Latest revision |
Your text |
Line 1: |
Line 1: |
| {{Secondary skills}} | | {{Secondary skills}} |
| {{Secondary skill | | {{Secondary skill |
| | B_effect = Basic intelligence increases a hero's normal maximum spell points by 25%. (20% in {{hota}}){{-wh}} | | | B_effect = Hero [[Mana]] points, basic intelligence increases a hero's normal maximum spell points by 25%. |
| | A_effect = Advanced intelligence increases a hero's normal maximum spell points by 50%. (35% in {{hota}}){{-wh}} | | | A_effect = Hero [[Mana]] points, advanced intelligence increases a hero's normal maximum spell points by 50%. |
| | E_effect = Expert intelligence doubles a hero's normal maximum spell points. (50% in {{hota}}){{-wh}} | | | E_effect = Hero [[Mana]] points, expert intelligence doubles a hero's normal maximum spell points. |
| }} | | }} |
|
| |
|
| '''Intelligence''' is one of the [[Secondary skill|secondary skills]]. It increases the hero's maximum [[Spell Point|spell points]] depending on the level of the skill. Normal maximum spell points are ten times the [[Primary skill|knowledge skill]], but at basic level of the intelligence skill they are increased by 25%, at advanced level by 50% and at expert level by 100%. | | '''Intelligence''' is one of the [[secondary skills]]. |
|
| |
|
| '''Heroes with Intelligence as a starting skill:''' | | It increases the hero's maximum amount of mana depending on the level of the skill. |
| * {{H2|Caitlin|Cleric}}
| |
| * {{H2|Daremyth|Wizard}}
| |
| * {{H2|Iona|Alchemist}}
| |
| * {{H2|Nagash|Necromancer}}
| |
| * {{H2|Sephinroth|Warlock}}
| |
| * {{H2|Eovacius|Navigator}}{{-}}{{withhota}}
| |
| * {{H2|Wrathmont|Artificer}}{{-wh}}
| |
| * {{H2|Frederick|Artificer}} {{withmapedhota}}
| |
|
| |
|
| '''Heroes with {{PAGENAME}} as a specialty and a starting skill:'''
| | Normal maximum mana is ten times the [[knowledge skill]]. |
| * {{H2|Andra|Witch}}
| | At at basic level of the intelligence skill it is increased by 25%, at advanced level by 50% and at expert level by 100%. |
| * {{H2|Ayden|Heretic}}
| |
| * {{H2|Elleshar|Druid}}
| |
|
| |
|
| Heroes with Intelligence specialty receive 5% bonus per level to their Intelligence skill.
| | Recommended for: All heroes. |
| | [[Dungeon]] heroes, can compensate the mana points with [[mana vortex]] (100% mana points added to visiting hero). |
|
| |
|
| '''Increased max mana per level with Intelligence specialty:'''
| | == Speciality heroes == |
| {| class="wikitable" | | * [[Elleshar]] the [[Druid]] |
| | Basic || 1,25% || 1,00%{{-wh}} | | * [[Ayden]] the [[Heretic]] |
| | * [[Andra]] the [[Witch]] |
| | |
| | [[Category: Secondary skills]] |
| | |
| | == [[Mana]]point increase == |
| | {| class=wikitable |
| | ![[Knowledge]] Points!![[Mana]] Points!![[Mana]] points on Basic (x1.25)!![[Mana]] points on Advanced (x1.5)!![[Mana]] Points on Expert(x2)!!Number of [[Dimension Door]] spells per Capacity (usable 2x/3x/4x per day) (25pts) Expert to Norm!!Number of [[Implosion]] spells per Capacity (30 pts) Expert to Norm |
| | |- |
| | |1||10||12||15||20||none|| none |
| | |- |
| | |2||20||12||30||40||1 to none|| 1 to none |
| | |- |
| | |3||30||37||45||60||2 to 1|| 2 to 1 |
| | |- |
| | |4||40||50||60||80||3 to 1||2 to 1 |
| | |- |
| | |5||50||63||75||100||4 to 2||3 to 1 |
| | |- |
| | |6||60||75||90||120||4 to 2||4 to 2 |
| | |- |
| | |7||70||88||105||140||5 to 2||4 to 2 |
| | |- |
| | |8||80||100||120||160||6 to 3||5 to 2 |
| | |- |
| | |9||90||113||135||180||7 to 3||6 to 3 |
| | |- |
| | |10||100||125||150||200||8 to 4||6 to 3 |
| | |- |
| | |11||110||138||165||220||8 to 4||7 to 3 |
| | |- |
| | |12||120||150||180||240||9 to 4||8 to 4 |
| |- | | |- |
| | Advanced || 2,50% || 1,75%{{-wh}} | | |13||130||163||195||260||10 to 5||8 to 4 |
| |- | | |- |
| | Expert || 5,00% || 2,50%{{-wh}} | | |14||140||175||210||280||11 to 5||9 to 4 |
| |} | | |} |
|
| |
| =={{hota}}==
| |
| In [[Horn of the Abyss]] {{withhota}}, the skill percentages are decreased to 20%, 35%, and 50%.
| |
|
| |
| == Chance to get ==
| |
| {{Secondary skill chance explanation}}
| |
| {{ZET SEC SKILL CHANCE TABLE| 1 (lowest)| 6| 2| 7| 4|10 (highest)| 2| 6| 5| 6| 1 (lowest)| 8| 1 (lowest)| 5| 1 (lowest)| 7| 1 (lowest)| 8| 3| 8| 2| 7}}
| |
|
| |
| {{user commentary|
| |
| For a mostly magical hero, Intelligence is useful. The best time of Intelligence is mid-game, when getting e.g. 100 spell points instead of 50 may be crucial for a major battle. {{hota}}{{-wh}} debuffs this skill and buffs [[Mysticism]], possibly so as to balance them between each other. Don't forget to reload mana prior to major missions.
| |
|
| |
| Intelligence is a excellent supportive secondary skill. Especially in large and extra large maps, where heroes grow to be more "mighty and magical", the amount of mana points may become crucial. For example, [[Resurrection|resurrecting]] a large army can consume massive amount of mana points. Dungeon heroes may be able to pass Intelligence, because they typically have the opportunity to build [[Mana Vortex]] in their cities, which basically has the same effect as expert Intelligence – the spell point maximum is doubled. However, enormous spell points amount (4 times more than usual) can make a Warlock with Intelligence almost invincible.
| |
| }}{{end of user commentary}}
| |
|
| |
| {{secondary skill 'see also'}}
| |
|
| |
| [[Category: Secondary skills]]
| |
| __NOTOC__
| |