Editing Lizardman and Lizard Warrior
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Latest revision | Your text | ||
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{{Fortress creatures}}{{Creature | {{Fortress creatures}}{{Creature | ||
| AI_Value = 126 | | AI_Value = 126 | ||
| Name = Lizardman | | Name = Lizardman | ||
| Attack = 5 | | Attack = 5 | ||
Line 11: | Line 11: | ||
| Cost = 110 | | Cost = 110 | ||
| Special = • [[Ranged attack]]<br> | | Special = • [[Ranged attack]]<br> | ||
| U_AI_Value= 156 | | U_AI_Value= 156 | ||
| U_name = Lizard Warrior | | U_name = Lizard Warrior | ||
| U_attack = '''6''' | | U_attack = '''6''' | ||
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{{Cram|Lizard Den|Lizardman|Lizard Warrior|no_dwelling=|pad=7px 10px 3px 3px|-={{---}}}} | {{Cram|Lizard Den|Lizardman|Lizard Warrior|no_dwelling=|pad=7px 10px 3px 3px|-={{---}}}} | ||
'''Lizardmen and Lizard Warriors''' are | '''Lizardmen and Lizard Warriors''' are level 2 creatures of [[Fortress town]]. They are recruited from the [[Lizard Den]]. | ||
''"Lizardmen and lizard warriors are armed with bows for ranged attacks and daggers for [[hand-to-hand]] fighting."{{-}}<sup>[[Restoration of Erathia Manual Page 93|RoE manual]]''</sup> | ''"Lizardmen and lizard warriors are armed with bows for ranged attacks and daggers for [[Melee|hand-to-hand]] fighting."{{-}}<sup>[[Restoration of Erathia Manual Page 93|RoE manual]]''</sup> | ||
<div style="clear:left;"></div> | <div style="clear:left;"></div> | ||
== Heroes with a specialty == | == Heroes with a specialty == | ||
*{{H|Wystan|Beastmaster}} has lizardmen as a [[Specialty#Creature_specialties|specialty]], which increases the | *{{H|Wystan|Beastmaster}} has lizardmen as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any lizardmen or lizard warriors for each level attained after 2nd level and gives them a [[speed]] bonus of 1. | ||
== {{roe}} and {{ab}} == | == {{roe}} and {{ab}} == | ||
In {{roe}} and {{ab}} | In {{roe}} and {{ab}} the statistics of lizardmen and lizard warriors were a bit different. They were changed in {{sod}}, where their attack, defense, health, damage, growth and cost were increased. | ||
{{Creature | {{Creature | ||
| float = left | | float = left | ||
| Name = Lizardman | | Name = Lizardman | ||
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| ubatt= 5 | | ubatt= 5 | ||
| ubdef= 7 | | ubdef= 7 | ||
}} | }} | ||
{{ | {{hcs table row|2|1|1|1|1}} | ||
{{ | {{hcs table row|6|1|1|1|2}} | ||
{{ | {{hcs table row|8|1|2|1|2}} | ||
{{ | {{hcs table row|10|2|2|2|2}} | ||
{{ | {{hcs table row|12|2|2|2|3}} | ||
{{ | {{hcs table row|14|2|3|2|3}} | ||
{{ | {{hcs table row|18|3|3|3|4}} | ||
{{ | {{hcs table row|22|3|4|3|4}} | ||
{{ | {{hcs table row|24|4|4|4|5}} | ||
{{ | {{hcs table row|28|4|5|4|5}} | ||
{{ | {{hcs table row|30|4|5|4|6}} | ||
{{ | {{hcs table row|34|5|6|5|6}} | ||
{{ | {{hcs table row|36|5|6|5|7}} | ||
{{ | {{hcs table row|42|6|7|6|8}} | ||
{{ | {{hcs table row|46|6|7|6|9}} | ||
{{ | {{hcs table row|48|7|8|7|9}} | ||
{{ | {{hcs table row|52|7|8|7|10}} | ||
{{ | {{hcs table row|54|7|9|7|10}} | ||
{{ | {{hcs table row|56|8|9|8|10}} | ||
{{ | {{hcs table row|58|8|9|8|11}} | ||
{{ | {{hcs table row|62|8|10|8|11}} | ||
{{ | {{hcs table row|64|8|10|8|12}} | ||
{{ | {{hcs table row|66|9|10|9|12}} | ||
{{ | {{hcs table row|68|9|11|9|12}} | ||
{{ | {{hcs table row|70|9|11|9|13}} | ||
{{ | {{hcs table row|74|10|12|10|13}} | ||
{{ | {{hcs table row|75/88|11|14|11|16}} | ||
|} | |} | ||
== | == Tactics and info == | ||
{{Fanopinion}} | |||
{{Fanopinion | |||
In {{sod}} and {{hota}} especially, Lizardmen and Lizard Warriors serve as the critical unit for the Fortress in the early and mid game. They are the only shooters produced in the Fortress and are respectably strong for level 2 shooters. They will falter in the late game, and you can expect to see them be a prime target almost always in combat. Keep them well-guarded with [[Basilisks]] or [[Gorgons]] and you'll be a tough force to beat in the early months of the game. | In {{sod}} and {{hota}} especially, Lizardmen and Lizard Warriors serve as the critical unit for the Fortress in the early and mid game. They are the only shooters produced in the Fortress and are respectably strong for level 2 shooters. They will falter in the late game, and you can expect to see them be a prime target almost always in combat. Keep them well-guarded with [[Basilisks]] or [[Gorgons]] and you'll be a tough force to beat in the early months of the game. | ||
{{creature 'see also'}} | {{creature 'see also'}} | ||
[[Category: Creatures]] | [[Category: Creatures]] | ||
__NOTOC__ | __NOTOC__ |