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{| | {{About|This article refers to the effects of luck in combat. For the secondary skill, see [[Luck (secondary skill)]].}} | ||
{{Table|Verbal|Rating|Chance|%}} | |||
{{Table row|Positive|+1|1/24|4.2%}} | |||
{{Table row|Good|+2|1/12|8.3%}} | |||
{{Table row|Excellent|+3|1/8|12.5%}} | |||
| | |||
| | |||
| +1 | |||
|} | |} | ||
'''Luck''' is a combat variable, that may cause a creature stack to do additional damage. As can be seen from the table on the right, there are three levels in luck modifier: positive (+1), good (+2) and excellent (+3). Luck can also be neutral (zero), which means that a creature stack can not get a "lucky strike". Creature stack's luck modifier depends mainly on hero's luck status, but can also be affected by spells ([[Fortune]], [[Misfortune]]) or creature abilities (e.g. [[Devil]]s). Additionally, {{sod}} expansion introduced [[magical terrain]]s that can affect luck modifiers. Hero's luck depends on equipped [[artifact]]s, possible [[Luck (skill)|luck secondary skill]] and/or visited [[Adventure Map]] locations. | |||
'''Luck''' is a combat variable, that may cause a creature stack to do additional damage. As can be seen from the table on the right, there are three levels in luck modifier: positive (+1), good (+2) and excellent (+3). Luck can also be neutral (zero), which means that a creature stack | |||
There are several references in the game, that receiving luck during combat causes double damage. However, this is not entirely accurate because the damage is not simply multiplied by two when lucky strike appears. Receiving luck when attacking means that the creature stack does additional base damage on top of the regular damage. This additional "lucky damage" is | There are several references in the game, that receiving luck during combat causes double damage. However, this is not entirely accurate because the damage is not simply multiplied by two when lucky strike appears. Receiving luck when attacking means that the creature stack does additional base damage on top of the regular damage. This additional "lucky damage" is not affected by the differences in the attack and defense skills, but is affected by other variants such as [[obstacle penalty]]. Thus, the final damage is not actually doubled. | ||
== Luck affecting features == | == Luck affecting features == | ||
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* [[Swan Pond]] increases luck +2 until next battle (also causes hero to lose all remaining movement points for the day) | * [[Swan Pond]] increases luck +2 until next battle (also causes hero to lose all remaining movement points for the day) | ||
* [[Event]]s may increase or decrease luck from -3 to +3. | * [[Event]]s may increase or decrease luck from -3 to +3. | ||
* [[Clover field]] increases luck neutrally [[alignment|aligned]] creatures by +2 | * [[Clover field]] increases luck neutrally [[alignment|aligned]] creatures by +2 | ||
* [[Cursed Ground]] entirely disables luck effects. | * [[Cursed Ground]] entirely disables luck effects. | ||
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* {{An| Still Eye of the Dragon}} increases luck +1 (gives also +1 to [[morale]]) | * {{An| Still Eye of the Dragon}} increases luck +1 (gives also +1 to [[morale]]) | ||
* {{An| Pendant of Courage}} increases luck +3 (gives also +3 to [[morale]]) | * {{An| Pendant of Courage}} increases luck +3 (gives also +3 to [[morale]]) | ||
* {{An| Hourglass of the Evil Hour}} negates all | * {{An| Hourglass of the Evil Hour}} negates all luck | ||
'''Buildings:''' | '''Buildings:''' | ||
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'''Creatures:''' | '''Creatures:''' | ||
* {{Cn|Devil}} decreases enemy luck by -1 | * {{Cn|Devil}} decreases enemy luck by -1 | ||
* {{Cn|Arch Devil}} decreases enemy luck by -1 | * {{Cn|Arch Devil}} decreases enemy luck by -1 | ||
* {{Cn|Halfling}} always has luck value | * {{Cn|Halfling}} always has luck value at least +1 | ||
'''Miscellaneous:''' | '''Miscellaneous:''' | ||
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* Negative luck was introduced. While under effects of negative luck the stack has a chance (-1: 1/12 -2: 1/6, -3: 1/4) to cause half the damage. Hourglass of the Evil Hour neutralizes luck only if it is positive. | * Negative luck was introduced. While under effects of negative luck the stack has a chance (-1: 1/12 -2: 1/6, -3: 1/4) to cause half the damage. Hourglass of the Evil Hour neutralizes luck only if it is positive. | ||
* The creatures in battle without a hero can now be subjected to the effect of good and bad luck. Originally luck never worked for creatures with no hero, even if it was positive (or negative) for them. | * The creatures in battle without a hero can now be subjected to the effect of good and bad luck. Originally luck never worked for creatures with no hero, even if it was positive (or negative) for them. | ||
* | * [[Arch Devil]] decreases Luck by 2 (instead of 1 from the original). | ||
* | * [[Leprechaun]] doubles friendly unit Luck chance. | ||
* | * [[Runes of Imminency]] decrease enemy's Luck by 1. | ||
* | * [[Demon's Horseshoe]] decreases enemy's Luck by 1. | ||
* | * [[Shaman's Puppet]] decreases enemy's Luck by 2. | ||
* [[Mineral Spring]] grants +1 | * [[Mineral Spring]] grants +1 Luck until next battle and +600 movement points until the end of the day. | ||
{{luck navigational box}} | {{luck navigational box}} |