Editing Implosion
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{{Earth spells}}{{Spell | {{Earth spells}}{{Spell | ||
| school = | | school = earth magic | ||
| level = 5th | | level = 5th | ||
| cost = 30 | | cost = 30 | ||
| duration = instant | | duration = instant | ||
| b_effect = Target, enemy troop receives (100 + (power × 75)) damage. | | b_effect = Target, enemy troop receives (100 + (power × 75)) damage. | ||
| a_effect = Target, enemy troop receives (200 + (power × 75)) damage. | | a_effect = Target, enemy troop receives (200 + (power × 75)) damage. | ||
| e_effect = Target, enemy troop receives (300 + (power × 75)) damage. | | e_effect = Target, enemy troop receives (300 + (power × 75)) damage. | ||
}} From the [[direct damage spells]] with a damage dealing capability of 300 + (power × 75), it is the most destructive spell for a single creature stack. From the spells that can cause | }} From the [[direct damage spells]] with a damage dealing capability of 300 + (power × 75), it is the most destructive spell for a single creature stack. From the spells that can cause collaretal damage, [[Armageddon]] is the most destructive. | ||
Implosion also has the highest slope value of 75, which means that for every point [[power]] increases Implosion does 75 points more damage. In comparison, Armageddon has 50, [[Chain Lightning]] has 40 and [[Magic Arrow]] has 10. | Implosion also has the highest slope value of 75, which means that for every point [[power]] increases Implosion does 75 points more damage. In comparison, Armageddon has 50, [[Chain Lightning]] has 40 and [[Magic Arrow]] has 10. | ||
== Discussion == | |||
Its damage scaling is vicious (75 damage per power point is quite nice, [[Armageddon]] has 50 damage per power point, [[Chain Lightning]] has 40 damage per power point, [[Lightning Bolt]] has 25 damage per power point, [[Magic Arrow]] has 10 damage per power point), and it can easily annihilate even the most resilient of enemies (excluding the higher-level Golems, even if you had Power 99 (*) and [[Orb of Silt]]). | |||
Damage at 10 spell power: | |||
Bonus points: 75*1.25 being 100@Basic, 8/3*75 being 200@Advanced, 4*75 being 300 at Expert. | |||
* [[ | |||
Effective Damage before Bonus: | |||
750 damage. | |||
Damage thusly: 850@Basic, 950@Advanced, 1050@Expert. | |||
Using the [[Orb of Silt]], which adds 50% on top of that it would be: | |||
1275@Basic, 1425@Advanced, 1575@Expert. | |||
And then there would be [[Sorcery]] with 5 (Basic), 10 (Advanced) or 15% (Expert) increase of damage to any magic school. | |||
(*) magic resistances: a [[Stone Golem]] has 50%, an [[Iron Golem]] has 75%, a [[Gold Golem]] has 85%, a [[Diamond Golem]] has 95% damage reduction, a [[Crystal Dragon]] (also a crystal creature, not a golem) has 20% damage spell resistance change, not damage reduction)) - and a [[Dwarf]] would have 20% damage chance to let the spell fizzle, a Battle [[Dwarf]] would have 40%. | |||
[[Black Dragon]]s save for having [[Orb of Vulnerability]], just like [[Magic Elemental]]s are totally immune to [[Implosion]] as a spell. | |||
So the most damage resistant golem only takes 5% of the damage done. | |||
At Power level 99 and Expert Level Earth Magic (300 bonus damage being 4 times the spell power effective being added as bonus, same multiplicator (75 effective damage each power point), and a mana price reduction of 5 points at expert) the resulting damage would be 7725 damage points the resulting damage would be worth health points equal to a 25 creature stack of [[Titan]]s with 300 hp each, 5% of which(7725*0,05 =386.25) would be 386.25, a stack of about 6 [[Diamond Golem]]s in terms of health points. | |||
With an [[Orb of Silt]] (+50% earth magic damage) the spell power 99 damage would be half the damage added to a new 100% damage of 11588 damage points, and the 5% effective golem damage would result in 578 damage points, shredding no less than and about 9 [[Diamond Golem]]s with 60 health points each. | |||
Maybe diamond gathering via golem destruction is a spending a nice time relaxing from getting rid off 46 units of [[gold dragon]] creatures, and at the time one has reached 99 [[spell power]] points (via buildings like [[School of Magic]] (+1 to either Knowledge or Spell Points, once) or [[Library of Enlightenment]] (+2 to Attack/Defense/Spellpower/Knowledge each once after having visited the building and having reached Hero level 10 or by using [[Diplomacy]] to get in) the wasted mana on the spell may not be a scarce ressource in terms of [[knowledge]] points either. | |||
Of course using [[Summon Earth Elemental]] (also a 5th level spell) would be a little bit brutish as it would work without having to cirumvent or consider magic resistance and the [[Orb of Silt]] would not be usable. | |||
And then there are times when an [[Orb of Vulnerability]] becomes rather useful, so one would not have to consider magic resistance at all. | |||
You can reach 1000 damage with implosion relatively easily so it is great when defending against a siege. If the attacking player has mostly walker units, just destroy the catapult and leave the rest of the work to arrow towers. | |||
[[Category: Spells]] | [[Category: Spells]] | ||
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