Editing Inferno
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* Another weakness in Inferno's army is lack of shooters. Gogs and Magogs are the slowest creatures in Inferno's arsenal, which makes them a somewhat liability considering the mobility of heroes. Additionally, usefulness of Magogs' special ability to throw fireballs is controversial as they may inflict damage to allied troops as well (fixed in Horn of the Abyss as they can target any hex). | * Another weakness in Inferno's army is lack of shooters. Gogs and Magogs are the slowest creatures in Inferno's arsenal, which makes them a somewhat liability considering the mobility of heroes. Additionally, usefulness of Magogs' special ability to throw fireballs is controversial as they may inflict damage to allied troops as well (fixed in Horn of the Abyss as they can target any hex). | ||
* A good tactical idea is to use only Arch Devils and Efreeti, cast [[Anti-magic]] on Arch Devils and then [[Armageddon]]. It would also ruin | * A good tactical idea is to use only Arch Devils and Efreeti, cast [[Anti-magic]] on Arch Devils and then [[Armageddon]]. It would also ruin [[Dragogeddon]] tactics as Arch Devils are faster than [[Green Dragon and Gold Dragon|Gold]] and [[Red Dragon and Black Dragon|Black Dragons]]. | ||
'''Pros:''' | '''Pros:''' |