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{{towns}} | {{towns}} | ||
'''Inferno''' is an [[ | '''Inferno''' is an evil [[alignment]] [[town]] with the [[demoniac]] and [[heretic]] [[hero class]]es. Infernos can be found in [[Erathia]]n regions blighted by the emergence of the underworld on the surface. Demoniac and heretic heroes stand in an uneasy alliance with these towns. Inferno represents [[Eeofol]]. | ||
Inferno's [[native terrain]] is [[lava]]. | Inferno's [[native terrain]] is [[lava]]. | ||
'''Inferno Creature Dwellings''' | |||
*[[Inferno creature dwellings|Imp Crucible]] | |||
*[[Inferno creature dwellings|Hall of Sins]] | |||
*[[Inferno creature dwellings|Kennels]] | |||
*[[Inferno creature dwellings|Demon Gate]] | |||
*[[Inferno creature dwellings|Hell Hole]] | |||
*[[Inferno creature dwellings|Fire Lake]] | |||
*[[Inferno creature dwellings|Forsaken Palace]] | |||
'''Inferno Specific Buildings''' | |||
*[[Birthing Pool]] - ([[Imp]] [[horde building]], +8/week)) | |||
*[[Brimstone Stormclouds]] - (+2 [[spell power]] to a hero defending against a siege) | |||
*[[Cages]] - ([[Hell Hound]] [[horde building]], +3/week) | |||
*[[Castle Gate]] - (Unique '''Inferno''' building, allows visiting hero to teleport to another town with a Castle Gate) | |||
*[[Order of Fire]] - (+1 [[Spell Power]] to visiting hero) | |||
*[[Deity of Fire]] - ([[Grail]] building) | |||
<br> | |||
{{Common buildings|Inferno|Ammo cart|+1 {{M}}}} | |||
[[Image:Inferno-in.png|right|border|500px]] | |||
{ | {| class="wikitable sortable" style="white-space:nowrap; text-align: center;" | ||
! class="unsortable" | <span title="The type of resource required.">Resource</span> | |||
! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span> | |||
| | ! <span title="Cost of upgrading all creature dwellings, including any associated prerequisites.">Upgrades</span> | ||
| | ! <span title="All buildings built and fully upgraded.">All</span> | ||
| | |- | ||
| | |{{Gold}}||38300||32500||115300 | ||
}} | |- | ||
|{{Wood}}||45||15||120 | |||
|- | |||
|{{Ore}}||55||20||120 | |||
{{ | |||
|- | |- | ||
| | |{{Crystal}}||0||4||28 | ||
|- | |- | ||
| | |{{Gem}}||3||9||36 | ||
|- | |- | ||
| | |{{Mercury}}||23||39||86 | ||
|- | |- | ||
| | |{{Sulfur}}||3||19||51 | ||
|- | |- | ||
!colspan=2| Troop cost/week: !!colspan=2| 28090 {{Gold}} + 4 {{Mercury}} | |||
|} | |||
<br> | |||
{{Hero table}} | |||
{{Inferno hero table}} | |||
|} | |||
<br> | |||
{{Creature table}} | |||
{{Inferno creature table }} | |||
|} | |} | ||
== Strategy == | |||
* Inferno armies have great hand-to-hand attack units and are only slightly hampered at the lower levels by a lack of flying units until the awesome, teleporting [[Devil and Arch Devil|devils]] can be brought into play. | |||
* Inferno armies have great hand-to-hand attack units and are only slightly hampered at the lower levels by a lack of flying units until the awesome, teleporting [[Devil and Arch Devil|devils]] can be brought into play | |||
* [[Castle Gate]] is a significant advantage of Inferno. It enables to only upgrade creature dwellings in one town, and use the gate to transfer them to be upgraded between towns | * [[Castle Gate]] is a significant advantage of Inferno. It enables to only upgrade creature dwellings in one town, and use the gate to transfer them to be upgraded between towns. | ||
* Creating a Demon horde easily: Attack any creep on the map. Blind it, so the battle lasts as long as you want. Cast Fire Wall/Fireball/Inferno/Meteor Shower on your Imps. When they die, raise Demons, then finish the enemy. | * Creating a Demon horde easily: Attack any creep on the map. Blind it, so the battle lasts as long as you want. Cast Fire Wall/Fireball/Inferno/Meteor Shower on your Imps. When they die, raise Demons, then finish the enemy. | ||
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* Another good thing about the [[Castle Gate]] is that one hero can be used to defend all towns. | * Another good thing about the [[Castle Gate]] is that one hero can be used to defend all towns. | ||
* After the | * After the Lich the Magog is the only one with attack in area but is compatible with Frenzy and Bless. | ||
* The manual states that Inferno armies have great hand-to-hand attack units, and are slightly hampered at the lower levels by a lack of flying units until the devils arrive. The statement is supported by the fact that compared to their levels, many of the Inferno's creatures have relatively high speed values and maximum damage values. However, lack of flying units is untrue in the sense that Efreeti and Efreet sultans are definitely noteworthy adversaries. While Inferno troops are great for attacking they are not strong defenders which means that combat strategy with Inferno should be based on first strike. | * The manual states that Inferno armies have great hand-to-hand attack units, and are slightly hampered at the lower levels by a lack of flying units until the devils arrive. The statement is supported by the fact that compared to their levels, many of the Inferno's creatures have relatively high speed values and maximum damage values. However, lack of flying units is untrue in the sense that Efreeti and Efreet sultans are definitely noteworthy adversaries. While Inferno troops are great for attacking they are not strong defenders which means that combat strategy with Inferno should be based on first strike. | ||
* Another weakness in Inferno's army is lack of shooters. Gogs and Magogs are the slowest creatures in Inferno's arsenal, which makes them a somewhat liability considering the mobility of heroes. Additionally, usefulness of Magogs' special ability to throw fireballs is controversial as they may inflict damage to allied troops as well | * Another weakness in Inferno's army is lack of shooters. Gogs and Magogs are the slowest creatures in Inferno's arsenal, which makes them a somewhat liability considering the mobility of heroes. Additionally, usefulness of Magogs' special ability to throw fireballs is controversial as they may inflict damage to allied troops as well. | ||
== Pros == | |||
* [[Castle Gate]]: A life-saver on maps where you control more than one Inferno town. | * [[Castle Gate]]: A life-saver on maps where you control more than one Inferno town. | ||
* [[Pit Lord]]'s [[Summon Demons|Demon summon]] ability: Lets you horde demons. Consider using [[Marius]] whose specialty is [[Demon]]s as your main hero if using this strategy | * [[Pit Lord]]'s [[Summon Demons|Demon summon]] ability: Lets you horde demons. Consider using [[Marius]] whose specialty is [[Demon]]s as your main hero if using this strategy. If using this strategy, there is almost no need to spend time and resources to upgrade Imps and Gogs or to even build the upgraded buildings since the upgrade does not increase their health. | ||
* [[Efreet Sultan]]s are very good at clearing a map: they have speed, damage, and enough health. They can also be used in a [[Dragogeddon]] combo. Consider splitting them into many stacks of 1 unit only in the early game without carrying any other creatures to reduce losses and to increase your hero's [[movement]] points. | * [[Efreet Sultan]]s are very good at clearing a map: they have speed, damage, and enough health. They can also be used in a [[Dragogeddon]] combo. Consider splitting them into many stacks of 1 unit only in the early game without carrying any other creatures to reduce losses and to increase your hero's [[movement]] points. | ||
* This town has the highest chance to get the [[Blind]] spell in the Mage Guild. | * This town has the highest chance to get the [[Blind]] spell in the Mage Guild. | ||
* Cerberus are very powerful with Bless/Haste/Counterstrike. | * Cerberus are very powerful with Bless/Haste/Counterstrike. | ||
* Both Devils/Arch Devils and Cerberi have no enemy retaliation | * Both Devils/Arch Devils and Cerberi have no enemy retaliation. | ||
* The -2 Luck decrease of emenies' Luck is a lot more useful in {{Hota}} than without the mod because it introduced negative [[Luck]]. Negative Luck gives every stack a chance of 1/12, 1/6, 1/4 with -1, -2, -3 luck to do about half damage only. Assuming the opponent has 7 stacks, on average 0.58/1.17/1.75 stacks will only do about half damage every round if the opponent has -1/-2/-3 luck. This is a significant advantage. Additionally equipped with artifacts that decrease the opponents luck, this can prove to be devastating, especially against wandering creatures who do not have a hero increasing their luck through artifacts. | |||
* The -2 Luck decrease of | |||
== Cons == | |||
* If all buildings can be | * If all buildings can be build, Inferno costs the most gold to fully build up. (Castle Gate alone costs 10,000 gold and is not essential; Furthermore, Imps' and Gogs' upgraded buildings can not be built when using the Demon Farming Strategy). | ||
*Lacking in the [[Heroes|Hero]] department. (When using Demon Farming, Marius is not terrible at least, and Octavia gives gold | *[[Arch Devil]]s are very expensive. (But, in [[hota]] their ability which decreases enemies' luck got a big boost). | ||
*[[Imp]]s and [[Familiar]]s are weak first level units, and have no redeeming features save their speed (the [[Familiar]]s' [[Magic Channel]] ability is hardly noticeable). (But, they can be sacrificed | *Lacking in the [[Heroes|Hero]] department. (When using Demon Farming, Marius is not terrible at least, and Octavia gives gold for Difficult/Impossible maps). | ||
*The Inferno produces the least hit points per week of all the towns. (But it can [[Summon Demons]] which partially makes up for it | *[[Imp]]s and [[Familiar]]s are incredibly weak first level units, and have no redeeming features save their speed (the [[Familiar]]s' [[Magic Channel]] ability is hardly noticeable). (But, they can be sacrificed and raised as Demons). | ||
*Only one | *The Inferno produces the least hit points per week of all the towns. (But it can [[Summon Demons]] which partially makes up for it). | ||
*Only one ranged unit, and small tier units have low mobility. (Using Demon Farming you will sacrifice those units anyways. Use Marius to get minimum army speed to 7 which is pretty good). | |||
== See also == | == See also == | ||
* [[List of creatures]] | * [[List of creatures]] | ||
* [[List of creatures (HotA)]] | * [[List of creatures (HotA)]] | ||
* [[List of heroes]] | * [[List of heroes]] | ||
* [[List of heroes (HotA)]] | * [[List of heroes (HotA)]] | ||
[[Category: Inferno]] | [[Category: Inferno]] | ||
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