Editing Imbalance
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'''Imbalance''' is a feature of game when something (hero, creature, faction, spell, etc.) delivers strong advantage (overpowered) against analogues of its tier, or strong disadvantage. In tournaments players of same skill are expected to have equal chances of victory regardless of random effects, so this presents a problem. | '''Imbalance''' is a feature of game when something (hero, creature, faction, spell, etc.) delivers strong advantage (overpowered) against analogues of its tier, or strong disadvantage. In tournaments players of same skill are expected to have equal chances of victory regardless of random effects, so this presents a problem. | ||
Please note that '' | Please note that ''imbalance'' units doesn't always mean ''strong'' units. For example, [[Vampire and Vampire Lord|Vampire Lords]] are weaker than [[Unicorn and War Unicorn|Unicorns]]. However, the latter are a mediocre 6th level unit, and the chance they will use their abilities is not 100% (while their [[Blind]] is not unique, as some units can also make enemy temporarily useless in a battle in another way, e. g., via [[petrifying attack|petrification]]). As opposed to Blind, [[life drain]] works always unless there is a unit immune to it (e. g. other [[undead]] creatures), and it can increase dramatically the chance of winning a battle or lower the casualities. Unicorns are strong, rather fast, and very mighty in a battle, but there are some other units which can be used in a similar way, while there is no one like Vampire Lords. Some units aren't very powerful but have great abilities. For example, [[Harpy and Harpy Hag|Harpy Hags]] and [[Wolf Rider and Wolf Raider|Wolf Raiders]] are not strong themselves, as they are only 2nd level units and thus have low stats, but their abilities (respectively, to attack without retaliation and to come back, and to strike twice) make them a formidable force and are extremely helpful to the entire army. | ||
Some units aren't very powerful but have great abilities. For example, [[Harpy and Harpy Hag|Harpy Hags]] and [[Wolf Rider and Wolf Raider|Wolf Raiders]] are not strong themselves, as they are only 2nd level units and thus have low stats, but their abilities (respectively, to attack without retaliation and to come back, and to strike twice) make them a formidable force and are extremely helpful to the entire army | |||
== Entities == | == Entities == | ||
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* {{-wh}} [[Haspid]] | * {{-wh}} [[Haspid]] | ||
==== Imbalance abilities ==== | ==== Imbalance abilities ==== | ||
These are abilities of 1-6 level units which can make a hero undefeatable. '''Important''': many of these abilities are used only by upgraded creatures, whose basic versions aren't very useful (e.g [[ | These are abilities of 1-6 level units which can make a hero undefeatable. Besides death blow and death stare, they are '''always''' available or '''compulsory''' (i. e. will work automatically regardless of the situation). '''Important''': many of these abilities are used only by upgraded creatures, whose basic versions aren't very useful (e.g [[Archer]]s and basic [[Vampire]]s are unlikely to be brought to a battle until upgraded). | ||
* '''[[Double attack]]''' ([[Crusader]], [[Wolf Raider]]) and '''double shoot''' ([[Archer and Marksman|Marksman]], [[Wood Elf and Grand Elf|Grand Elf]]) | * '''[[Double attack]]''' ([[Crusader]], [[Wolf Raider]]) and '''double shoot''' ([[Archer and Marksman|Marksman]], [[Wood Elf and Grand Elf|Grand Elf]]) | ||
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* '''[[Strike and return]] without [[retaliation]]''' ([[Harpy Hag]]) | * '''[[Strike and return]] without [[retaliation]]''' ([[Harpy Hag]]) | ||
* '''[[Lightning strike]]''' ([[Thunderbird]]) | * '''[[Lightning strike]]''' ([[Thunderbird]]) | ||
* '''[[Dispel]] and [[Weakness]] | * '''[[Dispel]] and [[Weakness]] together with [[speed]] 13''' ([[Dragon Fly]]) | ||
* '''[[Death stare]]''' ([[Mighty Gorgon]]) | * '''[[Death stare]]''' ([[Mighty Gorgon]]) | ||
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*[[Shackles of War]] | *[[Shackles of War]] | ||
*[[Angel Wings]] | *[[Angel Wings]] | ||
== Methods against imbalance == | == Methods against imbalance == | ||
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* Designing map in a way so even if entity is ingame its effect would be countered (e.g. artifacts against necromants, or multiple mid-tier creature dwellings which are not useful for necromants) | * Designing map in a way so even if entity is ingame its effect would be countered (e.g. artifacts against necromants, or multiple mid-tier creature dwellings which are not useful for necromants) | ||
* And, last but not least, countering imbalance by your own play, tactics, and strategy. | * And, last but not least, countering imbalance by your own play, tactics, and strategy. | ||
[[Category: | [[Category:Miscellaneous]] |