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  | E_effect = increases a hero's earned experience by 15%. }}
  | E_effect = increases a hero's earned experience by 15%. }}


'''Learning''' is a [[secondary skill]], which increases the amount of [[experience]] a hero gains from different events. The bonus may be 5%, 10% or 15% depending on the level of the skill. For example, if a hero without Learning secondary skill receives 1000 experience points from a [[treasure chest]], a hero with basic Learning would gain 1050 points, advanced Learning 1100 points and expert Learning 1150 points.
'''Learning''' is a [[secondary skill]], that increases the amount of [[experience]] a hero gains from different events. The bonus may be 5%, 10% or 15% depending on the level of the skill. For example, if a hero without Learning secondary skill recieves 1000 experience points from a [[treasure chest]], a hero with at basic level of Learining would gain 1050 points, at advanced level 1100 points and at expert level 1150 points.


As can be seen from the [[experience|experience table]], assuming Expert Learning very early on, after level 10 the hero will be ~0.75 levels higher than other heroes without this secondary skill. Before level 10, the advantage is less.
== Discussion ==
 
Learning has an excellent idea, but the execution fails completely. If a hero would have an expert level of Learning from the beginning of the game, it would mean that when the hero has achieved 230'000 experience points, a hero without the skill would have achieved 200'000 points. This would mean that the first hero is on level 26 and the second on level 25, which is only a one level differnce. There is just no justification for choosing Learning.
'''Heroes with Basic Learning as a starting skill:'''
* {{H2|Calid|Heretic}}
* {{H2|Darkstorn|Warlock}}
* {{H2|Kalt|Planeswalker}}
* {{H2|Loynis|Cleric}}
* {{H2|Merist|Witch}}
* {{H2|Moandor|Death Knight}}
* {{H2|Xsi|Necromancer}}
* {{H2|Victoria|Artificer}}{{-wh}}
 
'''Heroes with {{PAGENAME}} as a specialty and a starting skill:'''
* {{H2|Kinkeria|Witch}}{{-wh}} (Basic Learning)
 
== Chance to get ==
{{Secondary skill chance explanation}}
{{ZET SEC SKILL CHANCE TABLE| 4| 4| 4| 4|10 (highest)| 4| 4| 4| 4| 4| 4| 4| 4| 4| 4| 4| 8| 4| 2 (lowest){{-wh}}| 4| 4| 4}}
 
{{user commentary|
Skills like Learning, [[Eagle Eye]], and [[Mysticism]] aren't loved very much by the majority of players. They aren't bad themselves, but the number of secondary skills is limited, while some of them are just vital, and absence of e.g. [[Wisdom]] or [[Earth Magic]] makes a hero significantly weaker, especially in the endgame. However, for a hero who is not a "number one", is rarely involved into major battles, and has a task chiefly to collect resources and summon troops, Learning is a good skill. He or she will rush between levels faster than usually, and will increase [[primary skill]]s rather quick, which is important for unexpected battles (e.g. when a town is sieged and the main hero is far away, ability to throw a powerful [[Magic Arrow]] or to accumulate 30-40 [[spell point]]s does a good job). {{hota}}{{-wh}}'s [[Kinkeria]] may be used as the main hero, as she will get experience very fast, soon becoming really strong.
 
A major flaw of Learning is that experience points increase is very slow, while range between experience points needed for every new level is increasing throughout the game. If a hero were to have expert level of Learning from the beginning of the game, when the hero reaches 230,000 experience points, a hero without the skill would have achieved 200,000 points. This would mean that the first hero is on level 26 and the second on level 25, which is only a one-level difference.
}}{{end of user commentary}}
 
{{secondary skill 'see also'}}


[[Category: Secondary skills]]
[[Category: Secondary skills]]
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