text-align:center;" | 45, 58, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{town|Inferno}}
| style="padding-left:7px; padding-right:5px;" | -
|-
| style="text-align:center;" | 107, 1, 1
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{town|Tower|nofort=}}
| style="padding-left:7px; padding-right:5px;" | [[Map Editor - Tricks|there]]
|-
| style="text-align:center;" | 70, 24, 1
| style="text-align:center;" | {{orange}}
| style="padding-left:7px; padding-right:5px;" | {{town|Dungeon}}
| style="padding-left:7px; padding-right:5px;" | -
|-
| style="text-align:center;" | 85, 66, 1
| style="text-align:center;" | {{orange}}
| style="padding-left:7px; padding-right:5px;" | {{town|Dungeon}}
| style="padding-left:7px; padding-right:5px;" | -
|-
| style="text-align:center;" | 104, 1, 1
| style="text-align:center;" | {{orange}}
| style="padding-left:7px; padding-right:5px;" | {{town|Tower|nofort=}}
| style="padding-left:7px; padding-right:5px;" | [[Map Editor - Tricks|hello]]
|-
| style="text-align:center;" | 4, 38, 1
| style="text-align:center;" | {{pink}}
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}
| style="padding-left:7px; padding-right:5px;" | [[Map Editor - Tricks|Darkness]]
|-
| style="text-align:center;" | 101, 0, 1
| style="text-align:center;" | {{pink}}
| style="padding-left:7px; padding-right:5px;" | {{town|Tower}}
| style="padding-left:7px; padding-right:5px;" | [[Map Editor - Tricks|Oh]]
|-
| style="text-align:center;" | 64, 32, 0
| style="text-align:center;" | {{-}}
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}
| style="padding-left:7px; padding-right:5px;" | -
|-
| style="text-align:center;" | 94, 87, 0
| style="text-align:center;" | {{-}}
| style="padding-left:7px; padding-right:5px;" | {{town|Conflux}}
| style="padding-left:7px; padding-right:5px;" | -
|-
| style="text-align:center;" | 99, 29, 0
| style="text-align:center;" | {{-}}
| style="padding-left:7px; padding-right:5px;" | {{town|Conflux}}
| style="padding-left:7px; padding-right:5px;" | -
|}
|}


Line 126: Line 170:
{{TErow| 77 | Red AI - 337 - Extra strength|loc={{town|Inferno}} (36, 91, 0) |effect=[[Imp Crucible|Upg. Imp Crucible & Birthing Pools]], [[Hall of Sins|Upg. Hall of Sins]], [[Kennels|Upg. Kennels]], [[Demon Gate|Upg. Demon Gate]], [[Hell Hole|Upg. Hell Hole]], [[Fire Lake|Upg. Fire Lake]], [[Forsaken Palace|Upg. Forsaken Palace]]<p>300 {{Cn|Arch Devil}}s, 600 {{Cn|Efreet Sultan}}s, 900 {{Cn|Pit Lord}}s, 1400 {{Cn|Horned Demon}}s, 2000 {{Cn|Cerberus|name=Cerberi}}, 3000 {{Cn|Magog}}s, 7000 {{Cn|Familiar}}s}}
{{TErow| 77 | Red AI - 337 - Extra strength|loc={{town|Inferno}} (36, 91, 0) |effect=[[Imp Crucible|Upg. Imp Crucible & Birthing Pools]], [[Hall of Sins|Upg. Hall of Sins]], [[Kennels|Upg. Kennels]], [[Demon Gate|Upg. Demon Gate]], [[Hell Hole|Upg. Hell Hole]], [[Fire Lake|Upg. Fire Lake]], [[Forsaken Palace|Upg. Forsaken Palace]]<p>300 {{Cn|Arch Devil}}s, 600 {{Cn|Efreet Sultan}}s, 900 {{Cn|Pit Lord}}s, 1400 {{Cn|Horned Demon}}s, 2000 {{Cn|Cerberus|name=Cerberi}}, 3000 {{Cn|Magog}}s, 7000 {{Cn|Familiar}}s}}
{{TErow| 77 | Red AI - 337 - Extra strength|loc={{town|Inferno|name=Ullah}} (9, 53, 0) |effect=+90000 {{Gold}} [[Gold]], +90000 {{Mercury}} [[Mercury]], [[Forsaken Palace|Upg. Forsaken Palace]]}}
{{TErow| 77 | Red AI - 337 - Extra strength|loc={{town|Inferno|name=Ullah}} (9, 53, 0) |effect=+90000 {{Gold}} [[Gold]], +90000 {{Mercury}} [[Mercury]], [[Forsaken Palace|Upg. Forsaken Palace]]}}
{{TErow| 78 | Player - 341 - Finale - Huge bonus|loc={{town|Factory|name=Kergar}} (84, 58, 0)  | {{H|Henrietta|0=}}: Things were going from bad to worse. Maybe our plans to defeat the [[Kreegan]] forces in the region on our own were too daring—but at least we could have made it so that they would feel the constant painful jabs from all sides and not be able to pull themselves together. Instead, we sat in the fortress, keeping a tight defense. Every soldier counted, and we couldn't afford risky forays into the enemy camp, even if we knew it could weaken the [[demon]] legions. Unlike the infernal spawn, we couldn't bring back the dead—and we certainly couldn't afford to gift them the bodies of our fighters. I hadn't slept in days, trying to come up with a workable plan that would turn the tide of the war. After another sleepless night, I climbed the stairs to the landing around one of the castle's chimneys and just stared into the distance. In the golden rays of the morning sun, which miraculously broke through the gaps in the dense clouds, I could see the balloons of airships. One, too, three... I continued to stare blankly into the distance, as if in a daze and afraid to scare the vision away. Suddenly I realized that I could hear the choppy noise of the propeller blades. It was so loud that the fence of the observation deck shook. My mind refused to believe that what was happening was real, but all my senses told me otherwise. The [[airship]]s came so close that I could see the figure of a blonde woman waving at me from lead ship’s forecastle. I rushed down the ladder, barely escaping falling off the chimney. It took a good half an hour to get ready for the anchors to drop, but I hardly notice it. The ships’ gondolas softly touched the ground.<p>“[[Sam]]! [[Todd]]! Fla... Flu... [[Floribert]]!”, I shouted through tears of joy over the rumble of the engines. More and more of those familiar, beloved faces appeared over the sides. At last my friends were on the ground, followed by [[gunslinger]]s, [[automaton]]s, and even [[dreadnought]]s loaded with crates of all sizes. [[Sam]] ran up and hugged me.<p>{{H|Sam|0=}}: “[[Henrietta]]! I'm so glad we made it!”<p>{{H|Henrietta|0=}}: “But how? Didn't you stay at [[Burton]], with [[Kastore]]?”<p>{{H|Sam|0=}}: “With that toad? No way! When you escaped right from under his nose, it felt like we grew wings. I wish you'd seen how green he turned when he found out you'd gotten away and taken all the resources from the [[Southlands]]. He looked just like his stupid [[goblin]]s! Well, to be honest, [[Kastore]] did appear to be a good enough leader at first, but the further into the steppe, the thicker the gophers. He's a tyrant! Even we, people of some importance in [[Burton]], got treated like servants, let alone laborers; not to mention the [[halfling]]s. We got them out of the dungeons, too, and brought them with us!<p>{{H|Todd|0=}}: [[Todd]] interrupted [[Sam]]:<p>“Brilliant! [[Sam]]'s work was brilliant! I don't know who taught her the art of hidden messages, but encrypting messages in the serial numbers of produced parts… that was just brilliant! We spent months fooling [[Kastore]] while he reveled in power. And one day, yes, yes, one day, a plan with hundreds of small, moving, constantly changing elements came together and worked perfectly! The [[goblin]]s, [[minotaur]]s, and all the other beasts that served him—they didn't even realize what had happened when the charges detonated simultaneously in all the factories, under all the bridges. And by then, we were already gone!<p>{{H|Sam|0=}}: “Damn it, I'd give all the ground oil in the world to see if he could turn any greener! He'll soon become a cactus at this rate! [[Henrietta]], girl, let me hug you! We're here, we've come, and we’re with you now!”<p>|effect=+1000 {{Crystal}} [[Crystal]], +3000 {{Gem}} [[Gems]], All Buildings (except Grail)<p>200 {{Cn|Dreadnought}}s, 300 {{Cn|Bounty Hunter}}s, 500 {{Cn|Olgoi-Khorkhoi}},<p>750 {{Cn|Sentinel Automaton}}s, 1500 {{Cn|Engineer}}s}}
{{TErow| 78 | Player - 341 - Finale - Huge bonus|loc={{town|Factory|name=Kergar}} (84, 58, 0)  | {{H|Henrietta|0=}}: Things were going from bad to worse. Maybe our plans to defeat the Kreegan forces in the region on our own were too daring—but at least we could have made it so that they would feel the constant painful jabs from all sides and not be able to pull themselves together. Instead, we sat in the fortress, keeping a tight defense. Every soldier counted, and we couldn't afford risky forays into the enemy camp, even if we knew it could weaken the demon legions. Unlike the infernal spawn, we couldn't bring back the dead—and we certainly couldn't afford to gift them the bodies of our fighters. I hadn't slept in days, trying to come up with a workable plan that would turn the tide of the war. After another sleepless night, I climbed the stairs to the landing around one of the castle's chimneys and just stared into the distance. In the golden rays of the morning sun, which miraculously broke through the gaps in the dense clouds, I could see the balloons of airships. One, too, three... I continued to stare blankly into the distance, as if in a daze and afraid to scare the vision away. Suddenly I realized that I could hear the choppy noise of the propeller blades. It was so loud that the fence of the observation deck shook. My mind refused to believe that what was happening was real, but all my senses told me otherwise. The airships came so close that I could see the figure of a blonde woman waving at me from lead ship’s forecastle. I rushed down the ladder, barely escaping falling off the chimney. It took a good half an hour to get ready for the anchors to drop, but I hardly notice it. The ships’ gondolas softly touched the ground.<p>“Sam! Todd! Fla... Flu... Floribert!”, I shouted through tears of joy over the rumble of the engines. More and more of those familiar, beloved faces appeared over the sides. At last my friends were on the ground, followed by gunslingers, automatons, and even dreadnoughts loaded with crates of all sizes. Sam ran up and hugged me.<p>{{H|Sam|0=}}: “Henrietta! I'm so glad we made it!”<p>{{H|Henrietta|0=}}: “But how? Didn't you stay at Burton, with Kastore?”<p>{{H|Sam|0=}}: “With that toad? No way! When you escaped right from under his nose, it felt like we grew wings. I wish you'd seen how green he turned when he found out you'd gotten away and taken all the resources from the Southlands. He looked just like his stupid goblins! Well, to be honest, Kastore did appear to be a good enough leader at first, but the further into the steppe, the thicker the gophers. He's a tyrant! Even we, people of some importance in Burton, got treated like servants, let alone laborers; not to mention the halflings. We got them out of the dungeons, too, and brought them with us!<p>{{H|Todd|0=}}: Todd interrupted Sam:<p>“Brilliant! Sam's work was brilliant! I don't know who taught her the art of hidden messages, but encrypting messages in the serial numbers of produced parts… that was just brilliant! We spent months fooling Kastore while he reveled in power. And one day, yes, yes, one day, a plan with hundreds of small, moving, constantly changing elements came together and worked perfectly! The goblins, minotaurs, and all the other beasts that served him—they didn't even realize what had happened when the charges detonated simultaneously in all the factories, under all the bridges. And by then, we were already gone!<p>{{H|Sam|0=}}: “Damn it, I'd give all the ground oil in the world to see if he could turn any greener! He'll soon become a cactus at this rate! Henrietta, girl, let me hug you! We're here, we've come, and we’re with you now!”<p>|effect=+1000 {{Crystal}} [[Crystal]], +3000 {{Gem}} [[Gems]], All Buildings (except Grail)<p>200 {{Cn|Dreadnought}}s, 300 {{Cn|Bounty Hunter}}s, 500 {{Cn|Olgoi-Khorkhoi}},<p>750 {{Cn|Sentinel Automaton}}s, 1500 {{Cn|Engineer}}s}}
{{TErow| 92 | Red AI - 421 - Dead end|loc={{town|Inferno}} (18, 16, 0) | effect=1000 {{Cn|Arch Devil}}s, 2000 {{Cn|Efreet Sultan}}s, 3000 {{Cn|Pit Lord}}s, 4000 {{Cn|Horned Demon}}s, 9500 {{Cn|Magog}}s}}
{{TErow| 92 | Red AI - 421 - Dead end|loc={{town|Inferno}} (18, 16, 0) | effect=1000 {{Cn|Arch Devil}}s, 2000 {{Cn|Efreet Sultan}}s, 3000 {{Cn|Pit Lord}}s, 4000 {{Cn|Horned Demon}}s, 9500 {{Cn|Magog}}s}}
{{TErow| 92 | Red AI - 421 - Dead end|loc={{town|Inferno}} (36, 91, 0) |effect=1000 {{Cn|Arch Devil}}s, 2000 {{Cn|Efreet Sultan}}s, 3000 {{Cn|Pit Lord}}s, 4000 {{Cn|Horned Demon}}s, 7000 {{Cn|Cerberus|name=Cerberi}}, 9000 {{Cn|Magog}}s, 9000 {{Cn|Familiar}}s}}
{{TErow| 92 | Red AI - 421 - Dead end|loc={{town|Inferno}} (36, 91, 0) |effect=1000 {{Cn|Arch Devil}}s, 2000 {{Cn|Efreet Sultan}}s, 3000 {{Cn|Pit Lord}}s, 4000 {{Cn|Horned Demon}}s, 7000 {{Cn|Cerberus|name=Cerberi}}, 9000 {{Cn|Magog}}s, 9000 {{Cn|Familiar}}s}}
Line 132: Line 176:


==== Heroes ====
==== Heroes ====
{{hero header}}
{| class="sortable wikitable" cellpadding=5px
{{hero row|46, 6, 0|green|Tavin|Mercenary}}
! Location
{{hero row|77, 60, 0|green|Khevasar|Druid|image=Coronius (HotA)}}
! Player
{{hero row|81, 62, 0|green|Adelaide|Cleric|image=Adelaide (HotA)}}
! Hero
{{hero row|85, 60, 0|green|Wynona|Mercenary}}
|-
{{hero row|88, 61, 0|green|Henrietta|Mercenary}}
| style="text-align:center;" | 46, 6, 0
{{hero row|92, 59, 0|green|Balindar|Wizard|image=Theodorus}}
| style="text-align:center;" | {{green}}
{{hero row|29, 56, 0|{{green}} {{imprisoned}}|Stilbon|Ranger|image=Ivor}}
| style="padding-left:7px; padding-right:5px;" | {{H|Tavin|Mercenary}}
{{hero row|33, 2, 0|{{green}} {{imprisoned}}|Ciele|Elementalist|image=Ciele (HotA)}}
|-
{{hero row|100, 62, 1|{{green}} {{imprisoned}}|Tyris|Knight}}
| style="text-align:center;" | 77, 60, 0
{{hero row|12, 43, 0|red|Nixie|Demoniac|image=Marius (HotA)}}
| style="text-align:center;" | {{green}}
{{hero row|18, 16, 0|red|Axsis|Heretic|image=Axsis (HotA)}}
| style="padding-left:7px; padding-right:5px;" | {{H|Khevasar|Druid|image=Coronius (HotA)}}
{{hero row|35, 4, 0|red|Phrike|Heretic|image=Calid}}
|-
{{hero row|36, 91, 0|red|Xarfax|Heretic}}
| style="text-align:center;" | 81, 62, 0
{{hero row|45, 58, 0|red|Nymus|Heretic|image=Nymus (HotA)}}
| style="text-align:center;" | {{green}}
{{hero row|9, 37, 1|red|Xex|Demoniac|image=Xeron}}
| style="padding-left:7px; padding-right:5px;" | {{H|Adelaide|Cleric|image=Adelaide (HotA)}}
{{hero row|17, 37, 1|red|Olema|Heretic|image=Olema (HotA)}}
|-
{{hero row|3, 34, 1|{{red}} {{imprisoned}}|Horkos|Heretic|image=Zydar}}
| style="text-align:center;" | 85, 60, 0
{{hero row|6, 34, 1|{{red}} {{imprisoned}}|Ayden|Heretic|image=Ayden (HotA)}}
| style="text-align:center;" | {{green}}
{{hero row|11, 34, 1|{{red}} {{imprisoned}}|Xyron|Heretic}}
| style="padding-left:7px; padding-right:5px;" | {{H|Wynona|Mercenary}}
{{hero row|14, 34, 1|{{red}} {{imprisoned}}|Ash|Heretic}}
|-
{{hero row|20, 60, 1|orange|Insaneos|Overlord|image=Ajit (HotA)}}
| style="text-align:center;" | 88, 61, 0
{{hero row|23, 99, 1|orange|Luedro|Overlord|image=Damacon (HotA)}}
| style="text-align:center;" | {{green}}
{{hero row|52, 58, 1|orange|Lorelei|Overlord}}
| style="padding-left:7px; padding-right:5px;" | {{H|Henrietta|Mercenary}}
{{hero row|64, 10, 1|orange|Darkstorn|Warlock}}
|-
{{hero row|70, 25, 1|orange|Dace|Overlord}}
| style="text-align:center;" | 92, 59, 0
{{hero row|85, 66, 1|orange|Gunnar|Overlord|image=Gunnar (HotA)}}
| style="text-align:center;" | {{green}}
{{hero row|95, 36, 1|orange|Geon|Warlock}}
| style="padding-left:7px; padding-right:5px;" | {{H|Balindar|Wizard|image=Theodorus}}
{{hero row|104, 101, 1|orange|Broulg|Overlord|image=Shakti}}
|-
{{hero row|2, 40, 1|pink|Rashka|Demoniac}}
| style="text-align:center;" | 29, 56, 0
{{hero row|2, 42, 1|pink|Fiona|Demoniac}}
| style="text-align:center;" | {{green}}{{---}}{{imprisoned}}
{{hero row|7, 40, 1|pink|Pyre|Demoniac}}
| style="padding-left:7px; padding-right:5px;" | {{H|Stilbon|Ranger|image=Ivor}}
{{hero row|7, 42, 1|pink|Polemos|Demoniac|image=Calh}}
|-
{{hero row|12, 40, 1|pink|Ignatius|Demoniac}}
| style="text-align:center;" | 33, 2, 0
{{hero row|12, 42, 1|pink|Octavia|Demoniac}}
| style="text-align:center;" | {{green}}{{---}}{{imprisoned}}
{{hero row|17, 42, 1|pink|Sephinroth|Warlock|image=Sephinroth (HotA)}}
| style="padding-left:7px; padding-right:5px;" | {{H|Ciele|Elementalist|image=Ciele (HotA)}}
{{hero row|70, 40, 1|pink|Jeddite|Warlock|image=Jeddite (HotA)}}
|-
{{hero row|1, 27, 1|{{pink}} {{imprisoned|small}}|Athe|Warlock}}
| style="text-align:center;" | 100, 62, 1
{{hero row|3, 27, 1|{{pink}} {{imprisoned|small}}|Kydoimos|Overlord}}
| style="text-align:center;" | {{green}}{{---}}{{imprisoned}}
{{hero row|5, 27, 1|{{pink}} {{imprisoned|small}}|Miseria|Warlock}}
| style="padding-left:7px; padding-right:5px;" | {{H|Tyris|Knight}}
{{hero row|17, 44, 1|{{pink}} {{imprisoned|small}}|Deemer|Warlock}}
|-
| style="text-align:center;" | 12, 43, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{H|Nixie|Demoniac|image=Marius (HotA)}}
|-
| style="text-align:center;" | 18, 16, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{H|Axsis|Heretic|image=Axsis (HotA)}}
|-
| style="text-align:center;" | 35, 4, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{H|Phrike|Heretic|image=Calid}}
|-
| style="text-align:center;" | 36, 91, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{H|Xarfax|Heretic}}
|-
| style="text-align:center;" | 45, 58, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{H|Nymus|Heretic|image=Nymus (HotA)}}
|-
| style="text-align:center;" | 9, 37, 1
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{H|Xex|Demoniac|image=Xeron}}
|-
| style="text-align:center;" | 17, 37, 1
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{H|Olema|Heretic|image=Olema (HotA)}}
|-
| style="text-align:center;" | 3, 34, 1
| style="text-align:center;" | {{red}}{{---}}{{imprisoned}}
| style="padding-left:7px; padding-right:5px;" | {{H|Horkos|Heretic|image=Zydar}}
|-
| style="text-align:center;" | 6, 34, 1
| style="text-align:center;" | {{red}}{{---}}{{imprisoned}}
| style="padding-left:7px; padding-right:5px;" | {{H|Ayden|Heretic|image=Ayden (HotA)}}
|-
| style="text-align:center;" | 11, 34, 1
| style="text-align:center;" | {{red}}{{---}}{{imprisoned}}
| style="padding-left:7px; padding-right:5px;" | {{H|Xyron|Heretic}}
|-
| style="text-align:center;" | 14, 34, 1
| style="text-align:center;" | {{red}}{{---}}{{imprisoned}}
| style="padding-left:7px; padding-right:5px;" | {{H|Ash|Heretic}}
|-
| style="text-align:center;" | 20, 60, 1
| style="text-align:center;" | {{orange}}
| style="padding-left:7px; padding-right:5px;" | {{H|Insaneos|Overlord|image=Ajit (HotA)}}
|-
| style="text-align:center;" | 23, 99, 1
| style="text-align:center;" | {{orange}}
| style="padding-left:7px; padding-right:5px;" | {{H|Luedro|Overlord|image=Damacon (HotA)}}
|-
| style="text-align:center;" | 52, 58, 1
| style="text-align:center;" | {{orange}}
| style="padding-left:7px; padding-right:5px;" | {{H|Lorelei|Overlord}}
|-
| style="text-align:center;" | 64, 10, 1
| style="text-align:center;" | {{orange}}
| style="padding-left:7px; padding-right:5px;" | {{H|Darkstorn|Warlock}}
|-
| style="text-align:center;" | 70, 25, 1
| style="text-align:center;" | {{orange}}
| style="padding-left:7px; padding-right:5px;" | {{H|Dace|Overlord}}
|-
| style="text-align:center;" | 85, 66, 1
| style="text-align:center;" | {{orange}}
| style="padding-left:7px; padding-right:5px;" | {{H|Gunnar|Overlord|image=Gunnar (HotA)}}
|-
| style="text-align:center;" | 95, 36, 1
| style="text-align:center;" | {{orange}}
| style="padding-left:7px; padding-right:5px;" | {{H|Geon|Warlock}}
|-
| style="text-align:center;" | 104, 101, 1
| style="text-align:center;" | {{orange}}
| style="padding-left:7px; padding-right:5px;" | {{H|Broulg|Overlord|image=Shakti}}
|-
| style="text-align:center;" | 2, 40, 1
| style="text-align:center;" | {{pink}}
| style="padding-left:7px; padding-right:5px;" | {{H|Rashka|Demoniac}}
|-
| style="text-align:center;" | 2, 42, 1
| style="text-align:center;" | {{pink}}
| style="padding-left:7px; padding-right:5px;" | {{H|Fiona|Demoniac}}
|-
| style="text-align:center;" | 7, 40, 1
| style="text-align:center;" | {{pink}}
| style="padding-left:7px; padding-right:5px;" | {{H|Pyre|Demoniac}}
|-
| style="text-align:center;" | 7, 42, 1
| style="text-align:center;" | {{pink}}
| style="padding-left:7px; padding-right:5px;" | {{H|Polemos|Demoniac|image=Calh}}
|-
| style="text-align:center;" | 12, 40, 1
| style="text-align:center;" | {{pink}}
| style="padding-left:7px; padding-right:5px;" | {{H|Ignatius|Demoniac}}
|-
| style="text-align:center;" | 12, 42, 1
| style="text-align:center;" | {{pink}}
| style="padding-left:7px; padding-right:5px;" | {{H|Octavia|Demoniac}}
|-
| style="text-align:center;" | 17, 42, 1
| style="text-align:center;" | {{pink}}
| style="padding-left:7px; padding-right:5px;" | {{H|Sephinroth|Warlock|image=Sephinroth (HotA)}}
|-
| style="text-align:center;" | 70, 40, 1
| style="text-align:center;" | {{pink}}
| style="padding-left:7px; padding-right:5px;" | {{H|Jeddite|Warlock|image=Jeddite (HotA)}}
|-
| style="text-align:center;" | 1, 27, 1
| style="text-align:center;" | {{pink}}{{---}}{{imprisoned}}
| style="padding-left:7px; padding-right:5px;" | {{H|Athe|Warlock}}
|-
| style="text-align:center;" | 3, 27, 1
| style="text-align:center;" | {{pink}}{{---}}{{imprisoned}}
| style="padding-left:7px; padding-right:5px;" | {{H|Kydoimos|Overlord}}
|-
| style="text-align:center;" | 5, 27, 1
| style="text-align:center;" | {{pink}}{{---}}{{imprisoned}}
| style="padding-left:7px; padding-right:5px;" | {{H|Miseria|Warlock}}
|-
| style="text-align:center;" | 17, 44, 1
| style="text-align:center;" | {{pink}}{{---}}{{imprisoned}}
| style="padding-left:7px; padding-right:5px;" | {{H|Deemer|Warlock}}
|}
|}


Line 183: Line 350:
| style="text-align:center;" | 32, 39, 0
| style="text-align:center;" | 32, 39, 0
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | 42 {{Cn|Sharpshooter|image=Sharpshooter (HotA)}}s
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | 42 {{Cn|Sharpshooter|image=Sharpshooter (HotA)}}s
| style="padding-left:7px; padding-right:5px;" | The enemies of our enemies are our friends. We are ready to fight alongside you until we can rejoin the other detachments of the [[Forest Guard]].
| style="padding-left:7px; padding-right:5px;" | The enemies of our enemies are our friends. We are ready to fight alongside you until we can rejoin the other detachments of the Forest Guard.
|-
|-
| style="text-align:center;" | 65, 13, 0
| style="text-align:center;" | 65, 13, 0
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | 10 {{Cn|Grand Elf|name=Grand Elves}}
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | 10 {{Cn|Grand Elf|name=Grand Elves}}
| style="padding-left:7px; padding-right:5px;" | [[Tavin]]'s war diary, entry 12.<p>On our way to the camp we met a [[centaur]] tribe. Upon hearing of the advancing army of [[demon]]s, the [[elf]] in command of the camp ordered his men to leave immediately. He also reported that on the other side of the lake there was an old [[Erathia]]n outpost. There might still be someone there.</p>
| style="padding-left:7px; padding-right:5px;" | Tavin's war diary, entry 12.<p>On our way to the camp we met a centaur tribe. Upon hearing of the advancing army of demons, the elf in command of the camp ordered his men to leave immediately. He also reported that on the other side of the lake there was an old Erathian outpost. There might still be someone there.</p>
|-
|-
| style="text-align:center;" | 101, 8, 0
| style="text-align:center;" | 101, 8, 0
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | 30 {{Cn|Halfling Grenadier}}s
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | 30 {{Cn|Halfling Grenadier}}s
| style="padding-left:7px; padding-right:5px;" | [[Tavin]]'s war diary, entry 13.<p>On top of the [[Erathia]]n soldiers, I have met several of my fellow [[halfling]]s. They all say that a whole army has appeared south of here, in the [[Land of the Giants]], out of thin air! I couldn't figure out what kind of army they were talking about, but it didn't seem to be [[elemental]]s. The [[halfling]]s were talking about copper spiders, men with iron sticks, and feathered serpents. I have no idea what kind of “army” they are, but one thing is clear: they are not our enemies, and they are fighting the [[devil]]s, too.</p>
| style="padding-left:7px; padding-right:5px;" | Tavin's war diary, entry 13.<p>On top of the Erathian soldiers, I have met several of my fellow halflings. They all say that a whole army has appeared south of here, in the Land of the Giants, out of thin air! I couldn't figure out what kind of army they were talking about, but it didn't seem to be elementals. The halflings were talking about copper spiders, men with iron sticks, and feathered serpents. I have no idea what kind of “army” they are, but one thing is clear: they are not our enemies, and they are fighting the devils, too.</p>
|-
|-
| style="text-align:center;" | 101, 104, 0
| style="text-align:center;" | 101, 104, 0
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | 16 {{Cn|Wood Elf|name=Wood Elves}}
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | 16 {{Cn|Wood Elf|name=Wood Elves}}
| style="padding-left:7px; padding-right:5px;" | A group of [[elves]] welcome you:<p>“This is a [[Forest Guard]] camp, and we are on your side. However, our best marksmen, commanded by [[Stilbon]], have been ordered to stay here until his return. I doubt you'll convince them to come with you.”</p>
| style="padding-left:7px; padding-right:5px;" | A group of elves welcome you:<p>“This is a Forest Guard camp, and we are on your side. However, our best marksmen, commanded by Stilbon, have been ordered to stay here until his return. I doubt you'll convince them to come with you.”</p>
|}
|}


==== Seer's Huts ====
==== Seer's Huts ====
{{SorQheader}}
{{SorQheader}}
{{SorQrow|seer=1|loc=3, 67, 0|quest=Return with:<br>{{An|Orb of Tempestuous Fire}}</br>|rew={{An|Sword of Judgement}}|prop=As you explore the scorched hills and plains of [[Eeofol]], you notice a lonely hut and decide to take a look in. Intact structures are a rare sight in [[Eeofol]]... but you are even more surprised when you step inside.<p>A broad-shouldered warrior greets you in the hut, and you marvel at the rich collection of armor and weapons hanging on the walls.<p>“Surprised to see a living man in [[Eeofol]]?”, asks the [[knight]]. “Well, I am as surprised as you are. I used to live alone in the east, but recently I decided to venture deep into the [[Kreegan]] lands. You see, from what I know, somewhere around here the [[elementalist]]s have lost the [[Orb of Tempestuous Fire]]. They are willing to give the most generous reward to whoever finds it and returns it to the forces of [[Conflux]]. Unfortunately, all my searches have been in vain. All I know is that the [[Kreegan]]s did not get the orb. Would you like to join my quest for it?”</p>|prog=Can you believe it? I was unable to find the orb. And I'm guessing you didn't either.|comp=“You found it!”, exclaims the knight. “Give it to me, and I will return it to the forces of [[Conflux]]. Please accept this sword. It has served me well in the past, so let it help you now.”<p>Would you like to exchange the [[Orb of Tempestuous Fire]] for the [[Sword of Judgement]]?</p>}}
{{SorQrow|seer=1|loc=3, 67, 0|quest=Return with:<br>{{An|Orb of Tempestuous Fire}}</br>|rew={{An|Sword of Judgement}}|prop=As you explore the scorched hills and plains of Eeofol, you notice a lonely hut and decide to take a look in. Intact structures are a rare sight in Eeofol... but you are even more surprised when you step inside.<p>A broad-shouldered warrior greets you in the hut, and you marvel at the rich collection of armor and weapons hanging on the walls.<p>“Surprised to see a living man in Eeofol?”, asks the knight. “Well, I am as surprised as you are. I used to live alone in the east, but recently I decided to venture deep into the Kreegan lands. You see, from what I know, somewhere around here the elementalists have lost the Orb of Tempestuous Fire. They are willing to give the most generous reward to whoever finds it and returns it to the forces of Conflux. Unfortunately, all my searches have been in vain. All I know is that the Kreegans did not get the orb. Would you like to join my quest for it?”</p>|prog=Can you believe it? I was unable to find the orb. And I'm guessing you didn't either.|comp=“You found it!”, exclaims the knight. “Give it to me, and I will return it to the forces of Conflux. Please accept this sword. It has served me well in the past, so let it help you now.”<p>Would you like to exchange the Orb of Tempestuous Fire for the Sword of Judgement?</p>}}
{{SorQrow|seer=1|loc=12, 6, 0|quest=Defeat:<br>{{Hn|Ash|Heretic}}</br>|rew=6 {{Ps|Power}}|prop=I was once rich and famous, but Ash the terrible was my downfall. I lost my lands, I lost my title, and I lost my family. Please, bring the villain to justice.|prog=Oh, I wish you brought better news. It aches my heart that Ash still roams free.|comp=I thought the day would never come! Ash is no more. Please, will you accept this reward?}}
{{SorQrow|seer=1|loc=12, 6, 0|quest=Defeat:<br>{{Hn|Ash|Heretic}}</br>|rew=6 {{Ps|Power}}|prop=I was once rich and famous, but Ash the terrible was my downfall. I lost my lands, I lost my title, and I lost my family. Please, bring the villain to justice.|prog=Oh, I wish you brought better news. It aches my heart that Ash still roams free.|comp=I thought the day would never come! Ash is no more. Please, will you accept this reward?}}
{{SorQrow|seer=1|loc=14, 26, 0<br>(5 "Quests")</br>|quest=Be:<br>{{green}} player|rew=10 {{Ps|Attack}}<p>10 {{Ps|Defense}}<p>10 {{Ps|Power}}<p>10 {{Ps|Knowledge}}<p>{{An|Orb of Vulnerability}}</p>|prop=I have a prize for those who fly the green flag.|prog=Your flag is not green. I have nothing for you. Begone!|comp=Ah, one who bears the green flag. Here is a prize for you. Do you accept?}}
{{SorQrow|seer=1|loc=14, 26, 0<br>(5 "Quests")</br>|quest=Be:<br>{{green}} player|rew=10 {{Ps|Attack}}<p>10 {{Ps|Defense}}<p>10 {{Ps|Power}}<p>10 {{Ps|Knowledge}}<p>{{An|Orb of Vulnerability}}</p>|prop=I have a prize for those who fly the green flag.|prog=Your flag is not green. I have nothing for you. Begone!|comp=Ah, one who bears the green flag. Here is a prize for you. Do you accept?}}
{{SorQrow|seer=1|loc=16, 84, 0|quest=Return with:<br>{{An|Tome of Fire}}</br>|rew=7 {{Ps|Defense}}|prop=Flames rose into the air, setting dried-up trees on fire and creating waves of heat. You can see figures moving toward you in the flames. They are [[fire elemental]]s, but they don't seem to have intent on attacking.<p>“Listen," one of them says to you, "an ancient relic that holds the secrets of our magic is missing. We can feel it: it is somewhere nearby and attracts us. Bring the [[Tome of Fire]], and we will grant you protection from all weapons!”</p>|prog=The elementals roam in the flames, paying no attention to you. They are not interested in anything but the ancient tome.|comp=Sensing that you have the [[Tome of Fire]], the elementals approach you.<p>“Hand over our relic and we will create a magical barrier around you that will protect you in battle," they say.<p>Do you wish to give them the tome?</p>}}
{{SorQrow|seer=1|loc=16, 84, 0|quest=Return with:<br>{{An|Tome of Fire}}</br>|rew=7 {{Ps|Defense}}|prop=Flames rose into the air, setting dried-up trees on fire and creating waves of heat. You can see figures moving toward you in the flames. They are fire elementals, but they don't seem to have intent on attacking.<p>“Listen," one of them says to you, "an ancient relic that holds the secrets of our magic is missing. We can feel it: it is somewhere nearby and attracts us. Bring the Tome of Fire, and we will grant you protection from all weapons!”</p>|prog=The elementals roam in the flames, paying no attention to you. They are not interested in anything but the ancient tome.|comp=Sensing that you have the Tome of Fire, the elementals approach you.<p>“Hand over our relic and we will create a magical barrier around you that will protect you in battle," they say.<p>Do you wish to give them the tome?</p>}}
{{SorQrow|seer=1|numQ=2|loc=21, 53, 0|quest=Be:<br>{{green}} player</br>|rew=25 {{Cn|Phoenix|name=Phoenixes}}|prop=Near a long-dried-up tree, you meet a figure shrouded in a bright blue glow. From time to time, sparks run down the creature's arms and legs.<p>“Greetings," says the elemental. “[[Tamar the Wanderer]] told me that he foresaw your arrival here in the eastern parts of [[Eeofol]]. Most of the [[Conflux]] forces are now fighting near [[Kreelah]], but we can still send some to help you.”</p>|prog=Your flag is not green. I have nothing for you. Begone!|comp=Do you want to accept the phoenixes into your army?}}
{{SorQrow|seer=1|numQ=2|loc=21, 53, 0|quest=Be:<br>{{green}} player</br>|rew=25 {{Cn|Phoenix|name=Phoenixes}}|prop=Near a long-dried-up tree, you meet a figure shrouded in a bright blue glow. From time to time, sparks run down the creature's arms and legs.<p>“Greetings," says the elemental. “Tamar the Wanderer told me that he foresaw your arrival here in the eastern parts of Eeofol. Most of the Conflux forces are now fighting near Kreelah, but we can still send some to help you.”</p>|prog=Your flag is not green. I have nothing for you. Begone!|comp=Do you want to accept the phoenixes into your army?}}
{{SorQrow|quest=Return with:<br>{{An|Sphere of Permanence}}</br>|rew={{An|Lion's Shield of Courage}}|prop=There is another reason why I was sent to this land. A month ago, one of our [[planeswalker]]s took the [[Sphere of Permanence]] and went to attack [[Ullah]], but he hasn't been heard from since. Most likely, he fell in battle and the Sphere fell into the hands of the [[Kreegan]]s or their allies. Perhaps the [[elemental]] was attacked by [[Ayden]] or [[Zydar]]—we know those two have been patrolling near [[Ullah]] lately.<p>If that is indeed the case, try to find this Sphere. The artifact must not be left in [[Kreegan]] hands.|prog=Still no sign of the Sphere? I'm sure it must be nearby.|comp=“This is indeed the [[Sphere of Permanence]]. I will pass it on to my brethren and report that another [[elemental]] warrior has fallen in battle with the [[devil]]s," the [[elemental]] falls silent for a moment. “Take this [[Lion's Shield of Courage]] and finish what we were planning to do: capture [[Ullah]] and end the [[Kreegan]] presence in these lands.<p>Trade the [[Sphere of Permanence]] for the [[Lion's Shield of Courage]]?”</p>}}
{{SorQrow|quest=Return with:<br>{{An|Sphere of Permanence}}</br>|rew={{An|Lion's Shield of Courage}}|prop=There is another reason why I was sent to this land. A month ago, one of our planeswalkers took the Sphere of Permanence and went to attack Ullah, but he hasn't been heard from since. Most likely, he fell in battle and the Sphere fell into the hands of the Kreegans or their allies. Perhaps the elemental was attacked by Ayden or Zydar—we know those two have been patrolling near Ullah lately.<p>If that is indeed the case, try to find this Sphere. The artifact must not be left in Kreegan hands.|prog=Still no sign of the Sphere? I'm sure it must be nearby.|comp=“This is indeed the Sphere of Permanence. I will pass it on to my brethren and report that another elemental warrior has fallen in battle with the devils," the elemental falls silent for a moment. “Take this Lion’s Shield of Courage and finish what we were planning to do: capture Ullah and end the Kreegan presence in these lands.<p>Trade the Sphere of Permanence for the Lion’s Shield of Courage?”</p>}}
{{SorQrow|seer=3|loc=45, 103, 0|quest=Return with:<br>{{An|Tome of Water}}</br>|rew=5 {{Ps|Knowledge}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Tome of Water Magic, you would be well rewarded.|prog=Nothing, eh? I'm sure you will find the Tome of Water Magic soon. Please keep looking.|comp=Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Tome of Water Magic, yes?}}
{{SorQrow|seer=3|loc=45, 103, 0|quest=Return with:<br>{{An|Tome of Water}}</br>|rew=5 {{Ps|Knowledge}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Tome of Water Magic, you would be well rewarded.|prog=Nothing, eh? I'm sure you will find the Tome of Water Magic soon. Please keep looking.|comp=Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Tome of Water Magic, yes?}}
{{SorQrow|seer=1|loc=63, 2, 0|quest=Be:<br>{{H|Stilbon|Ranger|image=Ivor}}</br>|rew=200 {{Cn|Sharpshooter|image=Sharpshooter (HotA)}}s|prop=You meet a large group of [[Forest Guard]]s by the lake. They agree to join you, but they cannot leave their hideout without orders from [[Stilbon]], their commander.|prog=You meet a large group of [[Forest Guard]]s by the lake. They agree to join you, but they cannot leave their hideout without orders from [[Stilbon]], their commander.|comp=Upon hearing the order to leave the hideout, the sharpshooters immediately pack for the road. Do you wish to welcome them into your army?}}
{{SorQrow|seer=1|loc=63, 2, 0|quest=Be:<br>{{H|Stilbon|Ranger|image=Ivor}}</br>|rew=200 {{Cn|Sharpshooter|image=Sharpshooter (HotA)}}s|prop=You meet a large group of Forest Guards by the lake. They agree to join you, but they cannot leave their hideout without orders from Stilbon, their commander.|prog=You meet a large group of Forest Guards by the lake. They agree to join you, but they cannot leave their hideout without orders from Stilbon, their commander.|comp=Upon hearing the order to leave the hideout, the sharpshooters immediately pack for the road. Do you wish to welcome them into your army?}}
{{SorQrow|seer=3|loc=64, 71, 0<sup>1</sup><br>72, 48, 0<sup>2</sup><br>93, 42, 0<sup>3</sup><br>98, 74, 0<sup>4</sup></br>|rpt=1|quest=Return with:<br>{{An|Demon's Horseshoe}}</br>|rew=1 {{Ps|Knowledge}}<sup>1</sup><p>1{{Ps|Power}}<sup>2</sup><p>1 {{Ps|Defense}}<sup>3</sup><p>1 {{Ps|Attack}}<sup>4</sup></p>|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Demon's Horseshoe, you would be well rewarded.|prog=Nothing, eh? I'm sure you will find the Demon's Horseshoe soon. Please keep looking.|comp=Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Demon's Horseshoe, yes?}}
{{SorQrow|seer=3|loc=64, 71, 0<sup>1</sup><br>72, 48, 0<sup>2</sup><br>93, 42, 0<sup>3</sup><br>98, 74, 0<sup>4</sup></br>|rpt=1|quest=Return with:<br>{{An|Demon's Horseshoe}}</br>|rew=1 {{Ps|Knowledge}}<sup>1</sup><p>1{{Ps|Power}}<sup>2</sup><p>1 {{Ps|Defense}}<sup>3</sup><p>1 {{Ps|Attack}}<sup>4</sup></p>|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Demon's Horseshoe, you would be well rewarded.|prog=Nothing, eh? I'm sure you will find the Demon's Horseshoe soon. Please keep looking.|comp=Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Demon's Horseshoe, yes?}}
{{SorQrow|seer=1|numQ=2|loc=96, 21, 0|quest=Be:<br>{{Hn|Ciele|Elementalist|image=Ciele (HotA)}}</br>|rew={{An|Tome of Water}}|prop=What I have is for Ciele alone. I shall give it to none other.|prog=You are not Ciele. Begone!|comp=Finally! It is you, Ciele. Here is what I have for you. Do you accept?}}
{{SorQrow|seer=1|numQ=2|loc=96, 21, 0|quest=Be:<br>{{Hn|Ciele|Elementalist|image=Ciele (HotA)}}</br>|rew={{An|Tome of Water}}|prop=What I have is for Ciele alone. I shall give it to none other.|prog=You are not Ciele. Begone!|comp=Finally! It is you, Ciele. Here is what I have for you. Do you accept?}}
Line 214: Line 381:
{{SorQrow|seer=1|loc=106, 52, 0|quest=Defeat:<br>{{H|Nymus|Heretic|image=Nymus (HotA)}}</br>|rew=10 {{Cn|Bounty Hunter}}s|prop=I was once rich and famous, but Nymus the terrible was my downfall. I lost my lands, I lost my title, and I lost my family. Please, bring the villain to justice.|prog=Oh, I wish you brought better news. It aches my heart that Nymus still roams free.|comp=I thought the day would never come! Nymus is no more. Please, will you accept this reward?}}
{{SorQrow|seer=1|loc=106, 52, 0|quest=Defeat:<br>{{H|Nymus|Heretic|image=Nymus (HotA)}}</br>|rew=10 {{Cn|Bounty Hunter}}s|prop=I was once rich and famous, but Nymus the terrible was my downfall. I lost my lands, I lost my title, and I lost my family. Please, bring the villain to justice.|prog=Oh, I wish you brought better news. It aches my heart that Nymus still roams free.|comp=I thought the day would never come! Nymus is no more. Please, will you accept this reward?}}
{{SorQrow|seer=3|loc=31, 10, 1<br>(2 "Quests")</br>|quest=Be:<br>{{green}} player|rew=5 {{Ps|Attack}}<p>5 {{Ps|Defense}}</p>|prop=I have a prize for those who fly the green flag.|prog=Your flag is not green. I have nothing for you. Begone!|comp=Ah, one who bears the green flag. Here is a prize for you. Do you accept?}}
{{SorQrow|seer=3|loc=31, 10, 1<br>(2 "Quests")</br>|quest=Be:<br>{{green}} player|rew=5 {{Ps|Attack}}<p>5 {{Ps|Defense}}</p>|prop=I have a prize for those who fly the green flag.|prog=Your flag is not green. I have nothing for you. Begone!|comp=Ah, one who bears the green flag. Here is a prize for you. Do you accept?}}
{{SorQrow|seer=6|loc=31, 98, 1|numQ=3|quest=Be:<br>{{H|Stilbon|Ranger|image=Ivor}}</br>|rew={{An|Ring of the Wayfarer}}|prop=It is rumored that the hideout of the [[Forest Guard]] [[ranger]]s who were sent here by [[Gelu]] is somewhere in these caves. You have explored the caves carefully, but you have been unable to find the hideout. The [[Forest Guard]] are very good at hiding their tracks. Perhaps one of their commanders knows how to find it?|prog=Further searches for the hideout were unsuccessful.|comp=[[Stilbon]] didn't have much trouble finding the hideout—after all, he was the one who set it up in these lands to keep an eye on the [[Kreegan]] movement in [[Eeofol]].<p>You notice humans and [[elves]] coming out of the shelter. Do you wish to speak with them?</p>}}
{{SorQrow|seer=6|loc=31, 98, 1|numQ=3|quest=Be:<br>{{H|Stilbon|Ranger|image=Ivor}}</br>|rew={{An|Ring of the Wayfarer}}|prop=It is rumored that the hideout of the Forest Guard rangers who were sent here by Gelu is somewhere in these caves. You have explored the caves carefully, but you have been unable to find the hideout. The Forest Guard are very good at hiding their tracks. Perhaps one of their commanders knows how to find it?|prog=Further searches for the hideout were unsuccessful.|comp=Stilbon didn't have much trouble finding the hideout—after all, he was the one who set it up in these lands to keep an eye on the Kreegan movement in Eeofol.<p>You notice humans and elves coming out of the shelter. Do you wish to speak with them?</p>}}
{{SorQrow|quest=Return with:<br>15000 {{Gold}} [[Gold]]<br>(repeatable)</br>|prop=It takes months, even years to train a good marksman, but we are running out of time. Bring us some decent folk to replace us and 15000 gold to acquire sharpshooter bows, and we will train them to wield these bows in no time.|prog=Unfortunately, this amount is not enough.|comp=Do you want to pay?</p>}}
{{SorQrow|quest=Return with:<br>15000 {{Gold}} [[Gold]]<br>(repeatable)</br>|prop=It takes months, even years to train a good marksman, but we are running out of time. Bring us some decent folk to replace us and 15000 gold to acquire sharpshooter bows, and we will train them to wield these bows in no time.|prog=Unfortunately, this amount is not enough.|comp=Do you want to pay?</p>}}
{{SorQrow|quest=Return with:<br>20 {{Cn|Grand Elf|name=Grand Elves}}<br>(repeatable)</br>|rew=20 {{Cn|Sharpshooter|image=Sharpshooter (HotA)}}s|prop=Bring us 20 [[Grand Elves]] and we will give them [[Forest Guard]] [[sharpshooter]] bows.|prog=This number of elves is not enough.|comp=Do you want to train your elves?</p>}}
{{SorQrow|quest=Return with:<br>20 {{Cn|Grand Elf|name=Grand Elves}}<br>(repeatable)</br>|rew=20 {{Cn|Sharpshooter|image=Sharpshooter (HotA)}}s|prop=Bring us 20 Grand Elves and we will give them Forest Guard sharpshooter bows.|prog=This number of elves is not enough.|comp=Do you want to train your elves?</p>}}
{{SorQrow|seer=3|loc=83, 17, 1|numQ=2|quest=Defeat:<br>{{H|Dace|Overlord}}</br>|rew=50 {{Crystal}} [[Crystal]]|prop=In the hut you meet a [[warlock]] and prepare to fend off an attack, but he has no intention of fighting.<p>“Leave me alone," he says. “I used to be a bigwig in [[Ordwald]]'s domain, but now [[Mutare]] has come to power in [[Nighon]], and I have had to leave. I tried to flee to the continent, but I got lost and ended up in tunnels that led me to [[Eeofol]]. [[Mutare]]'s henchman, [[Dace]], has traveled here to capture me, and I cannot leave this cave while he is prowling around.”</p>|prog=The [[warlock]] is still here, and it's better not to bother him if you needn’t to.|comp=“You say [[Dace]] was defeated and fled to [[Nighon]] in disgrace? Finally! I have something to thank you with—I took some of my fortune with me when I fled. Take these crystals; I believe you'll find them useful.”}}
{{SorQrow|seer=3|loc=83, 17, 1|numQ=2|quest=Defeat:<br>{{H|Dace|Overlord}}</br>|rew=50 {{Crystal}} [[Crystal]]|prop=In the hut you meet a warlock and prepare to fend off an attack, but he has no intention of fighting.<p>“Leave me alone," he says. “I used to be a bigwig in Ordwald's domain, but now Mutare has come to power in Nighon, and I have had to leave. I tried to flee to the continent, but I got lost and ended up in tunnels that led me to Eeofol. Mutare's henchman, Dace, has traveled here to capture me, and I cannot leave this cave while he is prowling around.”</p>|prog=The warlock is still here, and it's better not to bother him if you needn’t to.|comp=“You say Dace was defeated and fled to Nighon in disgrace? Finally! I have something to thank you with—I took some of my fortune with me when I fled. Take these crystals; I believe you'll find them useful.”}}
{{SorQrow|quest=Return with:<br>{{An|Recanter's Cloak}}<br>{{An|Cape of Silence}}</br>|rew=5 {{Ps|Power}}|prop=“Now I could leave these caves, but to start a new life, I would need a couple of items I had previously possessed. I took them with me when I fled Nighon, but I got attacked by monsters in the caves. I managed to escape them by a miraculous turn of events, but I still lost my cloak and cape. If you could find them, I would be very grateful.”|prog=The warlock is still here, and it's better not to bother him if you needn’t to.|comp=The warlock is still here, and it's better not to bother him if you needn’t to.<sup> Bug?</sup></p>}}
{{SorQrow|quest=Return with:<br>{{An|Recanter's Cloak}}<br>{{An|Cape of Silence}}</br>|rew=5 {{Ps|Power}}|prop=“Now I could leave these caves, but to start a new life, I would need a couple of items I had previously possessed. I took them with me when I fled Nighon, but I got attacked by monsters in the caves. I managed to escape them by a miraculous turn of events, but I still lost my cloak and cape. If you could find them, I would be very grateful.”|prog=The warlock is still here, and it's better not to bother him if you needn’t to.|comp=The warlock is still here, and it's better not to bother him if you needn’t to.<sup> Bug?</sup></p>}}
{{SorQrow|seer=1|loc=92, 61, 1|quest=Return with:<br>{{SmCost|vert=y|g=20000|m=40|s=40}}|rew=40 {{Cn|Phoenix|name=Phoenixes}}|prop=I am researching a way to turn base metals into gold, but I am short of materials for my workshop. If you could bring me 40 Mercury, 40 Sulfur and 20000 Gold, I would be most grateful.|prog=Oh my, that's simply not enough. I need 40 Mercury, 40 Sulfur and 20000 Gold. I'll never complete it with what you have.|comp=Finally! Here, give the 40 Mercury, 40 Sulfur and 20000 Gold to me, and I'll give you this in return.}}
{{SorQrow|seer=1|loc=92, 61, 1|quest=Return with:<br>{{SmCost|vert=y|g=20000|m=40|s=40}}|rew=40 {{Cn|Phoenix|name=Phoenixes}}|prop=I am researching a way to turn base metals into gold, but I am short of materials for my workshop. If you could bring me 40 Mercury, 40 Sulfur and 20000 Gold, I would be most grateful.|prog=Oh my, that's simply not enough. I need 40 Mercury, 40 Sulfur and 20000 Gold. I'll never complete it with what you have.|comp=Finally! Here, give the 40 Mercury, 40 Sulfur and 20000 Gold to me, and I'll give you this in return.}}
Line 233: Line 400:
{{SorQrow|guard=1|loc=23, 5, 0<br>30, 98, 0</br>|quest=Defeat:<br>{{H|Xarfax|Heretic}}</br>|prop=The guards here protect the lands beyond from the depredations of Xarfax. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Xarfax, so you cannot pass.|comp=Now that you have vanquished Xarfax, the threat is gone. Do you wish to pass?}}
{{SorQrow|guard=1|loc=23, 5, 0<br>30, 98, 0</br>|quest=Defeat:<br>{{H|Xarfax|Heretic}}</br>|prop=The guards here protect the lands beyond from the depredations of Xarfax. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Xarfax, so you cannot pass.|comp=Now that you have vanquished Xarfax, the threat is gone. Do you wish to pass?}}
{{SorQrow|guard=1|loc=23, 6, 0|quest=Defeat:<br>{{H|Axsis|Heretic|image=Axsis (HotA)}}</br>|prop=The guards here protect the lands beyond from the depredations of Axsis. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Axsis, so you cannot pass.|comp=Now that you have vanquished Axsis, the threat is gone. Do you wish to pass?}}
{{SorQrow|guard=1|loc=23, 6, 0|quest=Defeat:<br>{{H|Axsis|Heretic|image=Axsis (HotA)}}</br>|prop=The guards here protect the lands beyond from the depredations of Axsis. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Axsis, so you cannot pass.|comp=Now that you have vanquished Axsis, the threat is gone. Do you wish to pass?}}
{{SorQrow|guard=1|loc=23, 26, 0|quest=Return with:<br>{{SmCost|vert=y|o=70|w=70}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 70 Wood and 70 Ore.|prog=Since you have not brought 70 Wood and 70 Ore, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 70 Wood and 70 Ore. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=23, 26, 0|quest=Return with:<br>{{SmCost|vert=y|o=70|w=70}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 470 Wood and 70 Ore.|prog=Since you have not brought 70 Wood and 70 Ore, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 70 Wood and 70 Ore. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=29, 98, 0<br>30, 58, 0</br>|quest=Be:<br>{{Hn|Tavin|Mercenary}}</br>|prop=The guards here say they have orders to only let Tavin pass.|prog=The guards here will only let Tavin pass.|comp=At last, it is Tavin. Do you wish to pass?}}
{{SorQrow|guard=1|loc=29, 98, 0<br>30, 58, 0</br>|quest=Be:<br>{{Hn|Tavin|Mercenary}}</br>|prop=The guards here say they have orders to only let Tavin pass.|prog=The guards here will only let Tavin pass.|comp=At last, it is Tavin. Do you wish to pass?}}
{{SorQrow|guard=1|loc=34, 39, 0|quest=Be:<br>{{H|Stilbon|Ranger|image=Ivor}}</br>|prop=The [[Forest Guard]] [[sharpshooter]] squad is camped here. They greet you and inform you that they have been ordered to guard the [[Angel Feather Arrows]] stored here until their commander, [[Stilbon]], returns. They will be willing to join your ranks if he gives new orders to that end.|prog=The [[Forest Guard]] [[sharpshooter]] squad is camped here. They greet you and inform you that they have been ordered to guard the [[Angel Feather Arrows]] stored here until their commander, [[Stilbon]], returns. They will be willing to join your ranks if he gives new orders to that end.|comp=The [[Sharpshooter]]s report:<p>“The artifact is secure and we are ready to move! Any further instructions?”</p>}}
{{SorQrow|guard=1|loc=34, 39, 0|quest=Be:<br>{{H|Stilbon|Ranger|image=Ivor}}</br>|prop=The Forest Guard sharpshooter squad is camped here. They greet you and inform you that they have been ordered to guard the Angel Feather Arrows stored here until their commander, Stilbon, returns. They will be willing to join your ranks if he gives new orders to that end.|prog=The Forest Guard sharpshooter squad is camped here. They greet you and inform you that they have been ordered to guard the Angel Feather Arrows stored here until their commander, Stilbon, returns. They will be willing to join your ranks if he gives new orders to that end.|comp=The Sharpshooters report:<p>“The artifact is secure and we are ready to move! Any further instructions?”</p>}}
{{SorQrow|guard=1|loc=36, 36, 0|quest=Return with:<br>120 {{Cn|Water Elemental}}s</br>|prop=The King wants to see some 120 Water Elementals. In order for him to do so we need to look outside the kingdom. Bring us them and we'll let you through.|prog=I am sorry, but the King wants to only see 120 Water Elementals, nothing else will do.|comp=Excellent! You have found the 120 Water Elementals the King is so anxious to see. Let them go with us and you may pass.}}
{{SorQrow|guard=1|loc=36, 36, 0|quest=Return with:<br>120 {{Cn|Water Elemental}}s</br>|prop=The King wants to see some 120 Water Elementals. In order for him to do so we need to look outside the kingdom. Bring us them and we'll let you through.|prog=I am sorry, but the King wants to only see 120 Water Elementals, nothing else will do.|comp=Excellent! You have found the 120 Water Elementals the King is so anxious to see. Let them go with us and you may pass.}}
{{SorQrow|guard=1|loc=37, 72, 0|quest=Return with:<br>{{An|Diplomat's Cloak}}</br>|prop=A magical barrier blocks the way deep into the lands of the [[devil]]s. All attempts to remove it have failed.<p>Not far away, among the hills, you notice a creature in a red cloak and turban. Before you can speak, the [[elemental]] talks to you. Strange thing is, you don't hear its voice. Thousands of thoughts flood your mind.<p>"We… tried to lift the barrier… Magic… too strong… But nothing can escape our sight… Three [[Kreegan]] warlords hold the keys… Their names are [[Athe]], [[Kydoimos]], and [[Miseria]]. Find them. Collect the keys. Break the barrier."</p>|prog=The barrier is still here. Perhaps the [[elemental]] was right, and the only way out is to defeat [[Athe]], [[Kydoimos]], and [[Miseria]] and gather their artifacts together.|comp=The [[Diplomat's Cloak]] glows with red light. Are you willing to sacrifice the Cloak and venture deep into [[Kreegan]] territory?}}
{{SorQrow|guard=1|loc=37, 72, 0|quest=Return with:<br>{{An|Diplomat's Cloak}}</br>|prop=A magical barrier blocks the way deep into the lands of the devils. All attempts to remove it have failed.<p>Not far away, among the hills, you notice a creature in a red cloak and turban. Before you can speak, the elemental talks to you. Strange thing is, you don't hear its voice. Thousands of thoughts flood your mind.<p>"We… tried to lift the barrier… Magic… too strong… But nothing can escape our sight… Three Kreegan warlords hold the keys… Their names are Athe, Kydoimos, and Miseria. Find them. Collect the keys. Break the barrier."</p>|prog=The barrier is still here. Perhaps the elemental was right, and the only way out is to defeat Athe, Kydoimos, and Miseria and gather their artifacts together.|comp=The Diplomat's Cloak glows with red light. Are you willing to sacrifice the Cloak and venture deep into Kreegan territory?}}
{{SorQrow|guard=1|loc=50, 73, 0|quest=Return with:<br>{{SmCost|vert=y|g=20000|gem=25}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 25 Gems and 20000 Gold.|prog=Since you have not brought 25 Gems and 20000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 25 Gems and 20000 Gold. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=50, 73, 0|quest=Return with:<br>{{SmCost|vert=y|g=20000|gem=25}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 25 Gems and 20000 Gold.|prog=Since you have not brought 25 Gems and 20000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 25 Gems and 20000 Gold. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=54, 46, 0|quest=Return with:<br>{{SmCost|vert=y|w=25|o=25|s=25}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 25 Wood, 25 Ore and 25 Sulfur.|prog=Since you have not brought 25 Wood, 25 Ore and 25 Sulfur, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 25 Wood, 25 Ore and 25 Sulfur. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=54, 46, 0|quest=Return with:<br>{{SmCost|vert=y|w=25|o=25|s=25}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 25 Wood, 25 Ore and 25 Sulfur.|prog=Since you have not brought 25 Wood, 25 Ore and 25 Sulfur, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 25 Wood, 25 Ore and 25 Sulfur. Do you wish to pay the toll?}}
Line 249: Line 416:
{{SorQrow|guard=1|loc=93, 64, 0|quest=Return with:<br>{{SmCost|vert=y|g=15000|w=15|o=15|m=7|s=7|c=7|gem=7}}|prop={On difficulty level Difficult and below, you will receive additional artifacts and additional troops}|prog={On difficulty level Difficult and below, you will receive additional artifacts and additional troops}|comp={Receive?}}}
{{SorQrow|guard=1|loc=93, 64, 0|quest=Return with:<br>{{SmCost|vert=y|g=15000|w=15|o=15|m=7|s=7|c=7|gem=7}}|prop={On difficulty level Difficult and below, you will receive additional artifacts and additional troops}|prog={On difficulty level Difficult and below, you will receive additional artifacts and additional troops}|comp={Receive?}}}
{{SorQrow|guard=1|loc=97, 39, 0|quest=Return with:<br>{{SmCost|vert=y|w=50|o=50}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood and 50 Ore.|prog=Since you have not brought 50 Wood and 50 Ore, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood and 50 Ore. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=97, 39, 0|quest=Return with:<br>{{SmCost|vert=y|w=50|o=50}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood and 50 Ore.|prog=Since you have not brought 50 Wood and 50 Ore, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood and 50 Ore. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=106, 107, 0|quest=Be:<br>{{H|Stilbon|Ranger|image=Ivor}}</br>|prop=You can see the outpost of the [[Forest Guard]] ahead. With great hope in your heart, you approach the commander's quarters—you need their help now more than ever. However, the sentry at the door informs you that the outpost’s commander, [[Stilbon]], fell into the clutches of the [[Kreegan]]s during the raid. Shortly before that, he gave the remaining warriors in the camp orders to stay put. His squad will remain here until further orders from the commander.|prog=The [[sharpshooter]]s won't go with you until [[Stilbon]] gives them new orders.|comp=Recognizing their commander, the [[sharpshooter]]s prepare to get a move on.<p>Would you like to take them with you?</p>}}
{{SorQrow|guard=1|loc=106, 107, 0|quest=Be:<br>{{H|Stilbon|Ranger|image=Ivor}}</br>|prop=You can see the outpost of the Forest Guard ahead. With great hope in your heart, you approach the commander's quarters—you need their help now more than ever. However, the sentry at the door informs you that the outpost’s commander, Stilbon, fell into the clutches of the Kreegans during the raid. Shortly before that, he gave the remaining warriors in the camp orders to stay put. His squad will remain here until further orders from the commander.|prog=The sharpshooters won't go with you until Stilbon gives them new orders.|comp=Recognizing their commander, the sharpshooters prepare to get a move on.<p>Would you like to take them with you?</p>}}
{{SorQrow|guard=1|loc=107, 29, 0|quest=Return with:<br>{{SmCost|vert=y|g=5000|gem=20|c=20}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 20 Crystal, 20 Gems and 5000 Gold.|prog=Since you have not brought 20 Crystal, 20 Gems and 5000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 20 Crystal, 20 Gems and 5000 Gold. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=107, 29, 0|quest=Return with:<br>{{SmCost|vert=y|g=5000|gem=20|c=20}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 20 Crystal, 20 Gems and 5000 Gold.|prog=Since you have not brought 20 Crystal, 20 Gems and 5000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 20 Crystal, 20 Gems and 5000 Gold. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=2, 98, 1<br>4, 101, 1<br>5, 96, 1<br>8, 100, 1</br>|quest=Return with:<br>{{An|Emblem of Cognizance}}</br>|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Emblem of Cognizance.|prog=The wizard is adamant. Without the Emblem of Cognizance, none will pass.|comp=The wizard agrees to let you by in exchange for the Emblem of Cognizance. Do wish to pass at this time?}}
{{SorQrow|guard=1|loc=2, 98, 1<br>4, 101, 1<br>5, 96, 1<br>8, 100, 1</br>|quest=Return with:<br>{{An|Emblem of Cognizance}}</br>|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Emblem of Cognizance.|prog=The wizard is adamant. Without the Emblem of Cognizance, none will pass.|comp=The wizard agrees to let you by in exchange for the Emblem of Cognizance. Do wish to pass at this time?}}
Line 321: Line 488:
== Epilogue ==
== Epilogue ==
{{cvid|HotA 1.7.0-Data-HotA vid-Factory8B-bik-Factory8B|thumbtime=0:00|float=left}}
{{cvid|HotA 1.7.0-Data-HotA vid-Factory8B-bik-Factory8B|thumbtime=0:00|float=left}}
{{h|Henrietta|0=}}: A land that just wants to live in peace has no time for heroes. I switched my sword out for a hoe, and it was the first time my back felt the tax such work takes out of those doing it since their childhood. The refugees who spent a long decade in faraway lands are now returning to Eeofol. They are looking for the remains of their farmsteads and tilling up the ash-strewn fields. They plan on a good harvest, and rightly so; the soil is always generous after big fires. I love you, [[Eeofol]]. I’ve given you everything I had in me, and I don’t expect anything in return, but it won’t be long until you become yourself again… Once my people recover and grow irked by my care for them, I will give changing the world another try… somewhere else.
{{h|Henrietta|0=}}: A land that just wants to live in peace has no time for heroes. I switched my sword out for a hoe, and it was the first time my back felt the tax such work takes out of those doing it since their childhood. The refugees who spent a long decade in faraway lands are now returning to Eeofol. They are looking for the remains of their farmsteads and tilling up the ash-strewn fields. They plan on a good harvest, and rightly so; the soil is always generous after big fires. I love you, Eeofol. I’ve given you everything I had in me, and I don’t expect anything in return, but it won’t be long until you become yourself again… Once my people recover and grow irked by my care for them, I will give changing the world another try… somewhere else.
<br clear=all>
<br clear=all>
[[Category: Campaign scenarios]]
[[Category: Campaign scenarios]]
Please note that all contributions to Heroes 3 wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)

Templates used on this page: